Iconic Framework: MARS Headhunter Techno-Warrior
Attributes:
Agility d12
Smarts d6
Spirit d8
Strength d12+5
Vigor d12
Skills:
Athletics d8
Battle d6
Common Knowledge d6+2
Fighting d12
- Unarmed Fighting d12+2
Language (Native) d8
Notice d8
Persuasion d4
Repair d6+2
Shooting d6
Stealth d6
Survival d6
Taunt d6
Pace: 6
Parry: 8
Toughness: 32 (15 M.D.C.)
Size: Normal (2)
Strain: 1/14
Hindrances:
Bloodthirsty
Curious
Heroic
Ruthless (major)
Wanted (major, Coalition)
Edges:
Brawler
Brawny
Breed Advantage (Agile)
Bruiser
Filthy Rich
Hard to Kill
Iron Jaw
Martial Artist
Martial Warrior
Nerves of Steel
Rich
Soldier
Supernatural Strength
Two-Fisted
Upgradeable
Special Abilities
- Bite/Claws: Kill Cats have claws and teeth dealing Str+d6 damage.
- Breed Advantage: Various species of cats provide distinct genetic advantages that can express over time.
- Bloodthirsty: Potential enemies are much less likely to negotiate or give quarter, and allies are consistently shocked by the violent measures that come naturally to the mutant predators.
- Curious: Has the Curious Hindrance.
- Hyperactive: Suffer a −1 to all Smarts rolls (but not linked skills) as their minds wander, fighting their instinctive need to hunt.
- Keen Sense of Hearing: They gain a +2 bonus on hearing-based Notice checks.
- Leaper: Mutant felines can jump twice as far as normal and add +4 to damage when making a Wild Attack when coupled with a leap.
- Low Light Vision: Mutant cats ignore Dim or Dark Illumination penalties.
- Mutant: Initial Reactions typically start at uncooperative, except possibly other GED mutants and physically similar D-Bees.
- Near-Human Physiology: Those unfamiliar with the mutant's physiology suffer a −1 penalty to Healing and cybernetics checks.
- Oddly Built: Rifts Earth armor and clothing must be custom-tailored at double normal cost. Glitter Boy armor (including the Iconic Framework) and human power armor is not an option.
- Powerfully Built: Begin with Agility d6 and Strength d6, Agility Trait maximums is d12+1, while Strength is d12+3.
- Restricted Paths: Cannot take any Arcane Background using PPE or Iconic Framework including it.
- Size +2: Kill Cats are Size +2, giving them +2 Toughness and increasing their maximum Strength two steps.
- Wanted (Major): CS forces will put them down when encountered.
- 4 Advances: MARS Packages start with 4 advances at Seasoned
Cyberware
- Reinforced Frame (1 strain, Custom): Gain +1 Toughness, stacks with all protection, including the Embedded Toughness of Body and Power Armor.
- 3x Armor Plating (2 strain, Custom): +2 natural Armor, stacks with Worn Armor. At +6 the Armor is MDC and stacks with any other MDC Body or Power Armor, but not non-MDC Armor
- Core Electronics Package (1 strain, Custom): A computer with universal jack—grants +2 to Common Knowledge, Electronics, Hacking, Research, and Repair rolls. Radio (20-mile range), gyro-compass, clock-calendar. CEP is required for all other mods in this category.
- 2x Cyber-Wired Reflexes (2 strain, Custom): Raise Agility one die step
- 3x Bionic Strength Augmentation (2 strain, Custom): Raise Strength one die step
- Audio Package (1 strain, Custom): Gain +2 to hearing-based Notice checks or to resist audio-based attacks. Hear the hyper-sonic and subsonic ranges.
Advances
Novice Advances
- Raise Attribute: Vigor
- Edge: Martial Artist
- Edge: Two-Fisted
- Raise Attribute: Strength
- Edge: Bruiser
- Edge: Martial Warrior
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Atlantis and the Demon Seas, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthExtra Perk Points: 4Validity: Character appears valid and optimal
Created with Savaged.us
Gear
Armor: Titan Plate Heavy Armor EBA (Armor 9)
Weapons:
Unarmed (Range Melee, Damage d12+d10+5, +2 to Hit)
Bite (Range Melee, Damage Str+d6)
Claws (Range Melee, Damage d12+d12+6, +2 to Hit), BigBore BB-6 Revolver (Range 6/12/24, Damage d6+1, ROF 1, AP 3)
Gear: 30x Big Bore Shell, NG-S2 Survival Pack
Language: Native (native, d8)
Current Wealth: 1,000 cr