KC1654 aka Goliath, Kill Cat, MARS Headhunter - Crush It

GM: PaperDragon
Savage Rifts, based out of Atlantis. “We do dangerous stuff for money!”
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Strider
Posts: 13
Joined: Tue Aug 16, 2022 7:56 pm

KC1654 aka Goliath, Kill Cat, MARS Headhunter - Crush It

Post by Strider »

Seasoned Kill Cat (Siberian Tiger), MARS Headhunter Techno-Warrior

Iconic Framework: MARS Headhunter Techno-Warrior

Attributes:
Agility d12
Smarts d6
Spirit d8
Strength d12+5
Vigor d12

Skills:
Athletics d8
Battle d6
Common Knowledge d6+2
Fighting d12
  • Unarmed Fighting d12+2
Intimidation d6
Language (Native) d8
Notice d8
Persuasion d4
Repair d6+2
Shooting d6
Stealth d6
Survival d6
Taunt d6

Pace: 6
Parry: 8
Toughness: 32 (15 M.D.C.)
Size: Normal (2)
Strain: 1/14

Hindrances:
Bloodthirsty
Curious
Heroic
Ruthless (major)
Wanted (major, Coalition)

Edges:
Brawler
Brawny
Breed Advantage (Agile)
Bruiser
Filthy Rich
Hard to Kill
Iron Jaw
Martial Artist
Martial Warrior
Nerves of Steel
Rich
Soldier
Supernatural Strength
Two-Fisted
Upgradeable

Special Abilities
  • Bite/Claws: Kill Cats have claws and teeth dealing Str+d6 damage.
  • Breed Advantage: Various species of cats provide distinct genetic advantages that can express over time.
  • Bloodthirsty: Potential enemies are much less likely to negotiate or give quarter, and allies are consistently shocked by the violent measures that come naturally to the mutant predators.
  • Curious: Has the Curious Hindrance.
  • Hyperactive: Suffer a −1 to all Smarts rolls (but not linked skills) as their minds wander, fighting their instinctive need to hunt.
  • Keen Sense of Hearing: They gain a +2 bonus on hearing-based Notice checks.
  • Leaper: Mutant felines can jump twice as far as normal and add +4 to damage when making a Wild Attack when coupled with a leap.
  • Low Light Vision: Mutant cats ignore Dim or Dark Illumination penalties.
  • Mutant: Initial Reactions typically start at uncooperative, except possibly other GED mutants and physically similar D-Bees.
  • Near-Human Physiology: Those unfamiliar with the mutant's physiology suffer a −1 penalty to Healing and cybernetics checks.
  • Oddly Built: Rifts Earth armor and clothing must be custom-tailored at double normal cost. Glitter Boy armor (including the Iconic Framework) and human power armor is not an option.
  • Powerfully Built: Begin with Agility d6 and Strength d6, Agility Trait maximums is d12+1, while Strength is d12+3.
  • Restricted Paths: Cannot take any Arcane Background using PPE or Iconic Framework including it.
  • Size +2: Kill Cats are Size +2, giving them +2 Toughness and increasing their maximum Strength two steps.
  • Wanted (Major): CS forces will put them down when encountered.
  • 4 Advances: MARS Packages start with 4 advances at Seasoned

Cyberware
  • Reinforced Frame (1 strain, Custom): Gain +1 Toughness, stacks with all protection, including the Embedded Toughness of Body and Power Armor.
  • 3x Armor Plating (2 strain, Custom): +2 natural Armor, stacks with Worn Armor. At +6 the Armor is MDC and stacks with any other MDC Body or Power Armor, but not non-MDC Armor
  • Core Electronics Package (1 strain, Custom): A computer with universal jack—grants +2 to Common Knowledge, Electronics, Hacking, Research, and Repair rolls. Radio (20-mile range), gyro-compass, clock-calendar. CEP is required for all other mods in this category.
  • 2x Cyber-Wired Reflexes (2 strain, Custom): Raise Agility one die step
  • 3x Bionic Strength Augmentation (2 strain, Custom): Raise Strength one die step
  • Audio Package (1 strain, Custom): Gain +2 to hearing-based Notice checks or to resist audio-based attacks. Hear the hyper-sonic and subsonic ranges.

Advances
Novice Advances
  • Raise Attribute: Vigor
  • Edge: Martial Artist
  • Edge: Two-Fisted
Seasoned Advances
  • Raise Attribute: Strength
  • Edge: Bruiser
  • Edge: Martial Warrior
Current Load: 107 (5001)
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Atlantis and the Demon Seas, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthExtra Perk Points: 4Validity: Character appears valid and optimal

Created with Savaged.us

Gear

Armor: Titan Plate Heavy Armor EBA (Armor 9)
Weapons:
Unarmed (Range Melee, Damage d12+d10+5, +2 to Hit)
Bite (Range Melee, Damage Str+d6)
Claws (Range Melee, Damage d12+d12+6, +2 to Hit), BigBore BB-6 Revolver (Range 6/12/24, Damage d6+1, ROF 1, AP 3)
Gear: 30x Big Bore Shell, NG-S2 Survival Pack
Language: Native (native, d8)
Current Wealth: 1,000 cr
Last edited by Strider on Thu Dec 08, 2022 8:53 am, edited 7 times in total.
User avatar
Strider
Posts: 13
Joined: Tue Aug 16, 2022 7:56 pm

Re: Sea Titan Bounty Hunter Crush It

Post by Strider »

Table Rolls
d20: [2] = 2
d20: [11] = 11
d20: [18] = 18
d20: [3] = 3
d20: [16] = 16
d20: [3] = 3
d20: [6] = 6
d20: [9] = 9
d20: [17] = 17
User avatar
PaperDragon
Posts: 186
Joined: Fri Aug 05, 2022 12:51 pm

Re: Sea Titan Bounty Hunter Crush It

Post by PaperDragon »

Place Held
Paper beats rock.
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
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