Sea Serpent - Horune Maritime Pilot for Crush it!

GM: PaperDragon
Savage Rifts, based out of Atlantis. “We do dangerous stuff for money!”
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Sea Serpent
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Sea Serpent - Horune Maritime Pilot for Crush it!

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MARS Fortune & Glory Table Roll 1: 4 - A Way to Get Around: Add two die types to either the Boating, Driving, Piloting or Riding skill and start with one vehicle or mount of choice (no robot combat vehicles).
MARS Fortune & Glory Table Roll 2: 5 - Agile and Dexterous: Your hero adds one die type to Agility and begins with either the Ambidextrous or Quick Edge.
Dice rolls
1d20: [4] = 4
1d20: [5] = 5
Last edited by Sea Serpent on Tue Dec 20, 2022 10:22 am, edited 1 time in total.
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Sea Serpent
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Re: SEa Serpent - Horune Maritime Pilot for Crush it!

Post by Sea Serpent »

Table Rolls:
Enchanted Items and Mystics Gadgets 1d20: [12] = 12
When it’s time to negotiate with strange visitors who just arrived through a new Rift, your character’s Communications Band is a vital asset.
Experience and Wisdom 1d20: [5] = 5
With a nose for opportunities, horse trading, and five-fingered discounts, your hero is the go-to person for getting what’s needed in a crunch. He has the Scrounger Edge.
Training 1d20: [7] = 7
Your character has extensively trained in a professional area of expertise and has a trick or two up her sleeve. You may give her one Professional Edge, ignoring requirements, subject to the GM’s approval.
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Sea Serpent
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Joined: Fri Dec 02, 2022 8:27 pm

Re: SEa Serpent - Horune Maritime Pilot for Crush it!

Post by Sea Serpent »

Money Roll:
Universal Credits 4d6 ?? 100: [5, 3, 2, 6] = 16
Credits in gear or valuables 2d4 x 500 + 5d6 x 1000: [4, 4]+[4, 6, 1, 4, 5] = 28
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Sea Serpent
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Re: SEa Serpent - Horune Maritime Pilot for Crush it!

Post by Sea Serpent »

Sea Serpent

Seasoned Male Horune, MARS Merc Soldier, and Maritime pilot

Iconic Framework: MARS Merc Soldier
Background
Sea Serpent left his ship a couple of years ago, and he is unwilling to explain his reason.
He is always in a foul mood, except when guiding his ship through clear weather, storm, or combat.
He is a jump-before-you-see kind of guy.

Description
Regarded as pirate scum across Rifts Earth, the Horune are natural-born sea raiders. Though many people mistake them for reptiles or amphibians, these multi-eyed D-Bees are physically similar to Earth's birds—or possibly dinosaurs—that have adapted to life in an ocean environment.
While Horune are almost without exception despicably cruel ruffians, there are the rare better-hearted outcasts and loners— "better" being an especially subjective term when applied to these miscreants. Horune are incredibly instinct driven. They see no problem preying on other races but are steadfastly loyal to their own kind. Even the most good-hearted deviant who abandons Horune culture to live amongst outsiders will only have to endure light mocking and torment from other Horune.


Attributes: Agility d10, Smarts d8, Spirit d6, Strength d10, Vigor d10
Skills: Athletics d6, Boating d8+1, Common Knowledge d4-2, Driving d6, Fighting d8, Gambling d4, Intimidation d6, Language (Native) d8, Notice d6, Persuasion d4-1, Piloting d6, Psionics d8, Riding d4, Shooting d8, Stealth d6, Survival d4, Thievery d6
Pace: 6; Parry: 7; Toughness: 19 (7)
Strain: 6/6
Hindrances: Impulsive, Loyal, Quirk (Love to make gambles. Even very stupid ones.), Shamed (minor, He made a bet with his last crew, and lost, and that is why he is an exile now.)
Edges: Ace, Ambidextrous, Block, Combat Ace, Dirty Figther, Scrounger, Soldier, Two-Fisted, Two-Gun Kid, Underwater Acclimation
Armor: Multi-Optics Helmet (Armor 4), Pioneer Heavy Composite EBA (Armor 7)
Weapons: Unarmed (Range Melee, Damage Str), Kittani Energy Trident (Range 3/6/12, Damage Str+3d4+3, AP 12, M.D.C.), Kittani Plasma Sword (Range Melee, Damage Str+2d12, M.D.C.), Survival Knife (Range Melee, Damage Str+d4), Wooden Stakes (Range Melee, Damage Str+d4)
Gear: Communications Band (TW), Wooden Cross
Language: Native (native, d8)
Current Wealth: 600 cr
Arcane Background: Psionics (Rifts® TLPG)
  • I.S.P.: 10
  • Powers: Arcane Protection (Savage Worlds: Adventure Edition p148; Limitations: Self (limited); Skill Bonus: +2), Elemental Manipulation (Savage Worlds: Adventure Edition p160), Relief (Savage Worlds: Adventure Edition p166)
Special Abilities
  • Alien Physiology: -2 Healing checks, 2x cost medical supplies/services, and no cybernetics
  • Horune Hindrances: Typical Hostile Reaction and -2 to Smart rolls but not linked skills.
  • Horune Bonuses: Halve Illumination penalties for warm targets, natural healing roll daily and weekly for Injuries, hold breath 15 minutes, +2 Athletics (swimming) and full Pace in water.
  • Natural Psionics:
  • Psionics: Power Points: 10; Powers: Arcane Protection (Savage Worlds: Adventure Edition p148; Limitations: Self (limited); Skill Bonus: +2), Elemental Manipulation (Savage Worlds: Adventure Edition p160), Relief (Savage Worlds: Adventure Edition p166)
  • Languages Known: Native (native, d8)
  • Merc Soldier Edges: Begin with Soldier
  • 4 Advances: MARS Packages start with 4 advances at Seasoned
  • 4 Leadership or Combat Edges: Salvage Expert, Underwater Acclimation, Two-Fisted, Block
  • +3 skill points:

Vehicles
  • UB-300 Mini-Sub (Size: 6 (Large); Handling: +0; Toughness: 22 (7); Top Speed: 25mph/41kph; Notes: ECC, MDC, STS, Nuclear-Powered, Max Depth 1 mile)
    Weapons
  • 2x Fin Tip Medium Torpedo (Fixed Front, RoF 1, Shots 1 each)Torpedo - Range 300/600/1200, Damage 8d10, ROF 1, AP 22, M.D.C.
  • 2x Fin Wing Mini-Torpedo Launcher (Fixed Front, RoF 3, Shots 3 each)Torpedo - Range 300/600/1200, Damage 8d10, ROF 1, AP 22, M.D.C.
  • Blue-Green Anti-Personnel Laser (Belly Turret)Anti-Personnel Laser - Range 75/150/300 , Damage 4d6, ROF 1, AP 5, M.D.C.

Advances
Novice Advances
  • Raise Attribute: Vigor
  • Raise Skills: Fighting/Shooting
  • Edge: Two-Gun Kid
Seasoned Advances
  • Raise Attribute: Smarts
  • Raise Skills: Psionics/Piloting
  • Raise Skills: Gambling/Intimidation
Current Load: 37.75 (101)
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Atlantis and the Demon Seas, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field ManualSetting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super StrengthValidity: Character appears valid and optimal

Created with Savaged.us
Last edited by Sea Serpent on Tue Jan 17, 2023 9:42 pm, edited 4 times in total.
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Sea Serpent
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Re: SEa Serpent - Horune Maritime Pilot for Crush it!

Post by Sea Serpent »

His character sheet at savaged.us: https://svgd.us/sea_serpent
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