Quarter 4 (2017) Adventure Cards
- Daniel
- Daniel (Lars)
- Posts: 2167
- Joined: Thu Jan 19, 2017 9:13 am
- Location: Former Alias (GM name) was Lars (2016-2022)
Quarter 4 (2017) Adventure Cards
With a new quarter come new cards. Bennies are reset. Etc.
Everyone re-draws! You get one draw per Rank.
Adventure Card Notes
-Each Group has their own Adventure Deck, dealt quarterly by the GM.
-Adventure Cards are held until used or hand is full. Players can only hold one card per rank (Novice = 1, Seasoned = 2, Veteran = 3, Heroic=4, Legendary =5).
-Only one card can be played per Quarter
EP & Patron Cards
There is also a site-wide deck that can be drawn from with EP or via Patronage.
There are a limited number of each card in the "Community Deck", once all of each type are in play they are unavailable for use by another player.
Cards bought with EP or from patronage to do not count toward the hold limit and can be played at any time
Adventure Card
Everyone re-draws! You get one draw per Rank.
Adventure Card Notes
-Each Group has their own Adventure Deck, dealt quarterly by the GM.
-Adventure Cards are held until used or hand is full. Players can only hold one card per rank (Novice = 1, Seasoned = 2, Veteran = 3, Heroic=4, Legendary =5).
-Only one card can be played per Quarter
EP & Patron Cards
There is also a site-wide deck that can be drawn from with EP or via Patronage.
There are a limited number of each card in the "Community Deck", once all of each type are in play they are unavailable for use by another player.
Cards bought with EP or from patronage to do not count toward the hold limit and can be played at any time
Adventure Card
Re: Quarter 4 (2017) Adventure Cards
[dice]0[/dice] Get a Clue
[dice]1[/dice] Adrenalin Surge
Nice.
[dice]1[/dice] Adrenalin Surge
Nice.
OOC Comments
- Hans Greuber
- Diamond Patron
- Posts: 643
- Joined: Fri Mar 31, 2017 2:28 pm
- Location: The Black Company
Re: Quarter 4 (2017) Adventure Cards
[dice]0[/dice] - Out of the Frying Pan
- Play to avoid death, capture, or some other bad situation for your hero or any ally. The situation leads to some new trouble, however, as determined by the GM.
- Carlos Caravello
- Bronze Patron
- Posts: 55
- Joined: Wed Oct 04, 2017 12:18 pm
- Location: The Black Company
Re: Quarter 4 (2017) Adventure Cards
[dice]0[/dice]
[dice]1[/dice]
Extra Effort
"Play to add +1d6 to any trait roll. This roll may Ace."
Payback
"Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene."
[dice]1[/dice]
Extra Effort
"Play to add +1d6 to any trait roll. This roll may Ace."
Payback
"Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene."
Character Information
- Thrudh Zebrem
- Silver Patron
- Posts: 264
- Joined: Sat Apr 01, 2017 9:57 am
Re: Quarter 4 (2017) Adventure Cards
Card !: [dice]0[/dice] -- Spill the Beans - The subject of your questioning tells you everything you want to know, whether by friendly persuasion, intimidation, or force.
Card 2: [dice]1[/dice] -- Rolled by Alecto
Reroll Card 2: [dice]2[/dice] -- Flesh Wound - Play to cause a wounded Extra to rise immediately, un-Shaken and unharmed. The Extra must have been wounded in the current "scene” (typically a combat or immediately thereafter).
Looks like Carlos might have looked at the wrong column and pulled my card instead? Or did I do that?
Card 2: [dice]1[/dice] -- Rolled by Alecto
Reroll Card 2: [dice]2[/dice] -- Flesh Wound - Play to cause a wounded Extra to rise immediately, un-Shaken and unharmed. The Extra must have been wounded in the current "scene” (typically a combat or immediately thereafter).
Looks like Carlos might have looked at the wrong column and pulled my card instead? Or did I do that?
Thrudh Zebrem
- Carlos Caravello
- Bronze Patron
- Posts: 55
- Joined: Wed Oct 04, 2017 12:18 pm
- Location: The Black Company
Re: Quarter 4 (2017) Adventure Cards
rolled 24 on my interlude - Inspiration Friendly characters (including your hero) add +2 to all trait rolls for the rest of this round.
[dice]0[/dice] - Bullseye! Play after damage is rolled to double the total of a successful ranged attack.
[dice]0[/dice] - Bullseye! Play after damage is rolled to double the total of a successful ranged attack.
OOC Comments
Re: Quarter 4 (2017) Adventure Cards
[dice]0[/dice] Lucky Break: Play this card to completely negate the damage from one attack.
[dice]1[/dice]reroll [dice]2[/dice]
Played Luck Break http://savagerifts.com/sr/viewtopic.php ... 065#p26065
[dice]1[/dice]reroll [dice]2[/dice]
Played Luck Break http://savagerifts.com/sr/viewtopic.php ... 065#p26065
Sammy
Bennies
- Ndreare
- Savage Siri
- Posts: 4412
- Joined: Tue Aug 08, 2017 12:55 pm
- Location: Skagit County, Washington
- Contact:
Re: Quarter 4 (2017) Adventure Cards
Any chance Humble has one of these?
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
Re: Quarter 4 (2017) Adventure Cards
Awesomeness. Thanks Lars.
[dice]0[/dice]
Not Today
Play after any other character's attack roll to make it fail. This is a critical failure.
[dice]0[/dice]
Not Today
Play after any other character's attack roll to make it fail. This is a critical failure.
Re: Quarter 4 (2017) Adventure Cards
1d54 (36)
Power Surge: Immediately recover all spent Power Points.