Mission 2: Sidetracked

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Venatus Vinco
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Mission 2: Sidetracked

Post by Venatus Vinco »

Coming At You
After a few days of travelling, seeing the sites and bonding in Kingsdale, Whykin, and MercTown the group neters the wild no-mans-land between the Coalition States and the Federation of magic. Going is slow as the wilderness has long overgrown any roads or trials. As the team is moving through the wilderness, skirting near the edge of Old Chicago, a commotion approaches. A desperate and frightened family—a man, woman, two children, all blue-skinned D-Bees of a type no one’s encountered before—come barrelling down what passes for a road. Behind them five Coalition skelebots give pursuit.

Sensing the team approaching the Skelebots warn them off.

"Attention these are prisoners of the Coalition States. Do not interfere."

View Map

On the map 1 square equals 1 inch. Pay attention to range this time.

Initiative Cards
D-Bess 7D
Skelebots 5C
Merlaggon 9C
Fell KC
Crunch 3S
Timothy KS
Cory 2H
Qooat 5D
Gale 8S
Sayeen 8D

VV
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Didn't have a signature but wanted the 1 EP for using OOC tags!
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Timothy Hernandez
Posts: 286
Joined: Fri Jul 01, 2016 3:43 pm

Re: Mission 2: Sidetracked

Post by Timothy Hernandez »

KS

notice: [dice]0[/dice]
Ace: [dice]4[/dice]
Wild: [dice]1[/dice]
Ace: [dice]5[/dice]
Total = 12

Seeing the skellbots escorting the prisoners, Timothy is taken back to his patrol days. Great, how many times have we been ambushed in pursuit?

Smarts: [dice]2[/dice]
Ace: [dice]6[/dice]
Wild: [dice]3[/dice]
Ace: [dice]7[/dice]
Ace: [dice]8[/dice]
Total = 14

Timothy will click on his radio to broadcast to the team. "TRAP! STOMPER AND CORY FLY BY AND ROAST THE SKELLEBOTS. CRUNCH SHOOT AT THESE LOCATIONS."

Knowledge Electronics [dice]9[/dice]
Wild: [dice]17[/dice]
Ace: [dice]18[/dice]
total=5

I need to upgrade my systems to make this better
. Timothy sends an overlay of the 4 targets to Crunch.

Timothy Pulls out his mini-gun and shoots the 4 mounds on the right side.

Shooting: [dice]10[/dice]
Shooting: [dice]11[/dice]
Shooting: [dice]12[/dice]
Shooting: [dice]13[/dice]
Wild: [dice]14[/dice]
Ace: [dice]15[/dice]
Damage: AP 6 [dice]16[/dice]
Last edited by Timothy Hernandez on Mon Dec 12, 2016 2:31 pm, edited 8 times in total.
Timothy Hernandez
Pace: 8; Parry: 9; Toughness: 24; (9 MDC); (size=+1) ; Strain: 5/6
Weapon in hand: Chain GreatSword
Damage: 2d12+2
Ammo: 32/32
Bennies: 1
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Merlaggon
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Posts: 313
Joined: Fri Sep 23, 2016 2:13 pm

Re: Mission 2: Sidetracked

Post by Merlaggon »

9C

Notice: [dice]0[/dice]
Wild: [dice]1[/dice]

In Dragonese/Elvish"These skull looking things seem to be mean bullies!"

Run: [dice]2[/dice]

Merlaggon will fly at full speed , including running, and try to land behind the fleeing DB's. Next comes the flame... Template fire on as many of the skelebots as I can... concentrating more on the skelebots closer to the DB's.

Fire:
[dice]3[/dice]
[dice]4[/dice]
[dice]5[/dice]
[dice]6[/dice]
[dice]7[/dice]
Ace: [dice]8[/dice]
Ace: [dice]9[/dice]
Total: 30
Merlaggon
Alternate Characters: Hans Greuber, Growler

Bennies: 0/3
  • [*]Base Amount
    -2 due Reroll on Hungry Helpers
    -1 due Extra Effort on Armor Power
ISP :20 / 10
PPE :38 /20
Active Psionic Powers: None
Active Magic Powers: Armor (+4 Armor due Raise, -1 to be hit by Ranged Weapons)
Combat Edges: Quick (Shapeshifter's Claw)

Pace: 6 (Fly 12); Parry: 8
Toughness: Dragon Form - 47 (24) 43(20); Size +8
Toughness: Human Form - 15(6); Size 0
Notice: D6
Default Form: Dragon
OOC Comments
Adventure Cards:
[list][*]Enemy (Patron) - "Play at the beginning of the game session. A villain of the GM’s choice becomes your character’s sworn enemy and you may not soak wounds caused directly by him. Starting now, you draw an extra Adventure Card each game session until the enemy is “retired.”[/list]

Worn Armor (Human): CA-1 Heavy Deadboy Armor
Weapon in Hand (Human): None
Weapons Carried: Wilk's 227 Pulse Laser Pistol, Chain Greatsword, TW Light Missile Launcher, TW Heavy Railgun (0/120 Shots)

http://savagerifts.com/sr/viewtopic.php?f=20&t=69
User avatar
Gale Wingstorm
Posts: 94
Joined: Wed Nov 30, 2016 3:19 am

Re: Mission 2: Sidetracked

Post by Gale Wingstorm »

Notice:
[dice]0[/dice]
[dice]1[/dice]

Gale activates Greater Armor, including the swirling debris trapping (total of 6 ISP).
Psionics:
[dice]2[/dice] (raise) Total toughness = 11 + 12 MDC
[dice]3[/dice]

He launches and flies straight for the blue deebess, planning on scooping up the kids to get them to safety. (movement 12 when flying, one turn should put him in range if they continue moving toward him) Hopefully this will allow the adults to run faster until he can return to help them.

"Can anyone put up a wall or illusion to slow those guys down and cover the escape?"

Rescuing the deebees is his obvious priority.
Gale Wingstorm Lyn-Srial Mind Melter
Attributes: Agility d8, Smarts d12, Spirit d4, Strength d6, Vigor d8
Charisma: -8 VS CS (Mind Melter + Lyn Syrial penalties) and -2 VS general populace if known to be a Mind Melter;
Pace: 4/flying 12, d4 running die
Parry: 6 Toughness: 6 (+5 from huntsman armor, other bonuses possible through psionics) Bennies: 2 (reset from 6, +1 for fast posting, -1 detect arcana re roll)

Psionics d12, 9/30 ISP
Powers: Armor, Damage Field, Drain Power Points, Havoc, Intangibility, Invisibility, Smite (auto raise)
Detect Arcana - At will, free action.
Active Powers: Detect Arcana

Notable Gear: Vibro Knife - Str + D6, AP 4., NG-S2 Survival Pack, 2x Chain Swords - Str+2d8, AP 2, TW Flaming Sword - Str + d10 AP 4 (1 ISP to activate for 3 rounds)

Renown - "Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance)."
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Jackal
Daniel (Lars)
Posts: 439
Joined: Sat Jun 18, 2016 7:14 pm

Re: Mission 2: Sidetracked

Post by Jackal »

Skip to bottom of POST:
--------------------------------------------------------------------------------------------------------------------
Notice (the Ambush): [dice]0[/dice] & Wild Die for Notice: [dice]1[/dice]
Ace on Notice [dice]2[/dice]
As far Noticing the mounds and the ambush = 11 yeah Fell see's it. "The mounds are an ambush!"

Leaning out the open passenger side ATV window Fell fires off two shots at a Skelebot.

Shooting, 1st shot: [dice]3[/dice] & Wild Die for Shooting: [dice]4[/dice]
Son of a...Bennie used!
Shooting , 1st shot: [dice]5[/dice] & Wild Die for Shooting: [dice]6[/dice]
= 10 will hit (actually its a 12 to hit because of Elan Edge), RAISE TO HIT. DAMAGE INCREAEED.

Damage roll: 3d6+1 AP5 ----> [dice]7[/dice]

Damage ACE #1: [dice]14[/dice]

ACED AGAIN #1: [dice]15[/dice]

Damage ACE #2: [dice]16[/dice]

RAISE (to hit) Damage: [dice]17[/dice]

First shot: 12 to hit and 36 damage with AP 5.

---Split the Seconds ---

Shooting, 2nd Shot: [dice]8[/dice] & Wild Die for Shooting: [dice]9[/dice]
Gosh darn it, not using another Bennie, so 2nd shot misses.

After firing out of the window of the ATV at a CS Skelebot, the Juicer jumps out the window and runs straight towards the mounds.

Running: [dice]10[/dice] and Pace [dice]11[/dice] ACE RUNNING [dice]12[/dice] ACE RUNNING AGAIN [dice]13[/dice]

27+8 = Jumping out window, tuck and roll, come up running straight at mounds - Running/Pace is 35 (Actually I rolled Pace of 6, its 16...do I roll a d16? Hmm? I better go figure that out lol... edit: Tired ... its 16 plus running roll isn't it... so 16 + 27 = 42...thats what? 126 feet as an action....am I at the Mounds yet? :D )

For the moment he trains his rifle at the mounds, as he runs balls to the wall towards them, giggling, why? Because once he is at the mounds he is pulling out the ChainSaw Sword and the hack & slash begins!

"Burn those bots and protect the prisoners!"


----------------------------------------------------------------------------------------------------------

So after discussions on Google Hangouts....

Notice Mounds as CS Trap = 11
Shooting -2 moving ATV -2 Running afterwards = 8 to Hit (Raise/Added damage)
Damage from Shooting Skelebot = 36 damage with AP 5

Fell sees the dirt mounds in the distance and recognizes the trap for what it is: "The mounds are an ambush!"

Leaning out the open passenger side ATV window Fell fires his JA-11 at one of the Skelebots.

After firing out of the window of the ATV at a CS Skelebot, the Juicer jumps out the window and runs straight towards the mounds.

For the moment he trains his rifle at the mounds, as he runs balls to the wall towards them, giggling, why? Because once he is at the mounds he is pulling out the ChainSaw Sword and the hack & slash begins!

"Burn those bots and protect the prisoners! Sure thing Qoat! Mow 'em down! The human masters are likely up here!"
Last edited by Jackal on Mon Dec 12, 2016 6:39 pm, edited 10 times in total.
Character
Jackal

Notes: Increased Action Upgrade (3) Additional Action (Like Split the Seconds), Quick Edge. Parry 9, 10 or 11. Toughness 24 (12) Often wears riot armor in combat but just for looks and it doesn’t add to his Toughness. Otherwise, wears an armored suit & tie, or jeans and t shirts.

The 7th SET

• Chok'lat
- Cyberred up Brodkil Tank
• Strider
- Sea Titan, MARS Scholar
• Growler
- Best Boy Dogboy Nega-Psychic
• Jarvis Ursus
- Kittani PA Jock
• Jonns Mythe
- Quickflex MARS Gunslinger
• Rib
- Trimadore MARS Vagabond Martial Arts & Technical Specialist
• Kriza
- What? A Human?! MARS Psi-Druid
• Jackal
- Oh, whew, another Human...or is it? AI Pilot
• Roy
- True Atlantian Shifter
User avatar
Cory Tetrascroll
Posts: 275
Joined: Sat Jun 25, 2016 7:44 pm

Re: Mission 2: Sidetracked

Post by Cory Tetrascroll »

Notice:[dice]0[/dice] Wild Die [dice]1[/dice]
Wounds: 0 | PPE: 14/20 | ISP: 20/20
Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check)
Temporary Effects: Flying Wingboard (Duration)
Bennies: 1
Image

Greater Entangle (Burst Template) (Mysticism) [dice]2[/dice] + Extra Effort [dice]3[/dice] Ace: [dice]5[/dice]-2 Extra Action (Flying); Wild [dice]4[/dice] => Total: 12 (2 Raises)

Dumbass, Cory thinks, he should know that an illusion only works on one person. I'm not even sure it would work on 'bots.

Out loud however, she says, "I'll stop them! Totally charbroiled."

"I'll trap them, you roast them!" she calls back to Merlaggon. Simply because the older, dumber, guys are calling him Stomper is enough for Cory to never ever call him that.

She zips across the terrain on her wingboard closing as fast as she can with the skelbots before reaching out her hand, open palmed and then she clenches it closed, hard! Unless something goes horribly wrong, huge fiery tendrils will shoot out of the ground and encircle the skelebots in a wall of flame.

If she can take a quick glance at the d-bees she'd like a closer look as she flies by.

[I've counted and I can just get Cory in range (Smartsx2) to put the burst template just behind the two lead skelebots.]
Last edited by Cory Tetrascroll on Mon Dec 12, 2016 4:14 pm, edited 1 time in total.

Cory Tetrascroll
PPE: 8/25 | ISP: 5/25 | Bennies: 0
Pace: 6 (8 w/armor); Parry: 5(6); Toughness: 13(6); Strain: 6
Condition: Fleet Footed, Battle Hardened, +1 Magical Resistance, Strong Willed
Worn Armor:
Custom CK Armor:
[list]+6 Armor, +1 Toughness Edge: Fleet Footed PPE: 5/10; Speed, Teleport[/list]
Overcoat:
[list]+1 Toughness[/list]
Talisman of Marduk:
[list]+1 Toughness, Battle Hardened, +1 Magical Resistance, Linguist, Clairvoyance[/list]
Weapon in Hand:
(Right) Sun’s Glaring Sting:
[list]Damage Str+2d6; AP2 Mega Damage, +1 die to Str, Activation Cost: 4 PP/3rounds, Edges: Strong Willed; PP: 0/5; Fear (2PP), Quickness (4PP), Trappings: Holy & Silver[/list]
(Left) TW Club:
[list]Damage Str+1d4; +1 Parry[/list][/OOC]
edit signature
"all about long sullen silences, followed by mean comments and then more silences"
"This is a vital magical truth: to know anything, you must become that thing; you can know nothing beyond yourself, but you are everything."
User avatar
Qoat
Posts: 147
Joined: Mon Jun 27, 2016 2:45 pm

Re: Mission 2: Sidetracked

Post by Qoat »

Notice: 0 / Wild Die: 1

The rolling hills are a bit mesmerizing, so Qoat is listening to some music, singing along poorly to stay focused on his driving when the blue d-bees appear. Looking out to your left, you will see a group of blue men in their natural environment... Then Qoat sees the Skelebots, "Team, we've got some hostiles..."

Hearing the warning, Qoat says, "I'll stop the bus so you can open the doors and get out." He puts his foot on the break slowing the Q-Mobile down, still not stopped when the doors open and people start getting out. And they are getting out, and the dragon is flying, and Cory and Windy are flying...we are not going to be able to bluff our way past this one. "Fell, if you want me to run the 'bots over let me know."

Qoat turns to the sensors in the ATV. Maybe I can pick up some radio chatter.

Knowledge: Electronics - 2 / Wild Die: 3
Knowledge: Computers - 4 / Wild Die: 5

Qoat does the tried and true method of repair. He slaps his hand down on the unit, "Damn it, work!" Qoat sighs, "Nothing."

"I can't pick up any chatter on the comms about what those Skelebots are saying to their handler."
Qoat
Qoat

ISP: 30
Pace: 8+1 (d8); Parry: 6; Toughness: 5; Strain: 6
Worn Armor: Triax T-13 Field Mechanic 14(6)
Weapon in Hand: CV-212 Variable Laser Rifle
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Crunch
Posts: 31
Joined: Tue Jun 28, 2016 9:09 pm
Contact:

Re: Mission 2: Sidetracked

Post by Crunch »

Notice: [dice]0[/dice]; Wild Die: [dice]1[/dice]
Conditions: Cybernetic Senses (+2 to Notice for Sight/Sound based Notice Checks.)
Danger Sense (-2 to TN on Notice Checks to perceive danger)
Quick Draw (Draw a weapon as a free action)

Card: 3S

Pace: 8 |Run: [dice]2[/dice]| Total 13

Crunch isn't to sure what's going on, but he figures if everyone else is going berserk on the Skelebots, he might as well join in. Crunch runs across the grassy ground actually heading for the mounds that Fell has yelled about being traps. Won't know until I get close enough. On the way there, Crunch draws out his Chain Great Sword.

Image
Crunch
"It is better to be violent, if there is violence in our hearts, than to put on the cloak of nonviolence to cover impotence." ~Mahatma Gandhi.
Pace: 8 (1d10); Parry: 7; Toughness: 20 (8 MDC); Strain: 5
Weapons
Mini-Rail Gun RoF: 4 AP: 6 Payload: 32/23
NG-56 Light Ion Pistol RoF: 1 AP: - Payload: 12/12
Chain Great Sword AP: 2
User avatar
Sayeen Gabbersleaf
Posts: 218
Joined: Sat Sep 24, 2016 10:20 pm

Re: Mission 2: Sidetracked

Post by Sayeen Gabbersleaf »

(( 1 bennie spent to see Fell's awesome charge in))
Notice [dice]0[/dice]
WILD [dice]1[/dice]
Explode [dice]2[/dice]
Total: 10

Sir Sayeen sees the trap for what it is. Ever the adversary the Coalition. Given a different ethos they could have been the Tomorrow Legion. They have never been too fond of my fanclub. In particular a Lt. McAvoy was very insulting to the people who look up to me.
" I cannot believe they are herding those folks like that!" Their intolerance is something that shames the half-human part of me. Perhaps coming to grips with the dark part of humanity he mutters, " Well perhaps I can believe it, I've seen it too often, but here it stops."

Sir Sayeen forms his psychic weapon, a glowing orange and white hot maul forged out of his inner strength. He hits his comms seeing what Gale and Fell are up too.
" Gale, Fell I am with you, I will not let anything harm those people."

He closes his eyes and in a flash he draws upon his inner reserves calling forth his psychic abilities.

Psionics Greater Deflection ((+1 ISP for Jazz effect, Free Action, Mega))
[dice]3[/dice]
WILD[dice]4[/dice]
Explode[dice]9[/dice]
Total: 10
ISP Spent: 5
Effect: -6 to hit from Jazz trapping: +2 pace, raise +1 agility die type.

An electromagnetic field charged with electricity surrounds him. Much like a bug zapper it rapidly fries dust particles as it pushes almost all foreign objects away from him. The energy from the field courses through his body giving him a bit more spring in his step.

Psionics Greater Speed (( Free Action, Mega))
[dice]5[/dice]
WILD [dice]6[/dice]
Total: 6
ISP Spent: 2
Effect: 3x pace, run die is maxed

His body blurs as the laws of physics loosen their hold over him.

Psionics Boost Vigor (( +1 ISP for invigorate effect, Free Action, Normal))
[dice]7[/dice]
WILD[dice]8[/dice]
Total: 8
ISP Spent: 3
Effect: +2 die types Vigor, Invigorate: +1 toughness, raise gives an additional +1die type vigor

The billions of nanobots that course through his body feed off his psychic energy and in a blink of an eye they repair damaged skin cells and brittle bones. A surge of energy excites them even further passed their normal capacity. The end result is that Sir Sayeen's wizened face and body morphs in a heart beat into that of his younger self. His body actually fills out the normally loose fitting cyber knight armor!

He opens his eyes ready for action and springs forth an elegant righteous blurr of motion. He speeds to the family in need. Faster, Faster, Faster I have too get there before those Skelebots take them out. Trap or no Trap, I have to make it.

(( I count 24-25 square of movement necessary to make it to the D-Bee family, with the added +2 to pace from his Jazz trapping, it gives him a pace of 9, which gets multiplied by his greater speed for a total of 27))

As he approaches the family he gets between them and the skelebots. He gesture's vigorously towards the way he had just came. " My companions are back that way. I realize you may want a signature, but now is not the time. Go now, I Sir Sayeen the Elder and Eldest will defend you."

He places his body firmly between the Skelebots and the fleeing family. He whirls his orange-white maul in a figure 8 fashion. Prefferably to the skelebot that is closest to Fell he boast, " I am Sir Sayeen Gabbersleaf, the Eldest and Elder, I have taken these folks under my protection. You would do well to stand down. But, if your choice is any other what lies behind you will be your doom." He points behind the skelebot with his maul for emphasis.

Smarts Trick (( His version of the old look behind you))
[dice]10[/dice]
WILD[dice]11[/dice]
Sayeen Gabbersleaf
ISP :30/2
Active Psionic Powers: None
    Pace: 7/7; Parry: 8 ,; Toughness: 13/13(6); Notice D8, Stealth D6,
    Worn Armor:
    • Cyber Knight medium armor(TW): +6Armor, +1 toughness
    • Cyber Armor: +2 toughness
    Weapon in Hand: Psychic Maul: 1d4 +3d10 AP 8
    Combat Abilities
    • improved dodge: -2 ranged attack, +2 to evade area affect attacks when appropriate
    • Cyberkenetic Combat: -2 to hit if attack is purely technology based
    • Champion: +2 damage & toughness vs supernatural evil
    • Giant Killer: +1d6 damage vs creatures size 3 and larger
    OOC Comments
    Bennies:2 Spent:2
    -reroll to avoid brain burn
    -reroll fighting attck vs beasty in power plant
    +1 for group posting quickly
    Adventure deck cards: Cutting in Line: 3 initiative cards
    Accounts: Sayeen (primary), Iron Tick (secondary)
    User avatar
    Venatus Vinco
    Bronze Patron
    Bronze Patron
    Posts: 2872
    Joined: Sat Jun 11, 2016 3:30 pm

    Re: Mission 2: Sidetracked

    Post by Venatus Vinco »

    Here I Come to Save the Day

    Timothy KS
    Seeing the situation unfold Timothy’s operation experience kicks in and he is able to forewarn the group about a potential ambush. He clicks on his radio and broadcasts to the team, "Trap! Stomper and Cory fly by and roast the skelebots. Crunch shoot at these locations." the cyborg attempts to relay coordinates to Crunch but his systems don’t seem compatible with Crunch’s software. Instead, Timothy uses his rail gun as a tracer by kicking up buttloads of dirt near the mounds in question. Certainly, he wasn’t aiming at them given how badly he missed.

    Fell KC
    Even inside the Mountaineer, Fell sees the dirt mounds in the distance and recognizes the trap for what it is: "The mounds are an ambush!"

    Leaning out the open passenger side ATV window Fell fires his JA-11 at one of the Skelebots. The shot lances across the landscape and beans the bot right in the power supply causing it to blow to smithereens before it even has a chance to react.

    After firing out of the window of the ATV at a CS Skelebot, the Juicer jumps out the window and runs straight towards the mounds.

    For the moment he trains his rifle at the mounds, as he runs balls to the wall towards them, giggling, why? Because as he is at the mounds he is pulls out his ChainSaw Sword to let the hack and slash begin!

    "Burn those bots and protect the prisoners! Sure thing Qoat! Mow 'em down! The human masters are likely up here!"

    Merlaggon 9C
    Merlaggon flies full speed lands behind the fleeing DB's. As his shadow passes overhead on of the d-bee children begins to cry in fright - but keeps running. Next comes the flames, as the dragon tries to engulf three of the bots with his mighty breath, the first one miraculously jumps out of the cone of fire before it gets too wide but the other two are not so lucky. One of them manage to resist the flames but the final one melts into a pile of slag!

    Gale 8S
    Gale activates is psionic armor then launches into the air and flies straight for the blue d-bees. He swoops down and scoops up the kids - who’s crying intensifies as a winged giant comes in behind the dragon to carry the child away.

    "Can anyone put up a wall or illusion to slow those guys down and cover the escape?"

    Sayeen 8D
    The billions of nanobots that course through his body feed off his psychic energy and in a blink of an eye they repair damaged skin cells and brittle bones. A surge of energy excites them even further passed their normal capacity. The end result is that Sir Sayeen's wizened face and body morphs in a heart beat into that of his younger self. His body actually fills out the normally loose fitting cyber knight armor!

    He opens his eyes ready for action and springs forth an elegant righteous blur of motion. He speeds to the family in need. Faster, Faster, Faster I have to get there before those Skelebots take them out. Trap or no Trap, I have to make it.

    As he approaches the family he gets between them and the skelebots. He gesture's vigorously towards the way he had just came. " My companions are back that way. I realize you may want a signature, but now is not the time. Go now, I Sir Sayeen the Elder and Eldest will defend you."

    He places his body firmly between the Skelebots and the fleeing family. He whirls his orange-white maul in a figure 8 fashion. Preferably to the skelebot that is closest to Fell he boast, "I am Sir Sayeen Gabbersleaf, the Eldest and Elder, I have taken these folks under my protection. You would do well to stand down. But, if your choice is any other what lies behind you will be your doom." He points behind the skelebot with his maul for emphasis.

    Given Merlaggon standing in their path he skelebots are very preoccupied with what’s in front of them. Nonetheless, one of them manages to swivel its head backward to ensuring no enemies are approaching from behind.

    D-Bees 7D
    Metal skeletons, dragons, bird men, old men, the d-bees are obviously very frightened. The mother bursts into tears when Gale sweeps away one of the children, yet they keep running away from the danger toward the small hill where Fell is already waiting.

    Skelebots 5C
    Then things go from bad to worse! The skelebots who survived Merlaggon’s flame breath close in on the dragon and begin to open fire at point blank range with their CV-212 laser rifles. Fortunately, his hide deflects the blows, although one singes a little!

    At the hill another eight skelebots emerge from the mounds in the ground. It appears they were buried and hidden there. No doubt to grab the d-bees as they ran by. It was a well laid trap. Anyone nearby will notice they are armed with neural maces - stun weapons designed for non-lethal capture. However, they quickly extend their forearm blades to deal with the SET members who arrive on the hill.

    Qooat 5D
    The rolling hills are a bit mesmerizing, so Qoat is listening to some music, singing along poorly to stay focused on his driving when the blue d-bees appear. Looking out to your left, you will see a group of blue men in their natural environment... Then Qoat sees the Skelebots, "Team, we've got some hostiles..."

    Hearing the warning, Qoat says, "I'll stop the bus so you can open the doors and get out." He puts his foot on the break slowing the Q-Mobile down, still not stopped when the doors open and people start getting out. And they are getting out, and the dragon is flying, and Cory and Windy are flying...we are not going to be able to bluff our way past this one. "Fell, if you want me to run the 'bots over let me know."

    Qoat turns to the sensors in the ATV. Maybe I can pick up some radio chatter.

    Qoat does the tried and true method of repair. He slaps his hand down on the unit, "Damn it, work!" Qoat sighs, "Nothing."

    "I can't pick up any chatter on the comms about what those Skelebots are saying to their handler."

    Crunch 3S
    Crunch isn't too sure what's going on, but he figures if everyone else is going berserk on the Skelebots, he might as well join in. The cyborg runs across the grassy ground actually heading for the mounds that Fell has yelled about being traps. Won't know until I get close enough. On the way there, Crunch draws out his Chain Great Sword.

    Cory 2H
    Dumbass, Cory thinks, he should know that an illusion only works on one person. I'm not even sure it would work on 'bots.

    Out loud however, she says, "I'll stop them! Totally charbroiled."

    "I'll trap them, you roast them!" she calls back to Merlaggon. Simply because the older, dumber, guys are calling him Stomper is enough for Cory to never ever call him that.

    She zips across the terrain on her wingboard closing as fast as she can with the skelbots before reaching out her hand, open palmed and then she clenches it closed, hard! Huge fiery tendrils shoot out of the ground and encircle the skelebots in a wall of flame trapping them in place.

    The Drop
    While the 1st SET heroically barges into battle to save the fleeing d-bees they manage to catch one part of an ambush but not the other. Up on the ridges hidden Coalition soldiers watch as the group closes on their skelebots with inhuman speed and violence. Their disciplined squad leaders hold fire until the entire SET has come into their firing box. Then they open up - revealing their position.

    Grunts (G1, G2, G3, G4) - The Drop
    The first grunt opens fire on Crunch with his C-12 Assault Rifle. Fortunately, the cyborg’s mega-alloy armor shrugs off the devastating blows. The second grunt fires into the crowd on the hill, hoping to hit Fell while he is busy with the Skelebots (G2: 19 - 2 = 17 raise - 17 damage (Shaken). 1 - Miss. 8-2=6. Hit - 23 damage (2 wounds). The third grunt tries to pick off Gale, the blow glances off the Mind Melter’s mega armor, but a stray round does wound the d-bee child! The fourth grunt tries to take out Sir Sayeen but his deflection powers and mega-armor make the man look like he can’t hit the broadside of a barn.

    Grunts (G5, G6, G7, G8) - The Drop
    With a dragon landing so close to the grunts fix and six pull the pins on their mega-damage grenades and lob them over the ridge (G5: 8 - HIt with raise. 20 MD, LBT / G6: 12 - Hit with raise. 20 MD, LBT). Merlaggon’s mighty scales withstand the blows for now. The seventh grunt tries his luck with SIr Sayeen too, but to no avail! Seeing Cory whizzing by the last grunt tries to pick off het wingboard to force her to ground and give cover for the skelebots fighting down below (G7: Miss, 7-Hit-11 Damage. 9-hit with raise - 38 damage! (Shaken plus 7 wounds to the wingboard!).

    OOC: Cory, if you can soak the damage for the board...or don’t want to then roll a Vigor check against Bumps & Bruises.

    Snipers (Unseen) - The Drop
    Somewhere up on the each ridge two snipers make amazing shots from the trees. However, instead of targeting the group they shoot at the unarmed d-bees! Both snipers pick off the blue skinned mother, father, and remaining child and they drop to the ground. Those nearby see that this appears to be non-lethal damage (incapacitated but not wounded).

    New round!
    Battle Map

    Initiative Cards
    Grunts (G1-G4) KD
    Skelebots (S2, S3, S4 - 3 total) KH
    Timothy 10S
    Qooat 10D
    Fell 10C
    Gale 9S
    Cory 8S
    D-Bees 7C
    Merlaggon 7D
    Skelebots (S12, S34, S78, S90 - 8 total) 6S
    Snipers (2, total) 5D
    Grunts (G5-G8) 4C
    Sayeen 3S
    Crunch 3D
    Signature
    Didn't have a signature but wanted the 1 EP for using OOC tags!
    User avatar
    Jackal
    Daniel (Lars)
    Posts: 439
    Joined: Sat Jun 18, 2016 7:14 pm

    Re: Mission 2: Sidetracked

    Post by Jackal »

    Bennie to Soak Wounds - (Was at 2 Wounds and a Shaken)

    Vigor (Elan): [dice]0[/dice]

    Wild Die: [dice]1[/dice]
    Last edited by Jackal on Wed Dec 14, 2016 4:14 pm, edited 5 times in total.
    Character
    Jackal

    Notes: Increased Action Upgrade (3) Additional Action (Like Split the Seconds), Quick Edge. Parry 9, 10 or 11. Toughness 24 (12) Often wears riot armor in combat but just for looks and it doesn’t add to his Toughness. Otherwise, wears an armored suit & tie, or jeans and t shirts.

    The 7th SET

    • Chok'lat
    - Cyberred up Brodkil Tank
    • Strider
    - Sea Titan, MARS Scholar
    • Growler
    - Best Boy Dogboy Nega-Psychic
    • Jarvis Ursus
    - Kittani PA Jock
    • Jonns Mythe
    - Quickflex MARS Gunslinger
    • Rib
    - Trimadore MARS Vagabond Martial Arts & Technical Specialist
    • Kriza
    - What? A Human?! MARS Psi-Druid
    • Jackal
    - Oh, whew, another Human...or is it? AI Pilot
    • Roy
    - True Atlantian Shifter
    User avatar
    Gale Wingstorm
    Posts: 94
    Joined: Wed Nov 30, 2016 3:19 am

    Re: Mission 2: Sidetracked

    Post by Gale Wingstorm »

    Notice:
    [dice]0[/dice]
    [dice]1[/dice] (Ace)
    [dice]4[/dice] (total 6)

    Detect Arcana:
    [dice]2[/dice]

    Active Power: Greater Armor (2nd turn active).

    Gale grabs the kids and takes off like a bullet.
    Run:
    [dice]3[/dice]
    He flies up out of reach of the skelebots and makes an ark around the soldiers (G5-G8) using the trees as cover to deposit the kids behind some large boulders to the west, hopefully protecting them from any stray bullets. "One of the kids is wounded!" he shouts in to the radio, hoping the kid isn't going to bleed out. He takes the hands of whatever kid isn't wounded and presses it over the wound. (made notice roll, can he guess if the wound is threatening to life or limb, or just a flesh wound to an extremity?)
    Attachments
    oh-damn.png
    oh-damn.png (2.3 MiB) Viewed 41913 times
    Gale Wingstorm Lyn-Srial Mind Melter
    Attributes: Agility d8, Smarts d12, Spirit d4, Strength d6, Vigor d8
    Charisma: -8 VS CS (Mind Melter + Lyn Syrial penalties) and -2 VS general populace if known to be a Mind Melter;
    Pace: 4/flying 12, d4 running die
    Parry: 6 Toughness: 6 (+5 from huntsman armor, other bonuses possible through psionics) Bennies: 2 (reset from 6, +1 for fast posting, -1 detect arcana re roll)

    Psionics d12, 9/30 ISP
    Powers: Armor, Damage Field, Drain Power Points, Havoc, Intangibility, Invisibility, Smite (auto raise)
    Detect Arcana - At will, free action.
    Active Powers: Detect Arcana

    Notable Gear: Vibro Knife - Str + D6, AP 4., NG-S2 Survival Pack, 2x Chain Swords - Str+2d8, AP 2, TW Flaming Sword - Str + d10 AP 4 (1 ISP to activate for 3 rounds)

    Renown - "Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance)."
    User avatar
    Merlaggon
    Diamond Patron
    Diamond Patron
    Posts: 313
    Joined: Fri Sep 23, 2016 2:13 pm

    Re: Mission 2: Sidetracked

    Post by Merlaggon »

    7D

    Notice: [dice]18[/dice]
    Wild: [dice]19[/dice]

    In Dragonese/Elvish, "Time to mess up these mean skull bullies!"

    Merlaggon will do a Wild Attack Tail Swipe to hit all 3 Skelebots, then move a couple steps if necessary (they are not down) and flame them again. If they are down, Merlaggon will fly over to the Grunts that shot at Cory and flame them, taking care NOT to hit any of our teammates or the DB's, and then getting as many as possible. Merlaggon's parry is now 3... before the +2 to hit him due to size.


    Tail:
    #2 Tail: [dice]0[/dice]
    Wild [dice]1[/dice]
    Damage: [dice]7[/dice]+[dice]8[/dice]
    Total Damage: 23

    #3 Tail: [dice]2[/dice]
    Wild: [dice]3[/dice]
    Damage: [dice]9[/dice]+[dice]10[/dice]
    Total Damage: 18

    #4 Tail: [dice]4[/dice]
    Ace: [dice]6[/dice]
    Wild: [dice]5[/dice]
    Total: 7
    Damage: [dice]11[/dice]+[dice]12[/dice]
    Total Damage: 17

    Flame Breath (AoE): (Agility Save at -2)
    Damage 1: [dice]13[/dice]
    Damage 2: [dice]14[/dice]
    Ace: [dice]17[/dice] Total Damage: 17
    Damage 3: [dice]15[/dice]
    Damage 4: [dice]16[/dice]

    If all of his skelebots are downed, Merlaggon will fly right up to the Grunts who attacked Cory (#5-8)... ready for next round
    Merlaggon
    Alternate Characters: Hans Greuber, Growler

    Bennies: 0/3
    • [*]Base Amount
      -2 due Reroll on Hungry Helpers
      -1 due Extra Effort on Armor Power
    ISP :20 / 10
    PPE :38 /20
    Active Psionic Powers: None
    Active Magic Powers: Armor (+4 Armor due Raise, -1 to be hit by Ranged Weapons)
    Combat Edges: Quick (Shapeshifter's Claw)

    Pace: 6 (Fly 12); Parry: 8
    Toughness: Dragon Form - 47 (24) 43(20); Size +8
    Toughness: Human Form - 15(6); Size 0
    Notice: D6
    Default Form: Dragon
    OOC Comments
    Adventure Cards:
    [list][*]Enemy (Patron) - "Play at the beginning of the game session. A villain of the GM’s choice becomes your character’s sworn enemy and you may not soak wounds caused directly by him. Starting now, you draw an extra Adventure Card each game session until the enemy is “retired.”[/list]

    Worn Armor (Human): CA-1 Heavy Deadboy Armor
    Weapon in Hand (Human): None
    Weapons Carried: Wilk's 227 Pulse Laser Pistol, Chain Greatsword, TW Light Missile Launcher, TW Heavy Railgun (0/120 Shots)

    http://savagerifts.com/sr/viewtopic.php?f=20&t=69
    User avatar
    Crunch
    Posts: 31
    Joined: Tue Jun 28, 2016 9:09 pm
    Contact:

    Re: Mission 2: Sidetracked

    Post by Crunch »

    Notice: [dice]0[/dice]
    Wild Die: [dice]1[/dice]
    Conditions: Cybernetic Senses (+2 to Notice for Sight/Sound based Notice Checks.)
    Danger Sense (-2 to TN on Notice Checks to perceive danger)
    Quick Draw (Draw a weapon as a free action)

    Initiative: 3D
    Pace: 8 + Run [dice]2[/dice]| Total: 12

    Great Chain sword attack on G1 (AP 2)
    Attack: [dice]3[/dice] Wild Die: [dice]6[/dice]| Total: 4 (Taking the Wild Die)
    Damage: [dice]4[/dice] + [dice]5[/dice]| Total: 25

    "Sunnovabitches!" Crunch yells as he pounds feet towards the Grunts up on the hill. Once near enough Crunch yells inarticulately as he swipes at the grunt with his Great Chain Sword. "Bastards"


    Image
    Crunch
    "It is better to be violent, if there is violence in our hearts, than to put on the cloak of nonviolence to cover impotence." ~Mahatma Gandhi.
    Pace: 8 (1d10); Parry: 7; Toughness: 20 (8 MDC); Strain: 5
    Weapons
    Mini-Rail Gun RoF: 4 AP: 6 Payload: 32/23
    NG-56 Light Ion Pistol RoF: 1 AP: - Payload: 12/12
    Chain Great Sword AP: 2
    User avatar
    Qoat
    Posts: 147
    Joined: Mon Jun 27, 2016 2:45 pm

    Re: Mission 2: Sidetracked

    Post by Qoat »

    Notice:[dice]0[/dice]
    Wild Die: [dice]1[/dice]

    I'd love to run them over, Fell, except now your lying in pool of your own guts right in the middle of them, Qoat thinks. He takes a quick look back, "Crunch let's go..." He's out running around too! We could have taken out those snipers. Looking out the window, he sees Crunch running, "That works too."

    Qoat focus on where Fell and the D-Bees are. He waits for an opportune moment (Delays action) where he won't suddenly get shot when he appears. He clicks the red button on his Blink Box and teleports from the ATV to Fell's side. "Come with me if you want to live. Grab on." Qoat dead pans to the D-bees as he grabs a hold of Fell preparing to teleport again (next round).

    Teleport
    Cost: 3 I.S.P.
    Range: 10" (15" on raise)
    Psionics: 2
    Wild Die: 3

    Spending a Bennie...

    Psionics: 4
    Wild Die: 5
    Qoat
    Qoat

    ISP: 30
    Pace: 8+1 (d8); Parry: 6; Toughness: 5; Strain: 6
    Worn Armor: Triax T-13 Field Mechanic 14(6)
    Weapon in Hand: CV-212 Variable Laser Rifle
    User avatar
    Jackal
    Daniel (Lars)
    Posts: 439
    Joined: Sat Jun 18, 2016 7:14 pm

    Re: Mission 2: Sidetracked

    Post by Jackal »

    Surrounded by Skelebots, laughing wildly Fell, slashes madly at the Skelebots with the ChainSaw, "juice" pumps through the Juicer's veins!

    First Strike Roll: [dice]0[/dice] / Wild: [dice]1[/dice] ... ACE / [dice]6[/dice]
    Attack 1: [dice]2[/dice] / Wild: [dice]3[/dice]
    Attack 2: [dice]4[/dice] / Wild: [dice]5[/dice]

    To Hit, FS: 10 Raise on damage / A1: 8 Raise on damage / A2: 10 Raise on Damage

    Damage #1: [dice]7[/dice] Raise damage from well rolled hit: [dice]11[/dice] Exploding d10 [dice]10[/dice]
    Damage #2: [dice]8[/dice] Raise damage from well rolled hit: [dice]12[/dice]
    Damage #3: [dice]9[/dice] Raise damage from well rolled hit: [dice]13[/dice]

    Damage, FS: 26 damage AP 2 / A1: 21 damage AP 2 / A2: 14 Damage AP 2

    Surrounded by CS Skelebots, the Juicer narrowly avoids seriously being damaged. Slashing madly out at teh CS 'bots, Fell grins wickedly at the results of his whirling ChainSaw Sword. Fell thinks, I was worried? I'm toootalllly fine!

    Prosek on Prozac! Startled by the mystical appearance of his friend, Qoat, the Juicer is surprised at his arrival, from seemingly out of nowhere! "Crap! Damn, how in hell! Hi Qoat!"

    Screw it, lets go! Stepping closer to Qoat, Fell grins, laughs and says, "Sure! Thanks!"
    Last edited by Jackal on Wed Dec 14, 2016 9:52 pm, edited 6 times in total.
    Character
    Jackal

    Notes: Increased Action Upgrade (3) Additional Action (Like Split the Seconds), Quick Edge. Parry 9, 10 or 11. Toughness 24 (12) Often wears riot armor in combat but just for looks and it doesn’t add to his Toughness. Otherwise, wears an armored suit & tie, or jeans and t shirts.

    The 7th SET

    • Chok'lat
    - Cyberred up Brodkil Tank
    • Strider
    - Sea Titan, MARS Scholar
    • Growler
    - Best Boy Dogboy Nega-Psychic
    • Jarvis Ursus
    - Kittani PA Jock
    • Jonns Mythe
    - Quickflex MARS Gunslinger
    • Rib
    - Trimadore MARS Vagabond Martial Arts & Technical Specialist
    • Kriza
    - What? A Human?! MARS Psi-Druid
    • Jackal
    - Oh, whew, another Human...or is it? AI Pilot
    • Roy
    - True Atlantian Shifter
    User avatar
    Timothy Hernandez
    Posts: 286
    Joined: Fri Jul 01, 2016 3:43 pm

    Re: Mission 2: Sidetracked

    Post by Timothy Hernandez »

    Notice: [dice]0[/dice]
    Wild: [dice]1[/dice]

    Seeing the battle unfold as it has, Timothy starts to become frustrated with his team. Amazing the Dragon actually listened. Now if only Crunch would listen. I should have seen the ridges ambush locations. They need to learn how to reduce casualties, speaking of which, dam Juicer always getting themselves killed. Regardless, time to even things up.

    Running: [dice]2[/dice]

    Timothy sprints up the left hand ridge. His cybernetic legs engaging into sprint mode. As Timothy is moving up the ridge line, the gages in his HUD showing his pneumatic pressure steadily increasing. When the pressure gage redlines, Timothy knows he has run as far as he can. From his vantage point Timothy is able to see the four grunts clearly. Being a little winded TImothy levels his rail gun and targets each of them.

    Timothy's movement

    Target: G8 Shooting: [dice]3[/dice]
    Target: G7 Shooting: [dice]4[/dice]
    Target: G6 Shooting: [dice]5[/dice]
    Target: G5 Shooting: [dice]6[/dice]
    Wild: [dice]7[/dice]
    Wild Ace: [dice]8[/dice]
    Wild total, 10-2=8

    Bennie Spent
    Target: G8 Shooting: [dice]9[/dice]
    Target: G7 Shooting: [dice]10[/dice]
    Target: G6 Shooting: [dice]11[/dice]
    Target: G5 Shooting: [dice]12[/dice]
    Wild: [dice]13[/dice]

    Results:
    Target: G8 Shooting: 4
    Target: G7 Shooting: 7
    Target: G6 Shooting: 7
    Target: G5 Shooting: 4
    Wild: 8 (Target G8)

    Damage: AP-4 on all shots
    G8: [dice]14[/dice]+[dice]15[/dice]
    G7: [dice]16[/dice]
    G6: [dice]17[/dice]
    G5: [dice]18[/dice]

    Damage Total
    G8: 21 damage
    G7: 10 damage
    G6: 17 damage
    G5: 16 damage

    While raining down a hail of bullets Timothy takes notes of the equipment the CS troops are using. Neural mace, CA-1 Heavy Armor. This is not normal. Timothy will also attempt to identify the unit they are fighting.
    Smarts: [dice]19[/dice]
    Timothy Hernandez
    Pace: 8; Parry: 9; Toughness: 24; (9 MDC); (size=+1) ; Strain: 5/6
    Weapon in hand: Chain GreatSword
    Damage: 2d12+2
    Ammo: 32/32
    Bennies: 1
    User avatar
    Cory Tetrascroll
    Posts: 275
    Joined: Sat Jun 25, 2016 7:44 pm

    Re: Mission 2: Sidetracked

    Post by Cory Tetrascroll »

    Soak Roll:
    [dice]0[/dice]
    Wingboard toast!

    Bumps and Bruises:
    [dice]1[/dice] Wild [dice]2[/dice]

    Shaken, Fatigued

    Shaken recover: Total 12
    Spirit [dice]3[/dice] Ace [dice]7[/dice]-1 Fatigue
    Wild [dice]4[/dice] Ace [dice]8[/dice]-1 Fatigue

    Notice:[dice]5[/dice] Wild Die [dice]6[/dice]
    Wounds: 0 | PPE: 12/20 | ISP: 20/20
    Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check)
    Temporary Effects: Name (Duration)
    Bennies: 0
    ImageImage

    Cory's wing board is toast and she crashes hard into the ground below. Thrown from the wrecked flyer she tumbles across the ground in a tangle of robes and cloaks, her small form lost amongst the swirling fabric. It takes her a moment to recover from the ordeal, but she finally catches her bearings and figures out where in this whole scuffle she wound up!
    Last edited by Cory Tetrascroll on Thu Dec 15, 2016 12:02 am, edited 6 times in total.

    Cory Tetrascroll
    PPE: 8/25 | ISP: 5/25 | Bennies: 0
    Pace: 6 (8 w/armor); Parry: 5(6); Toughness: 13(6); Strain: 6
    Condition: Fleet Footed, Battle Hardened, +1 Magical Resistance, Strong Willed
    Worn Armor:
    Custom CK Armor:
    [list]+6 Armor, +1 Toughness Edge: Fleet Footed PPE: 5/10; Speed, Teleport[/list]
    Overcoat:
    [list]+1 Toughness[/list]
    Talisman of Marduk:
    [list]+1 Toughness, Battle Hardened, +1 Magical Resistance, Linguist, Clairvoyance[/list]
    Weapon in Hand:
    (Right) Sun’s Glaring Sting:
    [list]Damage Str+2d6; AP2 Mega Damage, +1 die to Str, Activation Cost: 4 PP/3rounds, Edges: Strong Willed; PP: 0/5; Fear (2PP), Quickness (4PP), Trappings: Holy & Silver[/list]
    (Left) TW Club:
    [list]Damage Str+1d4; +1 Parry[/list][/OOC]
    edit signature
    "all about long sullen silences, followed by mean comments and then more silences"
    "This is a vital magical truth: to know anything, you must become that thing; you can know nothing beyond yourself, but you are everything."
    User avatar
    Sayeen Gabbersleaf
    Posts: 218
    Joined: Sat Sep 24, 2016 10:20 pm

    Re: Mission 2: Sidetracked

    Post by Sayeen Gabbersleaf »

    Notice [dice]0[/dice]
    WILD[dice]1[/dice]


    First it was being caught unawares by the troll, and now by Coalition soldiers! My sight must be failing me. Am I too old for this? Beads of sweat pour down Sir Sayeen's face as he grunts in concentration having narrowly dodged fire from some of the Coalition's finest. He looks around assessing the situation. Looks like traveling with a dragon is paying off. Taking out those forward bots, smart! Heading to the Northern ridge with Timothy doubly smart! Crunch is heading to the South East ridge. Q is getting the non-combatants out of here. Cory looked like she almost got hit hard, but seems to be doing ok. He sees fell engaged with now revealed bots, Normally I would be loathe to leave Fell, but he seems to be having maniacal fun. I would not want to get between him and that kind of joy. Well I guess I best give Crunch some support.

    Sir Sayeen clicks his radio, " Heading to your position Crunch, I'll start in from the other end. How about we meet in the middle! "
    Sir Sayeen yells at Fell, "I'm going to back up Crunch. I would not want to take from your fun. Give me a holler if you need some help!"

    With that he runs toward the ridge to the South east heading for the coalition soldier on the northern most slope of that ridge ((G4)). I better to come up behind this soldier. They have outsmarted us from the beginning, perhaps a more circuitous route is in order. He is a blurr of movement moving around the large trees to the soldiers east coming up from behind. He slams his psychic maul into the soldier not going for a killing blow if he can help it (( Non Lethal damage if it is allowed with a psi-sword)).

    Actions
    23 squares of movement to G4
    Psi-Maul attack ((perferrably non-lethal))
    Fighting [dice]8[/dice]
    WILD [dice]2[/dice]
    Damage [dice]10[/dice] + [dice]11[/dice]
    If considered unarmed that would be a hit with a raise, so raise damage is [dice]12[/dice]
    Total:10 or 14 with raise
    AP 8

    Bennie to reroll damage if Sir Sayeen did not hit with a raise (( please let me know if the bennie was spent))
    Damage:[dice]13[/dice] +[dice]14[/dice]

    Total: 16
    AP 8

    Contingency #1:
    If he sees that Fell and Q are in dire need of assistance (( Wounded, or more skelebots pop-out)) he will fight by their side instead. " I will fight by your side until this world ends or I am in the next."
    Contigency Actions
    Fighting [dice]9[/dice]
    WILD [dice]3[/dice]

    Contingency #2: If Q, Cory, Merl, and Fell are a bit wounded he will channel Mass Healing through his armor. Sweat blurrs his vision as he lets more of his inner stregth flow out of him, though this time into his armor. A bright light erupts as part of his spirit fuses with those hurt giving them hope where there was none.
    Contingency Actions
    ISP: 6
    Range: Spirtx2=16 ( all allies within that range)
    Psionics [dice]4[/dice]
    WILD [dice]5[/dice]

    Contingency #3: If anyone is 2-3 wounds or more Sir Sayeen will rush to their side and use Heal through his armor. He will concentrate more than usual pumping more of inner strength into the power than usual.
    Contingency Actions
    ISP: 3 +4 (( Major psionic edge ability 4 isp for a +2))
    Psionics [dice]6[/dice]
    WILD [dice]7[/dice]

    Contingency #4
    If 3-4 members of SET are taken out, Sir Sayeen will call for PEACE (( If possible using his adventure deck card, I don't see it being able to be applied in this situation with a Dragon in our party, but if it can be and it comes down to it, VV let me know and I will write something up.)).
    Contingency Actions
    Use PEACE action deck card

    (( Deflection, Boost trait Vigor, and Speed have 2 turns remaining))
    Attachments
    Its a trap Round 2.gif
    Its a trap Round 2.gif (115.28 KiB) Viewed 41829 times
    Sayeen Gabbersleaf
    ISP :30/2
    Active Psionic Powers: None
      Pace: 7/7; Parry: 8 ,; Toughness: 13/13(6); Notice D8, Stealth D6,
      Worn Armor:
      • Cyber Knight medium armor(TW): +6Armor, +1 toughness
      • Cyber Armor: +2 toughness
      Weapon in Hand: Psychic Maul: 1d4 +3d10 AP 8
      Combat Abilities
      • improved dodge: -2 ranged attack, +2 to evade area affect attacks when appropriate
      • Cyberkenetic Combat: -2 to hit if attack is purely technology based
      • Champion: +2 damage & toughness vs supernatural evil
      • Giant Killer: +1d6 damage vs creatures size 3 and larger
      OOC Comments
      Bennies:2 Spent:2
      -reroll to avoid brain burn
      -reroll fighting attck vs beasty in power plant
      +1 for group posting quickly
      Adventure deck cards: Cutting in Line: 3 initiative cards
      Accounts: Sayeen (primary), Iron Tick (secondary)
      User avatar
      Venatus Vinco
      Bronze Patron
      Bronze Patron
      Posts: 2872
      Joined: Sat Jun 11, 2016 3:30 pm

      Re: Mission 2: Sidetracked

      Post by Venatus Vinco »

      Tables Turned

      Grunts (G1-G4) KD
      From their vantage point there isn’t much these grunts can do. Instead they hold fire waiting for a target of opportunity.

      Skelebots (S2, S3, S4 - 3 total) KH
      In too close to continue using their rifles the Skelebots extend their forearm vibroblades and close in for melee combat against Merlaggon. The first of them takes a swipe, missing badly but opening up space for the other two to strike. Yet, in a display of technical Murphy's Law the blades on both of the other skelebots fail to spin and don’t really do much except look menacing.

      OOC: Lot of 1’s :(

      Timothy 10S
      Seeing the battle unfold as it has, Timothy starts to become frustrated with his team. Amazing the Dragon actually listened. Now if only Crunch would listen. I should have seen the ridges ambush locations. They need to learn how to reduce casualties, speaking of which, dam Juicer always getting themselves killed. Regardless, time to even things up.

      Timothy sprints up the left hand ridge. His cybernetic legs engaging into sprint mode. As Timothy is moving up the ridge line, the gauges in his HUD showing his pneumatic pressure steadily increasing. When the pressure gauge red lines, Timothy knows he has run as far as he can. From his vantage point Timothy is able to see the four grunts clearly. Being a little winded Timothy levels his rail gun and targets each of them.

      His shots rake across the Grunts with deadly accuracy sending two to the ground seemingly dead (G8 & G6), wounding another (G5), and visibly shaking the last one (G7).

      Taking a quick glance at their uniform and markers Timothy can tell they are not part of the CS 4th Army normally stationed in Old Chicago. Those troops are usually outfitted with the more modern CA-4 Dead Boy Armor. These are likely local state forces or attached to some other unit not normally assigned to front line duties. His electronic vision also catches sight of movement in a nearby bush - the sniper!

      Qooat 10D
      I'd love to run them over, Fell, except now you’re lying in pool of your own guts right in the middle of them, Qoat thinks. He takes a quick look back, "Crunch let's go..." He's out running around too! We could have taken out those snipers. Looking out the window, he sees Crunch running, "That works too."

      Fell 10C
      Surrounded by Skelebots, laughing wildly Fell, slashes madly at the Skelebots with the ChainSaw, "juice" pumps through the Juicer's veins! Assisted by drugs the Juicer narrowly avoids seriously being damaged. Slashing madly out at the CS 'bots, Fell grins wickedly at the results of his whirring Chain Sword. Fell thinks, I was worried? I'm toootalllly fine!

      The chain sword slices the head clean off one skelebot (Dead) and then cuts badly into the electronic system of another one (Shaken, Wounded). However, six bots still close menacingly toward him. As one more steps into the arc of his sword Fell manages to cut it in half at the waist - leaving only five remaining!

      Gale 9S
      He flies up out of reach of the skelebots and makes an arc around the soldiers (G5-G8) using the trees as cover to deposit the kids behind some large boulders to the west, hopefully protecting them from any stray bullets. "One of the kids is wounded!" he shouts in o the radio, hoping the kid isn't going to bleed out. He takes the hands of whatever kid isn't wounded and presses it over the wound. The wound looks bad, but Gale is reasonably sure the IRMSS he was issued at Castle Refuge can handle the damage if applied quickly enough.

      Cory 8S
      Cory's wing board is toast and she crashes hard into the ground below. Thrown from the wrecked flyer she tumbles across the ground in a tangle of robes and cloaks, her small form lost amongst the swirling fabric. It takes her a moment to recover from the ordeal, but she finally catches her bearings and figures out where in this whole scuffle she wound up!

      Skidding to a halt on the ground behind Merlaggon Cory finds herself a little shaken up but otherwise okay.

      D-Bees 7C (Unconscious, shot by sniper on previous round)

      Merlaggon 7D
      In Dragonese/Elvish, "Time to mess up these mean skull bullies!"

      Merlaggon swipes his tail in an attempt to hit all three skelebots. His mighty tail smashes through two of them and lands hard on the third bot, however, it manages to keeps its feet and stay in the fight. Not for long! The dragon turns back toward the Skelebot and melts him with hot mega-flame.

      Skelebots (S12, S34, S78, S90 - 8 total) 6S
      Proceeding on mission, three of the remaining Skelebots reach down and pick up the d-bee mother, father, and kids. Then book it toward the ridge to regroup with their troops - and avoid the dragon. The last two pounce on Fell to keep him from pursuing. Unfortunately for them, Fell is just too fast and easily avoids their neural mace strikes. The damaged bots shakes off the previous blow and lunges at Fell with the Neural Mace but misses clumsily.

      Grunts (G1-G4) KD, Held
      Up on the ridge the four troopers cover the Skelebots retreat by firing into the valley below at Fell, Crunch, and Sir Sayeen. Their blasts have no effect on Sir Sayeen or Crunch and Fell is now moving so quickly that he dances away from the energy blasts.

      Qoat (Held)
      Nearby, Qoat focuses on where Fell and the D-Bees. He clicks the red button on his Blink Box and teleports from the ATV to Fell's side. "Come with me if you want to live. Grab on." Qoat dead pans to the D-bees as he grabs a hold of Fell preparing to teleport again.

      Prosek on Prozac! Fell thinks at the mystical appearance of his friend, Qoat, the Juicer is surprised at his arrival, from seemingly out of nowhere! "Crap! Damn, how in hell! Hi Qoat!"

      Screw it, let’s go! Stepping closer to Qoat, Fell grins, laughs and says, "Sure! Thanks!"

      Snipers (2, total) 5D
      On the right hand ride, the sniper joins the grunts in covering the Skelebots retreating with the d-bee family, shooting at Fell to keep his head down. The juicer dances away from one shot, but the sniper manages to zero in on his third blast shaking Fell a little (Shaken, no wounds. Vigor check to recover).

      Over on the other ridge the second sniper sees Timothy rip into his team’s flank and breaks from cover to lob a grenade toward the cyborg and try to regroup. Fortunately, Timothy’s cybernetic reflexes allow him to jump out of the blast radius - but the maneuver does put a little more distance between him and the CS troops.

      Grunts (G5-G8) 4C
      Despite their comrade buying them some breathing space the two wounded grunts (G5 & G7) can’t quite pull themselves together (still shaken).

      Crunch 3D
      Seeing the Skelebots run for the ridge with the d-bees Crunch goes after them.

      "Sunnovabitches!" Crunch yells as he pounds feet towards the Grunts up on the hill. Once near enough Crunch yells inarticulately as he swipes at the grunt with his Great Chain Sword. "Bastards"

      Making a running leap up onto the ridge with hydraulic legs Crunch leads with his sword and lands with it squarely in a CS Grunt’s chest.

      Sayeen 3S (Held)
      Sir Sayeen clicks his radio, "Heading to your position Crunch, I'll start in from the other end. How about we meet in the middle! "

      Sir Sayeen yells at Fell, "I'm going to back up Crunch. I would not want to take from your fun. Give me a holler if you need some help!"

      With that he runs toward the ridge to the South east heading for the coalition soldier on the northern most slope of that ridge ((G4)). He is a blurr of movement moving around the large trees to the soldiers east coming up from behind. He slams his psychic maul into the soldier not going for a killing blow if he can help it. Unfortunately, the psychic maul is just too great a weapon for knocking opponents out and Sir Sayeen crushes the poor man’s skull inside his helemt.

      OOC:
      “Nonlethal: This requires the attacker use only his fists or a blunt weapon of some sort.” Given this weapon has an AP value of 8 and does MD I can’t see it being considered “blunt” even though it manifests as a maul. In this case, you would need to use your fist, a rock, a stick etc. However, all grunts are considered unarmed at the moment since they didn’t expect anyone to close on them.

      Initiative Cards
      Qooat Joker!
      Skelebots (S12 & S3) KC
      Snipers (2, total) KD
      Merlaggon KH
      Crunch QH
      Sayeen 10H
      Fell 10C
      Skelebots (S78) 8H
      Timothy 7S
      Cory 4H
      Gale 3H
      Grunts (All Remaining) 2S
      Joker was drawn by a player - everyone gets a bennie!

      Updated Map
      Signature
      Didn't have a signature but wanted the 1 EP for using OOC tags!
      User avatar
      Jackal
      Daniel (Lars)
      Posts: 439
      Joined: Sat Jun 18, 2016 7:14 pm

      Re: Mission 2: Sidetracked

      Post by Jackal »

      My (Fell) Vigor Check, due to being shaken by Sniper shooting at me.

      Vigor: [dice]0[/dice]

      Wild Die/Vigor Check: [dice]1[/dice]

      So, 4 ... no longer Shaken ;)

      ___________________
      10 Clubs

      {Qoat grabs a hold of Fell's shoulder, he thumbs the red button on his Blink Box, and teleports them up on to the ridge near the Grunts so Fell can give them a trim starting at the hair on the back of their necks.}

      "Omygodthatwasawesome!"

      The Juicer actually 'whoops' with joy after being teleported.

      Attacking the CS Grunts with the ChainSaw:

      A1 [dice]2[/dice]
      A1 Wild [dice]3[/dice]

      ATTACK 1 BENNIE

      A1 [dice]6[/dice]
      A1 Wild [dice]7[/dice]
      Damage [dice]8[/dice]

      A2 [dice]4[/dice]
      A2 Wild [dice]5[/dice]
      Damage [dice]9[/dice]
      Last edited by Jackal on Sun Dec 18, 2016 7:40 pm, edited 5 times in total.
      Character
      Jackal

      Notes: Increased Action Upgrade (3) Additional Action (Like Split the Seconds), Quick Edge. Parry 9, 10 or 11. Toughness 24 (12) Often wears riot armor in combat but just for looks and it doesn’t add to his Toughness. Otherwise, wears an armored suit & tie, or jeans and t shirts.

      The 7th SET

      • Chok'lat
      - Cyberred up Brodkil Tank
      • Strider
      - Sea Titan, MARS Scholar
      • Growler
      - Best Boy Dogboy Nega-Psychic
      • Jarvis Ursus
      - Kittani PA Jock
      • Jonns Mythe
      - Quickflex MARS Gunslinger
      • Rib
      - Trimadore MARS Vagabond Martial Arts & Technical Specialist
      • Kriza
      - What? A Human?! MARS Psi-Druid
      • Jackal
      - Oh, whew, another Human...or is it? AI Pilot
      • Roy
      - True Atlantian Shifter
      User avatar
      Cory Tetrascroll
      Posts: 275
      Joined: Sat Jun 25, 2016 7:44 pm

      Re: Mission 2: Sidetracked

      Post by Cory Tetrascroll »

      Notice: [dice]21[/dice] I don't know why this is here: [dice]5[/dice] Wild Die [dice]6[/dice]
      Wounds: 0 | PPE: 4/20 | ISP: 20/20
      Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check)
      Temporary Effects: Name (Duration)
      Bennies: 1
      Image

      Onslaught (Mysticism)
      -bolt 1: [dice]0[/dice] Wild [dice]1[/dice] -1 (Fatigue) =4 HIT (barely!) Damage [dice]2[/dice] Ace Damage: [dice]12[/dice] Total Damage 12

      -bolt 2: [dice]3[/dice] Wild [dice]4[/dice] Ace [dice]13[/dice] -1 (Fatigue) =8 HIT Damage [dice]14[/dice] Damage Raise [dice]18[/dice] Total Damage 16

      -bolt 3: [dice]15[/dice] Ace [dice]16[/dice] Wild [dice]7[/dice] -1 (Fatigue) =13 HIT Damage [dice]8[/dice] Damage Ace [dice]17[/dice] Damage raise [dice]19[/dice] Ace[dice]20[/dice] Total Damage 25

      -bolt 4: [dice]9[/dice] Wild [dice]10[/dice] -1 (Fatigue) Damage [dice]11[/dice] MISS

      "HELL NO!" Cory screams as she sees the skelebots pick up the d-bees. She summons everything she possibly has and calls down shafts of golden sunlight edged with the sharp silver light of the moon to strike with the righteous fury only the young posses the mechanical minions. "The bots are taking the family!"

      [Note: IF the bolts would hit the prisoners she will zap the bots without them]

      Cory Tetrascroll
      PPE: 8/25 | ISP: 5/25 | Bennies: 0
      Pace: 6 (8 w/armor); Parry: 5(6); Toughness: 13(6); Strain: 6
      Condition: Fleet Footed, Battle Hardened, +1 Magical Resistance, Strong Willed
      Worn Armor:
      Custom CK Armor:
      [list]+6 Armor, +1 Toughness Edge: Fleet Footed PPE: 5/10; Speed, Teleport[/list]
      Overcoat:
      [list]+1 Toughness[/list]
      Talisman of Marduk:
      [list]+1 Toughness, Battle Hardened, +1 Magical Resistance, Linguist, Clairvoyance[/list]
      Weapon in Hand:
      (Right) Sun’s Glaring Sting:
      [list]Damage Str+2d6; AP2 Mega Damage, +1 die to Str, Activation Cost: 4 PP/3rounds, Edges: Strong Willed; PP: 0/5; Fear (2PP), Quickness (4PP), Trappings: Holy & Silver[/list]
      (Left) TW Club:
      [list]Damage Str+1d4; +1 Parry[/list][/OOC]
      edit signature
      "all about long sullen silences, followed by mean comments and then more silences"
      "This is a vital magical truth: to know anything, you must become that thing; you can know nothing beyond yourself, but you are everything."
      User avatar
      Gale Wingstorm
      Posts: 94
      Joined: Wed Nov 30, 2016 3:19 am

      Re: Mission 2: Sidetracked

      Post by Gale Wingstorm »

      Notice:
      [dice]0[/dice]
      [dice]166-2[/dice]
      Detect Arcana:
      [dice]6[/dice]
      [dice]7[/dice]
      Active Power: Greater Armor (3nd turn active).

      Gale tries to appear reassuring and friendly to the two (presumably terrified) children. He applies the IRMSS to the child's wound, activates it, and has the other child continue applying pressure.
      Healing:
      [dice]1[/dice] (raise!)
      [dice]2[/dice]

      "I've got the kids covered, stay clear of the north ridge!"

      He stays with the kids as he calls down a sledgehammer of air that splits the clouds on the nearest sniper and group of soldiers. (Greater Havoc, large burst template, 6 ISP, targets are thrown 3d6" and automatically shaken if they fail to save)
      [dice]3[/dice]
      Extra effort:
      [dice]5[/dice] (total 9, raise, -4 to save on opposed strength roll. Does someone sitting in a tree take additional penalties to save similar to someone flying? When it comes to distance moved they would get to subtract their cover modifier as well)
      [dice]4[/dice]
      Havoc Notes wrote:Havoc
      Duration: Instant
      Trappings: Whirlwind.
      While unpredictable, this spell allows a wizard to change the field of battle in an instant as targets are thrown in every direction.
      With a success, the caster places a Medium Burst Template anywhere within range. Any character touched by the template must make a Strength roll (at –2 if the caster gets a raise). Any target that fails is knocked 2d6” in a random direction (roll a d12 and read the result as a clock facing) and becomes prone. If the target strikes an inanimate object, he is Shaken as well. Targets with cover may subtract the cover modifier from the total distance moved (to a minimum of 0), and flying targets suffer an additional –2 to their Strength roll. Additionally, roll a d6 to see if the flyer is moved toward the ground (1 – 2), stays level (3 – 4), or is moved away from the ground (5 – 6). ► Additional Effects: For double the Power Points, havoc affects a Large Burst Template.
      HAVOC–GREATER HAVOC
      Power Points: +2
      Range: Smarts ×3
      Duration: Instant
      Greater havoc enhances the penalties to resist to −2, or −4 with a raise. Furthermore, targets are knocked back a total of 3d6” and automatically Shaken, regardless of hitting an object.
      Attachments
      AOE for Havoc, tornado trapping. -4 to save on opposed strength roll, targets are sent flying 3d6" in a random direction determined by rolling 1d12 and reading like a clock.
      AOE for Havoc, tornado trapping. -4 to save on opposed strength roll, targets are sent flying 3d6" in a random direction determined by rolling 1d12 and reading like a clock.
      round3.png (860.22 KiB) Viewed 41776 times
      Gale Wingstorm Lyn-Srial Mind Melter
      Attributes: Agility d8, Smarts d12, Spirit d4, Strength d6, Vigor d8
      Charisma: -8 VS CS (Mind Melter + Lyn Syrial penalties) and -2 VS general populace if known to be a Mind Melter;
      Pace: 4/flying 12, d4 running die
      Parry: 6 Toughness: 6 (+5 from huntsman armor, other bonuses possible through psionics) Bennies: 2 (reset from 6, +1 for fast posting, -1 detect arcana re roll)

      Psionics d12, 9/30 ISP
      Powers: Armor, Damage Field, Drain Power Points, Havoc, Intangibility, Invisibility, Smite (auto raise)
      Detect Arcana - At will, free action.
      Active Powers: Detect Arcana

      Notable Gear: Vibro Knife - Str + D6, AP 4., NG-S2 Survival Pack, 2x Chain Swords - Str+2d8, AP 2, TW Flaming Sword - Str + d10 AP 4 (1 ISP to activate for 3 rounds)

      Renown - "Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance)."
      User avatar
      Timothy Hernandez
      Posts: 286
      Joined: Fri Jul 01, 2016 3:43 pm

      Re: Mission 2: Sidetracked

      Post by Timothy Hernandez »

      Notice: [dice]0[/dice]
      Wild: [dice]1[/dice]

      Init: 7S

      Timothy dodging the grenade throw is a bit surprised. Shit that was close. Everything's adding up, but is not making sense. Timothy clicks on his radio. "This doesn't add up, State Guard grunts, wanting to take prisoners over killing them. Let the Skelebots take the family, we can follow them and get more information that way."

      Bastard threw a grenade. time to die. Timothy levels his rail gun for another burst.

      Shooting: Target: G5 [dice]2[/dice]
      Shooting: Target: S2 [dice]3[/dice]
      Shooting Ace: [dice]7[/dice]
      Shooting: Target: G7 [dice]4[/dice]
      Shooting: Target: S2 [dice]5[/dice]
      Wild: [dice]6[/dice]

      AP: 6
      Damage: G5: [dice]8[/dice]+[dice]9[/dice]
      Total: 12
      Damage: S2: [dice]10[/dice]+[dice]11[/dice]
      Total: 19
      Damage: G7: [dice]12[/dice]
      Damage: S2: [dice]13[/dice]
      Timothy Hernandez
      Pace: 8; Parry: 9; Toughness: 24; (9 MDC); (size=+1) ; Strain: 5/6
      Weapon in hand: Chain GreatSword
      Damage: 2d12+2
      Ammo: 32/32
      Bennies: 1
      User avatar
      Qoat
      Posts: 147
      Joined: Mon Jun 27, 2016 2:45 pm

      Re: Mission 2: Sidetracked

      Post by Qoat »

      Notice: 5, Ace: 6+2 from Joker
      Wild Die: 0
      Total: 7

      Bennies: 4 includes + 1 from Joker
      Blink Box: 17/20 P.P.E.

      Qoat looks at the bright-eyed and bushytailed Fell, "Weren't you just holding your spleen?" Damn Juicer metabolism.

      If he sees a CV-212 on the ground, he activates his Glove of Remote Manipulation and pulls it to his hand.

      Telekinesis
      Cost: 5 I.S.P.
      Range: 10"
      Duration: 3 rounds
      Psionics: 1 Multi-action penalty cancelled by Joker
      Wild Die: 2 Multi-action penalty cancelled by Joker
      Total: 8

      "Where's those blasted d-bees?" He sees them being carried by the Skelebots. "There they are, let's go."

      Qoat grabs a hold of Fell's shoulder, he thumbs the red button on his Blink Box, and teleports them up on to the ridge near the Grunts so Fell can give them a trim starting at the hair on the back of their necks.

      Greater Teleport
      Cost: 5 I.S.P.
      Range: 20" (30" on a raise)
      Passengers: up to 5 with no fatigue
      Psionics: 3 includes +2 from Joker (-2 Multi-action if Telekinesis is used)
      Wild Die: 4 includes +2 from Joker (-2 Multi-action if Telekinesis is used)
      Total: 11 (9 if telekinesis is used as well)


      Image
      Last edited by Qoat on Sun Dec 18, 2016 12:35 pm, edited 1 time in total.
      Qoat
      Qoat

      ISP: 30
      Pace: 8+1 (d8); Parry: 6; Toughness: 5; Strain: 6
      Worn Armor: Triax T-13 Field Mechanic 14(6)
      Weapon in Hand: CV-212 Variable Laser Rifle
      User avatar
      Merlaggon
      Diamond Patron
      Diamond Patron
      Posts: 313
      Joined: Fri Sep 23, 2016 2:13 pm

      Re: Mission 2: Sidetracked

      Post by Merlaggon »

      Notice: [dice]0[/dice]
      Wild: [dice]1[/dice]

      Merlaggon will take to the skies. He will make a quick flyby and roast and Tail Swipe (Wild Attack) Skelebots 7 and 8 as he races (runs) south to catch up to the Skelebots taking the DB's... if possible cutting them off.

      Fire: Agility at -2 or 2d10 damage
      S7: [dice]2[/dice]
      S8: [dice]3[/dice]
      Ignore: [dice]4[/dice]

      Tail Swipe 1: [dice]7[/dice]
      Ace: [dice]9[/dice] Total: 8
      Wild: [dice]8[/dice]
      Damage 1: [dice]10[/dice]
      Wild [dice]16[/dice]
      [dice]11[/dice]
      Ace: [dice]14[/dice]
      Total: 23
      Tail Swipe 2 (If need to hit roll for each): [dice]15[/dice]
      Damage 2: [dice]12[/dice]
      [dice]13[/dice]
      Total: 15

      Run: [dice]5[/dice]
      Bennie Run Reroll: [dice]6[/dice]
      Total Movement: 15

      In Elvish/Dragonese, "Drop those blue DB's, you big meanies!!!!"
      Merlaggon
      Alternate Characters: Hans Greuber, Growler

      Bennies: 0/3
      • [*]Base Amount
        -2 due Reroll on Hungry Helpers
        -1 due Extra Effort on Armor Power
      ISP :20 / 10
      PPE :38 /20
      Active Psionic Powers: None
      Active Magic Powers: Armor (+4 Armor due Raise, -1 to be hit by Ranged Weapons)
      Combat Edges: Quick (Shapeshifter's Claw)

      Pace: 6 (Fly 12); Parry: 8
      Toughness: Dragon Form - 47 (24) 43(20); Size +8
      Toughness: Human Form - 15(6); Size 0
      Notice: D6
      Default Form: Dragon
      OOC Comments
      Adventure Cards:
      [list][*]Enemy (Patron) - "Play at the beginning of the game session. A villain of the GM’s choice becomes your character’s sworn enemy and you may not soak wounds caused directly by him. Starting now, you draw an extra Adventure Card each game session until the enemy is “retired.”[/list]

      Worn Armor (Human): CA-1 Heavy Deadboy Armor
      Weapon in Hand (Human): None
      Weapons Carried: Wilk's 227 Pulse Laser Pistol, Chain Greatsword, TW Light Missile Launcher, TW Heavy Railgun (0/120 Shots)

      http://savagerifts.com/sr/viewtopic.php?f=20&t=69
      User avatar
      Sayeen Gabbersleaf
      Posts: 218
      Joined: Sat Sep 24, 2016 10:20 pm

      Re: Mission 2: Sidetracked

      Post by Sayeen Gabbersleaf »

      There is just something wrong about attacking my own kind... Sir Sayeen stares down at the dead CS soldier. A nameless foe, someone's son or daughter. A proud parent, a soon to be grieving soul. He shakes his head with fury and mutters a curse. Blood of my own on my hands!

      His voice falters slightly as he clicks his radio, Crunch... Crunch I can't do this. I know they are attacking and we did too." He points to the fallen soldier, They are just trying to protect their families... The timely arrival of Q and Fell unexpectedly lifted some of the weight off his soldiers. Does it matter if I take them down, or another? His jaw sets in determination. It matters!

      Sir Sayeen looks at Fell, " Fell, these grunts are a match for your formidable skills, well maybe less than. Those skelebots have absconded with the D-Bees. But hopefully I can reverse that fortune!"

      He Scrambles down the ridge heading for one of the skelebots carrying a D-Bee ((S3)). Once there he draws upon his inner strength to fortify his muscles. The nanobots inside his body pulse with his psychic energy. They rebuild his frail sinews enhancing his strength. Filled with renewed strength he shouts at the Skelebot, " In the name of the Tomorrow Legion I say to thee unhand the D-Bee!" He tries to grab the D-Bee away from the Skelebot.

      Free Action
      Psionics for Greater Boost STR
      [dice]0[/dice]
      WILD [dice]1[/dice]

      Action
      Grab the D-Bee away from the Skelebot
      STR [dice]2[/dice]
      WILD [dice]3[/dice]

      Bennie Reroll
      [dice]4[/dice]
      WILD [dice]5[/dice]

      Bennie Reroll #2
      [dice]6[/dice]
      WILD[dice]7[/dice]

      (( 1 Turn left on Boost Vigor, Deflection, and Speed. 3 Turns on Boost STR))
      Attachments
      Sayeen on the run.jpg
      Sayeen on the run.jpg (136.69 KiB) Viewed 41716 times
      Sayeen Gabbersleaf
      ISP :30/2
      Active Psionic Powers: None
        Pace: 7/7; Parry: 8 ,; Toughness: 13/13(6); Notice D8, Stealth D6,
        Worn Armor:
        • Cyber Knight medium armor(TW): +6Armor, +1 toughness
        • Cyber Armor: +2 toughness
        Weapon in Hand: Psychic Maul: 1d4 +3d10 AP 8
        Combat Abilities
        • improved dodge: -2 ranged attack, +2 to evade area affect attacks when appropriate
        • Cyberkenetic Combat: -2 to hit if attack is purely technology based
        • Champion: +2 damage & toughness vs supernatural evil
        • Giant Killer: +1d6 damage vs creatures size 3 and larger
        OOC Comments
        Bennies:2 Spent:2
        -reroll to avoid brain burn
        -reroll fighting attck vs beasty in power plant
        +1 for group posting quickly
        Adventure deck cards: Cutting in Line: 3 initiative cards
        Accounts: Sayeen (primary), Iron Tick (secondary)
        User avatar
        Crunch
        Posts: 31
        Joined: Tue Jun 28, 2016 9:09 pm
        Contact:

        Re: Mission 2: Sidetracked

        Post by Crunch »

        Notice: [dice]0[/dice]
        Notice (Wild Die): [dice]1[/dice]
        Conditions: Conditions: Cybernetic Senses (+2 to Notice for Sight/Sound based Notice Checks.)
        Danger Sense (-2 to TN on Notice Checks to perceive danger)
        Hand to Hand Reaction Wiring (+2 to all fighting checks.)


        Card: Queen of Hearts.

        Bonuses/Negatives
        Wild Attack (-2 Parry, +2 Fighting, +2 Damage), Multi-Attack (-2 Fighting), Trademark Weapon (Great Chain Sword; +1 fighting), Hand to Hand Reaction Wiring (+2 Fighting).
        Total: -2 Parry (Parry 4), +3 fighting, +2 Damage.

        Action One: Wild Attack on G2 [dice]2[/dice]
        Wild Die: [dice]3[/dice]
        Damage: [dice]4[/dice] + [dice]5[/dice]

        Action Two: Wild Attack on G2 or S1 [dice]6[/dice]
        Wild Die: [dice]7[/dice]
        Damage: [dice]8[/dice] + [dice]9[/dice]

        Crunch is mildly confused by the Cyber-knights radio message to him, but decides to ignore it in favor of getting the job done. Maneuvering himself at a diagonal to put himself near three opponents, Crunch sees the value of a strong offense versus worrying about the Coalitions reprisals. Crunch begins swinging the Great Chain Sword with all his might attempting to put down one Coalition grunt after another. "Should have stayed home soldier boy." Crunch says, almost emotionlessly. "Now you die an ignoble death for a false reason."

        Combat Summary
        Attack One: Strike: 12; Damage: 24
        Attack Two: Strike: 7; Damage: 22
        Crunch
        "It is better to be violent, if there is violence in our hearts, than to put on the cloak of nonviolence to cover impotence." ~Mahatma Gandhi.
        Pace: 8 (1d10); Parry: 7; Toughness: 20 (8 MDC); Strain: 5
        Weapons
        Mini-Rail Gun RoF: 4 AP: 6 Payload: 32/23
        NG-56 Light Ion Pistol RoF: 1 AP: - Payload: 12/12
        Chain Great Sword AP: 2
        User avatar
        Venatus Vinco
        Bronze Patron
        Bronze Patron
        Posts: 2872
        Joined: Sat Jun 11, 2016 3:30 pm

        Re: Mission 2: Sidetracked

        Post by Venatus Vinco »

        After Them!

        Qooat Joker!
        Qoat looks at the bright-eyed and bushy tailed Fell, "Weren't you just holding your spleen?" Damn Juicer metabolism.

        Spotting a CV-212 on the ground, he activates his Glove of Remote Manipulation and pulls it to his hand.

        "Where's those blasted d-bees?" He sees them being carried by the Skelebots. "There they are, let's go."

        Qoat grabs a hold of Fell's shoulder, he thumbs the red button on his Blink Box, and teleports them up on to the ridge near the Grunts so Fell can give them a trim starting at the hair on the back of their necks. In the blink of an eye the pair appear on the ridge.

        Skelebots (S12 & S3) KC
        Moving quickly the Skelebots continue to push away from the fight with the adult d-bees slung over their shoulders.

        Snipers (2, total) KD
        With his men wounded sprawled around him the western sniper (S2) flings another grenade toward Timothy. His throw is more than a little off but it manages to kick up a bunch of dirt and smoke between the cyborg and the sniper. Using the distraction the sniper takes a flying leap from the ridge, landing down on their other side and calling the skelebots to regroup on him.

        On the other ridge, the appearance of Qooat and Fell make the second Sniper realize he is surrounded. Pulling his knife he wildy lashes at Fell but the juicer effortless sidesteps the blow and lays into the commando with his chain sword (First Strike) slahing open his armor and sending him staggering back (Shaken, 2 wounds, Fails recover remains shaken).

        Merlaggon KH
        Merlaggon takes to the skies. He flaps his wings and does a quick flyby to roast and Tail Swipe (Wild Attack) Skelebots 7 and 8. His breath attack seems to give the robots pause (Shaken) and his quick tail swipe follow-up smashes them to smithereens.

        He races (runs) south to catch up to the Skelebots taking the DB's but they have already moved further away. He yells at them in Elvish/Dragonese anyway, "Drop those blue DB's, you big meanies!!!!"

        Crunch QH
        Crunch is mildly confused by the Cyber-knights radio message to him, but decides to ignore it in favor of getting the job done. Maneuvering himself at a diagonal to put himself near three opponents, Crunch sees the value of a strong offense versus worrying about the Coalition’s reprisals. Crunch begins swinging the Great Chain Sword with all his might attempting to put down one Coalition grunt after another. "Should have stayed home soldier boy." Crunch says, almost emotionlessly. "Now you die an ignoble death for a false reason."

        True to his word Crunch severs both dead boys in half, one at the waist and the other near the shoulders. His Great chain sword cutting through their composite armor like a laser scalpel through skin.

        Sayeen 10H
        There is just something wrong about attacking my own kind... Sir Sayeen stares down at the dead CS soldier. A nameless foe, someone's son or daughter. A proud parent, a soon to be grieving soul. He shakes his head with fury and mutters a curse. Blood of my own on my hands!

        His voice falters slightly as he clicks his radio, “Crunch... Crunch I can't do this. I know they are attacking and we did too." He points to the fallen soldier, They are just trying to protect their families... The timely arrival of Q and Fell unexpectedly lifted some of the weight off his soldiers. Does it matter if I take them down, or another? His jaw sets in determination. It matters!

        Sir Sayeen looks at Fell, "Fell, these grunts are a match for your formidable skills, well maybe less than. Those skelebots have absconded with the D-Bees. But hopefully I can reverse that fortune!"

        He Scrambles down the ridge heading for one of the skelebots carrying a D-Bee. Once there he draws upon his inner strength to fortify his muscles. The nanobots inside his body pulse with his psychic energy. They rebuild his frail sinews enhancing his strength. Filled with renewed strength he shouts at the Skelebot, "In the name of the Tomorrow Legion I say to thee unhand the D-Bee!" He tries to grab the D-Bee away from the Skelebot.

        Despite his best efforts Sayeen is no match for the sheer robotic strength of the Skelebot. It maintains a vice like grip on the d-bee and pay no heed to the man in pursuit.

        Fell 10C

        "Omygodthatwasawesome!"

        The Juicer actually 'whoops' with joy after being teleported.

        Attacking the sniper with his Chain Sword, Fell puts the man down hard.:

        Timothy 7S
        Timothy dodging the grenade throw is a bit surprised. Shit that was close. Everything's adding up, but is not making sense. Timothy clicks on his radio. "This doesn't add up, State Guard grunts, wanting to take prisoners over killing them. Let the Skelebots take the family, we can follow them and get more information that way."

        Bastard threw a grenade. time to die. Timothy levels his rail gun for another burst and mows down the already fallen grunts. He tries to shoot through the ridge to get to the sniper. His powerful gun manages to penetrate through the dirt and hit the man at the bottom cqusing him to stumble and fall to the ground (Shaken).

        Cory 4H
        "HELL NO!" Cory screams as she sees the skelebots pick up the d-bees. She summons everything she possibly has and calls down shafts of golden sunlight edged with the sharp silver light of the moon to strike with the righteous fury only the young possess the mechanical minions. "The bots are taking the family!"

        Although the skelebots ran out of her line of sight, Cory is treated to a man jumping of the ridge nearby and landing right behind her! As she turns to face him she watches as Timothy’s railgun rounds come pounding through the hill. Just over his shoulder she spies a bot still standing. Her mystic onslaught fells the man and bot with righteous rage.

        Gale 3H
        Gale tries to appear reassuring and friendly to the two (presumably terrified) children. He applies the IRMSS to the child's wound, activates it, and has the other child continue applying pressure. The nanobots kick in immediately and go to work inside the child’s body. The readout on the device shows stable vital signs.

        "I've got the kids covered, stay clear of the north ridge!"

        As he prepares to bring down a sledgehammer of wind he notices the ridge is clear. Timothy mowed everyone down with his railgun.

        Updated Map

        Card Order
        Fell - Red Joker!
        Merlaggon - KC
        Timothy - QD
        Crunch - JC
        Qooat - 10H
        Sayeen - 8C
        Gale - 7D
        Cory - 6S
        Skelebots - 2C

        Everyone gets another bennie!
        Signature
        Didn't have a signature but wanted the 1 EP for using OOC tags!
        User avatar
        Merlaggon
        Diamond Patron
        Diamond Patron
        Posts: 313
        Joined: Fri Sep 23, 2016 2:13 pm

        Re: Mission 2: Sidetracked

        Post by Merlaggon »

        4 Bennies

        KC

        Merlaggon continues chasing the Skelebots, landing adjacent to all 3 of the remaining Skelebots. Once he lands, Merlaggon will bite Skelebot #1 in a Wild Attack.

        Bite: [dice]0[/dice]
        Wild: [dice]1[/dice]

        Damage: 1d12+6+3d6 AP4
        [dice]2[/dice]
        [dice]3[/dice]
        Ace: [dice]4[/dice]
        Total Damage: 30 AP4

        Fleeing Skelebots (I assume they try to flee) Wild Attack with my Claws. In response to them fleeing.

        Claw1: [dice]5[/dice]
        Wild: [dice]6[/dice]
        Damage: [dice]7[/dice]+[dice]12[/dice]
        Total Damage: 23 AP4

        Claw2: [dice]8[/dice]
        Wild: [dice]9[/dice]
        Damage: [dice]10[/dice]+[dice]11[/dice]
        Ace: [dice]13[/dice]
        Total Damage: 29 AP4

        In Elvish/Dragonese, "Bad Mean Bullies! I TOLD you to put them down!!!
        Merlaggon
        Alternate Characters: Hans Greuber, Growler

        Bennies: 0/3
        • [*]Base Amount
          -2 due Reroll on Hungry Helpers
          -1 due Extra Effort on Armor Power
        ISP :20 / 10
        PPE :38 /20
        Active Psionic Powers: None
        Active Magic Powers: Armor (+4 Armor due Raise, -1 to be hit by Ranged Weapons)
        Combat Edges: Quick (Shapeshifter's Claw)

        Pace: 6 (Fly 12); Parry: 8
        Toughness: Dragon Form - 47 (24) 43(20); Size +8
        Toughness: Human Form - 15(6); Size 0
        Notice: D6
        Default Form: Dragon
        OOC Comments
        Adventure Cards:
        [list][*]Enemy (Patron) - "Play at the beginning of the game session. A villain of the GM’s choice becomes your character’s sworn enemy and you may not soak wounds caused directly by him. Starting now, you draw an extra Adventure Card each game session until the enemy is “retired.”[/list]

        Worn Armor (Human): CA-1 Heavy Deadboy Armor
        Weapon in Hand (Human): None
        Weapons Carried: Wilk's 227 Pulse Laser Pistol, Chain Greatsword, TW Light Missile Launcher, TW Heavy Railgun (0/120 Shots)

        http://savagerifts.com/sr/viewtopic.php?f=20&t=69
        User avatar
        Timothy Hernandez
        Posts: 286
        Joined: Fri Jul 01, 2016 3:43 pm

        Re: Mission 2: Sidetracked

        Post by Timothy Hernandez »

        Notice: [dice]0[/dice]
        Wild: [dice]1[/dice]
        Wild Ace: [dice]5[/dice]
        Total: 13

        Seeing the flow of battle heading south east, Timothy is going to put a marker on his HUD.
        Knowledge Electronics: [dice]2[/dice] Ace: [dice]3[/dice]
        Total: 7
        Wild: [dice]4[/dice].

        While the rest of the team is chasing the last two skelebots, Timothy is walking up to the dead grunts and gathering dogtags and any intelligence he is able to find. His investigations will focus on the snipers and the leader of this unit. Timothy will radio Gale, "Gale, why don't you take the kids to be with their family, It's safe to assume this will be over soon." Timothy will also gather extra e-clips, as well as attempt to ascertain what frequency the deployed unit is using for comms.
        Timothy Hernandez
        Pace: 8; Parry: 9; Toughness: 24; (9 MDC); (size=+1) ; Strain: 5/6
        Weapon in hand: Chain GreatSword
        Damage: 2d12+2
        Ammo: 32/32
        Bennies: 1
        User avatar
        Jackal
        Daniel (Lars)
        Posts: 439
        Joined: Sat Jun 18, 2016 7:14 pm

        Re: Mission 2: Sidetracked

        Post by Jackal »

        Initiative card: R Joker
        _____________
        Notice Roll [dice]0[/dice]
        Wild Die [dice]1[/dice]
        _____________
        Shooting [dice]2[/dice]
        Wild Die [dice]3[/dice]
        Damage [dice]6[/dice]
        Hit with a Joker is an Ace, Added Damage: [dice]9[/dice]
        _____________
        Shooting [dice]4[/dice]
        Wild Die [dice]5[/dice]

        Bennie re-roll:
        [dice]10[/dice]
        [dice]11[/dice]

        Damage [dice]7[/dice]
        Damage Ace of 6: [dice]8[/dice]
        _____________

        Turning to face the farthest Skelebots Fell aims the JA-11 and fires off a shot at two of them.
        Hit: 8
        Damage: 16 AP 5
        Hit: 6
        Damage: 17 AP 5

        After firing the Juicer squats down by the dead CS sniper and inspects the dead man's gear, weapons and possessions.
        Notice: 7
        _____________
        Flipping on the communicator, "Rescue D-Bee's. Search the CS. Then gather the dead so we can bury what's left of them. Hmmm, and FYI I've been dying to get my hands on a C-29 Hellfire if anyone comes across one."
        Last edited by Jackal on Tue Dec 20, 2016 2:26 pm, edited 1 time in total.
        Character
        Jackal

        Notes: Increased Action Upgrade (3) Additional Action (Like Split the Seconds), Quick Edge. Parry 9, 10 or 11. Toughness 24 (12) Often wears riot armor in combat but just for looks and it doesn’t add to his Toughness. Otherwise, wears an armored suit & tie, or jeans and t shirts.

        The 7th SET

        • Chok'lat
        - Cyberred up Brodkil Tank
        • Strider
        - Sea Titan, MARS Scholar
        • Growler
        - Best Boy Dogboy Nega-Psychic
        • Jarvis Ursus
        - Kittani PA Jock
        • Jonns Mythe
        - Quickflex MARS Gunslinger
        • Rib
        - Trimadore MARS Vagabond Martial Arts & Technical Specialist
        • Kriza
        - What? A Human?! MARS Psi-Druid
        • Jackal
        - Oh, whew, another Human...or is it? AI Pilot
        • Roy
        - True Atlantian Shifter
        User avatar
        Qoat
        Posts: 147
        Joined: Mon Jun 27, 2016 2:45 pm

        Re: Mission 2: Sidetracked

        Post by Qoat »

        Notice: 0
        Wild Die: 1
        Bennies: 5
        Initiative: 10H

        Blink Box: 13/20 P.P.E.
        Glove of Remote Manipulation: 15/20 P.P.E.

        Seeing the dragon and Fell taking down the last skelebots, Qoat checks the shot counter and then switches his grip on his newly acquired CV-212 and begins checking the fallen to make sure they are truly down. If any of the grunts are alive, he knocks their weapons away from them and points his weapon, "Take off your helmet. Go join your friends, lie face down, hands behind your head." I am glad my Triax armor has a fully enclosed helmet. If it looks like any of the skelebots are still functionally, he puts a precautionary laser blast into their skulls.

        When/if anyone else helps guard any potential prisoners (or there are none), Qoat runs back to the Q-Mobile and brings it up to a central location to where the battle has occurs, then begins a rough sort through the salvage and quickly loading it the hold.

        Engineering: 2
        Wild Die: 3
        Ace 1: 18
        Total: 7

        Knowledge - Electronics: 4
        Wild Die: 5
        Ace 1: 19
        Total: 7

        Contingency:

        Shoot CV-212 (just to be sure)
        ROF: 3
        Range: 30/60/120
        Shooting 1: 6
        Shooting 2: 7
        Shooting 3: 8
        Wild Die: 9

        Damage 1: [dice]10[/dice] AP: 2
        Ace 1: 13
        Ace 2: 14
        Total 1: 20 AP: 2

        Damage 2: [dice]11[/dice] AP: 2
        Ace 1: 15
        Ace 2: 16
        Ace of Ace 1: 17
        Total 2: 25 AP: 2

        Damage 3: [dice]12[/dice] AP: 2
        Total 3: 12 AP: 2
        Qoat
        Qoat

        ISP: 30
        Pace: 8+1 (d8); Parry: 6; Toughness: 5; Strain: 6
        Worn Armor: Triax T-13 Field Mechanic 14(6)
        Weapon in Hand: CV-212 Variable Laser Rifle
        User avatar
        Sayeen Gabbersleaf
        Posts: 218
        Joined: Sat Sep 24, 2016 10:20 pm

        Re: Mission 2: Sidetracked

        Post by Sayeen Gabbersleaf »

        Notice [dice]0[/dice]
        Wild [dice]1[/dice]

        A red sun will rise in the morning... Sir Sayeen's old eyes survey the downed coalition soldiers. He nods in appreciation to Fell and Merlaggon for ending it quickly.
        " I think Crunch had a good point about following the borgs, or maybe it was Timothy." He says to himself.
        " One of the Noble Cyborgs had mentioned we should find out where these skelebots where heading... Crunch maybe..." He sighs, " I don't know... It was a good idea perhaps if our enemy is vanquished we could find out where they came from." He bends down placing his hand on the closest coalition soldier. Even though they are the enemy and would kill us in a heartbeat, I have to believe compassion will rule tomorrow's hearts.
        " I'll try to heal as many of these soldiers as I can."

        Action
        Mass Healing soldiers G1-4 and S-2
        Psionics
        [dice]2[/dice]
        WILD [dice]3[/dice]
        Modifiers
        -2 for mass healing

        Technical Difficulty
        [dice]4[/dice]

        Sir Sayeen's inner strength flows through him and into his armor. On the armor clockwork gears turn, and few specifically placed gemstones along his right gauntlet glow with blue energy. Unexpectedly a few of the gears pop off his armor and a black smoke is expelled from his armor rather than a wave of energy designed to promote rapid healing. As one of the gears drops onto the coalition soldier Sir Sayeen grumbles, " No not good at all..."

        (( Deflection, Speed, and Boost Vigor all drop, 2 Turns on boost STR))
        Last edited by Sayeen Gabbersleaf on Fri Dec 23, 2016 2:45 pm, edited 1 time in total.
        Sayeen Gabbersleaf
        ISP :30/2
        Active Psionic Powers: None
          Pace: 7/7; Parry: 8 ,; Toughness: 13/13(6); Notice D8, Stealth D6,
          Worn Armor:
          • Cyber Knight medium armor(TW): +6Armor, +1 toughness
          • Cyber Armor: +2 toughness
          Weapon in Hand: Psychic Maul: 1d4 +3d10 AP 8
          Combat Abilities
          • improved dodge: -2 ranged attack, +2 to evade area affect attacks when appropriate
          • Cyberkenetic Combat: -2 to hit if attack is purely technology based
          • Champion: +2 damage & toughness vs supernatural evil
          • Giant Killer: +1d6 damage vs creatures size 3 and larger
          OOC Comments
          Bennies:2 Spent:2
          -reroll to avoid brain burn
          -reroll fighting attck vs beasty in power plant
          +1 for group posting quickly
          Adventure deck cards: Cutting in Line: 3 initiative cards
          Accounts: Sayeen (primary), Iron Tick (secondary)
          User avatar
          Cory Tetrascroll
          Posts: 275
          Joined: Sat Jun 25, 2016 7:44 pm

          Re: Mission 2: Sidetracked

          Post by Cory Tetrascroll »

          Notice:[dice]0[/dice] Wild Die [dice]1[/dice]
          Wounds: 0 | PPE: 4/20 | ISP: 20/20
          Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check)
          Temporary Effects: Name (Duration)
          Bennies: 0
          Image

          Onslaught 1 vs S12: Mysticism [dice]2[/dice] + Extra Effort [dice]3[/dice] Ace [dice]10[/dice] Wild [dice]4[/dice] -1 Fatigue=Total 11
          Damage [dice]5[/dice] Ace [dice]11[/dice] Raise [dice]13[/dice] Ace [dice]15[/dice]
          Total Damage 26
          Onslaught 1 vs S3: Mysticism [dice]6[/dice] + Extra Effort [dice]7[/dice] Wild [dice]8[/dice] -1 Fatigue=Total 8
          Damage [dice]9[/dice] Ace [dice]12[/dice] Raise [dice]14[/dice]
          Total Damage 14
          Cory runs on her short legs just far enough to glimpse the two skelebots with the D-bee prisoners. She summons down another blast of sun-fueled furious anger*. She's feeling the drain of using all of her most powerful spells, but damn, it feels good to be unequivocally right for a change. She is a little less excited about the soldier she blasted, but the skelebots are evil and lifeless. Watching them disintegrate is satisfying. There's no way they're getting away! Stupid ruined wingboard!

          *If Cory's spell would hurt the D-bees too, she won't fire on the 'bots but pick two nearby targets to blast.

          Cory Tetrascroll
          PPE: 8/25 | ISP: 5/25 | Bennies: 0
          Pace: 6 (8 w/armor); Parry: 5(6); Toughness: 13(6); Strain: 6
          Condition: Fleet Footed, Battle Hardened, +1 Magical Resistance, Strong Willed
          Worn Armor:
          Custom CK Armor:
          [list]+6 Armor, +1 Toughness Edge: Fleet Footed PPE: 5/10; Speed, Teleport[/list]
          Overcoat:
          [list]+1 Toughness[/list]
          Talisman of Marduk:
          [list]+1 Toughness, Battle Hardened, +1 Magical Resistance, Linguist, Clairvoyance[/list]
          Weapon in Hand:
          (Right) Sun’s Glaring Sting:
          [list]Damage Str+2d6; AP2 Mega Damage, +1 die to Str, Activation Cost: 4 PP/3rounds, Edges: Strong Willed; PP: 0/5; Fear (2PP), Quickness (4PP), Trappings: Holy & Silver[/list]
          (Left) TW Club:
          [list]Damage Str+1d4; +1 Parry[/list][/OOC]
          edit signature
          "all about long sullen silences, followed by mean comments and then more silences"
          "This is a vital magical truth: to know anything, you must become that thing; you can know nothing beyond yourself, but you are everything."
          User avatar
          Gale Wingstorm
          Posts: 94
          Joined: Wed Nov 30, 2016 3:19 am

          Re: Mission 2: Sidetracked

          Post by Gale Wingstorm »

          Timothy Hernandez wrote:"Gale, why don't you take the kids to be with their family, It's safe to assume this will be over soon."
          Notice:
          [dice]0[/dice]
          [dice]1[/dice]
          Active Power: Greater Armor (4th turn, -1isp).
          "Thanks Timothy, good work." Gale double checks the kids do make sure they're able to move, checks the immediate area, then genly lifts the kids up and carefully takes them back to their parents. He keeps his wings wrapped around them, sheltering them against any possible enemies.
          Gale Wingstorm Lyn-Srial Mind Melter
          Attributes: Agility d8, Smarts d12, Spirit d4, Strength d6, Vigor d8
          Charisma: -8 VS CS (Mind Melter + Lyn Syrial penalties) and -2 VS general populace if known to be a Mind Melter;
          Pace: 4/flying 12, d4 running die
          Parry: 6 Toughness: 6 (+5 from huntsman armor, other bonuses possible through psionics) Bennies: 2 (reset from 6, +1 for fast posting, -1 detect arcana re roll)

          Psionics d12, 9/30 ISP
          Powers: Armor, Damage Field, Drain Power Points, Havoc, Intangibility, Invisibility, Smite (auto raise)
          Detect Arcana - At will, free action.
          Active Powers: Detect Arcana

          Notable Gear: Vibro Knife - Str + D6, AP 4., NG-S2 Survival Pack, 2x Chain Swords - Str+2d8, AP 2, TW Flaming Sword - Str + d10 AP 4 (1 ISP to activate for 3 rounds)

          Renown - "Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance)."
          User avatar
          Timothy Hernandez
          Posts: 286
          Joined: Fri Jul 01, 2016 3:43 pm

          Re: Mission 2: Sidetracked

          Post by Timothy Hernandez »

          (rolles carried over)

          Seeing Gale take the kids to the other D-Bees Timothy will approach each of the Grunts, If any grunts are still alive Timothy will whisper to them. "Don't get up if you want to live. When we leave, head back to camp. Tell your commanders, we are the 1st SET, our mission is not to interfere with you guys, you just happen to be in the wrong place. You can get a replacement one of these, I just need it for my report." Timothy takes the dog tag.
          Timothy Hernandez
          Pace: 8; Parry: 9; Toughness: 24; (9 MDC); (size=+1) ; Strain: 5/6
          Weapon in hand: Chain GreatSword
          Damage: 2d12+2
          Ammo: 32/32
          Bennies: 1
          User avatar
          Crunch
          Posts: 31
          Joined: Tue Jun 28, 2016 9:09 pm
          Contact:

          Re: Mission 2: Sidetracked

          Post by Crunch »

          Notice: [dice]0[/dice]/ Ace: [dice]2[/dice]/ Ace 2: [dice]4[/dice]
          Wild Die: [dice]1[/dice]/ Ace: [dice]3[/dice]
          Notice Total: 15

          Conditions: Conditions: Cybernetic Senses (+2 to Notice for Sight/Sound based Notice Checks.)
          Danger Sense (-2 to TN on Notice Checks to perceive danger)
          Hand to Hand Reaction Wiring (+2 to all fighting checks.)


          Crunch looks at the scene and can see the writing on the wall, by time he would get to the two skelebots, the others would have them dealt with. So in his typical fasion Crunch begins to wander from Grunt to Grunt and administering Coup de Grace to each man and machine he passes. Can't have them wandering around looking for us later, and most definitely cannot have them knowing I was here. Crunch thinks as he thrusts his Great Chain Sword into yet another body. Once His grim work is complete, Crunch will collect the heads from the Skelebots and toss them into the ATV. "Fell, we shouldn't have any problems with CS reprisal."
          Crunch
          "It is better to be violent, if there is violence in our hearts, than to put on the cloak of nonviolence to cover impotence." ~Mahatma Gandhi.
          Pace: 8 (1d10); Parry: 7; Toughness: 20 (8 MDC); Strain: 5
          Weapons
          Mini-Rail Gun RoF: 4 AP: 6 Payload: 32/23
          NG-56 Light Ion Pistol RoF: 1 AP: - Payload: 12/12
          Chain Great Sword AP: 2
          User avatar
          Timothy Hernandez
          Posts: 286
          Joined: Fri Jul 01, 2016 3:43 pm

          Re: Mission 2: Sidetracked

          Post by Timothy Hernandez »

          (rolls carried over)

          Timothy walks across the field to gather the dog tags of the other CS troops. Seeing Crunch ensuring the troops will not report back to base. It happens all too frequently. It does reinforce what I told them earlier. Timothy will let the rest of the team deal with the D-Bee's, while he collects the rest of the dog tags. "The other ridge won't bother us"
          Timothy Hernandez
          Pace: 8; Parry: 9; Toughness: 24; (9 MDC); (size=+1) ; Strain: 5/6
          Weapon in hand: Chain GreatSword
          Damage: 2d12+2
          Ammo: 32/32
          Bennies: 1
          User avatar
          Venatus Vinco
          Bronze Patron
          Bronze Patron
          Posts: 2872
          Joined: Sat Jun 11, 2016 3:30 pm

          Re: Mission 2: Sidetracked

          Post by Venatus Vinco »

          Fell - Red Joker!
          As the skelebots attempt to escape Fell non-chalantly unslings his rifle and squeezes off two well placed shots - clicking the bots in the heads and stopping them dead in their tracks.

          Flipping on the communicator, "Rescue D-Bee's. Search the CS. Then gather the dead so we can bury what's left of them. Hmmm, and FYI I've been dying to get my hands on a C-29 Hellfire if anyone comes across one.”

          He then kneels down to inspect the fallen sniper. He appears to be an NCO and is equipped with a C-14 “Fire Breather” - given he was sliced open Fell can aso see the soldier had some cybernetic enhancements. The man was also carrying a map and code book.

          OOC: Loot, map and code book.

          Merlaggon - KC
          Just to make sure Merlaggon flies to the fallen skelebots and rips their technological bodies limb from limb. His frightening visage and display of wanton violence causes the d-bees to cower in fear.

          Timothy - QD
          While the rest of the team is chasing the last two skelebots, Timothy is walking up to the dead grunts and gathering dogtags and any intelligence he is able to find. His investigations will focus on the snipers and the leader of this unit. Timothy will radio Gale, "Gale, why don't you take the kids to be with their family, It's safe to assume this will be over soon." The cyborg moves from fallen soldier to fallen soldier gathering extra e-clips while attempting to ascertain what frequency the deployed unit is using for comms. Fortunately, CS gear is built for illiterate grunts and the communication frequency was easy to figure out. He manages to find both their unit frequency and their command frequency.

          He also notices then men he shot up are badly mangled and in comas. Without immediate life saving intervention they probably won’t make it. He whispers to them nonetheless, "Don't get up if you want to live. When we leave, head back to camp. Tell your commanders, we are the 1st SET, our mission is not to interfere with you guys, you just happen to be in the wrong place. You can get a replacement one of these, I just need it for my report."

          OOC: Two radio frequencies, 3 grunts in coma

          Crunch - JC
          Moving to the grunts closest to him Crunch finds they are wounded but not dead, he quickly rectifies that situation with his great sword. "Fell, we shouldn't have any problems with CS reprisal."

          OOC: Two grunts dead.

          Qooat - 10H
          With the main fighting done Qoot brings the Q-mobile to the centre of the field and begins salvage operations.

          OOC: See salvage list below

          Sayeen - 8C
          Attempting to provide healing for the wounded, Sir Sayeen’s armor glitches, and is of little effect on the gathered men. Perhaps the armor was confused as it attempted to heal someone at the exact moment Crunch was putting them out of their misery.

          OOC: Glitchy, -1 on healing roll until repaired.

          Gale - 7D
          "Thanks Timothy, good work." Gale double checks the kids do make sure they're able to move, checks the immediate area, then gently lifts the kids up and carefully takes them back to their parents. He keeps his wings wrapped around them, sheltering them against any possible enemies.

          When the large four-armed bird man sets down next to the dragons the d-bess cower in even greater fear. Yet when Gale hands over the children they pause for a moment. The mother begins speaking but no one in earshot can understand the language she is using. Merlaggon’s translator doesn’t recognize the language but it begins working on the syntax.

          Cory - 6S
          By the time she reaches a distance to do anything about it the Skelebots are down and Merlaggon and Gale are already aiding the d-bees. Pausing for a moment she notices that the nearby sniper she shot with bolts is still moving (S2). He is injured and unable to move, perhaps a broken leg, but is alive.

          OOC: S2 is alive.

          OOC (All): Below is a list of survivors and total gear (including that listed above). The d-bees are speaking an unintelligible language.

          Battlefield Recovery
          • 2 C-14 Firebreather Rifles
          • 4 CV-212 Laaser Rifles
          • 6 C-12 Laser Rifles
          • 6 C-18 Laser Pistols
          • 12 e-clips
          • 24 high explosive grenades
          • 1 Map and code book
          Survivor’s
          • 1 Sniper injured, 1 dead.
          • 2 Grunts fatigued (killed by Crunch)
          • 3 badly mangled (in comas, near Timothy)
          • 3 dead
          • All skelebots offline, some salvageable parts (if time taken)
          Signature
          Didn't have a signature but wanted the 1 EP for using OOC tags!
          User avatar
          Sayeen Gabbersleaf
          Posts: 218
          Joined: Sat Sep 24, 2016 10:20 pm

          Re: Mission 2: Sidetracked

          Post by Sayeen Gabbersleaf »

          Notice [dice]0[/dice]
          Xplode [dice]2[/dice]
          Wild [dice]1[/dice]
          Total 11
          Sir Sayeen takes off his helm. His white locks are drenched with sweat. His eyes behold righteous fury. No heart indeed borg. What kind of hero are you?. He turns to Crunch his psi-maul between them.

          " I cannot condone what you have done here today. Perhaps it is the first time you have travelled with a psyber-knight, perhaps not. Either way you represent the tomorrow legion, we are trying to build a better tomorrow.". He looks at the dead cs soldier he had failed to heal, the chainsword wound ever present in his mind.
          " Today you failed, and brought not only a mark agaisnt your honor but those you travel with. Quarter will be given to those who have fallen before us. To do no less would be an abandonment of what we represent. If you cannot adhere to that single principle you best strike me down now, as I will to you should you again kill the defenseless."

          He looks at the rest of he group and calls forth, " I am not your leader, but perhaps I am your moral compass. If the tenants of goodness, and compassion for a better tomorrow do not sit well with you...". His psi-maul vanishes leaving him defenseless. He raises his arms giving all a clear shot.
          " Now is the time to dispatch me!"
          Last edited by Sayeen Gabbersleaf on Wed Dec 28, 2016 5:04 pm, edited 3 times in total.
          Sayeen Gabbersleaf
          ISP :30/2
          Active Psionic Powers: None
            Pace: 7/7; Parry: 8 ,; Toughness: 13/13(6); Notice D8, Stealth D6,
            Worn Armor:
            • Cyber Knight medium armor(TW): +6Armor, +1 toughness
            • Cyber Armor: +2 toughness
            Weapon in Hand: Psychic Maul: 1d4 +3d10 AP 8
            Combat Abilities
            • improved dodge: -2 ranged attack, +2 to evade area affect attacks when appropriate
            • Cyberkenetic Combat: -2 to hit if attack is purely technology based
            • Champion: +2 damage & toughness vs supernatural evil
            • Giant Killer: +1d6 damage vs creatures size 3 and larger
            OOC Comments
            Bennies:2 Spent:2
            -reroll to avoid brain burn
            -reroll fighting attck vs beasty in power plant
            +1 for group posting quickly
            Adventure deck cards: Cutting in Line: 3 initiative cards
            Accounts: Sayeen (primary), Iron Tick (secondary)
            User avatar
            Jackal
            Daniel (Lars)
            Posts: 439
            Joined: Sat Jun 18, 2016 7:14 pm

            Re: Mission 2: Sidetracked

            Post by Jackal »

            Fell kneels down to inspect the fallen sniper. He appears to be an NCO and is equipped with a C-14 “Fire Breather” - given he was sliced open Fell can also see the soldier had some cybernetic enhancements. The man was also carrying a map and code book.

            The Juicer flips the map over, inspecting both sides of it, tucks it under his arm and flips through the code book quickly. Lots of words, boring. Glancing up he sees what the rest of the team are up to.

            Oh how cute the dragon is destroying things. Fell watches Stomper fly to the fallen skelebots and rips their technological bodies limb from limb.

            Fell looks at Timothy, whats he up to I wonder, and sees the 'borg moving from fallen soldier to fallen soldier gathering items.

            Fell notices Crunch moving to a grunt and with his great sword finish the soldier. Hearing Crunch say, "Fell, we shouldn't have any problems with CS reprisal." Fell nods, I suppose not.

            Qoot brings the Q-mobile to the center of the field and begins salvage operations. Nodding the Juicer sees the logic in that and calls over the radio, "Good job Q-man, we will take a few minutes for salvaging stuff."

            Seeing Gale has the D-Bee's, young and old, in hand Fell dismisses any further thoughts on them. They are fine after all...but I guess someone needs to see to their needs...

            Cory looks like she is pausing for a moment by the other sniper she shot with bolts. If the grunt is alive he may have insight into this code book. Over the comm Fell says, "Cory, if you can, can you bring that guy over here. I've a few questions about this for him." Fell holds up the map and code book.

            Hearing Sir Knight exploding from Crunch's actions Fell grumbles. War is not pretty...I can't decide if I love you Knights or hate you...

            "Listen up Team! Timothy and Cory I need you to check out this code book and talk to the CS Sniper that's still alive. Crunch stay with them. After they are done, do what needs to be done. Gale, Sir Knight, get those kids and their parents over here! We need to decide how to take care of them. I want you two in the Q-mobile, out of danger, and out of sight, with those D-Bee's! Move it. Stop trying to incite a riot Knight, you need to put aside those thoughts and work on saving these kids. Q-man salvage....Stomper! up, up, and away...we need a look out! Well don't just stand there move it!"

            Walking toward Sir Knight, in case the man does not listen to orders, Fell moves closer to the knight in case he needs to ... put an arm around the mans shoulder and guide him towards the Q-mobile.
            Character
            Jackal

            Notes: Increased Action Upgrade (3) Additional Action (Like Split the Seconds), Quick Edge. Parry 9, 10 or 11. Toughness 24 (12) Often wears riot armor in combat but just for looks and it doesn’t add to his Toughness. Otherwise, wears an armored suit & tie, or jeans and t shirts.

            The 7th SET

            • Chok'lat
            - Cyberred up Brodkil Tank
            • Strider
            - Sea Titan, MARS Scholar
            • Growler
            - Best Boy Dogboy Nega-Psychic
            • Jarvis Ursus
            - Kittani PA Jock
            • Jonns Mythe
            - Quickflex MARS Gunslinger
            • Rib
            - Trimadore MARS Vagabond Martial Arts & Technical Specialist
            • Kriza
            - What? A Human?! MARS Psi-Druid
            • Jackal
            - Oh, whew, another Human...or is it? AI Pilot
            • Roy
            - True Atlantian Shifter
            User avatar
            Merlaggon
            Diamond Patron
            Diamond Patron
            Posts: 313
            Joined: Fri Sep 23, 2016 2:13 pm

            Re: Mission 2: Sidetracked

            Post by Merlaggon »

            Fell wrote:"Listen up Team! Timothy and Cory I need you to check out this code book and talk to the CS Sniper that's still alive. Crunch stay with them. After they are done, do what needs to be done. Gale, Sir Knight, get those kids and their parents over here! We need to decide how to take care of them. I want you two in the Q-mobile, out of danger, and out of sight, with those D-Bee's! Move it. Stop trying to incite a riot Knight, you need to put aside those thoughts and work on saving these kids. Q-man salvage....Stomper! up, up, and away...we need a look out! Well don't just stand there move it!"

            Walking toward Sir Knight, in case the man does not listen to orders, Fell moves closer to the knight in case he needs to ... put an arm around the mans shoulder and guide him towards the Q-mobile.
            Merlaggon stomps his feet, "My name is NOT Stomper! And don't hurt the Shiney Knight!" Merlaggon kicks a skelebot skull that he had bitten in two over to
            Sayeen's feet.
            Keeping half an eye on Sayeen and the others near him, Merlaggon takes to the skies to see if there are any signs of more Coalition forces or of the blue DB's

            Notice: [dice]0[/dice]
            Wild: [dice]1[/dice]

            Intimidate: [dice]2[/dice]
            Wild: [dice]3[/dice]
            Merlaggon
            Alternate Characters: Hans Greuber, Growler

            Bennies: 0/3
            • [*]Base Amount
              -2 due Reroll on Hungry Helpers
              -1 due Extra Effort on Armor Power
            ISP :20 / 10
            PPE :38 /20
            Active Psionic Powers: None
            Active Magic Powers: Armor (+4 Armor due Raise, -1 to be hit by Ranged Weapons)
            Combat Edges: Quick (Shapeshifter's Claw)

            Pace: 6 (Fly 12); Parry: 8
            Toughness: Dragon Form - 47 (24) 43(20); Size +8
            Toughness: Human Form - 15(6); Size 0
            Notice: D6
            Default Form: Dragon
            OOC Comments
            Adventure Cards:
            [list][*]Enemy (Patron) - "Play at the beginning of the game session. A villain of the GM’s choice becomes your character’s sworn enemy and you may not soak wounds caused directly by him. Starting now, you draw an extra Adventure Card each game session until the enemy is “retired.”[/list]

            Worn Armor (Human): CA-1 Heavy Deadboy Armor
            Weapon in Hand (Human): None
            Weapons Carried: Wilk's 227 Pulse Laser Pistol, Chain Greatsword, TW Light Missile Launcher, TW Heavy Railgun (0/120 Shots)

            http://savagerifts.com/sr/viewtopic.php?f=20&t=69
            User avatar
            Timothy Hernandez
            Posts: 286
            Joined: Fri Jul 01, 2016 3:43 pm

            Re: Mission 2: Sidetracked

            Post by Timothy Hernandez »

            Notice: [dice]0[/dice]
            Wild: [dice]1[/dice]

            Timothy Grabs the last of the dog tags from the grunts. Seeing Crunch put the other down, his heart beats faster, and his hands start to twitch. The D-Bees are lucky, but crunch is right, we can't allow them to follow us.

            The radio clicks on
            "Listen up Team! Timothy and Cory I need you to check out this code book and talk to the CS Sniper that's still alive. Crunch stay with them. After they are done, do what needs to be done."
            "10-4, shouldn't be too difficult."
            "My name is NOT Stomper! And don't hurt the Shiney Knight!"
            Hearing the dragon stomp, Timothy tenses up and relaxes when he sees the dragon fly off. We are going to have to deal with the dragon. Timothy continues to the CS sniper, picks him up and set him against a tree. "Hey Crunch, why don't you stand by one of the grunts up on the ridge? Just wait for my signal." Timothy gently slaps the sniper awake. "Hey Corporal, wake up. We have some questions for you. Answer the questions correctly and you and your friends will live. Refuse to answer and this will happen. Crunch, rough one up." Timothy will ensure, the Corporal can see his team mate getting beat up. After a minute of this Timothy clicks on his radio. "That's enough Crunch." Turning his attention to the prisoner, "Now, lets' start with the easy stuff. Name, Rank, Serial number."

            (OOC: Timothy will be asking the following questions. Unit, Unit Commander, Mission, Code book translation. If the sniper refuses to answer the questions the grunt will be beaten, after a random number of refusals, The order to kill the grunt will be given, preferably in a gruesome manner until the corporal answers.)

            Once the Sniper answers all of the questions, Timothy will look the sniper in the eyes. "Thank you, I know this was tough for you." Timothy will place his hand on top of the sniper head and twist it off the body. "Okay Crunch, Lets end this." Timothy will return back to the team and walk up to Q.

            "Hey Q Man, is it possible for you to monitor this frequency? This is the command channel, we might be able to get some more info." Timothy will report to Fell and provide the intelligence that was gathered from the sniper.
            Timothy Hernandez
            Pace: 8; Parry: 9; Toughness: 24; (9 MDC); (size=+1) ; Strain: 5/6
            Weapon in hand: Chain GreatSword
            Damage: 2d12+2
            Ammo: 32/32
            Bennies: 1
            User avatar
            Qoat
            Posts: 147
            Joined: Mon Jun 27, 2016 2:45 pm

            Re: Mission 2: Sidetracked

            Post by Qoat »

            Notice: 0
            Wild Die: 1
            Total: 2

            Bennies: 5

            Blink Box: 12/20 I.S.P.
            Glove of Remote Manipulation: 15/20 I.S.P.

            Qoat pulls the Q-mobile into the battlefield and sets it up for an easy roll out so he doens't have to back up to be in the right direction to leave. He hops out of his seat and walks to the back and pops the main cargo door. He sees the compassion and savagery of his team, "By the Great and Terrible Qoz! Group, we need to align our priorities. One day we are going to go half-cocked into something we can't handle." He shakes his head at the senseless violence. At this rate, the Tomorrow Legion is going to be no better than the Federation or the Coalition. Maybe I should head west, I hear they are always looking for good technicians in Arzno.

            "We need to load up what we can and get out of here. Fell, I'd have the two 'borgs tromp around making it look like a much larger group ambushed these soldiers."

            Qoat checks his sensors to make sure there aren't any errant radio signals coming from any of the men or robots.

            Knowledge: Electronics: 2
            Wild Die: 3
            Total: 6 (includes +1 from ATV sensors)

            Qoat takes and stores the gear brought to him (minus what the team takes for themselves).
            Salvage wrote:
            Battlefield Recovery
            • 2 C-14 Firebreather Rifles
            • 4 CV-212 Laser Rifles
            • 6 C-12 Laser Rifles
            • 6 C-18 Laser Pistols
            • 12 e-clips
            • 24 high explosive grenades
            • 1 Map and code book

            [*]All skelebots offline, some salvageable parts (if time taken)[/list]

            If he found any signals being emitted from the Robots, he attempts to shut them down as well as remove the bot's hard drives.

            Engineering: 4
            Wild Die: 5
            Ace: 6
            Total: 8

            Qoat takes the memory drives to Merlaggon, "Big M, if you would be so kind, please melt these things into slag. If the Coalition are able to find these they may be able to figure out who we are, they are those robot's memories. The act of removing them is going to give them a clue to our capabilities, but at least they won't have video footage of us."
            Last edited by Qoat on Thu Dec 29, 2016 10:05 am, edited 1 time in total.
            Qoat
            Qoat

            ISP: 30
            Pace: 8+1 (d8); Parry: 6; Toughness: 5; Strain: 6
            Worn Armor: Triax T-13 Field Mechanic 14(6)
            Weapon in Hand: CV-212 Variable Laser Rifle
            User avatar
            Merlaggon
            Diamond Patron
            Diamond Patron
            Posts: 313
            Joined: Fri Sep 23, 2016 2:13 pm

            Re: Mission 2: Sidetracked

            Post by Merlaggon »

            *Rolls Carried Over*
            In Dragonese, "Cory, what are we supposed to be doing to those Coalition bullies? Is the Shiny Knight right, or are the other shiny men right?"

            Merlaggon is going to continue looking for any of the Coalition and DB's in the area, but will continue to keep an eye on Sir Sayeen and the others, and keep fairly close to them.
            Merlaggon
            Alternate Characters: Hans Greuber, Growler

            Bennies: 0/3
            • [*]Base Amount
              -2 due Reroll on Hungry Helpers
              -1 due Extra Effort on Armor Power
            ISP :20 / 10
            PPE :38 /20
            Active Psionic Powers: None
            Active Magic Powers: Armor (+4 Armor due Raise, -1 to be hit by Ranged Weapons)
            Combat Edges: Quick (Shapeshifter's Claw)

            Pace: 6 (Fly 12); Parry: 8
            Toughness: Dragon Form - 47 (24) 43(20); Size +8
            Toughness: Human Form - 15(6); Size 0
            Notice: D6
            Default Form: Dragon
            OOC Comments
            Adventure Cards:
            [list][*]Enemy (Patron) - "Play at the beginning of the game session. A villain of the GM’s choice becomes your character’s sworn enemy and you may not soak wounds caused directly by him. Starting now, you draw an extra Adventure Card each game session until the enemy is “retired.”[/list]

            Worn Armor (Human): CA-1 Heavy Deadboy Armor
            Weapon in Hand (Human): None
            Weapons Carried: Wilk's 227 Pulse Laser Pistol, Chain Greatsword, TW Light Missile Launcher, TW Heavy Railgun (0/120 Shots)

            http://savagerifts.com/sr/viewtopic.php?f=20&t=69
            User avatar
            Crunch
            Posts: 31
            Joined: Tue Jun 28, 2016 9:09 pm
            Contact:

            Re: Mission 2: Sidetracked

            Post by Crunch »

            Notice: [dice]0[/dice]
            Notice: Wild Die: [dice]1[/dice]
            Notice: Total: 5
            Conditions: Conditions: Cybernetic Senses (+2 to Notice for Sight/Sound based Notice Checks.)
            Danger Sense (-2 to TN on Notice Checks to perceive danger)
            Hand to Hand Reaction Wiring (+2 to all fighting checks.)

            Sayeen Gabbersleaf wrote:" I cannot condone what you have done here today. Perhaps it is the first time you have travelled with a psyber-knight, perhaps not. Either way you represent the tomorrow legion, we are trying to build a better tomorrow.". He looks at the dead cs soldier he had failed to heal, the chainsword wound ever present in his mind.
            " Today you failed, and brought not only a mark agaisnt your honor but those you travel with. Quarter will be given to those who have fallen before us. To do no less would be an abandonment of what we represent. If you cannot adhere to that single principle you best strike me down now, as I will to you should you again kill the defenseless."

            He looks at the rest of he group and calls forth, " I am not your leader, but perhaps I am your moral compass. If the tenants of goodness, and compassion for a better tomorrow do not sit well with you...". His psi-maul vanishes leaving him defenseless. He raises his arms giving all a clear shot.
            " Now is the time to dispatch me!"
            Crunch looks at the mad Elf with what would likely had been a cocked eyebrow, had he still had any. "I'm sorry I think you have me pegged for someone else boyo. I didn't join the Tommorow Legion to play nice with the devil you daft old bat. I am a full conversion cyborg, I don't do patty cake with child murderers and genocidists. If you want to keep the Colaition's soldier boys alive so damned hard, why'd you bother fighting at all? You think because you showed their soldiers compasion that they'll not kill you for being a D-Bee freak with a mental condition. I'm fairly certain they'd march you to the front of the firing squad you daft old man." Crunch stops his rant to listen to Fell relay orders.
            Fell wrote:"Listen up Team! Timothy and Cory I need you to check out this code book and talk to the CS Sniper that's still alive. Crunch stay with them. After they are done, do what needs to be done. Gale, Sir Knight, get those kids and their parents over here! We need to decide how to take care of them. I want you two in the Q-mobile, out of danger, and out of sight, with those D-Bee's! Move it. Stop trying to incite a riot Knight, you need to put aside those thoughts and work on saving these kids. Q-man salvage....Stomper! up, up, and away...we need a look out! Well don't just stand there move it!"
            Crunch nods and walks past the insane knight and takes up a spot near Cory and Timothy. The nerve of that guy. He's been drinking the kool-aid It seems. Crunch watches for threats but ignores much else of whats going on.
            Crunch
            "It is better to be violent, if there is violence in our hearts, than to put on the cloak of nonviolence to cover impotence." ~Mahatma Gandhi.
            Pace: 8 (1d10); Parry: 7; Toughness: 20 (8 MDC); Strain: 5
            Weapons
            Mini-Rail Gun RoF: 4 AP: 6 Payload: 32/23
            NG-56 Light Ion Pistol RoF: 1 AP: - Payload: 12/12
            Chain Great Sword AP: 2
            User avatar
            Sayeen Gabbersleaf
            Posts: 218
            Joined: Sat Sep 24, 2016 10:20 pm

            Re: Mission 2: Sidetracked

            Post by Sayeen Gabbersleaf »

            I wonder if all he knows is violence?. As Crunch passes by he raises a hand to pat his soldier like a parent would a child, but he thinks better of it. Did his compassion die on the operating table? I truely feel sorry for him

            Instead he whispers to Crunch, " I do not play patie-cake with child murderers either, and rest assured those soldiers you murdered were someone's child."

            He raises his voice to the others, " The soldiers are under my protection. Let no further harm come to those have been disarmed and so rendered defenseless. If we cannot show them a better way then who will? What we do now and how we act will set the tone for our better world... Will we see it dretched in blood? Or can we build it using compassion?"

            He sees Fell approach and reaches out to him, " Fell, what will your better tomorrow look like?" He sees Timothy tending to the wounds of the sniper. Hmm I guess he got hit in the neck. " Timothy! What about you? How will you build your better tomorrow?". He calls out to the soaring Merlaggon, " Oh Dragon of noble birth, what kind of tomorrow will you help create?".
            My dear Crunch, I did have you pegged wrong. It is you most of all that needs saving. With his peace said, he will head off to the nearby ATV and see what is going on with the D-Bees.
            Sayeen Gabbersleaf
            ISP :30/2
            Active Psionic Powers: None
              Pace: 7/7; Parry: 8 ,; Toughness: 13/13(6); Notice D8, Stealth D6,
              Worn Armor:
              • Cyber Knight medium armor(TW): +6Armor, +1 toughness
              • Cyber Armor: +2 toughness
              Weapon in Hand: Psychic Maul: 1d4 +3d10 AP 8
              Combat Abilities
              • improved dodge: -2 ranged attack, +2 to evade area affect attacks when appropriate
              • Cyberkenetic Combat: -2 to hit if attack is purely technology based
              • Champion: +2 damage & toughness vs supernatural evil
              • Giant Killer: +1d6 damage vs creatures size 3 and larger
              OOC Comments
              Bennies:2 Spent:2
              -reroll to avoid brain burn
              -reroll fighting attck vs beasty in power plant
              +1 for group posting quickly
              Adventure deck cards: Cutting in Line: 3 initiative cards
              Accounts: Sayeen (primary), Iron Tick (secondary)
              User avatar
              Crunch
              Posts: 31
              Joined: Tue Jun 28, 2016 9:09 pm
              Contact:

              Re: Mission 2: Sidetracked

              Post by Crunch »

              ((Rolls Carried Over))
              Sayeen Gabbersleaf wrote:" I do not play patie-cake with child murderers either, and rest assured those soldiers you murdered were someone's child."

              Crunch whips around. "Say that to my friends and family Freak. The Coalition killed them without so much a thought. Just like they'll kill you given the chance. Why don't you preach your peace to one of the Community Outreach Teams. I'm sure they'll swallow what you're saying. I joined on to fight people like this... not put band-aids on them when they fail to kill me or some other poor schmuck. So do us all a favor and keep your opinion of what we do to yourself, because obviously your way to out there to know what's going on in the world at large." Crunch stomps away. If I don't get away from him I'm gonna hit him.
              Crunch
              "It is better to be violent, if there is violence in our hearts, than to put on the cloak of nonviolence to cover impotence." ~Mahatma Gandhi.
              Pace: 8 (1d10); Parry: 7; Toughness: 20 (8 MDC); Strain: 5
              Weapons
              Mini-Rail Gun RoF: 4 AP: 6 Payload: 32/23
              NG-56 Light Ion Pistol RoF: 1 AP: - Payload: 12/12
              Chain Great Sword AP: 2
              User avatar
              Sayeen Gabbersleaf
              Posts: 218
              Joined: Sat Sep 24, 2016 10:20 pm

              Re: Mission 2: Sidetracked

              Post by Sayeen Gabbersleaf »

              Crunch wrote: "Say that to my friends and family Freak. The Coalition killed them without so much a thought. Just like they'll kill you given the chance. Why don't you preach your peace to one of the Community Outreach Teams. I'm sure they'll swallow what you're saying. I joined on to fight people like this... not put band-aids on them when they fail to kill me or some other poor schmuck. So do us all a favor and keep your opinion of what we do to yourself, because obviously your way to out there to know what's going on in the world at large." Crunch stomps away. If I don't get away from him I'm gonna hit him.
              There is a difference between fighting and murder.

              Sir Sayeen gives Crunch a hard look trying to peer into whatever part of his soul remains. In a soft voice he says, "Crunch we are here to make a better tomorrow for all..." His eyes soften and he looks every bit a frail old man he is, " I am so sorry about your friends and family. I am so sorry. I should have been there to stop the Coalition. Its fine to fight injustice.." He chuckles, " I'll even have your back, just be sure that is the reason you are here. There is no place within the tomorrow legion for murderers."

              It is settled, by my last breath I will show this borg there is good left within him. My last duty as a psyber-knight will be to let forth the goodlyness burried deep within his metal frame.
              Sir Sayeen whispers a solemn vow, "I promise you this Crunch when I leave this world you will be better for it."
              Sayeen Gabbersleaf
              ISP :30/2
              Active Psionic Powers: None
                Pace: 7/7; Parry: 8 ,; Toughness: 13/13(6); Notice D8, Stealth D6,
                Worn Armor:
                • Cyber Knight medium armor(TW): +6Armor, +1 toughness
                • Cyber Armor: +2 toughness
                Weapon in Hand: Psychic Maul: 1d4 +3d10 AP 8
                Combat Abilities
                • improved dodge: -2 ranged attack, +2 to evade area affect attacks when appropriate
                • Cyberkenetic Combat: -2 to hit if attack is purely technology based
                • Champion: +2 damage & toughness vs supernatural evil
                • Giant Killer: +1d6 damage vs creatures size 3 and larger
                OOC Comments
                Bennies:2 Spent:2
                -reroll to avoid brain burn
                -reroll fighting attck vs beasty in power plant
                +1 for group posting quickly
                Adventure deck cards: Cutting in Line: 3 initiative cards
                Accounts: Sayeen (primary), Iron Tick (secondary)
                User avatar
                Timothy Hernandez
                Posts: 286
                Joined: Fri Jul 01, 2016 3:43 pm

                Re: Mission 2: Sidetracked

                Post by Timothy Hernandez »

                (rolls carried over)
                " Timothy! What about you? How will you build your better tomorrow?"
                Timothy looks up from the sniper, picks up the rail gun and chambers rounds. "Victory through superior firepower. Total victory."
                Timothy Hernandez
                Pace: 8; Parry: 9; Toughness: 24; (9 MDC); (size=+1) ; Strain: 5/6
                Weapon in hand: Chain GreatSword
                Damage: 2d12+2
                Ammo: 32/32
                Bennies: 1
                User avatar
                Cory Tetrascroll
                Posts: 275
                Joined: Sat Jun 25, 2016 7:44 pm

                Re: Mission 2: Sidetracked

                Post by Cory Tetrascroll »

                Notice:[dice]0[/dice] Wild Die [dice]1[/dice]
                Wounds: 0 | PPE: 4/20 | ISP: 18/20
                Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check)
                Temporary Effects: Name (Duration)
                Bennies: 0
                Image

                Telepathy (Psionics) [dice]2[/dice] Wild [dice]3[/dice] -1 Fatigue = 3 FAIL
                When Fell asks Cory to carry the soldier over, she just stares at him, glares really, before saying back "Yeah, he's a little bigger than I am, I can stand her and menace him with my club, but that's about it. Soooo sorry."

                But as the situation devolves all around her she says, "WHAT THE HELL!"

                First she answers Merlaggon, psychically if possible, That is not okay. I don't know what those guys are doing. Shiny knight is right. There's fighting and there's murder. It's not always clear, but Shiny Knight is asking us to not kill carelessly. That's what I was taught too. - If her psychic communication fails, she will speak it as clearly in Dragonese as possible.

                As she watches the borgs twist heads off, she's horrified. "For fucks sakes asshats! We're supposed to be better than these guys!" She turns to Crunch and stares at the big metal man with all her teenage angst, but it's backed by real honest to goodness pain and anguish. "You aren't the only one who's family was murdered by these people. I lost everyone too. Everyone."

                She rolls her eyes and looks around at the rather intimidating collection of modified men surrounding her. "I get it, like, you're all old and bitter. You've been through whatever it is that's made you that way. And I get it, I do, you think I throw giant ass fireballs and magic space lasers because I'm a well adjusted woman? I have to believe though that if we show these genocidal dickheads more compassion than they show us, well, for the sake of the Sun and Moon, I have to believe that makes us better. I'm not totally naive whatever you think, I know we have to be pragmatic sometimes, like roughing those guys up, but we have to have a line we don't cross. We have too." She pauses in her tirade, her small body shaking with intensity, but then her biting tone comes back, no more earnest pleas, straight back to insults: "Or you could keep acting like candy ass cowardly bitches."

                Cory Tetrascroll
                PPE: 8/25 | ISP: 5/25 | Bennies: 0
                Pace: 6 (8 w/armor); Parry: 5(6); Toughness: 13(6); Strain: 6
                Condition: Fleet Footed, Battle Hardened, +1 Magical Resistance, Strong Willed
                Worn Armor:
                Custom CK Armor:
                [list]+6 Armor, +1 Toughness Edge: Fleet Footed PPE: 5/10; Speed, Teleport[/list]
                Overcoat:
                [list]+1 Toughness[/list]
                Talisman of Marduk:
                [list]+1 Toughness, Battle Hardened, +1 Magical Resistance, Linguist, Clairvoyance[/list]
                Weapon in Hand:
                (Right) Sun’s Glaring Sting:
                [list]Damage Str+2d6; AP2 Mega Damage, +1 die to Str, Activation Cost: 4 PP/3rounds, Edges: Strong Willed; PP: 0/5; Fear (2PP), Quickness (4PP), Trappings: Holy & Silver[/list]
                (Left) TW Club:
                [list]Damage Str+1d4; +1 Parry[/list][/OOC]
                edit signature
                "all about long sullen silences, followed by mean comments and then more silences"
                "This is a vital magical truth: to know anything, you must become that thing; you can know nothing beyond yourself, but you are everything."
                User avatar
                Jackal
                Daniel (Lars)
                Posts: 439
                Joined: Sat Jun 18, 2016 7:14 pm

                Re: Mission 2: Sidetracked

                Post by Jackal »

                The Juicer stops walking when he hears Cory.

                Taking a deep breath he pushes down memories of verbal fights with his sister - arguments all siblings have - who looks much like Cory. His dead sister. Dead because of the CS!

                Think first then speak Fell. But say something fast before this explodes.


                Arm around Sir Sayeen the Juicer grips the Knights shoulder and whispers, "Help me resolve this before we turn on each other."

                Over the radio Fell says:

                "As Commander of this group I except all blame, recourse and any moral impact for the deaths of the CS soldiers. In my opinion they were and are an immediate threat to the greatest public good. Us. The Blue people we just saved from being killed or worse. In my opinion we are at war and the greatest public good will be derived from the defeat of the enemy.

                Look I know a few of you are thinking, what? They are the enemy. We killed them. So what? Others of you are of a different moral standpoint. I wish I had the option to stand with you. To not gather information and then terminate... murder these CS Deadboys. These deaths are solely on my head. Whether or not you agree or disagree - my orders led to their deaths. I except that.

                If we could let them go. Great. We can't. If we could take them prisoner we would. But again we can't. Not this time. This isn't a case of capture us some CS soldiers to take back to HQ and such. This is a case of we are actively engaged in war. Battle.

                Some of you see that line a little more to the right or left of others. What is active battle? You have your standpoint, is it mine? Maybe. Maybe not. However it has already occurred. Look. We will finish our mission. We will avoid wonton slaying and we will work together.

                Afterward. Report my command and actions to HQ. Let them deal out judgment. For now. Everyone needs to agree we are a group divided on this subject. In order to effect maximum performance as a team, no further killing of prisoners will occur. Once you can, without putting others in danger, take a enemy combatant down without killing them. Do so.

                Listen it'll make some happy. And the rest can except it as a challenge, finding ways to deal with prisoners. Tie 'me up. Bring them with us. Whatever. Start thinking of creative options for next time.

                I have to say, I still feel like the team opposing evil. But I can understand your concerns. War is a grey area. A slippery slope. I don't have the answer to where my soul sits right now. After the mission I may think on it.

                Until then can I please get a confirmation from you each that you will except this order: No more killing if you don't have to. Work together, everyone, and let this pass for now. It's already over. Report my orders to HQ when we return.

                Now... we need to make sure the blue people are alright and I'd like to have a report on what was learned about the code book."


                Looking at the CyberKnight Fell quietly says, "I'd die for any of you. All of you. Even though I hardly know some of you. Knight. Work with me on this. I'm trying to get us all on the same page. We have a larger mission to succeed at. Say something... Bold and Noble.. Agree or just cut me down."
                Character
                Jackal

                Notes: Increased Action Upgrade (3) Additional Action (Like Split the Seconds), Quick Edge. Parry 9, 10 or 11. Toughness 24 (12) Often wears riot armor in combat but just for looks and it doesn’t add to his Toughness. Otherwise, wears an armored suit & tie, or jeans and t shirts.

                The 7th SET

                • Chok'lat
                - Cyberred up Brodkil Tank
                • Strider
                - Sea Titan, MARS Scholar
                • Growler
                - Best Boy Dogboy Nega-Psychic
                • Jarvis Ursus
                - Kittani PA Jock
                • Jonns Mythe
                - Quickflex MARS Gunslinger
                • Rib
                - Trimadore MARS Vagabond Martial Arts & Technical Specialist
                • Kriza
                - What? A Human?! MARS Psi-Druid
                • Jackal
                - Oh, whew, another Human...or is it? AI Pilot
                • Roy
                - True Atlantian Shifter
                User avatar
                Sayeen Gabbersleaf
                Posts: 218
                Joined: Sat Sep 24, 2016 10:20 pm

                Re: Mission 2: Sidetracked

                Post by Sayeen Gabbersleaf »

                Sir Sayeen smiles at Fell after hearing his words. A glint of hope sparkles in his half-elf eyes.
                With great care to respect their private conversation he replies to Fell, " What could I say that would more noble and bold than the accords you just put forth. Not even Dhara Hammerheart in the forging of Castle Refugee could have put together such worthy sonnet..." He gazes out umongst his comrades, It is here that our tomorrow starts! Born from conflict, forged in battle, tempered with compassion, and lead by a pragmatic leader. Such words give me hope.
                His gaze settles on Cory. Such raw fury for someone so young. Did she just say she lost her family? So many wounded hearts, even mine though time has repaired much of it. He looks back at Fell meeting the juicer's steely gaze.
                "You have the respect, Fell, of Sir Sayeen Gabbersleaf, the eldest and elder half-elf. If my mother had been here she would have named you Elven-friend...

                With great care Sir Sayeen turns once again sweeping his arms across the group. " Noble and bold indeed... With such a weighty responsibility to all, how can we not respectfully disagree on how it should be done.. His glance cannot help but rest on Cory when he says respectfully. " We have such a capacity to shape our world.... It seems like Sir Sayeen was ramping up to launch into another monologue, but his voice trails off. Fell already said it all.
                He kneels before Fell and in a booming voice cries, " I Sir Sayeen Gabbersleaf do here by swear to abide by the accords laid down by Fell. By my stregnth or life I will fight beside all others who so swear by these accords." Sir Sayeen stands up after his pledge, and invites Crunch to do the same. Dearest Crunch, can we come together. With both our stregnths there is more we could accomplish than apart.
                Sayeen Gabbersleaf
                ISP :30/2
                Active Psionic Powers: None
                  Pace: 7/7; Parry: 8 ,; Toughness: 13/13(6); Notice D8, Stealth D6,
                  Worn Armor:
                  • Cyber Knight medium armor(TW): +6Armor, +1 toughness
                  • Cyber Armor: +2 toughness
                  Weapon in Hand: Psychic Maul: 1d4 +3d10 AP 8
                  Combat Abilities
                  • improved dodge: -2 ranged attack, +2 to evade area affect attacks when appropriate
                  • Cyberkenetic Combat: -2 to hit if attack is purely technology based
                  • Champion: +2 damage & toughness vs supernatural evil
                  • Giant Killer: +1d6 damage vs creatures size 3 and larger
                  OOC Comments
                  Bennies:2 Spent:2
                  -reroll to avoid brain burn
                  -reroll fighting attck vs beasty in power plant
                  +1 for group posting quickly
                  Adventure deck cards: Cutting in Line: 3 initiative cards
                  Accounts: Sayeen (primary), Iron Tick (secondary)
                  User avatar
                  Gale Wingstorm
                  Posts: 94
                  Joined: Wed Nov 30, 2016 3:19 am

                  Re: Mission 2: Sidetracked

                  Post by Gale Wingstorm »

                  [dice]0[/dice] (ace)
                  [dice]2[/dice]
                  [dice]1[/dice]

                  Gale allows the group conflict to blow past him as he sees to the mysterious blue deebees. See to the victims first, see to the group later when everyone has had time to calm down. It appears our leader has everything as in hand as is possible at the moment. Unable to understand the blue creatures, he tries to look friendly as he escorts them to the vehicle. Gayle takes out some rations, takes a bite as an example, then offers each of the deebees some food and water. He indicates they should get in the vehicle, but does not force them. Hopefully the fact that we saved them makes our intentions clear, but doubtlessley they are scared and confused, it would not do to send them in to a panic or make them think we are trying to capture them.

                  "I understand tensions are high, but does anyone have a translator that can help us to communicate with these new aliens? They have been through a lot and are doubtlessly scared. They need to know they are among friends now."

                  Perhaps the group could benefit from a new task to distract them from this conflict and allow tensions to cool.

                  "Surely there is ample time to discuss the fate of the deadboys and not peck and tear at eachother like cocks in heat. Let's not be flighty in our decisions, helping these deebees should be our priority."
                  Gale Wingstorm Lyn-Srial Mind Melter
                  Attributes: Agility d8, Smarts d12, Spirit d4, Strength d6, Vigor d8
                  Charisma: -8 VS CS (Mind Melter + Lyn Syrial penalties) and -2 VS general populace if known to be a Mind Melter;
                  Pace: 4/flying 12, d4 running die
                  Parry: 6 Toughness: 6 (+5 from huntsman armor, other bonuses possible through psionics) Bennies: 2 (reset from 6, +1 for fast posting, -1 detect arcana re roll)

                  Psionics d12, 9/30 ISP
                  Powers: Armor, Damage Field, Drain Power Points, Havoc, Intangibility, Invisibility, Smite (auto raise)
                  Detect Arcana - At will, free action.
                  Active Powers: Detect Arcana

                  Notable Gear: Vibro Knife - Str + D6, AP 4., NG-S2 Survival Pack, 2x Chain Swords - Str+2d8, AP 2, TW Flaming Sword - Str + d10 AP 4 (1 ISP to activate for 3 rounds)

                  Renown - "Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance)."
                  User avatar
                  Venatus Vinco
                  Bronze Patron
                  Bronze Patron
                  Posts: 2872
                  Joined: Sat Jun 11, 2016 3:30 pm

                  Re: Mission 2: Sidetracked

                  Post by Venatus Vinco »

                  Drama Team
                  As Crunch sets about methodically killing the surviving soldiers a small shit storm erupts among the group. After some heated debate the team appears ready to move one. After seeing his mates go down the remaining live captive appears genuine grateful for not being killed outright. However, despite being roughed up he sticks to the script. Timothy can tell he has probably had some sort of advanced training - probably ranger or commando school. Despite the sniper's resistance the team has what they need, cross referencing the radio frequencies with the enemy's code book allows them to determine a number of things.

                  The group has been assigned to capture these blue d-bees, designated species Bravo-Foxtrot-219, and return them to Old Chicago for processing. According to their order of battle the group are local state forces from Chi-Town (like the National Guard) and not regulars from the 4th Army normally assigned to Old Chicago. It's impossible to be certain but Crunch recognizes various gang tattoos and other features that indicate most of them are from the 'Burbs in and around the super fortress. Likely signed up to avoid prison or to avoid destitution in the slums.

                  From the code book and map they determine the group is part of a larger platoon stationed nearby, a number of troops supported by a Mark V armored personnel carrier. Those familiar with the Mark V know it has the ability to tear the 1st SET apart - even Merlaggon. The platoon also appears to be hiding more blue d-bees back at their encampment.

                  For their part, the blue d-bees seem to indicate as much. When, or if, the universal translator arrives on scene it does not recognize their language but picks up fragments and pieces that seem to corroborate the intelligence gathered from the troops.

                  OOC: Just the one living sniper now, the grunts near Timothy succumbed to their wounds. There is a CS camp nearby where more blue d-bees are being held.

                  Map of Encampment Area Showing Mark V and Holding Pen

                  What's your plan?
                  Signature
                  Didn't have a signature but wanted the 1 EP for using OOC tags!
                  User avatar
                  Sayeen Gabbersleaf
                  Posts: 218
                  Joined: Sat Sep 24, 2016 10:20 pm

                  Re: Mission 2: Sidetracked

                  Post by Sayeen Gabbersleaf »

                  Sir Sayeen looks at Fell, his voice betrays the conflict and turmoil within " I cannot condone an assult on the coalition without first giving them the chance to surrender the Debees into our care. Nor can I let the coalition process them...". Sir Sayeen looks long at the blue skinned Debees before continuing, " The CS may have information regarding these Dbees actions... Even if thru tainted eyes, I would want to know more about our friends before letting them wander forth." Sir Sayeen shakes his head vehmently, "I could not participate in a fullout assult without a chance for parley. I am no pacificst, but I refuse to write off every cs soldier as evil." Sir Sayeen nods at Gale, "Perhaps it is time to call on the extraordinary powers of one Gale Wingstorm, rarely do people look up anymore, and plus he probably has a whole host of tricks up his sleves. Reconnicance first, talk second, fight last, its what my pappy would say." Sir Sayeen's eyes seem to be pleading with Fell trying desperatly to reach him, "The die has yet to be cast, we can avoid further bloodshed."
                  Sayeen Gabbersleaf
                  ISP :30/2
                  Active Psionic Powers: None
                    Pace: 7/7; Parry: 8 ,; Toughness: 13/13(6); Notice D8, Stealth D6,
                    Worn Armor:
                    • Cyber Knight medium armor(TW): +6Armor, +1 toughness
                    • Cyber Armor: +2 toughness
                    Weapon in Hand: Psychic Maul: 1d4 +3d10 AP 8
                    Combat Abilities
                    • improved dodge: -2 ranged attack, +2 to evade area affect attacks when appropriate
                    • Cyberkenetic Combat: -2 to hit if attack is purely technology based
                    • Champion: +2 damage & toughness vs supernatural evil
                    • Giant Killer: +1d6 damage vs creatures size 3 and larger
                    OOC Comments
                    Bennies:2 Spent:2
                    -reroll to avoid brain burn
                    -reroll fighting attck vs beasty in power plant
                    +1 for group posting quickly
                    Adventure deck cards: Cutting in Line: 3 initiative cards
                    Accounts: Sayeen (primary), Iron Tick (secondary)
                    User avatar
                    Cory Tetrascroll
                    Posts: 275
                    Joined: Sat Jun 25, 2016 7:44 pm

                    Re: Mission 2: Sidetracked

                    Post by Cory Tetrascroll »

                    Notice:[dice]0[/dice] Wild Die [dice]1[/dice]
                    Wounds: 0 | PPE: 4/20 | ISP: 16/20
                    Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check)
                    Temporary Effects: Name (Duration)
                    Bennies: 0
                    Image

                    Telepathy (Psionics) [dice]2[/dice] Wild [dice]3[/dice] Ace [dice]4[/dice] Double Ace [dice]5[/dice]-1 Fatigue = 15
                    Frustrated by the conversation and not entirely swayed by Fell's speechification, Cory stomps away from the conclave. She heads to the Q-Mobile and the rescued D-Bees. She smiles at them and tries to look non-threatening, which isn't hard for her. Pausing for a moment, she realizes she has no way to ask permission for what she's about to try. Shrugging, she figures these guys have experienced enough trauma lately another shock shouldn't be an issue.

                    She looks one of the adults in the eye, and touches her head. She tries to connect to the d-bees mind, projecting images of Castle Refuge first, showing its myriad of people together. Then she attempts to convey an emotion of safety with this group. After trying to establish that they are the good guys, Cory probes for information on the CS camp, any images the D-bee can share, thoughts it had while captive. And finally, before breaking off contact she asks for any details of the D-bee's home.

                    Regardless of the outcome she thanks the D-bees in as many languages as she knows before heading back to the group of major assholes. She shares whatever she gained with Fell and the others. Hopefully before Sayeen goes off to parley.

                    "I'd be happy to go with you if you want, I don't know what good it would do." she says to the mad half-elf.

                    Cory Tetrascroll
                    PPE: 8/25 | ISP: 5/25 | Bennies: 0
                    Pace: 6 (8 w/armor); Parry: 5(6); Toughness: 13(6); Strain: 6
                    Condition: Fleet Footed, Battle Hardened, +1 Magical Resistance, Strong Willed
                    Worn Armor:
                    Custom CK Armor:
                    [list]+6 Armor, +1 Toughness Edge: Fleet Footed PPE: 5/10; Speed, Teleport[/list]
                    Overcoat:
                    [list]+1 Toughness[/list]
                    Talisman of Marduk:
                    [list]+1 Toughness, Battle Hardened, +1 Magical Resistance, Linguist, Clairvoyance[/list]
                    Weapon in Hand:
                    (Right) Sun’s Glaring Sting:
                    [list]Damage Str+2d6; AP2 Mega Damage, +1 die to Str, Activation Cost: 4 PP/3rounds, Edges: Strong Willed; PP: 0/5; Fear (2PP), Quickness (4PP), Trappings: Holy & Silver[/list]
                    (Left) TW Club:
                    [list]Damage Str+1d4; +1 Parry[/list][/OOC]
                    edit signature
                    "all about long sullen silences, followed by mean comments and then more silences"
                    "This is a vital magical truth: to know anything, you must become that thing; you can know nothing beyond yourself, but you are everything."
                    User avatar
                    Jackal
                    Daniel (Lars)
                    Posts: 439
                    Joined: Sat Jun 18, 2016 7:14 pm

                    Re: Mission 2: Sidetracked

                    Post by Jackal »

                    Listening to the many ideas floating around from his teammates the Juicer dials down his bio-comp system a tad, feeling a bit too jumpy. He closes a notebook he had been writing in, tucks it under his armored chest plate and thinks:

                    These are some good ideas...

                    ...I know I can take down the CS inside the Mark V. Interesting idea on how I get in, hmm....


                    Fell rubs his temples as he listens to Sir Sayeen, inwardly groaning.

                    Fell thinks: I get it Knight. I never thought every CS soldier was evil. I nearly once joined them. However they are actively engaged in evil right now, right here. I don't want you parley people to get hurt.

                    Out loud the Juicer says, "I hear you Sir Sayeen."

                    Time to summarize and make sure everyone know what we are doing....

                    Seeing Cory making her way over to the group Fell takes pause and watches her.

                    Well she looks mad. Again. Why do I always feel like a major asshole around her? Sigh. Damn shame she so cute when mad, I hate to see....the hell did I just think!? Shit.

                    Fell drops and does 20 push ups to distract himself. Jumping up 6 seconds later he nods towards Cory and says to the group:

                    "The rescued okay for now? You alright?"

                    Fell looks at anyone but Cory and will listen to what she learned before continuing on.
                    Character
                    Jackal

                    Notes: Increased Action Upgrade (3) Additional Action (Like Split the Seconds), Quick Edge. Parry 9, 10 or 11. Toughness 24 (12) Often wears riot armor in combat but just for looks and it doesn’t add to his Toughness. Otherwise, wears an armored suit & tie, or jeans and t shirts.

                    The 7th SET

                    • Chok'lat
                    - Cyberred up Brodkil Tank
                    • Strider
                    - Sea Titan, MARS Scholar
                    • Growler
                    - Best Boy Dogboy Nega-Psychic
                    • Jarvis Ursus
                    - Kittani PA Jock
                    • Jonns Mythe
                    - Quickflex MARS Gunslinger
                    • Rib
                    - Trimadore MARS Vagabond Martial Arts & Technical Specialist
                    • Kriza
                    - What? A Human?! MARS Psi-Druid
                    • Jackal
                    - Oh, whew, another Human...or is it? AI Pilot
                    • Roy
                    - True Atlantian Shifter
                    User avatar
                    Cory Tetrascroll
                    Posts: 275
                    Joined: Sat Jun 25, 2016 7:44 pm

                    Re: Mission 2: Sidetracked

                    Post by Cory Tetrascroll »

                    Rolls carried over...

                    That Fell's a jerk, look at him ignoring me, not taking me seriously, jeez. Dickhead. What's with the calisthenics anyway?

                    Cory approaches the circle of teammates and glares for a moment at Fell before just jumping into the conversation.

                    "So, I used telepathy on the D-Bees, but I didn't, you know get much. It's always hard without a common language. Images, emotions, like, stuff like that. I'm still trying to piece it together. Anyway, what I do know for sure is like, sort of useful. They have no idea why the CS is after them. They are new arrivals and have been harassed since they got here. They confirmed the story that there are more of them being held at a camp close by."

                    She crosses her arms and looks confidently around at everyone, feeling pretty good about her contribution.

                    Cory Tetrascroll
                    PPE: 8/25 | ISP: 5/25 | Bennies: 0
                    Pace: 6 (8 w/armor); Parry: 5(6); Toughness: 13(6); Strain: 6
                    Condition: Fleet Footed, Battle Hardened, +1 Magical Resistance, Strong Willed
                    Worn Armor:
                    Custom CK Armor:
                    [list]+6 Armor, +1 Toughness Edge: Fleet Footed PPE: 5/10; Speed, Teleport[/list]
                    Overcoat:
                    [list]+1 Toughness[/list]
                    Talisman of Marduk:
                    [list]+1 Toughness, Battle Hardened, +1 Magical Resistance, Linguist, Clairvoyance[/list]
                    Weapon in Hand:
                    (Right) Sun’s Glaring Sting:
                    [list]Damage Str+2d6; AP2 Mega Damage, +1 die to Str, Activation Cost: 4 PP/3rounds, Edges: Strong Willed; PP: 0/5; Fear (2PP), Quickness (4PP), Trappings: Holy & Silver[/list]
                    (Left) TW Club:
                    [list]Damage Str+1d4; +1 Parry[/list][/OOC]
                    edit signature
                    "all about long sullen silences, followed by mean comments and then more silences"
                    "This is a vital magical truth: to know anything, you must become that thing; you can know nothing beyond yourself, but you are everything."
                    User avatar
                    Gale Wingstorm
                    Posts: 94
                    Joined: Wed Nov 30, 2016 3:19 am

                    Re: Mission 2: Sidetracked

                    Post by Gale Wingstorm »

                    Gale cocks his head as he listens intently to Cory's findings.

                    "If there are more of these creatures nearby, we need to rescue them. While I admire Sir Gabbersleaf's penchant for honor, we currently have them at a disadvantage, they don't know we're coming. If we 'parley' we would lose the element of surprise, and with their superior firepower we would be at a distinct disadvantage. This would put all of the deebees at unnecessary risk.

                    "Sir Gabbersleaf's life is his own to risk, but only if it does not put the rest of the group or these blue creatures in danger"
                    He turns to address the cyberknight, "I know your sense of honor is strong, but if you parley, can you do so without appearing to be part of a larger group? You may have to deliberately deceive them for the sake of the creatures we are trying to rescue. They can not be made aware that anyone else knows where they are or that anyone could be preparing to rescue the deebees. Remember, Sir Knight, that there is no honor in putting innocents at risk.

                    "While you do so, I can fly up and scout their forces to see exactly what we are up against should we need to resort to combat."
                    Gale Wingstorm Lyn-Srial Mind Melter
                    Attributes: Agility d8, Smarts d12, Spirit d4, Strength d6, Vigor d8
                    Charisma: -8 VS CS (Mind Melter + Lyn Syrial penalties) and -2 VS general populace if known to be a Mind Melter;
                    Pace: 4/flying 12, d4 running die
                    Parry: 6 Toughness: 6 (+5 from huntsman armor, other bonuses possible through psionics) Bennies: 2 (reset from 6, +1 for fast posting, -1 detect arcana re roll)

                    Psionics d12, 9/30 ISP
                    Powers: Armor, Damage Field, Drain Power Points, Havoc, Intangibility, Invisibility, Smite (auto raise)
                    Detect Arcana - At will, free action.
                    Active Powers: Detect Arcana

                    Notable Gear: Vibro Knife - Str + D6, AP 4., NG-S2 Survival Pack, 2x Chain Swords - Str+2d8, AP 2, TW Flaming Sword - Str + d10 AP 4 (1 ISP to activate for 3 rounds)

                    Renown - "Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance)."
                    User avatar
                    Sayeen Gabbersleaf
                    Posts: 218
                    Joined: Sat Sep 24, 2016 10:20 pm

                    Re: Mission 2: Sidetracked

                    Post by Sayeen Gabbersleaf »

                    Sir Sayeen nods to both Cory and Gale. When he nods at Cory he cannot help smile breifly with pride. Such admirable skill my former fanclub leader has! And to wish to follow me into the perverbial jaws of death. He scratches his beard letting Gale's words wash over him.

                    " All good points Master Wingstorm." In the end it would be so much easier to go in swiftly, attack, rescue and be done in a moments heart beat. The easy road has never been mine to follow. He looks at Gale with grim determination written all over his face, " It is not common for cyber-knights to roam these lands alone or with a small group of charges. I know in my heart of hearts going in and speaking to them will bear little fruit, but I have hope that mony of these troopers are not absolute in their conviction. During my many years I have had a pleasant encounter with citizens living in the burbs, and if indeed these troopers are from them I can hold onto hope for an unexpected peaceful outcome." His gaze expandes to encompase the group, " You are right, giving them a chance does put the group in risk...". His eyes rest on Cory.Especially those who would travel with me.

                    "But the easy path is not mine to follow. In some way I do not beleive it to be any of yours either. You all signed up to help build a better tomorrow for all... Including the CS. Tomorrow will not come cheap, it will not be without risks, the road to tomorrow will be unbeleivably hard. In the end if I go and speak to them with weighty words, and I am so killed for it, it is my hope at least one of those troopers will come home and tell his son what I did. They will see hope roams these lands, and not all are to to be feared. It might sound foolish but I would go to change one mind, to instill a better tomorrow in one person."
                    Sir Sayeen trembles trying to hold back his raw emotion. His voices changes to a softer tone, " Any who have heard this trumpets call and wish to accompany me I would gladly take you with, and call you friend at my side. But you must know as Master Wingstorm said, it carries risks, and could be your very doom...". With a quick chuckle he smiles , " To me it makes some tactical sense, while it would put them on alert, it would also draw their focus inward, letting the rest of the party move into position for an assult/ and rescue should it be clear we cannot convince the soldiers to give up the Dbees."
                    Sir Sayeen looks back at Fell, " That being said, I think we need to scout the CS force first, they may be mobilizing for an attack on us if they received a radio warning. In that case peace would have already failed. Make no mistake those Dbees will be set free."

                    Sir Sayeen looks at Fell waiting for their orders. His old eyes betray his hope in their young leader.
                    Sayeen Gabbersleaf
                    ISP :30/2
                    Active Psionic Powers: None
                      Pace: 7/7; Parry: 8 ,; Toughness: 13/13(6); Notice D8, Stealth D6,
                      Worn Armor:
                      • Cyber Knight medium armor(TW): +6Armor, +1 toughness
                      • Cyber Armor: +2 toughness
                      Weapon in Hand: Psychic Maul: 1d4 +3d10 AP 8
                      Combat Abilities
                      • improved dodge: -2 ranged attack, +2 to evade area affect attacks when appropriate
                      • Cyberkenetic Combat: -2 to hit if attack is purely technology based
                      • Champion: +2 damage & toughness vs supernatural evil
                      • Giant Killer: +1d6 damage vs creatures size 3 and larger
                      OOC Comments
                      Bennies:2 Spent:2
                      -reroll to avoid brain burn
                      -reroll fighting attck vs beasty in power plant
                      +1 for group posting quickly
                      Adventure deck cards: Cutting in Line: 3 initiative cards
                      Accounts: Sayeen (primary), Iron Tick (secondary)
                      User avatar
                      Jackal
                      Daniel (Lars)
                      Posts: 439
                      Joined: Sat Jun 18, 2016 7:14 pm

                      Re: Mission 2: Sidetracked

                      Post by Jackal »

                      OUR PLAN:

                      After handing out MRE’s to the team and listening to their thoughts and concerns Fell tosses the remains of his meal into a trash bag which he hands around. Draining another water bottle the Juicer makes sure he gave everyone enough time to eat and talk before clearing his throat and stating:

                      ”Okay team, sounds like we all agree on what needs to be done. There are a few different opinions on how we do it. The important thing is we rescue those in need and none of you get hurt in the process.”

                      Fell takes another step closer to the members of the 1st SET and smiles. Looking at the two cyborgs Timothy and Crunch, Fell lightly punches Tim in the borgs metal arm and salutes to Crunch, then nods at the D-Bee’s Qoat and Gale thinking, such good people. Looking up at the Dragon Merl Fell bows to the beast then turns to face the elder Cyber Knight. Shaking his head up and down the Juicer smiles at Sayeen as he moves closer to the Knight.

                      Facing the Knight, Fell stops adjacent to Cory still not looking at her. Sir Sayeen might notice a strange look in the Juicer’s eyes, just for a moment. Taking the notebook the Juicer has been writing in he abruptly turns to face Cory, and in a rapidly spoken whisper meant for Cory only he says,“Good job…C…Cory. I would appreciate it if you would hold onto this until later. Rather you not read it but would like you to make sure that if…something. If need be give. If I don’t make it give it to Castle Refuge, there are details on certain members of this team that Castle Refuge needs to know. I only trust you with this. Also Cory.......…that’s all.”

                      Thrusting the book at Cory, Fell moves to Sir Sayeen.

                      Pointing at the Cyber Knight Fell says, “You are crazy. In a good way but none the less crazy. I would say no to you if you were going in alone. Even you would fall to the CS when they refuse you. But who knows maybe you and the CS will surprise me. Surprise us all.”

                      Facing the team Fell says, ”Alright you Apes here’s what we are doing:

                      A – Gale recons overhead. Then returns with any intel he gets, reports to us all, then we go. Soon as I’m done friend Gale you can head out. Fly safe.

                      B – Sir Sayeen, Merl in some human form and C..Cory will walk in and be, you call it parley the rest of us call it distraction, number one. They talk to the CS and ask for the CS to release the captives. If it works I’ll be a monkey’s uncle, again, and great news we leave. Otherwise when the CS says no in some fashion probably involving Merl ripping out of human form into a fierce dragon we attack. Side note: Killing the CS in battle acceptable. If they surrender….find a way to incapacitate them non-lethal.

                      Point C – I will have, and I shiver at the idea it sounds wild, two spells cast on me. Intangible and invisible, I go into the Mark V as distraction number two. I take the Mark V and cause havoc with it. I’m a poor driver but will do my best, I Know I will figure it out.

                      D - Our two badass borgs need to be by Sir Sayeen’s group to lay down cover and help in the rescue of D-Bee’s.

                      E - Qoat, I’d ask you to be in the Q-mobile racing into the fray straight to the pens with the prisoners. You are the best extraction we have, best driver, and if need be you are a wiz at popping in and out of fights as needed.”


                      Fell takes a breath then says:

                      ”I want you all to remember this, we are rescuing people in need, but that is priority two, priority one is our team survives. If we have to pull out, we do. We have a mission we need to accomplish, this is a side deal. If we have to we come back in bigger numbers later. Got it! Questions?”

                      Fell's eyes flicker to Cory's then quickly away as he waits for questions.

                      ___________________________________________________________________________________________________

                      OOC:
                      If I got this wrong or forgot a part please tell me I’ll edit post. Thanks!
                      • Gale Recon (We think its grunts and Skelebots...where, how many, how many DB's?)
                      • Cast Boost Trait & Intangible & Invisible on Fell who goes into Mark V
                      • Merl, Cory, and Sir Sayeen talk to CS
                      • Borgs and Q and Gale need to be by Sir Sayeen to be fire power / back up
                      • If Cory reads the book at some point let me know, I'll tell you what it says. I mean if she violates Fell's orders and reads it, would she do that?!
                      • MRE = Meal Ready to Eat, just in case it was jargon unknown ;)
                      Hows this look? Feel free to change things. Once we are set that THE PLAN is right we can let VV know.
                      Image

                      EDIT:
                      • Added: Timothy provide conflicting commands across the CS radio channel.
                      • Note: Copy you Qoat, I won't let the Mark V get turned around and attack the Q-Mobile.
                      • After the spells are cast on Fell he will run from the woods and into the Mark V and engage the CS there. An attempt as running quietly will be made, Stealth [dice]0[/dice] Extra Effort: [dice]1[/dice] Wild Die [dice]2[/dice] ... Extra Effort Aced: [dice]3[/dice]
                        That is an 11 total (not counting mods from being invisible?) on Fell's Stealth roll to be sneaky as he runs into Mark V. Enteing the MV via intangibility and with Invisibility and Boost Trait on him he should be able to take a moment to asses what / who is inside and out side before acting - will wait to see what is posted.
                      Last edited by Jackal on Sat Jan 07, 2017 11:27 am, edited 6 times in total.
                      Character
                      Jackal

                      Notes: Increased Action Upgrade (3) Additional Action (Like Split the Seconds), Quick Edge. Parry 9, 10 or 11. Toughness 24 (12) Often wears riot armor in combat but just for looks and it doesn’t add to his Toughness. Otherwise, wears an armored suit & tie, or jeans and t shirts.

                      The 7th SET

                      • Chok'lat
                      - Cyberred up Brodkil Tank
                      • Strider
                      - Sea Titan, MARS Scholar
                      • Growler
                      - Best Boy Dogboy Nega-Psychic
                      • Jarvis Ursus
                      - Kittani PA Jock
                      • Jonns Mythe
                      - Quickflex MARS Gunslinger
                      • Rib
                      - Trimadore MARS Vagabond Martial Arts & Technical Specialist
                      • Kriza
                      - What? A Human?! MARS Psi-Druid
                      • Jackal
                      - Oh, whew, another Human...or is it? AI Pilot
                      • Roy
                      - True Atlantian Shifter
                      User avatar
                      Qoat
                      Posts: 147
                      Joined: Mon Jun 27, 2016 2:45 pm

                      Re: Mission 2: Sidetracked

                      Post by Qoat »

                      Notice: 0
                      Wild Die: 1

                      Bennies: 5

                      Blink Box: 12/20 I.S.P.
                      Glove of Remote Manipulation: 15/20 I.S.P.
                      Skill Calculator: 20/20 I.S.P.

                      Qoat loads and stows the gear in the Q-Mobile, while listening to Fell's speech taking ownership of the teams actions. I like this guy. I hope he doesn't burn out too soon.

                      He walks over to stand next to Cory when she attempts to communicate with the d-bees. Qoat takes off his helmet so they can see that he too is alien to this world. He smiles and points at his chest, "I'm Qoat, how you doing?"

                      Seeing her difficulties with telepathy, he taps in a formula into his Skill Calculator and get's ready to touch the d-bee.

                      Boost Trait
                      I.S.P.: 2
                      Range: Smarts
                      Duration: 3(1)
                      Effect: Upload American into the d-bee's mind. Boosting Unknown Skills

                      Psionics: 2
                      Wild Die: 3

                      Spending a Bennie
                      Adding: +1 to the roll for 2 I.S.P.
                      Psionics: 4
                      Wild Die: 5
                      Total: 4 (D-bee has a d4 in American. The d-bee can read/write/speak common words and phrases per p25 of the SWDE)


                      "This is only going to last about 20 seconds, get your questions ready." He reaches out and touches the d-bee. If no one speaks up he says, "Speak quickly, this won't last long. How many of your kind do we need to rescue? How many injured? Why were the Skull-faced soldiers after you?"


                      He listens in on the plan. "I'd like at least 3 hours to recharge my devices, I bet Cory, Gale, and Sayeen may want the same. I don't mind being the mechanized calvary. How will we know if the parlay is successful? I think it's safe to say if we see explosions," cracking a smile at Cory and Merlaggon,"they will have switched to aggresive negotiations. If that APC turns around, it's going to make short work of the Q-Mobile. " He pats the roof affectionately.
                      Qoat
                      Qoat

                      ISP: 30
                      Pace: 8+1 (d8); Parry: 6; Toughness: 5; Strain: 6
                      Worn Armor: Triax T-13 Field Mechanic 14(6)
                      Weapon in Hand: CV-212 Variable Laser Rifle
                      User avatar
                      Cory Tetrascroll
                      Posts: 275
                      Joined: Sat Jun 25, 2016 7:44 pm

                      Re: Mission 2: Sidetracked

                      Post by Cory Tetrascroll »

                      Cory nods, "I totally could use time to recharge some. Three hours is good enough."

                      Cory Tetrascroll
                      PPE: 8/25 | ISP: 5/25 | Bennies: 0
                      Pace: 6 (8 w/armor); Parry: 5(6); Toughness: 13(6); Strain: 6
                      Condition: Fleet Footed, Battle Hardened, +1 Magical Resistance, Strong Willed
                      Worn Armor:
                      Custom CK Armor:
                      [list]+6 Armor, +1 Toughness Edge: Fleet Footed PPE: 5/10; Speed, Teleport[/list]
                      Overcoat:
                      [list]+1 Toughness[/list]
                      Talisman of Marduk:
                      [list]+1 Toughness, Battle Hardened, +1 Magical Resistance, Linguist, Clairvoyance[/list]
                      Weapon in Hand:
                      (Right) Sun’s Glaring Sting:
                      [list]Damage Str+2d6; AP2 Mega Damage, +1 die to Str, Activation Cost: 4 PP/3rounds, Edges: Strong Willed; PP: 0/5; Fear (2PP), Quickness (4PP), Trappings: Holy & Silver[/list]
                      (Left) TW Club:
                      [list]Damage Str+1d4; +1 Parry[/list][/OOC]
                      edit signature
                      "all about long sullen silences, followed by mean comments and then more silences"
                      "This is a vital magical truth: to know anything, you must become that thing; you can know nothing beyond yourself, but you are everything."
                      User avatar
                      Timothy Hernandez
                      Posts: 286
                      Joined: Fri Jul 01, 2016 3:43 pm

                      Re: Mission 2: Sidetracked

                      Post by Timothy Hernandez »

                      Notice: [dice]0[/dice]
                      Ace: [dice]4[/dice]
                      Total = 8
                      Wild: [dice]1[/dice]

                      Timothy listening to the other in the group will change his radio channel to the command channel, listening for any new and good information. This team will tear itself apart. What is with Fell and Cory? He better not be falling in love. If we live through this, I'll have to have a talk with him"

                      While Timothy is gathering more info, Fell lays out the battle plan. It's not a bad plan. "You are forgetting one thing sarge, While I may not be able to jam them, I can provide conflicting commands." I wonder how the hell am I going to get them abandon the Mark V? Deaths head pick up? And he wants me to sneak?

                      Stealth: [dice]2[/dice]
                      Wild: [dice]3[/dice]

                      Timothy will get into position. Once in position TImothy will pull out the JA-11 and switch over to ION mode. Timothy will take aim at the closes CS troop.
                      Timothy Hernandez
                      Pace: 8; Parry: 9; Toughness: 24; (9 MDC); (size=+1) ; Strain: 5/6
                      Weapon in hand: Chain GreatSword
                      Damage: 2d12+2
                      Ammo: 32/32
                      Bennies: 1
                      User avatar
                      Sayeen Gabbersleaf
                      Posts: 218
                      Joined: Sat Sep 24, 2016 10:20 pm

                      Re: Mission 2: Sidetracked

                      Post by Sayeen Gabbersleaf »

                      Notice [dice]3[/dice]
                      Wild [dice]4[/dice]

                      Smart move giving the autograph book to Cory. Fell, my friend, you are much too shy... I would have happily signed it for you had you asked me directly. Sir Sayeen eyes the exchange between Cory and Fell while absently patting down his pants trying to see if he ever recovered a pen. He notices his ion poistol and walks it over to Q handing him the weapon. " Hold onto this for me, it will matter little where I am going."

                      " A good plan Fell, balanced and measured." He sweeps his arms toward Cory and Merlaggon, " Q had a good point about needing a small respite before heading out. 3 hours should give me time enough to recover my strength to get this job done. It should also give Gale plenty of time to scout their encampment. Rest up comrades the eye hovers over but for a short time... Quickly we will once again be caught in its storm." Sir Sayeen passes by Fell heading to a nearby tree stump, as he passes by he whispers. " Upon my honor, no harm will come to Cory... I cannot say the same for Merlaagon, he is a dragon. I realize the risk you show in believing, and it will be well remembered."

                      He reaches the stump, and slumps down. His armor usually has a shine to it as if declaring here I am a knight of the realm. But for the first time it is dull, its gleam of greatness is hidden in shadow (( He stopped powering it )). Unless anyone disturbs him he remains motionless in deep meditation, a rhythmic breathing is all the sound he makes. What news will Master Wingstorm bring? Will the CS be prepared for an assault? Are they on their way here? Will my words be the last thing I hear before the world is consumed by darkness?

                      Contigency: If Gale's scouting report reveals that the CS are not preparing to repel attackers, or are underway to launch a counter attack at us Sir Sayeen will head towards the marker Fell has so indicated.

                      Sir Sayeen glances at Cory and Merlaggon as they are walking through the forest. He smiles slightly. What a sight we three are. What a mission! Its not often I see Merlaggon in his human form... Something about it unnerves me. Cory reminds me so much of my daughter, full of sass! He steps over a fallen branch.
                      " Thanks for coming with me on this errand. I do concur with Fell's assesment that the chances of success are small. But I will hold onto hope, a fool's hope perhaps, that we may be able to avoid further bloodshed today. The ebb and flow of negotiation can have many highs and lows, even if we seem to be failing misserably don't take any hostile actions. If you have words of which you weigh can have affect on this contest then I encourage you to speak them at the right time with great care. If it goes poorly, wait for my words " I wish it could have been another way." That will be our signal." He reaches out pushing a low branch away from his face.
                      " We will most likely be surrounded, I think it best if Merlaggon you transform and if possible shield myself and Cory best you can, if you cannot shield me, don't try look after Cory. They most likely will have laser weapons drawn so hopefully you can bear the brunt of their initial assault. After that a speedy retreat would be most beneficial." Sir Sayeen stops walking and looks at his two companions lifting his helm off. His eyes are fierce and determination drips from his jaw. " Any questions on that?"

                      Once at the encampment sir Sayeen will approach the first CS soldier his hands raised showing he bears no weaponry.

                      In a slightly raised voice a calls, " I am Sir Sayeen Gabbersleaf, Cyber-knight of these lands. I come with urgent words for your commander."

                      Once at the commander Sir Sayeen will speak as if speaking to a friend. Here it goes, like my pappy always said, their is nothing to be gained from not trying.

                      " Good Commander, I am Sir Sayeen Gabbersleaf Cyber knight of these lands. My companions and I have received news that a group of D-bees have been taken under your care. I imagine they can be quite troublesome with so many to watch over and feed. So many questions risen around there arrival." Sir Sayeen shrugs and gestures his hands back and forth, " Do they mean us harm, are they here to cause trouble, are they friendly good folk." He leans in slightly smiling, " I can relieve you of that burden, you and your men will be able to relax. Of course I would never ask you to let them go." Sir Sayeen shakes his head "no" with gusto.
                      " Never would I ask such a outstanding soldier to abandon his duty... But perhaps a redeployment of forces that leaves the holding pen temporarily unguarded. He smiles at the commander, " Perhaps that could be possible." He holds up a hand cutting off any protest, " I realize I am asking much, perhaps too much. But what I offer is a tale for your report that your superiors most lieky would rather have than a bunch of Dbees." Sir Sayeen steps back throwing his hands in the air. "The dastardly Cyber-knight who came in a thief, and stole our charges. Tricked us, and bamboozled my men with his powers... Yes after the Fall of Tolkien my kind has been painted in these terms. I imagine our good works with the every day citizens plus the fact we have been looking out for mankind before the CS was even a glimpse has made it hard to sway the populous to the new trope." Sir Sayeen nods looking into the eyes of the commander. " This kind of report is much better than having the Dbees in hand. I have the ability to judge the Dbees and I can take care of them if necessary. You do this, and I will know you as friend. You will know me as your ally and should you have need of me I will come to you and your men's aid.


                      Contingency Action
                      Persuade the Commander to leave the Dbee holding pen unguarded.
                      Persuation [dice]0[/dice]
                      Wild [dice]1[/dice]
                      Extra effort [dice]2[/dice]
                      +2 CHA for being cyber knight
                      -2 CHA for being a half-elf (( Sir Sayeen mostly looks human, maybe in the eyes and ears he is a bit elfish, be he does seem a bit uncomfortable arround so many humans))
                      Sayeen Gabbersleaf
                      ISP :30/2
                      Active Psionic Powers: None
                        Pace: 7/7; Parry: 8 ,; Toughness: 13/13(6); Notice D8, Stealth D6,
                        Worn Armor:
                        • Cyber Knight medium armor(TW): +6Armor, +1 toughness
                        • Cyber Armor: +2 toughness
                        Weapon in Hand: Psychic Maul: 1d4 +3d10 AP 8
                        Combat Abilities
                        • improved dodge: -2 ranged attack, +2 to evade area affect attacks when appropriate
                        • Cyberkenetic Combat: -2 to hit if attack is purely technology based
                        • Champion: +2 damage & toughness vs supernatural evil
                        • Giant Killer: +1d6 damage vs creatures size 3 and larger
                        OOC Comments
                        Bennies:2 Spent:2
                        -reroll to avoid brain burn
                        -reroll fighting attck vs beasty in power plant
                        +1 for group posting quickly
                        Adventure deck cards: Cutting in Line: 3 initiative cards
                        Accounts: Sayeen (primary), Iron Tick (secondary)
                        User avatar
                        Gale Wingstorm
                        Posts: 94
                        Joined: Wed Nov 30, 2016 3:19 am

                        Re: Mission 2: Sidetracked

                        Post by Gale Wingstorm »

                        Gale is attentive to the plan and takes advantage of the time to rest up and recharge his ISP.

                        He makes sure to get the scouting done well ahead of Sir Sayeen's attempt to reason with the troops. If possible, he borrows a pair of binoculars or some form of recording device from someone else in the group, then heads off away from both the 1st SET and the CS soldiers. He takes off up to the lowest cloud cover (if any) and comes towards the CS soldiers from a different direction. Gale takes whatever time is necessary to gather the required information while attempting to stay hidden. If need be, he can cast invisibility to get a closer look.

                        OOC: Any bonuses to notice?

                        If there are 3 hours to rest that should put Gale at maximum ISP.

                        Notice:
                        [dice]0[/dice]
                        [dice]1[/dice]

                        1 benny to reroll...
                        [dice]2[/dice]
                        Ace
                        [dice]4[/dice]

                        [dice]3[/dice]

                        Total = 4
                        Gale Wingstorm Lyn-Srial Mind Melter
                        Attributes: Agility d8, Smarts d12, Spirit d4, Strength d6, Vigor d8
                        Charisma: -8 VS CS (Mind Melter + Lyn Syrial penalties) and -2 VS general populace if known to be a Mind Melter;
                        Pace: 4/flying 12, d4 running die
                        Parry: 6 Toughness: 6 (+5 from huntsman armor, other bonuses possible through psionics) Bennies: 2 (reset from 6, +1 for fast posting, -1 detect arcana re roll)

                        Psionics d12, 9/30 ISP
                        Powers: Armor, Damage Field, Drain Power Points, Havoc, Intangibility, Invisibility, Smite (auto raise)
                        Detect Arcana - At will, free action.
                        Active Powers: Detect Arcana

                        Notable Gear: Vibro Knife - Str + D6, AP 4., NG-S2 Survival Pack, 2x Chain Swords - Str+2d8, AP 2, TW Flaming Sword - Str + d10 AP 4 (1 ISP to activate for 3 rounds)

                        Renown - "Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance)."
                        User avatar
                        Merlaggon
                        Diamond Patron
                        Diamond Patron
                        Posts: 313
                        Joined: Fri Sep 23, 2016 2:13 pm

                        Re: Mission 2: Sidetracked

                        Post by Merlaggon »

                        Notice: [dice]0[/dice]
                        Wild: [dice]1[/dice]
                        Extra Effort: [dice]4[/dice]
                        Bennies 4=>3

                        Merlaggon will be walking (In human form) into the camp behind and to Sayeen's right. His laser pistol will be holstered and his chain greatsword will be on his back. He will be looking around at all times, trying to detect any aggressive actions.

                        Conditional Actions:
                        If he notices any aggressive actions shy of the starting of combat, Merlaggon will stare down anyone who does those actions.
                        Intimidate: [dice]2[/dice]
                        Wild: [dice]3[/dice]

                        If Merlaggon notices any aggressive actions starting combat, be will revert back to his normal form, mantle his wings over Cory as MDC cover, an breath his AoE fire if there are any targets within range.
                        Merlaggon
                        Alternate Characters: Hans Greuber, Growler

                        Bennies: 0/3
                        • [*]Base Amount
                          -2 due Reroll on Hungry Helpers
                          -1 due Extra Effort on Armor Power
                        ISP :20 / 10
                        PPE :38 /20
                        Active Psionic Powers: None
                        Active Magic Powers: Armor (+4 Armor due Raise, -1 to be hit by Ranged Weapons)
                        Combat Edges: Quick (Shapeshifter's Claw)

                        Pace: 6 (Fly 12); Parry: 8
                        Toughness: Dragon Form - 47 (24) 43(20); Size +8
                        Toughness: Human Form - 15(6); Size 0
                        Notice: D6
                        Default Form: Dragon
                        OOC Comments
                        Adventure Cards:
                        [list][*]Enemy (Patron) - "Play at the beginning of the game session. A villain of the GM’s choice becomes your character’s sworn enemy and you may not soak wounds caused directly by him. Starting now, you draw an extra Adventure Card each game session until the enemy is “retired.”[/list]

                        Worn Armor (Human): CA-1 Heavy Deadboy Armor
                        Weapon in Hand (Human): None
                        Weapons Carried: Wilk's 227 Pulse Laser Pistol, Chain Greatsword, TW Light Missile Launcher, TW Heavy Railgun (0/120 Shots)

                        http://savagerifts.com/sr/viewtopic.php?f=20&t=69
                        User avatar
                        Timothy Hernandez
                        Posts: 286
                        Joined: Fri Jul 01, 2016 3:43 pm

                        Re: Mission 2: Sidetracked

                        Post by Timothy Hernandez »

                        (Rolls carried over)

                        As the negotiation team enters the camp Timothy activates the command channel. "attention all units. Attention all units. Rogue Tolkien juggernaut has been activated. Repeat, rogue Tolkien juggernaut has been activated. Stand by for further orders. Prepare for immediate air evac." That should cause some confussion.
                        Timothy Hernandez
                        Pace: 8; Parry: 9; Toughness: 24; (9 MDC); (size=+1) ; Strain: 5/6
                        Weapon in hand: Chain GreatSword
                        Damage: 2d12+2
                        Ammo: 32/32
                        Bennies: 1
                        User avatar
                        Cory Tetrascroll
                        Posts: 275
                        Joined: Sat Jun 25, 2016 7:44 pm

                        Re: Mission 2: Sidetracked

                        Post by Cory Tetrascroll »

                        Notice:[dice]0[/dice] Wild Die [dice]1[/dice]
                        Wounds: 0 | PPE: 36/20 | ISP: 19/20
                        Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check)
                        Temporary Effects: Name (Duration)
                        Bennies: 1
                        Image Image

                        Super-charge at ley line: Mysticism d10 AUTOMATIC ACE
                        --
                        Mega-burst or Onslaught: Mysticism [dice]2[/dice] Wild [dice]3[/dice] 3-1=2 MISS!!; Mega Burst Damage [dice]4[/dice] or Onslaught Damage [dice]5[/dice]

                        Needless to say Cory is weirded out by Fell's actions. She doesn't understand why he would give her a journal, and reading it never actually crossed her mind until he told her not to. That's just how human nature works. Still, she puts it in her pack and covers the whole getup with her cloak, creating a slight hunchback effect. He's acting so weird she only has a mild put down, "Totally didn't know you could read, sure, whatever, I got it. It'll be safe with me."

                        She gives him one last quizzical look as she heads off with the other mystical types to the ley line.

                        Thank the Sun and Moon! Feel the power here! Cory thinks as she bathes in the faint blue haze of the ley line. She sits crosslegged. Her hands are steepled together and she runs the rosary through her fingers. She builds up a mystic charge far beyond her normal capability, the power is intoxicating. Her bumps and bruises from the crash detract some from the high of the coruscating energy. Arms and legs are not rejuvenated by the mystical energy.

                        When they return to the staging area, Cory double checks her gear and looks around at her teammates. What a screwed up group this is. I bet we'll do some damage, I hope it's enough. Those d-bees are so scared.

                        With human-Merlaggon and the crazy half-elf she sets out, fully robed, hooded and masked. She looks like a typical wizard, but shrunk by 50%. She ponders whether it might have been a better idea to ditch the robes for this "parley" and look a little less Federation wizard. The runes and mystical symbols covering her mage armor are probably just as damming in a CS soldier's mind. She's more comfortable layered up, it helps her feel like she has a little bit more presence in the world.

                        Something is definitely stewing in the young mystics mind as she walks with Merlaggon and Sayeen. Finally, when they are out of earshot of the main group she plants her tiny feet and stares at the two companions. "Look," she says with a scowl, "I am perfectly capable of defending myself. We do what we need to to rescue the prisoners, I don't need special protection. You two are more rational than most of those meatheads back there. We have a better chance of success if we're all equally invested. Merlaggon, you need to be tearing shit up. Not protecting me. Sayeen, you do what you can with your ancient knowledge. I'm going to be raining fiery hell down on those bastards, got it?"

                        She doesn't say anything until they reach the camp. She doesn't even say anything then, she focuses her energy on looking for danger. Any movement, sound, smell, anything she can possibly see that would bely some ambush. Even a split second warning could be the difference between success and failure - or life and death.

                        When things go sideways, she is ready and blasts anyone in front of her with a cone of fire, scorching the earth in her fury. If the targets are more distant she will select one and blast him with a mighty beam of light from the sky. And then she'll duck!

                        Cory Tetrascroll
                        PPE: 8/25 | ISP: 5/25 | Bennies: 0
                        Pace: 6 (8 w/armor); Parry: 5(6); Toughness: 13(6); Strain: 6
                        Condition: Fleet Footed, Battle Hardened, +1 Magical Resistance, Strong Willed
                        Worn Armor:
                        Custom CK Armor:
                        [list]+6 Armor, +1 Toughness Edge: Fleet Footed PPE: 5/10; Speed, Teleport[/list]
                        Overcoat:
                        [list]+1 Toughness[/list]
                        Talisman of Marduk:
                        [list]+1 Toughness, Battle Hardened, +1 Magical Resistance, Linguist, Clairvoyance[/list]
                        Weapon in Hand:
                        (Right) Sun’s Glaring Sting:
                        [list]Damage Str+2d6; AP2 Mega Damage, +1 die to Str, Activation Cost: 4 PP/3rounds, Edges: Strong Willed; PP: 0/5; Fear (2PP), Quickness (4PP), Trappings: Holy & Silver[/list]
                        (Left) TW Club:
                        [list]Damage Str+1d4; +1 Parry[/list][/OOC]
                        edit signature
                        "all about long sullen silences, followed by mean comments and then more silences"
                        "This is a vital magical truth: to know anything, you must become that thing; you can know nothing beyond yourself, but you are everything."
                        User avatar
                        Sayeen Gabbersleaf
                        Posts: 218
                        Joined: Sat Sep 24, 2016 10:20 pm

                        Re: Mission 2: Sidetracked

                        Post by Sayeen Gabbersleaf »

                        Cory Tetrascroll wrote: "I am perfectly capable of defending myself. We do what we need to to rescue the prisoners, I don't need special protection. You two are more rational than most of those meatheads back there. We have a better chance of success if we're all equally invested. Merlaggon, you need to be tearing shit up. Not protecting me. Sayeen, you do what you can with your ancient knowledge. I'm going to be raining fiery hell down on those bastards, got it?"
                        Sir Sayeen's eyes seems to drift as if imagining a far off place in another time. There was a time I let a moment pass me by, a village paid the price... He snaps back paying attention to Cory. He nods in agreement. I appologize my lady, it was not my intention that I indicated you could not protect yourself. My thinking was if these negotiations fail, we most likely will be in the middle of the encampment surrounded by potential enemies prepared for three humans. It would be my hope that should Merlaggon revel his true form and drap his wings arround us, they would be woefully underprepared for a dragon. It would buy us time to breathe and prepare to get out alive.". He smiles proudly at her, "I have seen you in combat, your rays are quite capable... He frowns with great sadness. " I am invested not only in rescuing the Dbees but doing it without killing anymore coalition soldiers. Each blow would pain me, because on the other end there maybe a child that now lacks their father. What kind of tomorrow would be giving that child if we did not give them a chance?"
                        Sayeen Gabbersleaf
                        ISP :30/2
                        Active Psionic Powers: None
                          Pace: 7/7; Parry: 8 ,; Toughness: 13/13(6); Notice D8, Stealth D6,
                          Worn Armor:
                          • Cyber Knight medium armor(TW): +6Armor, +1 toughness
                          • Cyber Armor: +2 toughness
                          Weapon in Hand: Psychic Maul: 1d4 +3d10 AP 8
                          Combat Abilities
                          • improved dodge: -2 ranged attack, +2 to evade area affect attacks when appropriate
                          • Cyberkenetic Combat: -2 to hit if attack is purely technology based
                          • Champion: +2 damage & toughness vs supernatural evil
                          • Giant Killer: +1d6 damage vs creatures size 3 and larger
                          OOC Comments
                          Bennies:2 Spent:2
                          -reroll to avoid brain burn
                          -reroll fighting attck vs beasty in power plant
                          +1 for group posting quickly
                          Adventure deck cards: Cutting in Line: 3 initiative cards
                          Accounts: Sayeen (primary), Iron Tick (secondary)
                          User avatar
                          Venatus Vinco
                          Bronze Patron
                          Bronze Patron
                          Posts: 2872
                          Joined: Sat Jun 11, 2016 3:30 pm

                          Re: Mission 2: Sidetracked

                          Post by Venatus Vinco »

                          Fly By
                          Communicating with the blue skinned d-bees proves tough, although Cory is able to glean quite a bit through telepathy. She sees images of the d-bees being pursued by demons and passing through a Rift to escape. They land on the other side only to face more demons! Who drag them into tunnels and holes. This groups got away only to meet the Coalition. Then she sees flashes into newer more recent memories of CS Dead Boys rounding up loads and loads of the d-bees into armored personnel carriers and cattle carts, hauling them off to who knows where. Finally, a more recent impression that seems to jive with what the group just saw, this particular family being chased down by skelebots. It's all a little disorienting but enlightening nonetheless.

                          For his part Qoot quickly whips up a device that gives one of the d-bees some rudimentary language skills. The being speaks haltingly, but enough to get the main points across. They call themselves the Faelerin. They ran afoul of the “black metal skull men”—Coalition forces. Though a few were killed, the soldiers and their “undead metal minions” (the Skelebots) set about capturing most of them. Another couple of families are trapped inside a “giant rolling metal box” (perhaps the Mark V) about a half a mile away.

                          After a lengthy debate about how to proceed, the group comes up with a plan that involves an attempt at parely (aka distraction) while others move into position to strike if (when) things go wrong. A long three hour rest and recharge break is called. During this time, Timothy continually hears calls for status reports from the unit commander on the CS radio frequency. When nothing comes back he hears orders for the remainder of the squad to switch to an alternate frequency and dig in. Suddenly the radio frequency goes blank. After a while Gale heads out for a quick flyby to scout out the CS encampment. He manages to avoid being spotted and can see things in the open but can't get close enough to see below the tree cover. What he sees is interesting enough, the perimeter of the encampment is patrolled by pairs of skelebots (16 total). He see about a dozen blue skinned d-bees inside the holding pen. No grunts are visible but the Mark V is locked down and the radar dish is spinning furiously...they are ready for combat.

                          Updated Map
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                          Didn't have a signature but wanted the 1 EP for using OOC tags!
                          User avatar
                          Cory Tetrascroll
                          Posts: 275
                          Joined: Sat Jun 25, 2016 7:44 pm

                          Re: Mission 2: Sidetracked

                          Post by Cory Tetrascroll »

                          Sayeen Gabbersleaf wrote:
                          Sir Sayeen's eyes seems to drift as if imagining a far off place in another time. There was a time I let a moment pass me by, a village paid the price... He snaps back paying attention to Cory. He nods in agreement. I appologize my lady, it was not my intention that I indicated you could not protect yourself. My thinking was if these negotiations fail, we most likely will be in the middle of the encampment surrounded by potential enemies prepared for three humans. It would be my hope that should Merlaggon revel his true form and drap his wings arround us, they would be woefully underprepared for a dragon. It would buy us time to breathe and prepare to get out alive.". He smiles proudly at her, "I have seen you in combat, your rays are quite capable... He frowns with great sadness. " I am invested not only in rescuing the Dbees but doing it without killing anymore coalition soldiers. Each blow would pain me, because on the other end there maybe a child that now lacks their father. What kind of tomorrow would be giving that child if we did not give them a chance?"
                          Patronizing old fart, what the hell? Cory thinks and is about to spit out a similar reply when she pauses, I don't believe it, he actually makes sense. Instead of a snotty retort, she just stares sullenly at the old cyber-knight, who, it really does seem, takes his code very seriously. "Whatever," she says, maybe to Sayeen, maybe to the herself or the world at large.

                          Cory Tetrascroll
                          PPE: 8/25 | ISP: 5/25 | Bennies: 0
                          Pace: 6 (8 w/armor); Parry: 5(6); Toughness: 13(6); Strain: 6
                          Condition: Fleet Footed, Battle Hardened, +1 Magical Resistance, Strong Willed
                          Worn Armor:
                          Custom CK Armor:
                          [list]+6 Armor, +1 Toughness Edge: Fleet Footed PPE: 5/10; Speed, Teleport[/list]
                          Overcoat:
                          [list]+1 Toughness[/list]
                          Talisman of Marduk:
                          [list]+1 Toughness, Battle Hardened, +1 Magical Resistance, Linguist, Clairvoyance[/list]
                          Weapon in Hand:
                          (Right) Sun’s Glaring Sting:
                          [list]Damage Str+2d6; AP2 Mega Damage, +1 die to Str, Activation Cost: 4 PP/3rounds, Edges: Strong Willed; PP: 0/5; Fear (2PP), Quickness (4PP), Trappings: Holy & Silver[/list]
                          (Left) TW Club:
                          [list]Damage Str+1d4; +1 Parry[/list][/OOC]
                          edit signature
                          "all about long sullen silences, followed by mean comments and then more silences"
                          "This is a vital magical truth: to know anything, you must become that thing; you can know nothing beyond yourself, but you are everything."
                          User avatar
                          Sayeen Gabbersleaf
                          Posts: 218
                          Joined: Sat Sep 24, 2016 10:20 pm

                          Re: Mission 2: Sidetracked

                          Post by Sayeen Gabbersleaf »

                          (Rolls carried over)

                          After hearing Gale's report Sir Sayeen pauses concidering a few options. Seems like they know something happened to their scout team. Do we proceed? The chances for an easy negotiation have perhaps diminished. Still I feel I must try.... Sir Sayeen looks at Merlaggon and Cory with a small peice of sadness in his heart. " Friends, I say Friends, because few would have followed this far on such foolhearty attempt.". Sir Sayeen clears his throat slightly, "Friends, from Master Wingstorm's report, it seems likely our odds of success have decreased and they were never good to begin with. For my part I will continue, it is within my very being to do this... Not all are destined tomfollow this path, there is no shame in turning back. None will think any less of you, and for simply goinging this far you will be regarded as heroes in my memoirs.". He gestures up ahead, " We should be encountering their first patrols shortly, you each have time enough to reconcider."

                          Sir Sayeen clicks on his radio, his voice is determined and fearless. " Fell, I would like to proceed. I realize it may be my doom, but for this world to ever get better it must start somewhere. Here is Perhaps the best place to start building our better tomorrow."
                          Last edited by Sayeen Gabbersleaf on Wed Jan 11, 2017 8:33 pm, edited 1 time in total.
                          Sayeen Gabbersleaf
                          ISP :30/2
                          Active Psionic Powers: None
                            Pace: 7/7; Parry: 8 ,; Toughness: 13/13(6); Notice D8, Stealth D6,
                            Worn Armor:
                            • Cyber Knight medium armor(TW): +6Armor, +1 toughness
                            • Cyber Armor: +2 toughness
                            Weapon in Hand: Psychic Maul: 1d4 +3d10 AP 8
                            Combat Abilities
                            • improved dodge: -2 ranged attack, +2 to evade area affect attacks when appropriate
                            • Cyberkenetic Combat: -2 to hit if attack is purely technology based
                            • Champion: +2 damage & toughness vs supernatural evil
                            • Giant Killer: +1d6 damage vs creatures size 3 and larger
                            OOC Comments
                            Bennies:2 Spent:2
                            -reroll to avoid brain burn
                            -reroll fighting attck vs beasty in power plant
                            +1 for group posting quickly
                            Adventure deck cards: Cutting in Line: 3 initiative cards
                            Accounts: Sayeen (primary), Iron Tick (secondary)
                            User avatar
                            Merlaggon
                            Diamond Patron
                            Diamond Patron
                            Posts: 313
                            Joined: Fri Sep 23, 2016 2:13 pm

                            Re: Mission 2: Sidetracked

                            Post by Merlaggon »

                            In Dragonese, "Cory, what should we do? Is it worth the additional danger to us to go with Sayeen and attempt to parlay, or should we just attack like everyone else seems to be planning, using Sayeen as a distraction. If I go with him, I can at least provide some surprise cover to allow him to give him a few seconds to get ready for the fight."
                            Merlaggon
                            Alternate Characters: Hans Greuber, Growler

                            Bennies: 0/3
                            • [*]Base Amount
                              -2 due Reroll on Hungry Helpers
                              -1 due Extra Effort on Armor Power
                            ISP :20 / 10
                            PPE :38 /20
                            Active Psionic Powers: None
                            Active Magic Powers: Armor (+4 Armor due Raise, -1 to be hit by Ranged Weapons)
                            Combat Edges: Quick (Shapeshifter's Claw)

                            Pace: 6 (Fly 12); Parry: 8
                            Toughness: Dragon Form - 47 (24) 43(20); Size +8
                            Toughness: Human Form - 15(6); Size 0
                            Notice: D6
                            Default Form: Dragon
                            OOC Comments
                            Adventure Cards:
                            [list][*]Enemy (Patron) - "Play at the beginning of the game session. A villain of the GM’s choice becomes your character’s sworn enemy and you may not soak wounds caused directly by him. Starting now, you draw an extra Adventure Card each game session until the enemy is “retired.”[/list]

                            Worn Armor (Human): CA-1 Heavy Deadboy Armor
                            Weapon in Hand (Human): None
                            Weapons Carried: Wilk's 227 Pulse Laser Pistol, Chain Greatsword, TW Light Missile Launcher, TW Heavy Railgun (0/120 Shots)

                            http://savagerifts.com/sr/viewtopic.php?f=20&t=69
                            User avatar
                            Jackal
                            Daniel (Lars)
                            Posts: 439
                            Joined: Sat Jun 18, 2016 7:14 pm

                            Re: Mission 2: Sidetracked

                            Post by Jackal »

                            Over the radio Fell broadcasts:

                            "Listen team, the only thing that's changed is I feel compelled to remind you: we have another mission to do still. Our original mission. IF we find ourselves overrun we bug out! We leave the D-Bee's we can't rescue for another day if we have to. Sir Sayeen you are authorized to approach the perimeter Skelebots with anyone willing to go with you. Parley. Convince the CS to give up the D-Bee's. After Gale casts his spells on me I will sneak into the Mark V, depending on how things go ... we'll see what I end up doing in the ATV. If the CS attack you Cyber Knight I want Gale, Corporal Qoat, Mel, Cory, Crunch and Corporal Timothy to all watch out for each other. Cover each other. You ARE a team. A diverse team of heroes. Like siblings, you may occasionally squabble but like siblings you are family. Rescue the D-Bee's if possible, if not then cover each other and fall back to the location we ate earlier. If that is compromised fall back further and regroup. The primary mission must be reached. If necessary we will send Sir Sayeen back to HQ for reinforcements that can come rescue the D-Bee's. Once we go dynamic the rest will go as it goes...Burn on!"

                            The future is bright. So bright.

                            Fell puts on his sunglasses and chuckles.

                            Roll carried over from above:

                            Stealth: 11 total (not counting mods from being invisible?) on Fell's Stealth roll to be sneaky as he runs into Mark V. Enteing the MV via intangibility and with Invisibility and Boost Trait on him he should be able to take a moment to asses what / who is inside and out side before acting - will wait to see what is posted.

                            Image
                            Character
                            Jackal

                            Notes: Increased Action Upgrade (3) Additional Action (Like Split the Seconds), Quick Edge. Parry 9, 10 or 11. Toughness 24 (12) Often wears riot armor in combat but just for looks and it doesn’t add to his Toughness. Otherwise, wears an armored suit & tie, or jeans and t shirts.

                            The 7th SET

                            • Chok'lat
                            - Cyberred up Brodkil Tank
                            • Strider
                            - Sea Titan, MARS Scholar
                            • Growler
                            - Best Boy Dogboy Nega-Psychic
                            • Jarvis Ursus
                            - Kittani PA Jock
                            • Jonns Mythe
                            - Quickflex MARS Gunslinger
                            • Rib
                            - Trimadore MARS Vagabond Martial Arts & Technical Specialist
                            • Kriza
                            - What? A Human?! MARS Psi-Druid
                            • Jackal
                            - Oh, whew, another Human...or is it? AI Pilot
                            • Roy
                            - True Atlantian Shifter
                            User avatar
                            Gale Wingstorm
                            Posts: 94
                            Joined: Wed Nov 30, 2016 3:19 am

                            Re: Mission 2: Sidetracked

                            Post by Gale Wingstorm »

                            Gale casts invisibility and intangibility on Fell, depleting 3/4 of his ISP.

                            Intangibility - 5 ISP
                            [dice]0[/dice] (raise, no defined effects for a raise with this spell, GM's option)
                            [dice]1[/dice]

                            True Invisibility - 10 ISP (The recipient cannot be seen or detected by any means, unless he attacks someone.)
                            [dice]2[/dice]
                            [dice]3[/dice] (ace)
                            [dice]4[/dice] (total 8, raise, again no defined effects for a raise with this spell, GM's option)

                            "Let me know when to drop the intangibility, otherwise you won't be able to do anything once inside the ATV."

                            Gale sits under a tree and starts meditating, focusing on the abilities currently protecting Fell and integral to the group's plans, unable to otherwise assist in combat in case Fell needs the last of his ISP. Good thing I'm here. With my help, this will be a breeze...
                            Gale Wingstorm Lyn-Srial Mind Melter
                            Attributes: Agility d8, Smarts d12, Spirit d4, Strength d6, Vigor d8
                            Charisma: -8 VS CS (Mind Melter + Lyn Syrial penalties) and -2 VS general populace if known to be a Mind Melter;
                            Pace: 4/flying 12, d4 running die
                            Parry: 6 Toughness: 6 (+5 from huntsman armor, other bonuses possible through psionics) Bennies: 2 (reset from 6, +1 for fast posting, -1 detect arcana re roll)

                            Psionics d12, 9/30 ISP
                            Powers: Armor, Damage Field, Drain Power Points, Havoc, Intangibility, Invisibility, Smite (auto raise)
                            Detect Arcana - At will, free action.
                            Active Powers: Detect Arcana

                            Notable Gear: Vibro Knife - Str + D6, AP 4., NG-S2 Survival Pack, 2x Chain Swords - Str+2d8, AP 2, TW Flaming Sword - Str + d10 AP 4 (1 ISP to activate for 3 rounds)

                            Renown - "Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance)."
                            User avatar
                            Timothy Hernandez
                            Posts: 286
                            Joined: Fri Jul 01, 2016 3:43 pm

                            Re: Mission 2: Sidetracked

                            Post by Timothy Hernandez »

                            Notice: [dice]0[/dice]
                            Wild: [dice]1[/dice]

                            Seeing the team getting ready to walk into a death zone Timothy will search the code book for the alternate channel. If he finds the alternate channel he will broadcast "152nd 152 come in. do you copy?" If the commander replies. "We have a GodZilla event in progress. Be ready to drop what you're doing and bug out for support. Acknowledge 152."

                            Jesus, they let an opportunity slip. I hope we can recover this. Looking at everyone ready to walk into the firing squad. "Before you idiots die, yes you too stomper, We just let a golden opportunity pass by us. The main team just bunkered down into the Mark V. The skele bots are taking picket position. If we are lucky, they will be leaving soon. I'm trying to send them a message that there is a Godzilla attacking somewhere that will need their support."
                            Timothy Hernandez
                            Pace: 8; Parry: 9; Toughness: 24; (9 MDC); (size=+1) ; Strain: 5/6
                            Weapon in hand: Chain GreatSword
                            Damage: 2d12+2
                            Ammo: 32/32
                            Bennies: 1
                            User avatar
                            Merlaggon
                            Diamond Patron
                            Diamond Patron
                            Posts: 313
                            Joined: Fri Sep 23, 2016 2:13 pm

                            Re: Mission 2: Sidetracked

                            Post by Merlaggon »

                            Merlaggon wrote:Notice: [dice]2135:0[/dice]
                            Wild: [dice]2135:1[/dice]
                            Extra Effort: [dice]2135:4[/dice]
                            Bennies 4=>3

                            Merlaggon will be walking (In human form) into the camp behind and to Sayeen's right. His laser pistol will be holstered and his chain greatsword will be on his back. He will be looking around at all times, trying to detect any aggressive actions.

                            Conditional Actions:
                            If he notices any aggressive actions shy of the starting of combat, Merlaggon will stare down anyone who does those actions.
                            Intimidate: [dice]2135:2[/dice]
                            Wild: [dice]2135:3[/dice]

                            If Merlaggon notices any aggressive actions starting combat, be will revert back to his normal form, mantle his wings over Cory as MDC cover, an breath his AoE fire if there are any targets within range.
                            Seeing that Cory is still planning on going with Sayeen to try to parlay, Merlaggon will go back to the original plan.

                            If it comes to trouble, the first round of cover will cover Cory and, if possible, Sayeen too, but giving them an area of partial cover that they can shoot from or exit from instead of completely encasing them.
                            Merlaggon
                            Alternate Characters: Hans Greuber, Growler

                            Bennies: 0/3
                            • [*]Base Amount
                              -2 due Reroll on Hungry Helpers
                              -1 due Extra Effort on Armor Power
                            ISP :20 / 10
                            PPE :38 /20
                            Active Psionic Powers: None
                            Active Magic Powers: Armor (+4 Armor due Raise, -1 to be hit by Ranged Weapons)
                            Combat Edges: Quick (Shapeshifter's Claw)

                            Pace: 6 (Fly 12); Parry: 8
                            Toughness: Dragon Form - 47 (24) 43(20); Size +8
                            Toughness: Human Form - 15(6); Size 0
                            Notice: D6
                            Default Form: Dragon
                            OOC Comments
                            Adventure Cards:
                            [list][*]Enemy (Patron) - "Play at the beginning of the game session. A villain of the GM’s choice becomes your character’s sworn enemy and you may not soak wounds caused directly by him. Starting now, you draw an extra Adventure Card each game session until the enemy is “retired.”[/list]

                            Worn Armor (Human): CA-1 Heavy Deadboy Armor
                            Weapon in Hand (Human): None
                            Weapons Carried: Wilk's 227 Pulse Laser Pistol, Chain Greatsword, TW Light Missile Launcher, TW Heavy Railgun (0/120 Shots)

                            http://savagerifts.com/sr/viewtopic.php?f=20&t=69
                            User avatar
                            Cory Tetrascroll
                            Posts: 275
                            Joined: Sat Jun 25, 2016 7:44 pm

                            Re: Mission 2: Sidetracked

                            Post by Cory Tetrascroll »

                            Notice:[dice]0[/dice] Wild Die [dice]1[/dice]
                            Wounds: 0 | PPE: 36/20 | ISP: 20/20
                            Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check)
                            Temporary Effects: Name (Duration)
                            Bennies: 1
                            Image Image

                            Cory feels the weight of the situation a little more now as they approach the "jaws of death". Timothy was right. They did miss a golden opportunity. She wonders how an argument with the borg would go if he was the one out of ammo and about to head into a tough fight. Which would he chose? One shot and surprise, or full ammo and lost surprise? The choice is made now, however, so Cory walks alongside the old cyber knight and her dragon friend.

                            She pats Merlaggon on the arm and says, "Don't worry, we've got this."

                            Assuming they are not shot at on arrival (which she is expecting), Cory will stand beside Sayeen looking as unthreatening as possible.

                            Despite her bravado, when the shooting starts, she will take cover, even if, or especially if, it's behind the dragon. She will take a second to assess the situation before casting any spells, she may bless Merlaggon's natural weapons or Sayeen's psychic maul before attacking enemies herself. Or she might just burn the evil bastards. She's staying open minded.

                            Cory Tetrascroll
                            PPE: 8/25 | ISP: 5/25 | Bennies: 0
                            Pace: 6 (8 w/armor); Parry: 5(6); Toughness: 13(6); Strain: 6
                            Condition: Fleet Footed, Battle Hardened, +1 Magical Resistance, Strong Willed
                            Worn Armor:
                            Custom CK Armor:
                            [list]+6 Armor, +1 Toughness Edge: Fleet Footed PPE: 5/10; Speed, Teleport[/list]
                            Overcoat:
                            [list]+1 Toughness[/list]
                            Talisman of Marduk:
                            [list]+1 Toughness, Battle Hardened, +1 Magical Resistance, Linguist, Clairvoyance[/list]
                            Weapon in Hand:
                            (Right) Sun’s Glaring Sting:
                            [list]Damage Str+2d6; AP2 Mega Damage, +1 die to Str, Activation Cost: 4 PP/3rounds, Edges: Strong Willed; PP: 0/5; Fear (2PP), Quickness (4PP), Trappings: Holy & Silver[/list]
                            (Left) TW Club:
                            [list]Damage Str+1d4; +1 Parry[/list][/OOC]
                            edit signature
                            "all about long sullen silences, followed by mean comments and then more silences"
                            "This is a vital magical truth: to know anything, you must become that thing; you can know nothing beyond yourself, but you are everything."
                            User avatar
                            Qoat
                            Posts: 147
                            Joined: Mon Jun 27, 2016 2:45 pm

                            Re: Mission 2: Sidetracked

                            Post by Qoat »

                            Notice: 0
                            Wild Die: 1

                            Bennies: 4

                            Band of Mental Connection: 20/20 I.S.P.
                            Blink Box: 20/20 I.S.P.
                            Glove of Remote Manipulation: 20/20 I.S.P.
                            Skill Calculator: 20/20 I.S.P.

                            Fell wrote:Over the radio Fell broadcasts:

                            "Listen team, the only thing that's changed is I feel compelled to remind you: we have another mission to do still. Our original mission. IF we find ourselves overrun we bug out! We leave the D-Bee's we can't rescue for another day if we have to. Sir Sayeen you are authorized to approach the perimeter Skelebots with anyone willing to go with you. Parley. Convince the CS to give up the D-Bee's. After Gale casts his spells on me I will sneak into the Mark V, depending on how things go ... we'll see what I end up doing in the ATV. If the CS attack you Cyber Knight I want Gale, Corporal Qoat, Mel, Cory, Crunch and Corporal Timothy to all watch out for each other. Cover each other. You ARE a team. A diverse team of heroes. Like siblings, you may occasionally squabble but like siblings you are family. Rescue the D-Bee's if possible, if not then cover each other and fall back to the location we ate earlier. If that is compromised fall back further and regroup. The primary mission must be reached. If necessary we will send Sir Sayeen back to HQ for reinforcements that can come rescue the D-Bee's. Once we go dynamic the rest will go as it goes...Burn on!"
                            How about that, I am corporal now; and that at less than 2 months as part of the Tomorrow Legion. When I was work with the C.S., I was lucky if I was just called a Queequag what ever that is, Qoat thinks to himself as he continues his checks of the Q-Mobile and his devices. Well before the 3 hours are up, he powers up the vehicle to begin his slow counter-clockwise trip around the Coalition troops trying to stay far enough away as to not alert any patrolling troops or robots, dropping people off along the way.

                            He puts in a fresh e-clip into the CV-212, and lays it on the passenger seat. If the d-bees are still sitting around in the back, he offers them the C-12 rifles and C-18 pistols, pantomining shooting out the windows and doors.

                            He does a last minute check of the Q-Mobile, and says on the secure channel, "Corporal Q is ready," as he hops back in his seat ready to charge in doing some hardcore rescuing.

                            Driving: 2
                            Wild Die: 3

                            If the opportunity to run over a Skelebot comes up, he takes it.
                            Qoat
                            Qoat

                            ISP: 30
                            Pace: 8+1 (d8); Parry: 6; Toughness: 5; Strain: 6
                            Worn Armor: Triax T-13 Field Mechanic 14(6)
                            Weapon in Hand: CV-212 Variable Laser Rifle
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                            Venatus Vinco
                            Bronze Patron
                            Bronze Patron
                            Posts: 2872
                            Joined: Sat Jun 11, 2016 3:30 pm

                            Re: Mission 2: Sidetracked

                            Post by Venatus Vinco »

                            Parlez-vous Dragonese?
                            After rest, respite, and recon the group closes on the Coalition position from a variety of angles. Sir Sayeen, Cory, and Merlaggon (in human form) approach the picket of skelebots from the East. Before they can get very close at all, the two bots raise their weapons and order the group to move back.

                            “Alert! You are entering the defensive perimeter of the Coalition States. Retreat or be fired upon!” When Sir Sayeen makes his overture of peace a human voice comes through the Skelebot’s loud speaker, “Move back old man, get yourself and the kid out of here or we will open fire.” In the trees behind the skelebot, Merlaggon notices some Dead Boys sitting behind a makeshift barricade.

                            Meanwhile, Timothy tries to play havoc with radio communications. However, for his trouble he only gets a stern warning from an RTO - “You are unauthorized to use this frequency. Desist or we will track back your location and send a SAMAS squadron to intercept.” By the time he finishes his radio call, Timothy is set-up alongside Crunch at the North part of the camp. The two cyborgs can’t see much through the thick foliage but Timothy’s sensors manage to pick up a thermal reading through the trees - it appears that there are grunts dug into the trees, under cover and ready to fire a tripod mounted weapon.

                            Routing far around the camp to the north, Qooat gets into position with the Q-mobile ready to drive straight toward the d-bee holding pen.

                            While everyone else moves into position, a silent and intangible juicer moves swiftly through the CS lines. Between Fell’s own stealth training and the psionic enchantments from Gale the enhanced human goes completely unnoticed - not even raising the hairs on the back of anyone’s neck. As he skirts through the trees Fell spots groups of dug-in grunts around the APC - one of the units has a tripod mounted C-27 Plasma Cannon already trained toward Sayeen, Cory, and Merlaggon.

                            Easily bypassing them Fell slips through the armored walls of the Mark V and into the crew area. An officer is seated at a monitor speaking into a radio - on the monitor Fell can see Cory, Merlaggon, and Sayeen. Perhaps it is a video feed from the Skelebot. The APC is undermanned with only a driver and one gunner, three total adversaries including the officer. For the moment no one seems aware of his presence.

                            Not far away, Gale sits at the ready, prepared to drop Fell’s intangibility when alerted.

                            The trap is sprung but there are still many variables.

                            MAP

                            Note: Qooat and Gale are off the edge of the map, but can close the distance fast
                            Signature
                            Didn't have a signature but wanted the 1 EP for using OOC tags!
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                            Sayeen Gabbersleaf
                            Posts: 218
                            Joined: Sat Sep 24, 2016 10:20 pm

                            Re: Mission 2: Sidetracked

                            Post by Sayeen Gabbersleaf »

                            The coalition can be so stubborn sometimes. So much for our chance at peace, now the angel of death will pay a visit. Sir Sayeen puts both of his hands up," I can see there is no recourse but to do as asked. Should you change your mind and wish to reconcider my overture you can reach me on this freauency 626." Sir Sayeen gestures to Cory and Merlaggon, " We will be on our way with sadness in our hearts." I hope Cory and Merl follow my lead here, Fell will contact us when it is time to engage. Sir Sayeen walks away a man defeated. His gate is slow and measured. Sir Sayeen keeps his head up looking as he walks and finds a nice size tree to get behind and wait for Fells signal. Maybe by myself I could have pressed for discourse, but with a whole team to protect... Today was not my day, what deaf ears did my words fall upon. I fear I will never get to meet that man, only his lifeless body touched by the angel of death.


                            Action
                            Sir Sayeen will back away looking for more trouble 7 squares due east which would put him off the map. He will stealthfully try to get behind a tree or some such out of the robots line of sight and wait for Fell's signal.

                            Notice[dice]0[/dice]
                            Wild[dice]1[/dice]
                            Total:5

                            Stealth [dice]2[/dice]
                            Explode [dice]4[/dice]
                            WIld [dice]3[/dice]
                            Total:9
                            Sayeen Gabbersleaf
                            ISP :30/2
                            Active Psionic Powers: None
                              Pace: 7/7; Parry: 8 ,; Toughness: 13/13(6); Notice D8, Stealth D6,
                              Worn Armor:
                              • Cyber Knight medium armor(TW): +6Armor, +1 toughness
                              • Cyber Armor: +2 toughness
                              Weapon in Hand: Psychic Maul: 1d4 +3d10 AP 8
                              Combat Abilities
                              • improved dodge: -2 ranged attack, +2 to evade area affect attacks when appropriate
                              • Cyberkenetic Combat: -2 to hit if attack is purely technology based
                              • Champion: +2 damage & toughness vs supernatural evil
                              • Giant Killer: +1d6 damage vs creatures size 3 and larger
                              OOC Comments
                              Bennies:2 Spent:2
                              -reroll to avoid brain burn
                              -reroll fighting attck vs beasty in power plant
                              +1 for group posting quickly
                              Adventure deck cards: Cutting in Line: 3 initiative cards
                              Accounts: Sayeen (primary), Iron Tick (secondary)
                              User avatar
                              Jackal
                              Daniel (Lars)
                              Posts: 439
                              Joined: Sat Jun 18, 2016 7:14 pm

                              Re: Mission 2: Sidetracked

                              Post by Jackal »

                              Fell in Mark V Rules of note:
                              • Head Shot (–4): The attacker gains +4 damage from a successful attack to the head.
                              • The Drop (+4): The attacker is considered on Hold and adds +4 to his attack and damage rolls should he decide to strike. 

                              • Grappling is an opposed Fighting roll that causes no damage. If the attacker wins, he’s entangled his foe. With a raise, his foe is also Shaken.
                              • First Strike Edge - against Driver
                              • Split the Seconds Edge - against Gunner and Officer
                              • Great ChainSaw Str (d10) + 2d10 AP 2.
                              • Spending Burn gives the Juicer a d10 Burn Die to add to any Trait or damage roll.


                              Fell slips through the armored walls of the Mark V and into the crew area. An officer is seated at a monitor speaking into a radio - on the monitor Fell can see Cory, Merlaggon, and Sayeen. Seeing the trio turn about and head away from the Skelebot the Juicer notices Sir Sayeen's dejected walk.

                              By Prosek's Balls! I'm glad the CS didn't just kill them. You may be unhappy Knight but you live to protect and serve another day.

                              The APC is undermanned with only a driver and one gunner, three total adversaries including the officer who looks like he is a Captain.

                              Fell stays motionless for a few moments giving his comrades time to put distance between them and the CS outside. Additionally the Juicer takes stock of the interior of the CS Mark V.

                              Okay. One the driver. Two the gunner. Three the Officer. Hmm. I wonder. How hard ass are you Captain?

                              Fell pressed the radio, click, once, to signal Gale to drop the intangibility spell. The team should not do anything yet. Not until Fell signals, two clicks, to attack at the pen area. Or when he actually talks over the radio to say, "go".

                              The Juicer holds off on the attack signal deciding to see how things go with the CS Captain.

                              Killing them all would be easier. But. I'll try to get the Officer to do this as non-bloody as possible.

                              With drug harness "Amped" and the sweet juice of adrenaline flowing through his mind and body Fell grins wickedly and pounces.

                              With the drop on them and swinging his ChainSaw with all his might, going for head shots, the Juicer burns. Racing around the APC like a hopped up bee swinging the teeth of dead then grabbing the Captain into a control hold.


                              1.) Headshot to Driver: 10 to Hit and 22 Damage and 2 AP.
                              Fighting [dice]0[/dice]
                              Extra Effort [dice]9[/dice]
                              Wild [dice]1[/dice]
                              Damage +8 (the Drop and Headshot)
                              [dice]2[/dice]

                              2.) Headshot to Gunner: 15 to Hit and 19 Damage and 2 AP.
                              Fighting [dice]3[/dice]
                              Extra Effort [dice]10[/dice]
                              Wild [dice]4[/dice]
                              Damage +8 (the Drop and Headshot)
                              [dice]5[/dice]

                              3.) Grapple (opposing Fighting rolls) with the Officer: Fighting Roll 13.
                              Fighting [dice]6[/dice]Burn Die added to roll [dice]7[/dice]
                              Wild [dice]8[/dice]

                              (Insert any Bennies used if needed, in regard to the opposing Fighting Roll etc., remember to use Elan Edge).

                              It's up to GM: VV how much I remain Invisible. Does it drop while attacking and stay gone or does it work again after I grab the Officer? Page 115 Players Guide, vague.


                              Fell holds the Captain in a powerful hold and says,"Shut up! Listen Captain! I can crush you, kill you, before you even know I have. If I kill you I will rip your spine out as a trophy to hang on my armor. I'll dance in your blood. If you want to live then listen carefully. Is your life worth losing over a bunch of blue aliens? Either I kill you and all your troops in the name of The True Federation and my Necromancer Lord Dunscan or you tell your men and robots to ALL regroup right NOW here outside your ATV and await further orders! Stand down. Prepare to leave. If you do this my masters minions will open the alien pens and take them away. Lord Dunscan has plans to sacrifice them and use them in a spell to destroy the pathetic assholes at Castle Refuge. Decided now Captain for I have little patience and I'd hate to see my master reanimate your corpse for his sick pleasures."

                              Fell winks maniacally at the Officer and eyes the CS Officer's baseball cap with a hungry look and chuckles. Mine! I might need a new set of armor too hehe!

                              Depending on the reaction of the CS officer will determine Fell's next actions.

                              1.) Steal gear.
                              2.) Knockout Officer. Kill Officer?
                              3.) Drive APC around like mad running over the CS?

                              Depends on how things go. Can we pull this off with no more bloodshed? For sure Fell is not signaling the Attack until after finding out how things go with the Officer. Hopefully well since I Burned Away one of my Burns.
                              Last edited by Jackal on Wed Jan 18, 2017 7:52 pm, edited 5 times in total.
                              Character
                              Jackal

                              Notes: Increased Action Upgrade (3) Additional Action (Like Split the Seconds), Quick Edge. Parry 9, 10 or 11. Toughness 24 (12) Often wears riot armor in combat but just for looks and it doesn’t add to his Toughness. Otherwise, wears an armored suit & tie, or jeans and t shirts.

                              The 7th SET

                              • Chok'lat
                              - Cyberred up Brodkil Tank
                              • Strider
                              - Sea Titan, MARS Scholar
                              • Growler
                              - Best Boy Dogboy Nega-Psychic
                              • Jarvis Ursus
                              - Kittani PA Jock
                              • Jonns Mythe
                              - Quickflex MARS Gunslinger
                              • Rib
                              - Trimadore MARS Vagabond Martial Arts & Technical Specialist
                              • Kriza
                              - What? A Human?! MARS Psi-Druid
                              • Jackal
                              - Oh, whew, another Human...or is it? AI Pilot
                              • Roy
                              - True Atlantian Shifter
                              User avatar
                              Merlaggon
                              Diamond Patron
                              Diamond Patron
                              Posts: 313
                              Joined: Fri Sep 23, 2016 2:13 pm

                              Re: Mission 2: Sidetracked

                              Post by Merlaggon »

                              Notice: [dice]0[/dice]
                              Wild: [dice]1[/dice]

                              Merlaggon will follow Sayeen and Cory out of the camp, but just lagging behind them for this round while keeping an eye on all of the Coalition Skelebots and Soldiers that he sees as well as the APC. (Holding his action). If any look about to fire on him or his friends, Merlaggon will go to the same actions below.

                              To Interrupt
                              Dexterity: [dice]2[/dice]
                              Wild: [dice]3[/dice]
                              Ace Wild: [dice]7[/dice]

                              Once Fell starts the combat or Merlaggon sees someone about to shoot at him or his friends, Merlaggon will transform back to his normal form, spread his wings to give Sayeen and Cory the most cover possible, and use his AoE fire breath to hit the most coalition combat troops possible. I see a maximum of 3 possible from the targets he sees. (Dex save at -2; if more are not visible to me and are hit, just roll the damage yourself). A reminder, Merlaggon has Fear (Make a Spirit check to pass, or effects as on the Fright table (p85 SWD)

                              Damage
                              Target 1: [dice]4[/dice]
                              Ace: [dice]8[/dice]
                              Target 2: [dice]5[/dice]
                              Target 3: [dice]6[/dice]
                              Merlaggon
                              Alternate Characters: Hans Greuber, Growler

                              Bennies: 0/3
                              • [*]Base Amount
                                -2 due Reroll on Hungry Helpers
                                -1 due Extra Effort on Armor Power
                              ISP :20 / 10
                              PPE :38 /20
                              Active Psionic Powers: None
                              Active Magic Powers: Armor (+4 Armor due Raise, -1 to be hit by Ranged Weapons)
                              Combat Edges: Quick (Shapeshifter's Claw)

                              Pace: 6 (Fly 12); Parry: 8
                              Toughness: Dragon Form - 47 (24) 43(20); Size +8
                              Toughness: Human Form - 15(6); Size 0
                              Notice: D6
                              Default Form: Dragon
                              OOC Comments
                              Adventure Cards:
                              [list][*]Enemy (Patron) - "Play at the beginning of the game session. A villain of the GM’s choice becomes your character’s sworn enemy and you may not soak wounds caused directly by him. Starting now, you draw an extra Adventure Card each game session until the enemy is “retired.”[/list]

                              Worn Armor (Human): CA-1 Heavy Deadboy Armor
                              Weapon in Hand (Human): None
                              Weapons Carried: Wilk's 227 Pulse Laser Pistol, Chain Greatsword, TW Light Missile Launcher, TW Heavy Railgun (0/120 Shots)

                              http://savagerifts.com/sr/viewtopic.php?f=20&t=69
                              User avatar
                              Timothy Hernandez
                              Posts: 286
                              Joined: Fri Jul 01, 2016 3:43 pm

                              Re: Mission 2: Sidetracked

                              Post by Timothy Hernandez »

                              Notice: [dice]0[/dice]
                              Wild: [dice]1[/dice]

                              Seeing the troops bunker down, What a time to not have any grenades. We need to change that. Timothy takes his JA-11 ensures it's in ion mode and takes aim on the tripod gunner, ready to shoot as soon as the fighting starts and to run in to secure the position.
                              Timothy Hernandez
                              Pace: 8; Parry: 9; Toughness: 24; (9 MDC); (size=+1) ; Strain: 5/6
                              Weapon in hand: Chain GreatSword
                              Damage: 2d12+2
                              Ammo: 32/32
                              Bennies: 1
                              User avatar
                              Gale Wingstorm
                              Posts: 94
                              Joined: Wed Nov 30, 2016 3:19 am

                              Re: Mission 2: Sidetracked

                              Post by Gale Wingstorm »

                              Hearing the signal, Gale drops the intangibility. He continues quietly in his meditation. If all goes well, this could be over quietly and quickly. If not then I feel bad for the troops...
                              Gale Wingstorm Lyn-Srial Mind Melter
                              Attributes: Agility d8, Smarts d12, Spirit d4, Strength d6, Vigor d8
                              Charisma: -8 VS CS (Mind Melter + Lyn Syrial penalties) and -2 VS general populace if known to be a Mind Melter;
                              Pace: 4/flying 12, d4 running die
                              Parry: 6 Toughness: 6 (+5 from huntsman armor, other bonuses possible through psionics) Bennies: 2 (reset from 6, +1 for fast posting, -1 detect arcana re roll)

                              Psionics d12, 9/30 ISP
                              Powers: Armor, Damage Field, Drain Power Points, Havoc, Intangibility, Invisibility, Smite (auto raise)
                              Detect Arcana - At will, free action.
                              Active Powers: Detect Arcana

                              Notable Gear: Vibro Knife - Str + D6, AP 4., NG-S2 Survival Pack, 2x Chain Swords - Str+2d8, AP 2, TW Flaming Sword - Str + d10 AP 4 (1 ISP to activate for 3 rounds)

                              Renown - "Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance)."
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                              Venatus Vinco
                              Bronze Patron
                              Bronze Patron
                              Posts: 2872
                              Joined: Sat Jun 11, 2016 3:30 pm

                              Re: Mission 2: Sidetracked

                              Post by Venatus Vinco »

                              Mini-Update

                              Angel of Death
                              Inside the APC Lieutenant Bartholomew Hamilton watches the three strangers pass out of sight with a sigh. Before he can relax, however, things go to hell in a hand basket. Appearing out of nowhere Fell moves like a blur, flashing in and out of view like a spectre. With swiftness and ferocity he slices of the head of the driver and gunner. Before the Lieutenant can even reach for his sidearm Fell is quickly on top of the solider holding him in a tight, drug fueled, death grip and whispering sweet nothings in his ear. Surrounded by an entire platoon of men, but powerless, the Lieutenant knows discretion is the better part of valour. Yet, to his credit, while he is obviously nervous he also doesn't fold like a cheap sheet.

                              "Very well," he responds with a hoarse whisper but still managing to keep it together. He reaches very slowly for the radio and calls to the troops.

                              "New priority traffic from command. Whatever ate Charlie squad is on the loose. They want us to fall back to base. Prepare to bug out. Forget the d-bees, they'll just slow us down. Maybe whatever took out Charlie will eat them instead of us."

                              Fell can here a few "affirmatives" and "rogers" echo back through the mic but the Lieutenant makes a good show of it.

                              "We'll be moving west, I want all skelebots to move to our western front now and begin to scout the way. The rest of us will pack up and use the Mark-fiver. No sense walking when you got a ride."

                              As the units report back in the Lieutenant sets down the mic and looks at Fell.

                              "My squads are breaking down and the bots are moving off. Eventually they'll want me to open the doors and let them in and I'll have some explaining to do. It would be best if you weren't here for that."

                              Turn Away
                              Sayeen and Merlaggon turn away from the skelebots who allow them to depart for the moment. The trio hears Fell's radio click and then waits. After only a few short moments the Skelebots turn on their heels and head off in a westward direction. From their positions Timothy and Crunch can see the northern Skelebots turn westward and begin to march away. The dug in troops appear to relax slightly and a few of them begin to collect their belongings and gear up. The whole camp looks like it is on the move.
                              Signature
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                              User avatar
                              Jackal
                              Daniel (Lars)
                              Posts: 439
                              Joined: Sat Jun 18, 2016 7:14 pm

                              Re: Mission 2: Sidetracked

                              Post by Jackal »

                              CS Officer Bart: "My squads are breaking down and the bots are moving off. Eventually they'll want me to open the doors and let them in and I'll have some explaining to do. It would be best if you weren't here for that."

                              Fell maintains his grip on the Officers throat and also watches the monitor out of the corner of his eye. Seeing the CS prep to pull out, and his team is not under attack, the Juicer mentally takes a grateful sigh. Outwardly he growls.

                              "What's your name?"

                              "Listen Bartholomew, Bart, this is what we're gonna do. I told you that I would not kill you if you did what I asked. And even though that goes against every principle of the True Federation I will keep my word. My ultimate goal is freeing the aliens for my master to sacrifice. Even though I want to believe that you also would keep your word, and not double cross me as soon as I leave the Mark Five I think what we will do is this."


                              Fell moves towards the driver and gunner crew area bringing Bart with him. As they move to the hatch that separates the cargo and troop transport area from the pilot area Fell makes sure to pull the Officers gun out of his holster and eject the clip out. The Juicer pockets the magazine. Now unusable the CP-30 is re-holstered in Bart's holster.

                              "We will tidy up any signs of a struggle, and you, me and the dead two are up front. We shut this here door. You command your number two, whoever your platoon Sergeant or whatever is, to get everyone loaded and let's go! You tell them that you are going to be up front taking a important confidential radio call from HQ with details on what's going on. You are not to be disturbed by anyone. You will update your number two as soon as you can. See Bart, we are going to drive west, away from the aliens. All safe and happy - no one the wiser that a Juicer is on board. After we get several, several miles away from here. I will pop out. Leave. May we never meet again. You live and I kill no one else."

                              Making sure no weapons are laying around, that Bard might be tempted by, Fell pushes the Officer back against the wall of the pilot crew compartment and with a toothy grin the Juicer pulls out cord from his pack.

                              "One last thing Bart."

                              Shutting the hatch door the Juicer takes off his sunglasses and winks.

                              "Strip. Make it fast. In exchange for not slaying you and having the master reanimate you as a minion I am taking your armor. Let's go. Tell your men to load up and get down to your skivvies."

                              Fell radios the rest of the 1st SET:

                              "As you can see the CS is, and I quote, bugging out. All bots are headed west. The troops are getting in the Mark Five. We are all going to go for a lovely drive westward. Maybe all the way to the wasted west coast."


                              Fell chuckles.

                              "I am going to stay on board the ATV with the very brave and intelligent Lieutenant Bart. We're bonding. Right now he's undressing and I'm tying him up. It's great fun. He was even nice enough to tell his troops to not bother us as we drive away. See we got a separate, locked door, hangout up front o'the ATV."


                              After Bart relays his orders Fell finishes up hog-tying Bart into a passenger seat. Sitting down Fell will drive the ATV once the CS are all loaded up.

                              (((OOC: Roll Drive d4-2 plus two or four Die types. I know Boost Trait was cast on Fell but a raise? Worse case Fell will make the Officer drive. Will post roll later. If I need I will Burn to add to the drive roll, or use Bennies.)))

                              "Hey Team. As the CS heads west you all go free the aliens for our master. I know that we could have slain all of the coalition in the name of the True Federation however I think it's best to keep our actual abilities a secret still. No need to show the CS how powerful we are. Go get the aliens. Oh. Demon Lord Timothy if you or High Lord Crunch wouldn't mind following the CS as they leave that would be fantastic. The other one of you all powerful demons can go assist in getting the aliens. Gale. Either you or Merl, after a few miles I would appreciate it if you picked me up. I'll be sprinting out of the Mark Five at some point."

                              Taking a breath. Watching Bart. Fell will put on the CS armor and slide his Juicer plate into his backpack.

                              Wearing the Officers CS armor Fell slides the magazine back into his new CP-30 pistol. Grabbing as many trinkets, the CS baseball cap, a helmet, ammo and whatever he can stuff into his pack he finishes up on the radio:

                              "Cory my dear. Take care of that book. I'll need it back soon. Let me know when you are all done."

                              (((OOC: Drive west. Once many miles away he will radio whichever winged friend is willing to come pick him up and tell them that he will be bolting out the Mark Five. Fell will stop the ATV. Order Bart to order everyone out now and to group up in front of the ATV for orders. Once that happens Fell will run out the rear and hope he is picked up. Simple.)))





                              Yeah. Simple.


                              UPDATE:
                              • After listening to the rest of the party (via radio "Google Hangouts") Fell acknowledges their improvements to his ad-hock plan.
                              • Drive away.
                              • Order everyone out. "No, no, no leave the tripods, just get out."
                              • Speed off with the Mark V dumping Bart out along the way, and take the APC back to party.
                              • Have Crunch drive the APC back to Castle with the D-Bee's.
                              • We end up with two more sets of old style Cs armor, the C-27's AND the Mark V.

                              Last edited by Jackal on Fri Jan 20, 2017 10:22 am, edited 1 time in total.
                              Character
                              Jackal

                              Notes: Increased Action Upgrade (3) Additional Action (Like Split the Seconds), Quick Edge. Parry 9, 10 or 11. Toughness 24 (12) Often wears riot armor in combat but just for looks and it doesn’t add to his Toughness. Otherwise, wears an armored suit & tie, or jeans and t shirts.

                              The 7th SET

                              • Chok'lat
                              - Cyberred up Brodkil Tank
                              • Strider
                              - Sea Titan, MARS Scholar
                              • Growler
                              - Best Boy Dogboy Nega-Psychic
                              • Jarvis Ursus
                              - Kittani PA Jock
                              • Jonns Mythe
                              - Quickflex MARS Gunslinger
                              • Rib
                              - Trimadore MARS Vagabond Martial Arts & Technical Specialist
                              • Kriza
                              - What? A Human?! MARS Psi-Druid
                              • Jackal
                              - Oh, whew, another Human...or is it? AI Pilot
                              • Roy
                              - True Atlantian Shifter
                              User avatar
                              Sayeen Gabbersleaf
                              Posts: 218
                              Joined: Sat Sep 24, 2016 10:20 pm

                              Re: Mission 2: Sidetracked

                              Post by Sayeen Gabbersleaf »

                              Amazing. Our young leader is a hero of the highest honor. . Sir Sayeen siliently cheers from behind his hiding spot. Master windstorm certainly came through big time as well.. Sir Sayeen nods his head approvingly in Gale's general direction.
                              Well we have our orders, and we must make sure Fell's escape route is well executed.

                              Sir Sayeen tries to hold back the pride in his voice, but it seeps through as he contacts everyone except Fell over the radio. " Well the Angel of Death has spoken, lets make sure we back him up." He scratches out a few quick notes in the dirt formulating a plan. Timothy, Merlaggon, and Cory back Fell up, and prepare to extract. Q, Crunch, Gale, hold a moment or 2 for the CS to leave, and lets free the Dbees. Then we will rendezvous with the extraction team. ". Sir Sayeen sighs and looks over at Cory and Merlaggon for strength.

                              Grimly he continues" I kinow I have my faults, but we can work together. I am not your leader, and I don't have any place in issuing orders, but I know we can do this. It is here and now, our legend starts, and the better tomorrow rises!"

                              Action
                              He will wait 60 seconds before heading stealthfully to where the Dbee holding pen is keeping an eye out for CS soldiers near the pen that may not have left.

                              stealth [dice]0[/dice]
                              Wild [dice]1[/dice]

                              Notice[dice]2[/dice]
                              Wild [dice]3[/dice]


                              Contigency Action: If Sir Sayeen hears any member of the party under attack(including Fell) he will summon his inner stregnth to will him to run faster than any man should. He moves just a shiny streak to that location and Stikes whith his psi-maul at the attacker.

                              Greater Speed
                              Psionics [dice]4[/dice]
                              Wild [dice]5[/dice]
                              Total:7
                              Fighting [dice]6[/dice]
                              Wild[dice]7[/dice]
                              Total:7
                              Damage:
                              [dice]8[/dice]
                              Explode [dice]10[/dice]
                              [dice]9[/dice]
                              Total:23
                              AP8
                              Sayeen Gabbersleaf
                              ISP :30/2
                              Active Psionic Powers: None
                                Pace: 7/7; Parry: 8 ,; Toughness: 13/13(6); Notice D8, Stealth D6,
                                Worn Armor:
                                • Cyber Knight medium armor(TW): +6Armor, +1 toughness
                                • Cyber Armor: +2 toughness
                                Weapon in Hand: Psychic Maul: 1d4 +3d10 AP 8
                                Combat Abilities
                                • improved dodge: -2 ranged attack, +2 to evade area affect attacks when appropriate
                                • Cyberkenetic Combat: -2 to hit if attack is purely technology based
                                • Champion: +2 damage & toughness vs supernatural evil
                                • Giant Killer: +1d6 damage vs creatures size 3 and larger
                                OOC Comments
                                Bennies:2 Spent:2
                                -reroll to avoid brain burn
                                -reroll fighting attck vs beasty in power plant
                                +1 for group posting quickly
                                Adventure deck cards: Cutting in Line: 3 initiative cards
                                Accounts: Sayeen (primary), Iron Tick (secondary)
                                User avatar
                                Cory Tetrascroll
                                Posts: 275
                                Joined: Sat Jun 25, 2016 7:44 pm

                                Re: Mission 2: Sidetracked

                                Post by Cory Tetrascroll »

                                Notice:[dice]0[/dice] Wild Die [dice]1[/dice]
                                Wounds: 0 | PPE: 36/20 | ISP: 20/20
                                Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check)
                                Temporary Effects: Name (Duration)
                                Bennies: 1
                                Image Image

                                Knowledge (Mystic Arcana) [dice]2[/dice] Wild [dice]3[/dice]

                                Cory was trying to be unthreatening as she and the two others of the "parley" team confronted the skelbots. She was tense though, ready to attack if it came to that. That focus and mental preparation put her in a mindset that left her deflated when they were just told to leave. Her emotions became...complicated. The right thing to do was walk away, to follow Sayeen and make sure Merlaggon followed her. She wasn't ready to burn the skelbot, but she felt a strong urge to yell at it, yell at the humans behind the skull like visage. She also felt great admiration for the crazy old cyber-knight. He was fully committed to preserving life and took a huge risk in peacefully approaching a Coalition patrol. How could she let a childish anger jeopardize his efforts? Walking away was the right thing to do, the only course that made any sense. She knew that. The Sun and Moon had taught her many things, patience wasn't on their curriculum, so she has to dig deep to maintain her composure. With heavy steps she follows Sayeen and disappears behind a tree (a different one than Sayeen) once out of the sight of the mechanical nightmare.

                                She's tense as she waits. This part is horrible. Waiting. Knowing her teammates are out there, in harm's way. And all she can do is wait for a ill-defined signal. When Cory hears the click on the radio, she stops breathing. She peeks around the corner to see the skelbot moving away. She takes a breath, but tenses up again. Are the bots moving to attack Fell? Crunch? Timothy? Q-man? She doesn't know, she feels like Gale is safe enough.

                                It's only on hearing Fell's radio call that she relaxes slightly. Cory nods in approval of Fell's Federation ploy, her face wearing a tight smile and tightly focused eyes. She really wants to try and cast an illusion on one of the CS troops to support the charade. She concedes to the truth that the risk of that out weighs the benefit - despite the great satisfaction of seeing one of the soldiers crap his pants. She briefly ponders the monster she would "summon".

                                However. She can't help blurting out loud, "What the hell? My dear?" She shakes her head, now frowning, confused as hell. Does he think I'm some child? Jerk. And I was just thinking I was impressed how he handled this situation. But he's clearly stupid.

                                "Should we like maybe have Gale do a fly by to check that all the CS have actually pulled out? Maybe like Merlaggon? A dragon appearing could totally lend some weight to the Federation identity. Cory radios to the team. She really doesn't want to walk into a trap. While she waits for a response she studies the area from her hiding place.

                                Cory Tetrascroll
                                PPE: 8/25 | ISP: 5/25 | Bennies: 0
                                Pace: 6 (8 w/armor); Parry: 5(6); Toughness: 13(6); Strain: 6
                                Condition: Fleet Footed, Battle Hardened, +1 Magical Resistance, Strong Willed
                                Worn Armor:
                                Custom CK Armor:
                                [list]+6 Armor, +1 Toughness Edge: Fleet Footed PPE: 5/10; Speed, Teleport[/list]
                                Overcoat:
                                [list]+1 Toughness[/list]
                                Talisman of Marduk:
                                [list]+1 Toughness, Battle Hardened, +1 Magical Resistance, Linguist, Clairvoyance[/list]
                                Weapon in Hand:
                                (Right) Sun’s Glaring Sting:
                                [list]Damage Str+2d6; AP2 Mega Damage, +1 die to Str, Activation Cost: 4 PP/3rounds, Edges: Strong Willed; PP: 0/5; Fear (2PP), Quickness (4PP), Trappings: Holy & Silver[/list]
                                (Left) TW Club:
                                [list]Damage Str+1d4; +1 Parry[/list][/OOC]
                                edit signature
                                "all about long sullen silences, followed by mean comments and then more silences"
                                "This is a vital magical truth: to know anything, you must become that thing; you can know nothing beyond yourself, but you are everything."
                                User avatar
                                Qoat
                                Posts: 147
                                Joined: Mon Jun 27, 2016 2:45 pm

                                Re: Mission 2: Sidetracked

                                Post by Qoat »

                                Notice: 0
                                Wild Die: 1
                                Total: 5

                                Bennies: 4

                                Band of Mental Connection: 20/20 I.S.P.
                                Blink Box: 20/20 I.S.P.
                                Glove of Remote Manipulation: 20/20 I.S.P.
                                Skill Calculator: 20/20 I.S.P.

                                Qoat has one eye on the sensors and radio and the other looking at the cover plate he's engraving while he waits to find out if the bluff worked. When he hears Fells voice over the comm, he yells, "Hot Damn!" The d-bees in the back jump at his sudden exclamation. "We might get out of this without being shot after all." He grins manically at them (though hidden by his helmet) as he puts his stuff away.
                                Fell wrote:Fell radios the rest of the 1st SET:

                                "As you can see the CS is, and I quote, bugging out. All bots are headed west. The troops are getting in the Mark Five. We are all going to go for a lovely drive westward. Maybe all the way to the wasted west coast."


                                Fell chuckles.

                                "I am going to stay on board the ATV with the very brave and intelligent Lieutenant Bart. We're bonding. Right now he's undressing and I'm tying him up. It's great fun. He was even nice enough to tell his troops to not bother us as we drive away. See we got a separate, locked door, hangout up front o'the ATV."


                                "Hey Team. As the CS heads west you all go free the aliens for our master. I know that we could have slain all of the coalition in the name of the True Federation however I think it's best to keep our actual abilities a secret still. No need to show the CS how powerful we are. Go get the aliens. Oh. Demon Lord Timothy if you or High Lord Crunch wouldn't mind following the CS as they leave that would be fantastic. The other one of you all powerful demons can go assist in getting the aliens. Gale. Either you or Merl, after a few miles I would appreciate it if you picked me up. I'll be sprinting out of the Mark Five at some point."
                                Once he sees the troops and bots head out he waits another 5 minutes before rolling out. He takes the time to tap out an equation on his Skill Calculator to improve his Driving skill so he can just press the 'GO' button if he needs it. He also checks his Band of Mental Connection. He flicks the stud on the side from 'Mind' to 'Machine' for his Telemechanics ability. It's the first thing he activates if he needs to do some defensive driving. Otherwise, he rolls up to the pen and waves at the d-bees in the back to go out and get their friends. Come on blue dudes, don't be lolligaggers. He calls out on the comm, "At the pen, loading up."

                                Contingency 1: If awesome driving is required.

                                Telemechanics
                                Cost: 2 I.S.P.
                                Duration: 3 (1)
                                Effect: Gain Ace and +2 to Driving skill checks. +4 electronics/computer skills. Can soak vehicle damage rolls.
                                Psionics: 2 Ace: 6
                                Wild Die: 3
                                Total: 14

                                Driving: 4
                                Wild Die: 5
                                Total: 5
                                Qoat
                                Qoat

                                ISP: 30
                                Pace: 8+1 (d8); Parry: 6; Toughness: 5; Strain: 6
                                Worn Armor: Triax T-13 Field Mechanic 14(6)
                                Weapon in Hand: CV-212 Variable Laser Rifle
                                User avatar
                                Merlaggon
                                Diamond Patron
                                Diamond Patron
                                Posts: 313
                                Joined: Fri Sep 23, 2016 2:13 pm

                                Re: Mission 2: Sidetracked

                                Post by Merlaggon »

                                Notice: [dice]0[/dice]
                                Wild: [dice]1[/dice]

                                After a quick discussion with Cory, Merlaggon will wait until the APC is out of sight. Once it is, he will transform back to his natural Dragon form and open the enclosure (however looks most effective for a Size +6, Strength d12+4 dragon to do so) and help the DB's into the Q-Mobile while looking for any CS stragglers or any other threats.

                                After a few minutes helping the DB's (unless there are threats to the DB's known), Merlaggon will let Cory climb onto his back/neck and fly off after the APC. Merlaggon is only willing to take Sayeen of the other members, if they want to also get a ride. Merlaggon will be flying just above the treetops while he is following the APC.

                                In Dragonese, "If you are going to be catching a ride often, Cory, we should get a saddle made for us."
                                Merlaggon
                                Alternate Characters: Hans Greuber, Growler

                                Bennies: 0/3
                                • [*]Base Amount
                                  -2 due Reroll on Hungry Helpers
                                  -1 due Extra Effort on Armor Power
                                ISP :20 / 10
                                PPE :38 /20
                                Active Psionic Powers: None
                                Active Magic Powers: Armor (+4 Armor due Raise, -1 to be hit by Ranged Weapons)
                                Combat Edges: Quick (Shapeshifter's Claw)

                                Pace: 6 (Fly 12); Parry: 8
                                Toughness: Dragon Form - 47 (24) 43(20); Size +8
                                Toughness: Human Form - 15(6); Size 0
                                Notice: D6
                                Default Form: Dragon
                                OOC Comments
                                Adventure Cards:
                                [list][*]Enemy (Patron) - "Play at the beginning of the game session. A villain of the GM’s choice becomes your character’s sworn enemy and you may not soak wounds caused directly by him. Starting now, you draw an extra Adventure Card each game session until the enemy is “retired.”[/list]

                                Worn Armor (Human): CA-1 Heavy Deadboy Armor
                                Weapon in Hand (Human): None
                                Weapons Carried: Wilk's 227 Pulse Laser Pistol, Chain Greatsword, TW Light Missile Launcher, TW Heavy Railgun (0/120 Shots)

                                http://savagerifts.com/sr/viewtopic.php?f=20&t=69
                                User avatar
                                Cory Tetrascroll
                                Posts: 275
                                Joined: Sat Jun 25, 2016 7:44 pm

                                Re: Mission 2: Sidetracked

                                Post by Cory Tetrascroll »

                                [Rolls carried, I think]

                                Telepathy: Psionics [dice]0[/dice] Wild [dice]1[/dice] -1 Fatigue = 4 SUCCESS

                                Finding the beings trapped like cattle horrifies Cory. They had no choice but to save these people. She assists in whatever way she can. If she can identify a leader she will try telepathy again to see if she can communicate a sense of calm, and that the SET members are here to help.

                                Cory is kind of excited. Who hasn't dreamed of riding a dragon? She scrambles up onto Merlaggon's back and grabs onto some scales or horns for support. She's only slightly over 100lbs so the big dragon probably doesn't even notice. Leaning towards his head (as if a foot more will make a difference), she says, "I think I'm ready. Don't go too high at first. I've never done this before."

                                Cory Tetrascroll
                                PPE: 8/25 | ISP: 5/25 | Bennies: 0
                                Pace: 6 (8 w/armor); Parry: 5(6); Toughness: 13(6); Strain: 6
                                Condition: Fleet Footed, Battle Hardened, +1 Magical Resistance, Strong Willed
                                Worn Armor:
                                Custom CK Armor:
                                [list]+6 Armor, +1 Toughness Edge: Fleet Footed PPE: 5/10; Speed, Teleport[/list]
                                Overcoat:
                                [list]+1 Toughness[/list]
                                Talisman of Marduk:
                                [list]+1 Toughness, Battle Hardened, +1 Magical Resistance, Linguist, Clairvoyance[/list]
                                Weapon in Hand:
                                (Right) Sun’s Glaring Sting:
                                [list]Damage Str+2d6; AP2 Mega Damage, +1 die to Str, Activation Cost: 4 PP/3rounds, Edges: Strong Willed; PP: 0/5; Fear (2PP), Quickness (4PP), Trappings: Holy & Silver[/list]
                                (Left) TW Club:
                                [list]Damage Str+1d4; +1 Parry[/list][/OOC]
                                edit signature
                                "all about long sullen silences, followed by mean comments and then more silences"
                                "This is a vital magical truth: to know anything, you must become that thing; you can know nothing beyond yourself, but you are everything."
                                User avatar
                                Gale Wingstorm
                                Posts: 94
                                Joined: Wed Nov 30, 2016 3:19 am

                                Re: Mission 2: Sidetracked

                                Post by Gale Wingstorm »

                                Notice:
                                [dice]0[/dice] (ace)
                                [dice]2[/dice]

                                [dice]1[/dice]

                                (Total 5)

                                Gale meditates, focusing on the radio chatter and lending advice when pertinent, and maintaining the invisibility for as long as possible. As his ISP ticks down he gives warning to Fell, "I'll be out of ISP shortly, you'll be visible but I trust you have things as in hand as they will be. I'll see to the deebees.".

                                Gale take a few deep breaths as he releases the invisibility and rises from his meditation. He follows Sayeen's trail to the pen to assist in freeing the blue creatures.
                                Gale Wingstorm Lyn-Srial Mind Melter
                                Attributes: Agility d8, Smarts d12, Spirit d4, Strength d6, Vigor d8
                                Charisma: -8 VS CS (Mind Melter + Lyn Syrial penalties) and -2 VS general populace if known to be a Mind Melter;
                                Pace: 4/flying 12, d4 running die
                                Parry: 6 Toughness: 6 (+5 from huntsman armor, other bonuses possible through psionics) Bennies: 2 (reset from 6, +1 for fast posting, -1 detect arcana re roll)

                                Psionics d12, 9/30 ISP
                                Powers: Armor, Damage Field, Drain Power Points, Havoc, Intangibility, Invisibility, Smite (auto raise)
                                Detect Arcana - At will, free action.
                                Active Powers: Detect Arcana

                                Notable Gear: Vibro Knife - Str + D6, AP 4., NG-S2 Survival Pack, 2x Chain Swords - Str+2d8, AP 2, TW Flaming Sword - Str + d10 AP 4 (1 ISP to activate for 3 rounds)

                                Renown - "Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance)."
                                User avatar
                                Timothy Hernandez
                                Posts: 286
                                Joined: Fri Jul 01, 2016 3:43 pm

                                Re: Mission 2: Sidetracked

                                Post by Timothy Hernandez »

                                Notice: [dice]0[/dice]
                                Wild: [dice]1[/dice]

                                Technical Difficulty: [dice]5[/dice] (Glitch -1 to checks)

                                Timothy watches the troops pack up and load into the Mark V. I do miss the Mark V. There's something about riding with everyone in the same cab to help bring the team together. Reminiscing in the past caused Timothy to miss the radio chatter. Shit, gotta pay attention, What the hell is everyone doing? Timothy sighs, Looks at Crunch "Let's go Crunch," Timothy will walk with Crunch to the rendezvous point. Timothy Vision starts acting up. Son of a D-Bee. These implants again?

                                "Timothy and Crunch enroute to rendezvous point."

                                Survival: [dice]2[/dice]
                                Ace: [dice]3[/dice]
                                Total: 3
                                Wild: [dice]4[/dice]
                                Timothy Hernandez
                                Pace: 8; Parry: 9; Toughness: 24; (9 MDC); (size=+1) ; Strain: 5/6
                                Weapon in hand: Chain GreatSword
                                Damage: 2d12+2
                                Ammo: 32/32
                                Bennies: 1
                                User avatar
                                Venatus Vinco
                                Bronze Patron
                                Bronze Patron
                                Posts: 2872
                                Joined: Sat Jun 11, 2016 3:30 pm

                                Re: Mission 2: Sidetracked

                                Post by Venatus Vinco »

                                A Sunday Drive in Your Underwear

                                Lieutenant Hamilton screws up his face at Fell's request to strip down but complies nonetheless. As he does he casts his eyes down toward Fell's midsection, "Do you intend to have your way with me? I thought the drugs shrivelled your bits up."

                                With his armor neatly stacked on a communications chair the Lieutenant picks up his radio again, "Sound off when everyone is aboard and store weapons in lockers." After a few minutes a response comes back over the radio that everyone is aboard and weapons are safely stowed. Nodding to himself Hamilton turns to Fell, "What now?"

                                At Fell's instruction the Lieutenant starts up the APC and drives off to the west behind the formation of skelebots but not catching up to them. As the APC heads off, Timothy and Crunch start their hydraulic legs pumping and take off after it keeping their distance and waiting for the Mark V to come to a stop.

                                After a few miles Fell stops the Mark V and watches to ensure the skelebots are still marching away, then orders the Lieutenant to unload his men. Hamilton quickly complies and the bay doors open. Outside the doors Crunch and Timothy stand ready with rail guns. Ready to and capable of cutting down the now unarmed troops. There is some confusion at first and an attempt to go for their weapons until their Lieutenant appears in his underwear and boots with a chain greatsword held near his throat. Understanding the situation the troops form up into a marching column and prepare to move out. As the Dead Boys march off after their skelebots Crunch jumps into the driver seat of the Mark V and trains the weapons on them silently hoping one of them tries anything so he can mow them all down. As they march out of sight Crunch dumps out the two dead bodies and pilot's the Mark V back to the group with Timothy and Fell aboard.

                                Freedom!
                                Back at the encampment panic ensues in the holding pens as Merlaggon transforms back into his natural form. Cowering and frightening in their cages, with no one to reassure them the blue skinned d-bees appear certain of their impending doom. Then the Q-mobile rolls up and the recently rescued d-bees jump out seemingly reassuring the group. After checking for traps the group opens up the pens and lets the d-bees loose. As they all assemble Cory and Gale feel the presence of a significant PPE source and suddenly realise it's coming form the assembled group of d-bees. Each of them is like a battery of mystic energy, although they don't seem to possess any mystical abilities.

                                Before too long the Mark V returns, with Crunch on the radio.

                                "Hey guys, like my ride?"
                                Signature
                                Didn't have a signature but wanted the 1 EP for using OOC tags!
                                User avatar
                                Gale Wingstorm
                                Posts: 94
                                Joined: Wed Nov 30, 2016 3:19 am

                                Re: Mission 2: Sidetracked

                                Post by Gale Wingstorm »

                                Gale ruffles his feathers in a satisfied sigh and relaxes for a moment. "The APC is a great catch. That went easier than I thought, and we even managed to avoid significant bloodshed. My plan was flawless!" He beams.
                                "I think we should get these creatures back to the castle. They could probably use a rest in a safe environment, maybe someone there will be able to translate for them as well. What's more, we don't want to risk the Coalition showing up with re-enforcements."

                                Notice:
                                [dice]0[/dice]
                                [dice]1[/dice]

                                Detect Arcana
                                [dice]2[/dice]
                                Gale Wingstorm Lyn-Srial Mind Melter
                                Attributes: Agility d8, Smarts d12, Spirit d4, Strength d6, Vigor d8
                                Charisma: -8 VS CS (Mind Melter + Lyn Syrial penalties) and -2 VS general populace if known to be a Mind Melter;
                                Pace: 4/flying 12, d4 running die
                                Parry: 6 Toughness: 6 (+5 from huntsman armor, other bonuses possible through psionics) Bennies: 2 (reset from 6, +1 for fast posting, -1 detect arcana re roll)

                                Psionics d12, 9/30 ISP
                                Powers: Armor, Damage Field, Drain Power Points, Havoc, Intangibility, Invisibility, Smite (auto raise)
                                Detect Arcana - At will, free action.
                                Active Powers: Detect Arcana

                                Notable Gear: Vibro Knife - Str + D6, AP 4., NG-S2 Survival Pack, 2x Chain Swords - Str+2d8, AP 2, TW Flaming Sword - Str + d10 AP 4 (1 ISP to activate for 3 rounds)

                                Renown - "Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance)."
                                User avatar
                                Jackal
                                Daniel (Lars)
                                Posts: 439
                                Joined: Sat Jun 18, 2016 7:14 pm

                                Re: Mission 2: Sidetracked

                                Post by Jackal »

                                Stepping out of the CS Mark V the Juicer has a wide smile on his face. Looking around at the team he nods at them happily.

                                Dressed in CS armor with a black and red CS flag worn like a poncho, cut in order to make a hole for his head, Fell walks out with his new duds totting a CV-212 in one hand and a CP-30 pistol at his side:

                                "How do I look?"

                                The Juicer turns in a circle - to display his mockery of uniform - and adjusts his Mohawk.

                                "You all rocked it! No one died and we got new toys and saved theses blue fellows..."

                                Seeing Crunch toss two headless bodies out of the ATV Fell winces, "Okay. Two CS grunts died. But not any of us thankfully. Although I have half a mind to chase those troops down and have our battle."

                                Joking he grins.

                                Shaking hands with his team, one at a time, happy words exchanged with each, he walks closer to Cory.

                                Finally he stands before the young woman. His face reddens. His smile wavers. "Um."

                                The Juicer leans forward towards her as he looks, possibly sick?

                                Suddenly blinking Fell says, "Good job ... Cory. Uh. I need the book back. Now. Thank you."

                                Taking the book he spins about shoving it into his pack and punches Timothy in the Borgs arm, "Shall we head to our mission?"

                                Calling back over his shoulder as he walks back into the Mark V, to talk to Crunch, the Juicer says: "Let's go. Move it people. Load the blue ones up and let's rock and roll! Good job all. I'm writing a note to send back with Crunch and then we go."
                                Character
                                Jackal

                                Notes: Increased Action Upgrade (3) Additional Action (Like Split the Seconds), Quick Edge. Parry 9, 10 or 11. Toughness 24 (12) Often wears riot armor in combat but just for looks and it doesn’t add to his Toughness. Otherwise, wears an armored suit & tie, or jeans and t shirts.

                                The 7th SET

                                • Chok'lat
                                - Cyberred up Brodkil Tank
                                • Strider
                                - Sea Titan, MARS Scholar
                                • Growler
                                - Best Boy Dogboy Nega-Psychic
                                • Jarvis Ursus
                                - Kittani PA Jock
                                • Jonns Mythe
                                - Quickflex MARS Gunslinger
                                • Rib
                                - Trimadore MARS Vagabond Martial Arts & Technical Specialist
                                • Kriza
                                - What? A Human?! MARS Psi-Druid
                                • Jackal
                                - Oh, whew, another Human...or is it? AI Pilot
                                • Roy
                                - True Atlantian Shifter
                                Locked

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