Player Name: Derrick
Google Handle: DSmith8807
Character Name: Kir Gloryspirit
Rank: Novice Experience: 16 Advances Left: 1
Race: God-Touched
Iconic Framework: Mystic
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
Charisma: 3; Pace: 6; Parry: 8(1); Toughness: 10(5); Strain: 0
Skills:
- Fighting d10
- Intimidation d6+2
- Knowledge (Arcana) d4
- Notice d6+2
- Persuasion d8+3
- Mysticism d8+2
- Psionics d8
- Stealth d4
- Streetwise d6+3
- Taunt d6+2
- Throwing d4
- Arcane Duality (IF): Power Edges must be chosen for either Miracles or Psionics
- Code of Honor (Major): Honor is important; keeps word; respects prisoners rights
- Cybernetics (IF): Suffer same penalties from cybernetics as other AB to both ABs
- Enemies (IF): Reviled by CS and Federation
- Higher Standard (IF): Vow representing belief system tied to Miracles Protector.
- Vow (IF - Major): Asnir is the god of war, but he is a peaceful god. He seeks mediation before combat. Followers of Asnir must seek to resolve conflict with words before combat. They must also follow through with their actions. If negotiation fails or is simply not an option, then Asnir demands that the Mystic aligns with the most righteous side and assist them. This does not apply to evil creatures; Kir must protect the innocent from evil, but he is not required to negotiate with evil.
- Loyal (Minor): Would give life for friends; never leave man behind if could be helped
- Muddled Mind (Racial): -2 to Common Knowledge; mental Quirk
- Quirk (Racial): Kir refers to himself as We and Our due to his internal proximity to Asnir; he believes he is the avatar of Asnir (and sort of is). When referring to himself before becoming god-touched, he emphasizes his singularity.
- Vengeful (Minor): Seeks vengeance legally if feels wronged.
- AB (Miracles; IF): 4 Powers, 15 PPE, Mysticism d8 (Counts as Faith for Edges)
- AB (Psionics; IF): 3 Powers, 10 ISP, Psionics d6
- Alertness (IF): +2 to Notice.
- Champion:Add +2 damage when attacking supernaturally evil (or good) creatures and +2 Toughness when suffering damage from supernaturally evil (or good) sources, including arcane powers and the weapons, claws, teeth, etc., of such creatures.
- Charismatic (Divine Gift): +2 Charisma
- Cosmic Confluence (IF): Exchange 2 PPE for 1 ISP and vice versa. Use immediately.
- Crapsack World (LT): Roll an additional Wild die per Trait roll. Tripple 1's = roll a new char?
- Danger Sense (IF): Notice -2 to know something is about to happen. On hold if success.
- Elan (N2): When spending a Benny on a Trait roll (including Soak rolls), add +2 to the total.
- Holy Aura (FG):+1 Charisma
- I Know a Guy (Hindrance 2, FG): Find a Connection 2/session per Connections Edge w/ rolls.
- Major Psionic (HJ): 2x ISP, 10 from PP Edge, 2-4 PPE for 1-2 to Psionics, 1-2 ISP to double or 10x base range. Range does not affect Self or Touch
- Master of Magic (IF): Access to Miracles Mega Powers.
- Master Singer: +2 to singing in dance offs?
- Mystic Awareness (IF): Alertness + Danger Sense, Detect arcana at will & free action no PPE/ISP. Sense supernatural beings w/ notice anywhere within line of sight.
- Rapid Recharge (PPE; IF): Regain 1 PPE/30 minutes.
- Improved Rapid Recharge (PPE; HJ): Regain 1 PPE/15 Minutes.
- Exceptional Rapid Recharge (PPE; Hindrance 1): Regain 1 PPE/5 Minutes
- Scrounger (FG): Streetwise 1/Session in city or large town (-2 if smaller) to accomplish the following:
- 1d6+2 fully charged e-clips for the team’s firearms
- Complete reload for one Mega Damage weapon
- Food for 1d6 people for a week
- Fully restock 1 Trauma Kit or find 1d4+1 first aid kits (as found in NG-S2 Survival Pack)
- Obtain a non-secured cred-card with 2d10*2000 credits on it
- Other rare (not necessarily valuable) and needed item
- Even Stronger Willed (Advance 1, HJ): +2 Taunt/Intimidation, +2 Smarts/Spirit vs Tests of Will, +2 vs Fear/Puppet.
- Spiritual Channel (IF): Divination w/o ISP/PPE. Vigor roll to resist level of Fatigue. Each subsequent use adds cumulative -1 to Vigor until 8 hours rest. Cannot Incappacitate self. Fatigue restored solely through 8 hours rest. Access to communion for 10 PPE.