Looks like we will be dealing out adventure cards so go ahead and roll those 1d54, seasoned rolls twice, vet rolls thrice. We'll go first come first serve, so if you get a roll that has already been rolled previously reroll.
Adventure Card Notes
-Each Group has their own Adventure Deck, dealt quarterly by the GM.
-Adventure Cards are held until used or hand is full. Players can only hold one card per rank (Novice = 1, Seasoned = 2, Veteran = 3, Heroic=4, Legendary =5).
-adventure cards refresh at the end of the quad, and are redealt unless given express permission to hang onto a card.
-Only one card can be played per Quarter
Cards bought with EP or from patronage to do not count toward the hold limit and can be played at any time
EP & Patron Cards
There is also a site-wide deck that can be drawn from with EP or via Patronage.
There are a limited number of each card in the "Community Deck", once all of each type are in play they are unavailable for use by another player.
Cards bought with EP or from patronage to do not count toward the hold limit and can be played at any time
Adventure Card Put your name in Column D for the card you roll. Thanks Rob
Adventure Deck - Q3 2018
- Ashlyn Alvarez
- Diamond Patron
- Posts: 260
- Joined: Sat Jul 01, 2017 5:16 am
Re: Adventure Deck - Q3 2018
Seasoned 2 rolls
[dice]0[/dice] - Speedy Gonzalez: Expend this card to gain +2 to your Pace for the rest of the scene.
[dice]1[/dice] - Extra Effort: Play to add +1d6 to any trait roll. This roll may Ace.
[dice]0[/dice] - Speedy Gonzalez: Expend this card to gain +2 to your Pace for the rest of the scene.
[dice]1[/dice] - Extra Effort: Play to add +1d6 to any trait roll. This roll may Ace.
Character Tracker
Re: Adventure Deck - Q3 2018
Novice - [dice]0[/dice] - Teamwork: "Your hero and any adjacent allies add +4 to their next trait rolls. The allies must be adjacent when the
card is played to receive the bonus."
Seasoned - [dice]1[/dice] - Theme Song: Allies within earshot recover from Shaken and Fear
card is played to receive the bonus."
Seasoned - [dice]1[/dice] - Theme Song: Allies within earshot recover from Shaken and Fear
Last edited by Vela on Sun Jul 01, 2018 7:43 am, edited 1 time in total.
Character Cheat Sheet
Re: Adventure Deck - Q3 2018
[dice]0[/dice] : Get A Clue: Play this card for a clue from the Game Master for some advice or a hint on how to resolve a current predicament or problem.
[dice]1[/dice]: Adrenaline Surge: Your hero gets an additional and immediate turn (including new movement).
[dice]1[/dice]: Adrenaline Surge: Your hero gets an additional and immediate turn (including new movement).
Grynn
Character Summary
Re: Adventure Deck - Q3 2018
[dice]0[/dice] = Already claimed, Reroll = [dice]2[/dice] = Arcane Inspiration: "When playing this card, a character with any sort of Arcane Background can either use one of his powers as a free action or use a power he doesn’t have."
[dice]1[/dice] = Karma Thief: "Take a benny from any other Wild Card (this may include other player characters)."
[dice]1[/dice] = Karma Thief: "Take a benny from any other Wild Card (this may include other player characters)."
Penitent
Quick Stats
- Sir Ndreare
- Diamond Patron
- Posts: 151
- Joined: Wed Nov 08, 2017 2:38 pm
Re: Adventure Deck - Q3 2018
Lol,
I am pretty sure Matthew meant to post this in his group. But I will roll here anyways.
[dice]0[/dice] Reroll 28, as Kir has that [dice]1[/dice]
Peace "Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party."
In the Zone Gain +1 to Shooting, Fighting, Throwing rolls until the end of the scene
Payback "Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene."
I am pretty sure Matthew meant to post this in his group. But I will roll here anyways.
[dice]0[/dice] Reroll 28, as Kir has that [dice]1[/dice]
Peace "Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party."
In the Zone Gain +1 to Shooting, Fighting, Throwing rolls until the end of the scene
Payback "Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene."
Sir Ndreare (Rob T)
Re: Adventure Deck - Q3 2018
Krys
[dice]0[/dice], [dice]1[/dice]
11: Lucky Break: Play this card to completely negate the damage from one attack.
48: Epiphany: Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
[dice]0[/dice], [dice]1[/dice]
11: Lucky Break: Play this card to completely negate the damage from one attack.
48: Epiphany: Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.