The Savage Rifts site makes use of the Adventure Deck, which provides some small but significant benefit when played. Novice characters draw one card per quarter; More experienced characters can draw and hold one card per rank (Seasoned is two, Veteran is three, etc.) but can still only play one card per quarter. (You can also buy extra cards with EP or get them by being a Patron - those don't count toward the hold limit and can be played at any time.) Cards may be traded 1 for 1 between characters in the same group. So if your cybernetic techno-warrior draws the "Arcane Inspiration" card, it can be traded to the mage for their "BOOM! Headshot" card.
The deck can be found here (ignore the "Held By" names--those are for the ones people have bought with EP or Patronage):
Adventure Card
Just roll a 1d54 below and look up which card that corresponds to. Be mindful of your draw number; the card numbering is one off from the row numbers in the spreadsheet (Row 2 is Card 1, Row 3 is Card 2, and so on). Go ahead and post which card(s) you drew below. Cards are drawn first come first serve, so if you get a roll that has already been rolled by someone else, just note it and reroll.
Other Uses: If the GM is using a Planing and Operation scene outlined in the freedom squad (multiple dramatic tasks of increasing difficulty) playing an adventure card will automatically net you 2 automatic successes.
You may draw now or wait until its officially Q2 2019.
Please check with your GM prior to playing them.
Q2 2019 Adventure Cards
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Q2 2019 Adventure Cards
Field Team Six Bennies
- Hans Greuber
- Diamond Patron
- Posts: 643
- Joined: Fri Mar 31, 2017 2:28 pm
- Location: The Black Company
Re: Q2 2019 Adventure Cards
Novice: [dice:1eljye9y]50993:0[/dice:1eljye9y]
- Parely - All characters cease fighting and listen to the hero speak for at least 30 seconds. Others may only take defensive actions during this time. This has no effect on beasts and other creatures that cannot understand the speaker.
- Not Today - Play after any other character’s attack roll to cause it to automatically fail. This is a critical failure.
- Boom! Head Shot - You may ignore any Called Shot penalty on your next ranged attack.
- Ashlyn Alvarez
- Diamond Patron
- Posts: 260
- Joined: Sat Jul 01, 2017 5:16 am
- Sir Ndreare
- Diamond Patron
- Posts: 151
- Joined: Wed Nov 08, 2017 2:38 pm
Re: Q2 2019 Adventure Cards
Novice [dice:1mjokpoy]51096:0[/dice:1mjokpoy]
13 Speedy Gonzales Expend this card to gain +2 to your Pace for the rest of the scene.
Seasoned [dice:1mjokpoy]51096:1[/dice:1mjokpoy]
14 In the Zone Gain +1 to Shooting, Fighting, Throwing rolls until the end of the scene
Veteran [dice:1mjokpoy]51096:2[/dice:1mjokpoy]
19 Teamwork Your hero and any adjacent allies add +4 to their next trait rolls. The allies must be adjacent when the card is played to receive the bonus.
Heroic [dice:1mjokpoy]51096:3[/dice:1mjokpoy]
33 Extra Effort Play to add +1d6 to any trait roll. This roll may Ace.
13 Speedy Gonzales Expend this card to gain +2 to your Pace for the rest of the scene.
Seasoned [dice:1mjokpoy]51096:1[/dice:1mjokpoy]
14 In the Zone Gain +1 to Shooting, Fighting, Throwing rolls until the end of the scene
Veteran [dice:1mjokpoy]51096:2[/dice:1mjokpoy]
19 Teamwork Your hero and any adjacent allies add +4 to their next trait rolls. The allies must be adjacent when the card is played to receive the bonus.
Heroic [dice:1mjokpoy]51096:3[/dice:1mjokpoy]
33 Extra Effort Play to add +1d6 to any trait roll. This roll may Ace.
Sir Ndreare (Rob T)
- Brody Conrey
- Posts: 93
- Joined: Wed Jul 11, 2018 8:16 am
- Contact:
Re: Q2 2019 Adventure Cards
Novice: [dice:231rtnnb]51195:0[/dice:231rtnnb]
Aced
Play instead of rolling to make a
trait test with a single automatic
raise.
Season: [dice:231rtnnb]51195:1[/dice:231rtnnb]
Deadly Blow
Play after damage is rolled to
double the total of a successful
melee attack.
Aced
Play instead of rolling to make a
trait test with a single automatic
raise.
Season: [dice:231rtnnb]51195:1[/dice:231rtnnb]
Deadly Blow
Play after damage is rolled to
double the total of a successful
melee attack.
Re: Q2 2019 Adventure Cards
[dice:3hcqu4nz]51452:0[/dice:3hcqu4nz] = 53 Riled Up: Play after sustaining at least one wound. Attacks cause +2 damage for the remainder of the scene.
[dice:3hcqu4nz]51452:1[/dice:3hcqu4nz] = 32 Extra Effort: Play to add +1d6 to any trait roll. This roll may Ace.
[dice:3hcqu4nz]51452:2[/dice:3hcqu4nz] = 24 Inspiration: Friendly characters (including your hero) add +2 to all trait rolls for the rest of this round.
[dice:3hcqu4nz]51452:1[/dice:3hcqu4nz] = 32 Extra Effort: Play to add +1d6 to any trait roll. This roll may Ace.
[dice:3hcqu4nz]51452:2[/dice:3hcqu4nz] = 24 Inspiration: Friendly characters (including your hero) add +2 to all trait rolls for the rest of this round.
Penitent
Quick Stats