Campaign Specific Weapon Rules

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Pender Lumkiss
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Campaign Specific Weapon Rules

Post by Pender Lumkiss »

Siliencer
  • Type: Ranged Weapon
  • From Deadlands noir:
    • Silencers impose a –1 penalty to Shooting rolls while using the silenced weapon. Characters (also known as “witnesses”) within 5” of the fired weapon, and not in line of sight, must make a Notice roll to realize a gun has been fired. Those beyond 5” suffer a –2 to this roll and those beyond 10”, a –4. Beyond 20”, no roll is possible unless the character is actually looking at the shooter. The firer may make a Stealth roll (opposed by Notice) to hide the use of the weapon, but this incurs the standard multi-action penalty. Silencers only work on semi-automatic pistols (not revolvers)
    .
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Re: Campaign Specific Weapon Rules

Post by Pender Lumkiss »

Holy Water:
  • Splash Maneuver: From Horror Companion
    • The liquid is splashed from a container of some kind, like a flash or cantteen. This creates a cone sized spray. Attackers make an agility roll +2, vs the Victions normal agility roll. If the victim exceeds the attackers roll they dodge the spray and it has no effect.
  • Making Holy water: From Horror Companion
    • The priest must have arcane background (Miricles). It requires a faith roll, and 1 ppe per pint of water. The water remains blessed until used or actively despoiled.
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