1st Take the following! Jackpot!
- The heroes also each gain 1d4 Sun dogs to their ranger ranks and a new wonderous item. Sundogs can be sacrificed as if a benny.
- Wondrous item: Biowizard 3rd eye of Eloth: Biowizard Conversion. A single personal item is adfixed with this eye making it a biowizard item. It can be summoned and readied or donned with a free action and dismissed as a normal action to any where within 40 miles. The item no longer requires any form of power and can only be used by the inidivdual the who initially owns it. If it is a weapon add +2 damage.
Player Ally Tracker and wounds/fatigue
Ashlyn: 15 Rangers and Leader (Can add a 1d6 to any ally trait roll as if using Extra Effort, and this stacks with extra effort)
Grynn(Exhausted -2 to all trait rolls): 11 Rangers
Kir (Fatigued, 2 wounds, -3 to all trait rolls): 6 rangers and leader (Can add a 1d6 to any trait roll as if using Extra Effort, and this stacks with extra effort)
Ndreare: 19 Rangers and Leader (Can add a 1d6 to any ally trait roll as if using Extra Effort, and this stacks with extra effort)
Penitent: 16 Rangers
Krys: 17 Rangers
Raynard: 15 Rangers
Grynn(Exhausted -2 to all trait rolls): 11 Rangers
Kir (Fatigued, 2 wounds, -3 to all trait rolls): 6 rangers and leader (Can add a 1d6 to any trait roll as if using Extra Effort, and this stacks with extra effort)
Ndreare: 19 Rangers and Leader (Can add a 1d6 to any ally trait roll as if using Extra Effort, and this stacks with extra effort)
Penitent: 16 Rangers
Krys: 17 Rangers
Raynard: 15 Rangers
The Nature of Pain, Karl, Rod, Tyler Thomas
Karl, the imp, laughs with a small amount of glee as he pees over the mutilated soon to be corpse of the blood witch. His pee is burning her bloody face,”Hahaha, how do like that? He laughs some more winking at the other lady who disappears into the distance while she smiles darkly behind her mask. Rod and Tyler Thomas cross over the river to the small island Karl and the dismembered woman are at.
Rod remarks with a bitter mechanical tone, ”Karl... What happened here who is that woman?” Tyler seems aghast at the brutality done.
Karl laughs finishing his buisness and takes a quick selfie with his celestial cell marking the defeat of the Blood Witch. ”Her? She is the gardner, or I guess she was.” Karl absently scrolls through the phones messeges frowing slightly.
Tyler gulps, ”The Gardner... Her body...” He pulls out some doodads and crystals trying to cobble together a healing device.
Rod puts a small metallic claw on his shoulder both startling and stopping him, ”No... I beleive she is the one from the briefing, the Blood Witch... My master would let her die, and so should we.”
Karl chuckles giving the floating droid a side eye with one eye while the other is glued to his phone’s screen, ”Master heh? What did that dark elf ever do to you to make himself your master?”
The droid buzzes and whirls preparing a lengthy response... Karl holds up a hand muttering a curse and puts the phone up to his ear, ”Sorry droid I am sure your response was important but I got to take this...
Taylor looks down at the last gasps of the Blood Witch, gurgling and gasping. ”Rod, should we say something... Tera always says something.”
The droid beeps floating next to him, ”Generally I think it is an acceptable practise, but in her case I think just letting her expire without remembrance would be fine...”
Karl hangs up and hurridly looks around realizing the rangers have moved on, ”Crap on a stick! Where did everyone go... I just got off the phone with Empress Death Spike who just finished diner with Lady Galadriel who by way of an old white sage out of Valinor had lunch in the third galaxy where he met a proto god who has it on good authority that the old one that Asnir’s boy Kir banished is coming back...” Karl sucks in a rapid breath his eyes wide with fear of what is to come. ”We got to warn them.”
Rod whirrls and beeps the droids radar attena extending, ” I beleive they are near the leyline yonder... Processing, possibly near the area Krysenia reported Sun Dogs.”
Karls phone buzzes with a messege. Tyler looks pretty worried as the three head for where the heroes and the rangers took off too. The young techno wizard’s voice is filled with dread,”What was that Karl?”
Karl’s beedy eyes meet the techno wizard’s with fear, ”An SOS from Deathspike... XY is here.”
A foul voice whispers behind Karl. The creature’s mouth has fangs that drip with silivia. Soldad has returned! ” Yes imp, an old one has arrived and we must gather all allies now if your friends are to have half a chance.” The master vampire twirls his cape and draws his silvered blade which does not harm his hand.
The four look to the heavens which seems crackles with dark red energy.
Rod remarks with a bitter mechanical tone, ”Karl... What happened here who is that woman?” Tyler seems aghast at the brutality done.
Karl laughs finishing his buisness and takes a quick selfie with his celestial cell marking the defeat of the Blood Witch. ”Her? She is the gardner, or I guess she was.” Karl absently scrolls through the phones messeges frowing slightly.
Tyler gulps, ”The Gardner... Her body...” He pulls out some doodads and crystals trying to cobble together a healing device.
Rod puts a small metallic claw on his shoulder both startling and stopping him, ”No... I beleive she is the one from the briefing, the Blood Witch... My master would let her die, and so should we.”
Karl chuckles giving the floating droid a side eye with one eye while the other is glued to his phone’s screen, ”Master heh? What did that dark elf ever do to you to make himself your master?”
The droid buzzes and whirls preparing a lengthy response... Karl holds up a hand muttering a curse and puts the phone up to his ear, ”Sorry droid I am sure your response was important but I got to take this...
Taylor looks down at the last gasps of the Blood Witch, gurgling and gasping. ”Rod, should we say something... Tera always says something.”
The droid beeps floating next to him, ”Generally I think it is an acceptable practise, but in her case I think just letting her expire without remembrance would be fine...”
Karl hangs up and hurridly looks around realizing the rangers have moved on, ”Crap on a stick! Where did everyone go... I just got off the phone with Empress Death Spike who just finished diner with Lady Galadriel who by way of an old white sage out of Valinor had lunch in the third galaxy where he met a proto god who has it on good authority that the old one that Asnir’s boy Kir banished is coming back...” Karl sucks in a rapid breath his eyes wide with fear of what is to come. ”We got to warn them.”
Rod whirrls and beeps the droids radar attena extending, ” I beleive they are near the leyline yonder... Processing, possibly near the area Krysenia reported Sun Dogs.”
Karls phone buzzes with a messege. Tyler looks pretty worried as the three head for where the heroes and the rangers took off too. The young techno wizard’s voice is filled with dread,”What was that Karl?”
Karl’s beedy eyes meet the techno wizard’s with fear, ”An SOS from Deathspike... XY is here.”
A foul voice whispers behind Karl. The creature’s mouth has fangs that drip with silivia. Soldad has returned! ” Yes imp, an old one has arrived and we must gather all allies now if your friends are to have half a chance.” The master vampire twirls his cape and draws his silvered blade which does not harm his hand.
The four look to the heavens which seems crackles with dark red energy.
Gathering of Allies, Tera Silverforge, Commander Kurling, Melody
The heroes make it to the leyline but circumstances have forced them to approach it from the Lair of the Sun Dogs. A large vampire horde has been steering them this way. The sounds of railgun fire from what can only be a helpless bunch of lost rangers come from the middle of the horde. Sadly there is nothing to be done for these fool hardy rangers. There are too many vamps and the group’s course has been set. To turn from the Sun Dog lair and the leyline would mean the end. Their lair is a mucky bog in a small valley which the leyline runs right through. The muck seems to be quicksand like and gysers of scalding steam burst from hidden holes in the ground. Again the heroes find themselves thwarted at every turn. This time they find themselves at the mercy of a leyline storm but find comfort in new allies of a sundog persuasion. As the near the end of the road XY the old one lies in wait seeking to finish this tale of adventure before it truely starts. What will become of the resolute heroes and how will they face these two threats? Will they face them alone or will they team up with their allies unlooked for?
Tera Silverforge looks to the nearby leyline everyone is heading too. She glances back to the long swath of river they just traverse. ”Dammit, wereas Tyler? Does anyone see Rod... The crackin droid still carries the device capable of killin’ the vampires... Why did we ledda the droid have eit? We cannot loose them out here.” Commander Kurling nods standing next to her, his eyes whirrling and looking...
His voice drones in a monotone surprise,”There they are just crossing the last of the Bloodbriar in reckless abandon... I am afraid they will not make it. The vampire horde is closing in on them.”
Tera slaps her TW pistol and grabs the last of the rangers making for the lair of the Sun Dogs... ”You... Come with us we godda save those still out there...”. The young ranger grabbed was non other than Melody who had traveled into the dark night with Kir. Having killed her brother her heart was steeled against fear. She nods siliently turning to help the drarve. Commander Kurling lifts his rail gun and drones solemnly, ”Lets go do what must be done...”
Sadly it would not prove enough this night, additional allies were needed to get them out of this fang infested situation.
Karl looks weaily at his celestial phone and up to the sky, ” We got to hurry, we got to warn the others... XY is coming!” Rod changes into assult mode and leys down railgun fire against the vampire’s chasing after them. Tyler Thomas quiety thanks Penitant for the suggestion to wear steel plates under his shoes keeping them safe against the last patches of the Bloodbriar. A master vampire Soldad led them towards the leyline brandishing his silver blade at any vampire who would dare to draw near.
Rod beeps, ”If you direct your attention to the south west, I beleive help is coming... Tera Silverforge, Command Kurling, and... Some young ranger... Melody perhaps.”
Tyler gargles in surprise as a vampire leaps on top of him, ”Argghhh.... They are every where!!!” Silver rail gun rounds burst into the vampire atop him and Commander Kurling comes rushing over his railgun hot and spinning. He extends a hand to the young techno wizard. Kurling almost sticks Soldad with a rail round but Karl’s imp hand forced the gun low and off target.
Karl smiles toothy, ” Soldad the turn coat is with us!” Soldad glares at the imp with tempered menace but bites his tongue.
The wizened master vampire however does crone, ”I came in search of all your betters. I had an awakening and must speak to them before...” The CS commander cuts him off with a hail of rail gun fire just over his shoulder.
The CS commander assess the situation grimly shaking his head roboticly at the turn of events, ”Very well... Back to back, close ranks. We may not be heroes like those we travel with but we can give these vampires enough hell to keep them off our allies backs.”
Karl fiercely retorts extending his claws and own demonic fangs, ”Grrr.... Popa! I got to get to my father! I have to warn him that an Old One is coming!!” He looks at his celestial phone with wide eyed horror as it is knocked from his hand into the darkness just as another messege dysplays on it. ”Noooooo!!!! Common you vampire wanna bee, come get some from the Son of Penitent!”
The allies of the Resolute heroes see the horde descend on them with little hope of survival for they are alone as the Resolute Heroes attend to far greater things... But then unexpectedly charging in from the horde’s backside are three more allies seeking to save the day. One wears a mask of the demon, and the other is inked with legendary atlantean tattoos, and the last is in the form of a mighty gnarled jaguar biting fiercingly into the vampire hordes flesh.
His voice drones in a monotone surprise,”There they are just crossing the last of the Bloodbriar in reckless abandon... I am afraid they will not make it. The vampire horde is closing in on them.”
Tera slaps her TW pistol and grabs the last of the rangers making for the lair of the Sun Dogs... ”You... Come with us we godda save those still out there...”. The young ranger grabbed was non other than Melody who had traveled into the dark night with Kir. Having killed her brother her heart was steeled against fear. She nods siliently turning to help the drarve. Commander Kurling lifts his rail gun and drones solemnly, ”Lets go do what must be done...”
Sadly it would not prove enough this night, additional allies were needed to get them out of this fang infested situation.
Karl looks weaily at his celestial phone and up to the sky, ” We got to hurry, we got to warn the others... XY is coming!” Rod changes into assult mode and leys down railgun fire against the vampire’s chasing after them. Tyler Thomas quiety thanks Penitant for the suggestion to wear steel plates under his shoes keeping them safe against the last patches of the Bloodbriar. A master vampire Soldad led them towards the leyline brandishing his silver blade at any vampire who would dare to draw near.
Rod beeps, ”If you direct your attention to the south west, I beleive help is coming... Tera Silverforge, Command Kurling, and... Some young ranger... Melody perhaps.”
Tyler gargles in surprise as a vampire leaps on top of him, ”Argghhh.... They are every where!!!” Silver rail gun rounds burst into the vampire atop him and Commander Kurling comes rushing over his railgun hot and spinning. He extends a hand to the young techno wizard. Kurling almost sticks Soldad with a rail round but Karl’s imp hand forced the gun low and off target.
Karl smiles toothy, ” Soldad the turn coat is with us!” Soldad glares at the imp with tempered menace but bites his tongue.
The wizened master vampire however does crone, ”I came in search of all your betters. I had an awakening and must speak to them before...” The CS commander cuts him off with a hail of rail gun fire just over his shoulder.
The CS commander assess the situation grimly shaking his head roboticly at the turn of events, ”Very well... Back to back, close ranks. We may not be heroes like those we travel with but we can give these vampires enough hell to keep them off our allies backs.”
Karl fiercely retorts extending his claws and own demonic fangs, ”Grrr.... Popa! I got to get to my father! I have to warn him that an Old One is coming!!” He looks at his celestial phone with wide eyed horror as it is knocked from his hand into the darkness just as another messege dysplays on it. ”Noooooo!!!! Common you vampire wanna bee, come get some from the Son of Penitent!”
The allies of the Resolute heroes see the horde descend on them with little hope of survival for they are alone as the Resolute Heroes attend to far greater things... But then unexpectedly charging in from the horde’s backside are three more allies seeking to save the day. One wears a mask of the demon, and the other is inked with legendary atlantean tattoos, and the last is in the form of a mighty gnarled jaguar biting fiercingly into the vampire hordes flesh.
Allies Unlooked for +2 bonus or +4
As the resolute heroes and their ranger allies engage the leyline storm and Xy the old one, from a crest that over looks the valley a bright light comes from it! A litteral becon of hope. The rangers thought to had perished in the throws of the encroaching vampire horde turn out to be mighty allies that survived against all odds..
From atop the crest stands allies unlooked whom cry out led by a woman of Apok might with a blade of silver held high: The confessor! Behind her the face of worn evil with a glimmer of goodness in the right eye: the master vampire Soldad! Next to the confessor a true Atlantean bare chested with grim countance. He has a fur lined pack on his back with two babies quietly sleeping: Ink! He raises an archaic sword and charges in, ”Krys! I am going to crack heads and open up someones beating heart! Pisti and Epilida ride with me against the dark. They bring the light!!” The rest of the allies, Tera Silver Forge, Commander Kurling, Karl, Tyler Thomas, Melody, and Rod come down the crest firing TW bolts, rail gun, celestial arrows and demon fire. A mighty jaguar too roars across the small valley charging in to help.
Even Doc Reid glances towards the crest moved to the point he forgets how important he is to the erradication on vampires. He picks up a railgun ready to aid any hero. ”Argghh, I’ll help out too. Lets get everyone up to the Witchwell Inn and to saftey! lets get it done!!”
As if one voice all the valued allies cry out, ”For the resolute heroes!” Although a keen ear would hear Karl cry out ”For poppa!”
Should a hero call an ally to them indeed it will be a remarkable feat to behold. But be warned it could go ill for such an ally.
Directions: Make a Choice, Aid or Sacrifice!
From atop the crest stands allies unlooked whom cry out led by a woman of Apok might with a blade of silver held high: The confessor! Behind her the face of worn evil with a glimmer of goodness in the right eye: the master vampire Soldad! Next to the confessor a true Atlantean bare chested with grim countance. He has a fur lined pack on his back with two babies quietly sleeping: Ink! He raises an archaic sword and charges in, ”Krys! I am going to crack heads and open up someones beating heart! Pisti and Epilida ride with me against the dark. They bring the light!!” The rest of the allies, Tera Silver Forge, Commander Kurling, Karl, Tyler Thomas, Melody, and Rod come down the crest firing TW bolts, rail gun, celestial arrows and demon fire. A mighty jaguar too roars across the small valley charging in to help.
Even Doc Reid glances towards the crest moved to the point he forgets how important he is to the erradication on vampires. He picks up a railgun ready to aid any hero. ”Argghh, I’ll help out too. Lets get everyone up to the Witchwell Inn and to saftey! lets get it done!!”
As if one voice all the valued allies cry out, ”For the resolute heroes!” Although a keen ear would hear Karl cry out ”For poppa!”
Should a hero call an ally to them indeed it will be a remarkable feat to behold. But be warned it could go ill for such an ally.
Directions: Make a Choice, Aid or Sacrifice!
- Aid: Choose an ally described above to include in your naration and add a +2 bonus to your roll. Players are encouraged to choose from the wide aray of allies presented.
- Sacrifice: Choose an ally decribed above to include in your narration. Tell the tale of how this ally paid the ultimate sacrifice (died) to help you in your task. This option can only be chosen once for an ally. It is probably good to talk to the group before killing an ally to make sure no one has an issue. Receive a +4 bonus to your trait roll! As an example it is probably best if only Ndreare can do this for Rod(Since Rod is an actual edge I will give you a +8), Pen can only do this for Karl.
Feel Free to react to any of the below, but you can only participate( make a skill roll) in one challenge!
-Leyline Distruption has 6/5 successes done and is complete. Any additional successes will result in extra bennies for the next quad.
-XY Night has 19/19
Leyline Distruption:
Leyline Distruption, option 1
Sun Dog XY Night:
The Leyline which Krys open the gate at suddenly erupts into a fierce raging leyline storm. Unable to hold the position for more than a few mintures it is all hands on deck to bring enough technical and arcane know how to get 100 plus souls gated saftely up the leyline to the top of vampire mountain. The good thing is the Sun Dogs recognizing how awesome the Resolute heroes are come to their aid using their mastery over their lair to help calm the storm. Several of them even seem to want to stay and fight by the heroes side. A dark skinned old man comes out of their lair flanked by a couple of Sun Dog, ”My name is Shepard, my friends here tell me you worthy of these baubles... Ah we had some trouble a few years back from some slavers seeking to add my friends to their collection. If you are here for what I think you are here for, you will need them.”He pulls out several biowizard eyes and offers them not just to the heroes calming the storm and manning the leyline gate but to all the famous heroes.
OOC Comments
Directions:
- Technical Challenge. The skills required to solve a Technical Challenge are: Academics, Computers, Electronics, Healing, Investigation, Logistics, Psionics, Repair, Science, and Spellcasting.
- 5 Successes at -0
- Challenge Difficulty [dice]0[/dice]
- Jackpot!:
- 1) Determine if you will be using an aly and at what bonus.
- 2)Determine Resources Spent
- Resources Spent: As a default your character spends 4 Power Points and 3 troops. Before rolling declare if you would like to have your character risk more or expend more resources for a better chance of success. Note: you must have the resources to spend them. If wound or fatigue levels are chosen in lui of resources they stick with you until the GM says otherwise (Generally at a rest stop with a save point). Players with fast regeneration can assume these wounds taken are the kind that bypass their natural healing. This is a war of attrition.
- -2: Conserve your energy - Believing it may be an easy battle you accept an additional -2 to your roll in exchange for spending 1/2 resources (rounded down).
- +0: In The Fight - Wanting to stay on top of things you fight like a professional. You roll without an additional modifier for the default resource cost.
- +2: Serious Business - You do not play around and do what you have to in order to ensure victory, even when it requires risking yourself. You may double the resources spent, or accept 1 Fatigue or 1 Wound to gain a bonus of +2 to this roll.
- +4: No Matter The Cost - When Battle comes you go all in, winning no matter the personal cost. You may triple the resources spent, or accept 2 Fatigue or 2 Wounds to gain a bonus of +4 to this roll.
- Resources Spent: As a default your character spends 4 Power Points and 3 troops. Before rolling declare if you would like to have your character risk more or expend more resources for a better chance of success. Note: you must have the resources to spend them. If wound or fatigue levels are chosen in lui of resources they stick with you until the GM says otherwise (Generally at a rest stop with a save point). Players with fast regeneration can assume these wounds taken are the kind that bypass their natural healing. This is a war of attrition.
- 3) Select a Technical skill out of Academics, Computers, Electronics, Healing, Investigation, Logistics, Psionics, Repair, Science, and Spellcasting. These skills can be modified by the rangers themselves.
- 4) Roll said skill with above modifiers. Please include the scene modifier of 0. Total number of success needed are 5. All players rolls contribute directly to the required successes. Every success above 5 up to 9 will grant an extra benny next quad.
- 5) Narate the Result using the below guidlines:
- Critical Failure (-1): The hero is stopped by overwhelming numbers, an unfortunate tactical development, or bad fortune. He suffers 2 wounds which cannot be soaked and looses 8 additional troops. This also adds 1 more success to the challenge. Critfailures also roll on this special table: Karl and the Rangers
- Failure is Fortuitous: A Player who critfailures either by choice or roll can gain a roll on the Fortune and Glory table as they find out very quickly XY (The old one) is a friend to those who work towards your ultimate destruction. Critfailure’s chosen in this manner cannot be undone by any means.
- Failure (+0): The hero generally succeeds but not without a grave cost or an unfortunate tactical development. He suffers 1 Wound (The Hero may spend a Bennie as usual to make a Soak roll if desired.) and looses 3 extra troops.
- Success (4) (+1): The hero fights well and adds +1 to success to his team’s efforts. He adds 1 success to his side’s battle. Though the dangers of the battle put him at risk of receiving a serious wound. Your hero must make a Vigor roll (no additional penalties), Failure he suffers a wound, on success he suffers no wound.
- Raise(8) (+2): The hero wreaks havoc, slaying enemy leaders and destroying important assets. He adds 2 successes to his side’s battle. Escaping the dangers of battle he finds himself uninjured any further. In addition you gain a Benny and ignores up to 3 troops lost.
- Two or More Raises(12) (+3): The warrior covers himself in glory! Many foes fall before him and his success inspires his allies to fight like demons. His efforts add +3 (or more) to his side’s successes and he emerges from the fight unscathed. He takes no additional wounds. The character may also reduce another player's Critical Failure result to a normal failure if he narrates how he interfered. In addition you gain a Benny, or things lined up well for you, your character was able to conserve resources more than expected, as a result regain half of the resources spent for this roll.
- Critical Failure (-1): The hero is stopped by overwhelming numbers, an unfortunate tactical development, or bad fortune. He suffers 2 wounds which cannot be soaked and looses 8 additional troops. This also adds 1 more success to the challenge. Critfailures also roll on this special table: Karl and the Rangers
- Narrate it all. Tell us the story of how your technical achievements helped or hindered your efforts to calmn the leyline storm and get everyone saftely though the leyline gate. Go wild and make up whatever you think makes sense based on the narration set before you. Next stop the Witchwell Inn!
Sun Dog XY Night, option 2
It looks like it should be a cake walk. But an black man with white aging hair comes out with his SunDog allies. He smiles and nods to the heroes passing out these little eyes with circuits and tubes(kn Arcana Biowizard 3rd eyes). He points to the sky and says, ”Something old this way approaches.”
The heavens open up in a bright deep red light and the old one that Kir bargined with steps forth from its celestial abode and back into the lives of the Resolute heroes. XY looks like a tiny decrepid old hang that snears, ” Ahh the heroes that sent me away. Found you I have. Trying to stop the vampire intelegences by making a deal with Lord Ruthvan? Sad... Sad... Sad mortals. The lord is mad! No matter it was a valiant try but the time has come for your story to end.” A thick fog seems to rise arround the lair of the Sun Dogs killing any it touches instantly as their souls leave the corporal body shackled with black chains of bondage. Even the old man Shepard is not spared this fate. The few sun dogs that remain howl against the coming of this awesome and terrifying threat. Black inky tentacles spurt forth from the creature trying to wrap themselves around the heroes! Reacting to this creature is almost impossible. Its as if time itself has left you behind, and the darkness the creature exudes is choking you slowly(even through your armor). Any hope you have is but a thread. Perhaps your fortunate end is truely close at hand.
The heavens open up in a bright deep red light and the old one that Kir bargined with steps forth from its celestial abode and back into the lives of the Resolute heroes. XY looks like a tiny decrepid old hang that snears, ” Ahh the heroes that sent me away. Found you I have. Trying to stop the vampire intelegences by making a deal with Lord Ruthvan? Sad... Sad... Sad mortals. The lord is mad! No matter it was a valiant try but the time has come for your story to end.” A thick fog seems to rise arround the lair of the Sun Dogs killing any it touches instantly as their souls leave the corporal body shackled with black chains of bondage. Even the old man Shepard is not spared this fate. The few sun dogs that remain howl against the coming of this awesome and terrifying threat. Black inky tentacles spurt forth from the creature trying to wrap themselves around the heroes! Reacting to this creature is almost impossible. Its as if time itself has left you behind, and the darkness the creature exudes is choking you slowly(even through your armor). Any hope you have is but a thread. Perhaps your fortunate end is truely close at hand.
OOC Comments
Disaster: increased difficulty by -4, on a failure the hero and ally chosen takes 1d3 additional wounds (can be soaked). Enemy Die:
- Tactical Challenges require military, physical, and combat skills to overcome. This might mean taking out a guard, shooting a security drone, climbing a wall, or otherwise dealing with a potential threat to the mission by aggressive or physical means. This rarely means all-out combat, though; if that happens, the mission is probably blown, or at least now requires combat play to resolve. The skills required to solve a Tactical Challenge are: Athletics, Battle, Boating, Demolitions, Driving, Fighting, Notice, Piloting, Riding, Shooting, Survival, and Tracking.
- 19 successes needed and the above tactical roll is made at -6!
Disaster: increased difficulty by -4, on a failure the hero and ally chosen takes 1d3 additional wounds (can be soaked). Enemy Die:
OOC Comments
Directions:
[dice]2[/dice] Wild [dice]3[/dice] GM benny to reroll [dice]4[/dice] wild [dice]5[/dice] GM benny for reroll [dice]6[/dice] wild [dice]7[/dice] last GM benny for a reroll [dice]8[/dice] Ace [dice]10[/dice]wild [dice]9[/dice] ace [dice]11[/dice][/list]
- 1) Determine if you will be using an aly and at what bonus.
- 2)Determine Resources Spent
- Resources Spent: As a default your character spends 4 Power Points and 3 troops. Before rolling declare if you would like to have your character risk more or expend more resources for a better chance of success. Note: you must have the resources to spend them. If wound or fatigue levels are chosen in lui of resources they stick with you until the GM says otherwise (Generally at a rest stop with a save point). Players with fast regeneration can assume these wounds taken are the kind that bypass their natural healing. This is a war of attrition.
- -2: Conserve your energy - Believing it may be an easy battle you accept an additional -2 to your roll in exchange for spending 1/2 resources (rounded down).
- +0: In The Fight - Wanting to stay on top of things you fight like a professional. You roll without an additional modifier for the default resource cost.
- +2: Serious Business - You do not play around and do what you have to in order to ensure victory, even when it requires risking yourself. You may double the resources spent, or accept 1 Fatigue or 1 Wound to gain a bonus of +2 to this roll.
- +4: No Matter The Cost - When Battle comes you go all in, winning no matter the personal cost. You may triple the resources spent, or accept 2 Fatigue or 2 Wounds to gain a bonus of +4 to this roll.
- Resources Spent: As a default your character spends 4 Power Points and 3 troops. Before rolling declare if you would like to have your character risk more or expend more resources for a better chance of success. Note: you must have the resources to spend them. If wound or fatigue levels are chosen in lui of resources they stick with you until the GM says otherwise (Generally at a rest stop with a save point). Players with fast regeneration can assume these wounds taken are the kind that bypass their natural healing. This is a war of attrition.
- 3) Select a Tactical skill out of Athletics, Battle, Boating, Demolitions, Driving, Fighting, Notice, Piloting, Riding, Shooting, Survival, and Tracking. These skills can be modified by the rangers themselves.
- 4) Roll said skill with above modifiers. Please include the scene modifier of -6!!! Total number of success needed are 19. All players rolls contribute directly to the number of successes. Achieve all 19 and you guys did something truely legendary. Do not acheive all 19 every player at the table takes 1d3 wounds (Soak-able). Acheive 15 or less: Naked and Afraid on Phase word side adventure!
- 5) Narate the Result using the below guidlines:
- Critical Failure (-1): The hero is stopped by overwhelming numbers, an unfortunate tactical development, or bad fortune. He suffers 2 wounds which cannot be soaked and looses 8 additional troops. This also adds 1 more success needed to overcome the challenge. Critfailures also roll on this special table: Karl and the Rangers
- Failure is Fortuitous: A Player who critfailures either by choice or roll can gain a roll on the Fortune and Glory table as they find out very quickly XY (The old one) is a friend to those who work towards your ultimate destruction. Critfailure’s chosen in this manner cannot be undone by any means.[
- Failure (+0): The hero generally succeeds but not without a grave cost or an unfortunate tactical development. He suffers 1 Wound (The Hero may spend a Bennie as usual to make a Soak roll if desired.) and looses 3 extra troops.
- Success (4) (+1): The hero fights well and adds +1 to success to his team’s efforts. He adds 1 success to his side’s battle. Though the dangers of the battle put him at risk of receiving a serious wound. Your hero must make a Vigor roll (no additional penalties), Failure he suffers a wound, on success he suffers no wound.
- Raise(8) (+2): The hero wreaks havoc, slaying enemy leaders and destroying important assets. He adds 2 successes to his side’s battle. Escaping the dangers of battle he finds himself uninjured any further. In addition you gain a Benny and ignores up to 3 troops lost.
- Two or More Raises(12) (+3): The warrior covers himself in glory! Many foes fall before him and his success inspires his allies to fight like demons. His efforts add +3 (or more) to his side’s successes and he emerges from the fight unscathed. He takes no additional wounds. The character may also reduce another player's Critical Failure result to a normal failure if he narrates how he interfered. In addition you gain a Benny, or things lined up well for you, your character was able to conserve resources more than expected, as a result regain half of the resources spent for this roll.
- Critical Failure (-1): The hero is stopped by overwhelming numbers, an unfortunate tactical development, or bad fortune. He suffers 2 wounds which cannot be soaked and looses 8 additional troops. This also adds 1 more success needed to overcome the challenge. Critfailures also roll on this special table: Karl and the Rangers
- Narrate it all. Tell us the story of how your tactical might helped or hindered your efforts to defeat and beat back XY the old one. Go wild and make up whatever you think makes sense based on the narration set before you. Next stop the Witchwell Inn!