This thread is where the interludes go and you can RP umongst yourselves as well. If any questions are asked of the NPCs the GM will try to respond in a timely manner. But really this is a player driven space.
The evening draws to a close with the maddening crowd aptly mollified. The darkness seems heavy in the dwindeling light of the fires of the once sturdy fortress that most of these rangers called home. Despite what could be a moment that breaks the rangers many of them heard the words of the heroes and gathered round one of the only standing buildings: the well house. Doc and Sir Lazerous approach the group weiry from the last week.
Doc nods to the heroes having seen their wisdom, ” Well, looks like Zacatecus is on the menu, eh? I’ll see if I can’t dig up the pertinent maps and materials...” His eyes shine in the fire light gazing about the men and woman who have gathered arround the heroes. The smell of something tasty is rising up from the nearby fire pit.
Sir Lazerous finishes for Doc, ” It seems like the rangers wish to know who you are. Try not to stay up to late, we have much work to do in the morning. We moved a table and cots into the werll house here. You should be comfortable.”
The two depart heading into the rubble. Grizzly Carter approaches with a pot and several cups. He sighs looking at the brown mush, ” Its not much, but its warm and well seasoned.” He offers the food to the heroes and the 100 or so men come by the roaring fire pit to get their own. The chatter is rather subdued but not because the gathered rank and file rangers are tired or scared. Instead it would seem all eyes and ears are on the resolute Heroes.
Tycho the resident burner comes over with the four armed Akel-Rah Skysinger. The grim faced burner looks a bit more hot under the collar than normal. Akel-Rah has his customeriy look of superiority in his eye.
Tycho stubbornly says to the heroes, ” I don’t mean to interupt, but me and chicken wing were wondering if you guys are really from the Tomorrow Legion?”
The birdman adjusts his well situated tunic nodding methodically, ” Tycho, of course they are from the tomorrow legion. It is all over their faces.”
Grizzly laughs looking at the heroes, his elven ears twitching slightly, while he still pours the hot gruel nearby with a heavy ladle into the next persons cup, ” Perhaps you should just ask the Resolute Heroes for their story which has brought them here. Heck, I bet even Kir and Raynard have interesting stories on what brought them to this very poignant moment.” Grizzly turns back to his pot frowning at the disaperence of his laddle. He shrugs and just starts dipping the cups into the pot until his ladle if ever is returned.
Grizzly’s comments are not without merit. The 100 or so men gathered arround listen, watch, and wait for the heroes to share the story of how they arrived at this moment. The crackling of the nearby fort smoldering fills the night air awaiting the words of the amazing heroes.
This is where you will be doing your interlude for the quad. I am not going to require a “theme” however roll on the below table to see how in general your specific squad of rangers common edge. Most of the ranger stats are d6s and they are extras.
Players have until the end of the quad to post the interlude: Upon completion you gain a benny and 1xp to be spent immidiately.
Also include a 1d10 roll for your squad’s common edge/ability (1 reroll is allowed):
- 1) Elan and Fleetfooted (Pace 8): These idividuals put heart into their efforts (The “leader” is a WC with the natural leader edge).
2) Killer Instinct and Combat reflexes: The desire to win is strong in these heroes: +1d6 rangers.
3) Brave and strong willed : Fearless and able to follow their leader into the darkest of depravities: Spirit is a d8.
4) Luck and greater luck: The squad is among the most luckiest SOBs known to the rangers: +1d6 rangers.
5) Theif and Woodman: These rangers are apt trackers and sneaky bastards in the wilds and cities of the vampire kingdoms, Notice, Tracking, and Stealth is a d8.
6) Marksman and Deadshot: Some of the best snipers the rangers have at their disposal are in this group: d8 in shooting.
7) Improvational fighter and martial artist: Some might look down on these scrappy rangers. But their stake to kill ratio is some of the highest: Fighting is at a d10.
8) Dodge and block: A lithe group of rangers that are hard to target from range and melee: d8 agility and parry 6
9) Rock and Roll and steady hands: this is where the heavy artilery lies. Half the rangers have the auto firing plasma ejector, the other half has mini rail guns. D8 shooting.
10) Alterness &Danger Sense: These rangers have a reputation for being the ones that know when an attack is going to happen. Notice d10
Also that link contains a table for Karl the imp and the rangers. Anytime you critfail roll on the table for the additional trouble your rangers cause indirectly due to Karl’s adolescent machinations.