Bennies Reset

From hope to action.
GM: RFT
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RFT
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Posts: 2394
Joined: Tue Aug 08, 2017 12:55 pm
Location: Black Company

Bennies Reset

Post by RFT » Sun Apr 01, 2018 7:07 pm

All of You Bennies Reset.

Please respond to this post so I know you have reset your bennies or let me know if I made an err in your bennies.


RFT - 10 Bennies


Arthur_Bishop 3 Bennies

Foxx - 3 Bennies
Hardin - 3 Bennies + Golden Benny
  • 1 Golden Benny carry over
- Jane (Sidekick) - 2 Bennies
L.C. - 3 Bennies
- Brison (Sidekick) - 2 Bennies
Leethe - 3 Bennies + Golden Benny
  • 1 Golden Benny carry over
Rob_Hunter - Bennies
Sir William Mahan - 3 Bennies
Shaping Worlds Together
The 99's Game Master Bennies 5
  • +8 Players
    +2 Sidekicks
    -5 Stupid Slumber

Shaintar Game Master Bennies 6
  • +8 Players
    -2 Bennies to save Yellow Jack

Nightbane Game Master Bennies 5
  • +5 Players

Phase World - The Remorseless 10
  • +8 Players
    +2 Sidekicks

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RFT
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Posts: 2394
Joined: Tue Aug 08, 2017 12:55 pm
Location: Black Company

Re: Bennies Reset

Post by RFT » Sun Apr 01, 2018 7:34 pm

Also does anyone have a Golden Benny left or have they all been spent?
Shaping Worlds Together
The 99's Game Master Bennies 5
  • +8 Players
    +2 Sidekicks
    -5 Stupid Slumber

Shaintar Game Master Bennies 6
  • +8 Players
    -2 Bennies to save Yellow Jack

Nightbane Game Master Bennies 5
  • +5 Players

Phase World - The Remorseless 10
  • +8 Players
    +2 Sidekicks

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Leethe
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Re: Bennies Reset

Post by Leethe » Mon Apr 02, 2018 1:24 pm

I haven't used mine yet. I updated my bennie tracker to Q2. not sure I tracked all my bennie use in Q1. I need to audit it I think.
Leethe
Parry: 4, Toughness: 6
Normal Armor: 12(7)
Magical Girl Armor: 17(7) MDC
ISP: 26/40
  • Enhance Psionic Skill/Range
    Armor/Greater Armor
    Blast/Greater Blast
    Detect/Conceal Arcana/Exalted Detect/Conceal Arcana
    Telemechanics
    Telepathy/Exalted Telepathy
    Smite/Greater Smite
Edges:
  • Ace: may make Soak rolls for vehicles at -2.
  • Command: +1 to allies or troops under my orders recovering from being Shaken.
  • Low Light Vision: Ignore penalties for bad lighting in all but pitch darkness.
  • Mr Fix it: with a raise, cuts repair time in halve. If already has accelerated repair time, cuts it to a quarter.
Gadgeteer: 1/1 use per quarter
  • Name: Transformation Gadget
  • ISP: 15/20
  • Skill: Psionics
  • Power: Magical Girl Armor
Bennies: 3

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Hardin
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Re: Bennies Reset

Post by Hardin » Mon Apr 02, 2018 6:50 pm

Hardin is reset. He’s got one golden benny left.
Hardin and Jane
Hardin a Half-Elf Psi-Slinger
Parry: 5
Toughness: 10(3)
Notable Edges/Hindrances: Quick, Marksman, Wanted (Major): Coalition, Illiterate
Attributes: Agility d10, Smarts d12, Spirit d8, Strength d6, Vigor d8
Skills: Fighting d6, Shooting d10, Stealth d6, Riding d6 + 3, Notice d8, Psionics d12, Survival d6, Intimidate d8 + 3
Powers: Push (smite*) costs +1 ISP for +2 AP, ‘Kinesis (telekinesis) on a raise, gains effects of Steady Hands, Resist Energy (deflection*) gives the raise effect but is only good against energy (or partial-energy) attacks, Clear Mind (boost Trait*) costs +1 ISP to activate and has different trappings for each attribute and linked skills
Charisma: -2 (Half-elves treated as outsiders)
Equipment of Note: A Spiffy Hat (+1 to Intimidation, Rapid Recharge Edge, +2 to damage w/TW weapons or direct damage powers, Always Present)

Jane a Bandito Arms Robot Mustang
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d12+5, Vigor d12
Skills: Fighting d8, Shooting d4, Stealth d8, Swimming d6, Notice d8 + 4, Survival d6
Pace: 12 (Acc/TS 10/50)
Parry: 6
Toughness: 20(10) MDC
Notes/Special Features:
  • All-Terrain: +2 to Riding checks
  • Sensor Suite (+2 to Notice, power armor sensor package)
  • Kick does Strength + d6 Mega Damage
  • Size +2
  • Brave/Fearless
  • Expanded Detection and Security Array (Danger Sense Edge and +2 to Notice)
  • Extraction (Agility roll to break off from melee without giving a free attack)
  • Nano-Repair System
Hardin Character Sheet
Jane Character Sheet
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