SPECIAL OPPORTUNITY WITH ADVENTURE CARD RESET JULY 1ST!

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SPECIAL OPPORTUNITY WITH ADVENTURE CARD RESET JULY 1ST!

Post by Ndreare »

Hey Guys,
This coming July 1st all adventure cards will reset and the deck will be "shuffled".

However, there is a special opportunity for you. Anyone who fill out a "After Action Report" of the mission for submission to the Major before the 22nd will be able to chose their Adventure Cards instead of rolling and will start with one Extra Benny next quarter. This special reward is so awesomely powerful that you may even chose one that another player has already chosen!

This adventure card is added to your character: Adventure Deck
Please include your adventure card selection in an OOC at the end of your report.

Alternately some of you may not feel up to this opportunity or instead really like random stuff. You may still roll as usual.

To roll simply roll a 1d54 and refer to the attached spreadsheet then populate in the following format.

Code: Select all

Adventure Card [Dice]1d54[/Dice]

[b]Result[/b]
 - Place cards description here.
Same as last time - Common Bond is free to all players in all my games so if your result is a card of Common Bond feel free to reroll.
After Action Report Template - edit as you see fit
There can be multiple situations. LC's Report will include 4.

Code: Select all

[b][u]Tomorrow Legion 99th-COT After Action Report[/u][/b]
[b]Section 1. Biographical and Location Information. [/b]
[u]Author[/u]: Rank-First-Last-Name
[u]Subject[/u]: Mission to Eliminate the Crazy 8s of the First Apocalyptic Cavalry and recover refugees from their custory.
[u]Deployed Location[/u]: Minnesota Refugee Zone
[u]Deployed Personnel[/u]: Sergeant Lawrence Charles - CO, Corporal Baron McVey - XO (transferred mid-mission), Specialist Hardin Jones - Acting XO, Specialist Sir William Mahan, Specialist Leethe, Specialist Billy Borg (transferred mid-mission), Specialist Erin Sol (transferred mid-mission/MIA), Specialist Fauxalyn Norquinal (joined mid-mission), Specialist Arthur Bishop (joined mid-mission), Specialist Rob Hunter (joined mid-mission)

[b]Section 2. Situation and Resolution Section.[/b]
[u]Situation 1[/u]: 
[u]Resolution[/u]: 
[u]Situation after Resolution[/u]: 

[b]Section 3. Summary and Conclusions.[/b]
[u]Conclusion[/u]: 

I affirm that this information is true and accurate to the best of my ability, 
Rank-First-Last-Name
  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!

,
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
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After Action report - Eliminate the Crazy Eights (LC)

Post by Kaja Earthblooded »

Adventure Cards: 43: Arcane Inspiration - When playing this card, a character with any sort of Arcane Background can either use one of his powers as a free action or use a power he doesn’t have.
16: Turncoat - Your hero somehow convinces or bribes a minor foe to perform a small favor—such as helping the hero escape, revealing the location of the “boss,” etc.

Tomorrow Legion 99th-COT After Action Report
Section 1. Biographical and Location Information.
  • Author: Sergeant Lawrence Charles
    Subject: Mission to Eliminate the Crazy Eights of the First Apocalyptic Cavalry and recover refugees from their custory.
    Deployed Location: Minnesota Refugee Zone
    Deployed Personnel: Sergeant Lawrence Charles - CO, Corporal Baron McVey - XO (transferred mid-mission), Specialist Hardin Jones - Acting XO, Specialist Sir William Mahan, Specialist Leethe, Specialist Billy Borg (transferred mid-mission), Specialist Erin Sol (transferred mid-mission/MIA), Specialist Fauxalyn Norquinal (joined mid-mission), Specialist Arthur Bishop (joined mid-mission), Specialist Rob Hunter (joined mid-mission)
Section 2. Situation and Resolution Section.
  • Situation 1: Federation of Magic hit squad attacked the unit while camped for the night. Refugee came running towards us looking for food and safety. They were after the Coalition Data drive that Specialist Billy found while working on the APC in Wheaton. I had it on my person and under my armor. Enemy force included gargoyles and gargoylites.
    Resolution: Team worked to destroy incoming foes. Gargoylites were invisibly searching the APC and our people. After partial neutralization, they agreed to talk. The shifter summoning them talked through one of the gargoylites. Eventually we opened fire again as negotiations failed.
    Situation after Resolution: Specialist Erin Sol was captured. [Status: MIA]/[Status: Wounded and returned to base]; All summoned enemy forces eliminated. Shifter at large.
  • Situation 2: Resupply and transfer of personnel; report in to TL-COT-COM
    Resolution: Gear/Munitions resupplied, Corporal McVey and Specialist Billy Borg transferred back to TL-COT-COM for reassignment. Specialist Hardin Jones given promotion to acting XO with the billet of a TL Corporal. Specialist Fauxalyn Norquinal, Specialist Arthur Bishop, and Specialist Rob Hunter transferred in their place. Reported to Major Deschesne and handed over CS data drive; provided insight on how to break into it.
    Situation after Resolution: Data Drive is a list of Federation of Magic infiltrators into CS High Command. Suggestion: Handing it over to the Coalition would be ideal for positive relations. Returned to Unit via Rift insertion and travel by power armor flight.
  • Situation 3: Raid on the Crazy Eights - First Apocalyptic Cavalry
    Resolution: Trooper Brison got captured while on patrol. Team tracked him down, as well as his captors, the Crazy 8s. Team attacked from surprise - enemy force included some hard targets (mind melters, a Simvan on a dinosaur, a manned Bandito APC, etc). The team eliminated the Simvan and its mount, multiple bandits, including several enemy psychics. A fuel truck exploded due to some crossfire, but quick thinking by Specialist Bishop kept the refugees alive.
    Situation after Resolution: Afterwards we found that Cassidy and another psychic had escaped. Trooper Brison and I chased after Cassidy, Specialist Jones chased after the other one. They were travelling by some means of underground travel. a TW device I assume. This led directly to the next situation.
  • Situation 4: Interdiction by CS Forces including the Red Bastards. Trooper Brison and I ran into the Red Bastards and a CS Mechanized Heavy Patrol of 4 UAR-1s, 4 PA-06A SAMAS, and support staff; Also the Red Bastards have a custom Mark V APC. The Red Bastards are elite anti-magic psychic hunters who pretend to be bounty hunters, but they work for the C.S. I was recruited to them before my last mission to Tolkeen. It took a good deal of maneuvering, but Brison and I evaded them and got word back to the squad to pack everyone up and go. Brison got back before me and became the pilot of the second APC. Specialist Leethe was piloting our APC.
    Resolution: We ended up with the CS Force closing in on us. I offered them a trade. I would bring them the Data Drive and they would let us go. They countered that they wanted hostages. I foolishly offered them some of our people. It was a bad call. But I was trying to spare the refugees. I did not think through the consequences and I did not expect them to send 12 and 13 - a pair of psi-stalkers to search the APCs for the drive and search our people. Things did not go well, and the refugees and team members should be given a psychological evaluation in order to ascertain if any psychological damage was done.
    Situation after Resolution: Things came to head while Specialist Jones and I debated the best course forward, in private. Specialists Mahan and Bishop had already volunteered to go with the CS forces, despite the danger. Specialist Hunter also opted to take that risk. While Hardin and I came to a final decision on how to move forward, Specialist Bishop made an executive decision. The resulting show of electrokinetic force knocked out every single electronic device the CS forces had. We retreated with all other people. Specialist Hardin recovered Specialist Bishop's remains and we got out of the conflict zone.
Section 3. Summary and Conclusions.
Conclusion:
  • Crazy Eights have been eliminated, except for Cassidy. He may rebuild, but it will take him time. That assumes he does not join the Red Bastards or they don't kill him, which is the most likely scenario.
  • Refugees have been delivered to Wheaton and await transit to Castle Refuge and other locations.
  • In trying to find a peaceful solution to the issue with the Red Bastards, I put everyone in danger. I have no excuse except that I was trying to avoid our APC to be blown up by the UAR-1 missile strikes. I will own up to this decision and support any action by my subordinates in seeking any disciplinary actions.
  • I would like to commend Specialist Hardin Jones for keeping his head and keeping to the command structure while in the field. He was faced with a very tough situation and he showed considerable restraint. I recommend him for promotion to Corporal.
  • I would also like to commend Specialist Sir William Mahan for his rock solid performance in the field and his diplomacy and tact in how he has dealt with the refugees and advocated for them.
  • The rest of the team deserves a commendation for dealing with a very tense situation.
  • In particular, I would like to posthumously recommend for an award for Specialist Arthur Bishop representing his valor in the face of overwhelming odds. His sacrifice made our escape and recovery from my bad decision possible. He died so that every refugee could live. He is a hero, plain and simple.
I affirm that this information is true and accurate to the best of my ability,
Sergeant Lawrence Charles
Kaja the Earthblooded of House Ragan
Kaja Stonesinger Dwarf, Dilettante and Earthcaller Bard; Kaja's Journal
Parry: 6, Toughness: 7 (2)
Benny/Conviction/Wound/Fatigue/PP Tracking
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Re: SPECIAL OPPORTUNITY WITH ADVENTURE CARD RESET JULY 1ST!

Post by Ndreare »

Please include your adventure card selection in an OOC of your report.
Not sure if you notice Cassidy was captured by 12 and 13, he will be tortured to death or converted to their pawn. Because he is already a human supremacist, likely converted.

PS: You can delete this when you have read it.
  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!

,
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
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Re: SPECIAL OPPORTUNITY WITH ADVENTURE CARD RESET JULY 1ST!

Post by Hardin »

Tomorrow Legion 99th-COT After Action Report
Section 1. Biographical and Location Information.
Author: Specialist Hardin Jones
Subject: Mission to Eliminate the Crazy 8s of the First Apocalyptic Cavalry and recover refugees from their custody.
Deployed Location: Minnesota Refugee Zone
Deployed Personnel: Sergeant Lawrence Charles - CO, Corporal Baron McVey - XO (transferred mid-mission), Specialist Hardin Jones - Acting XO, Specialist Sir William Mahan, Specialist Leethe, Specialist Billy Borg (transferred mid-mission), Specialist Erin Sol (transferred mid-mission/injured and returned to Castle Refuge), Specialist Fauxalyn Norquinal (joined mid-mission), Specialist Arthur Bishop (joined mid-mission/KIA), Specialist Rob Hunter (joined mid-mission)

Section 2. Situation and Resolution Section.
Situation 1: This thang turned on? Dang gadget. Well, we engaged them Crazy Eight folks to get the hostages back, like we were sent to do.
Resolution: Ah, secured the hostages and kilt most of the Crazy Eights, including a damn Simvan riding a dinosaur. At least one mind melter and their leader got away, but we loaded up and hauled out of there.
Situation after Resolution: Coalition showed up. Some group L.C. calls “The Red Bastards,” which seems a bit redundant, but okay.

Situation 2: Coalition chased us.
Resolution: Well, just as soon as we could get the refugees loaded up, we did. The Coalition Bastards and their mech troops chased us fer a bit. It looked like we might be gettin’ away, but LC was worried about them long-range missiles and guns and whatnot, so he tried to broker a deal. We parlayed with the enemy, and some of our folks volunteered to be hostages as a sign of good faith. Course, the Coalition ain’t got no good faith, and the whole thing went south fast. When it became obvious the Coalition was gonna kill our hostages as soon as we were out of sight, Arthur Bishop turned himself into a living lightning storm and knocked the whole Coalition presence outta the fight so we could get away. We were in no condition for a scrape, so we retrieved Arthur’s body and skedaddled with our tail between our legs. If y’all got an extra medal lyin around, maybe that boy’s family should get it, because he was bravely stupid and saved all our lives.
Situation after Resolution: Retreated to Wheaton for resupply.


Section 3. Summary and Conclusions.
Conclusion: This job sucks, but it’s got to get done.

I affirm that this information is true and accurate to the best of my ability,
Specialist Hardin Jones
Adventure Cards
Ok, Hardin is a Veteran, so he picks three:
  • 54 - We have the talent - You gain the benefits of an immediate Advance of your choice. You must meet any prerequisites. This benefit (new skill, increased trait, new Edge, etc.) lasts for the remainder of the session; your next actual Advance must be spent on this same benefit.
  • 29 - Bullseye - Play after damage is rolled to double the total of a successful ranged attack.
  • 15 - Sudden Death - Your hero must do or say something that gives his foes pause. All foes within 12” lose their next action.
Hardin and Jane
Hardin a Half-Elf Psi-Slinger
Parry: 5
Toughness: 10(3)
Notable Edges/Hindrances: Quick, Marksman, Wanted (Major): Coalition, Illiterate
Attributes: Agility d10, Smarts d12, Spirit d8, Strength d6, Vigor d8
Skills: Fighting d6, Shooting d10, Stealth d6, Riding d6 + 3, Notice d8, Psionics d12, Survival d6, Intimidate d8 + 3
Powers: Push (smite*) costs +1 ISP for +2 AP, ‘Kinesis (telekinesis) on a raise, gains effects of Steady Hands, Resist Energy (deflection*) gives the raise effect but is only good against energy (or partial-energy) attacks, Clear Mind (boost Trait*) costs +1 ISP to activate and has different trappings for each attribute and linked skills
Charisma: -2 (Half-elves treated as outsiders)
Equipment of Note: A Spiffy Hat (+1 to Intimidation, Rapid Recharge Edge, +2 to damage w/TW weapons or direct damage powers, Always Present)

Jane a Bandito Arms Robot Mustang
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d12+5, Vigor d12
Skills: Fighting d8, Shooting d4, Stealth d8, Swimming d6, Notice d8 + 4, Survival d6
Pace: 12 (Acc/TS 10/50)
Parry: 6
Toughness: 20(10) MDC
Notes/Special Features:
  • All-Terrain: +2 to Riding checks
  • Sensor Suite (+2 to Notice, power armor sensor package)
  • Kick does Strength + d6 Mega Damage
  • Size +2
  • Brave/Fearless
  • Expanded Detection and Security Array (Danger Sense Edge and +2 to Notice)
  • Extraction (Agility roll to break off from melee without giving a free attack)
  • Nano-Repair System
Hardin Character Sheet
Jane Character Sheet
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Re: SPECIAL OPPORTUNITY WITH ADVENTURE CARD RESET JULY 1ST!

Post by Leethe »

Tomorrow Legion 99th-COT After Action Report
Section 1. Biographical and Location Information.
Author: Specialist Leethe
Subject: Mission to Eliminate the Crazy 8s of the First Apocalyptic Cavalry and recover refugees from their custody.
Deployed Location: Minnesota Refugee Zone
Deployed Personnel: Sergeant Lawrence Charles - CO, Corporal Baron McVey - XO (transferred mid-mission), Specialist Hardin Jones - Acting XO, Specialist Sir William Mahan, Specialist Leethe, Specialist Billy Borg (transferred mid-mission), Specialist Erin Sol (transferred mid-mission/injured and returned to Castle Refuge), Specialist Fauxalyn Norquinal (joined mid-mission), Specialist Arthur Bishop (joined mid-mission/KIA), Specialist Rob Hunter (joined mid-mission)

Section 2. Situation and Resolution Section.
Situation 1: I was in a deep sleep and had a nightmare as we camped for the night.
Resolution: In the nightmare, a girl was looking for a place to hide. She was on a alien world with crystalline structures. She was being chased by what appeared to be humanoid female robots made of smooth silver. They have a metal tear dropped device attached to their chest. The girl makes a wrong choice and runs into one of these robots. The robot girl seems to have one of these metal tear devices in it's hand. The robot girl makes the tear fly at the girl, as it closes a wire shoots out of it and strikes the girl. At this point I wake up in sweats, feeling a phantom pain in my chest. There is fighting going around me.
Situation after Resolution: The Gargoyles are attacking the APC.

Situation 2: Gargoyles are attacking the APC to find something. They deal a critical blow damaging the front door.
Resolution: Something inside me kicked in and recovered from the nightmare. I issued commands for everyone to wake up. Myself and LC are inside the APC as sentinels enter it. Also there seemed to be invisible beings searching it as hidden storage box was ripped open and discarded. Combat stopped for a parley from the invisible master. He had captured Erin and wanted to trade. I opened up a telepathic switchboard for the group to communicate a plan to get the upper hand.
Situation after Resolution: Foxx showed up right as combat reengaged. The master left and we were able to find Erin. There was a resupply from the Tomorrow Legion. A number of our members return to the Castle Refuge as they provided us with more Specialists and 2 bots.

Situation 3: The Mark V is damaged and I start making repart to it with the 2 repair bots to assist me while a lay line storm threatens the area.
Resolution: using my Telemachines, I am able to assess the damage and start repairs. Foxx is able to control the lay line storm.
Situation after Resolution: I complete the repairs as Brison is captured by the targets of our mission.

Situation 4: We are able to get a surprise on the Crazy 8s. I have a issue during the attack. I hear a voice talking to me. I am not sure where the voice is coming from or who it belong too. It however faded away. While trying to open up another telepathic switchboard, I had a psionic failure. I saw in my mind the tear device. It was attached to my chest. As it activated, it seemed as if millions of wires shot out of it and encompassed my body, striking every point of it. It was not a pleasant experience and was very painful. Could I be the girl from the dream earlier, my past self on that alien world? I did come from a space ship that crashed on this planet. I sort of remember a strange metal tear object in the ship that told me to leave. Now that I think about it, the voice I heard from it then was the same as I heard talking to me during the attack. Just what kind of person was I that I would have such a merciless device. How connected to this thing am I? Oh, I need to get back to the report.
Resolution: We are able to take out the Crazy 8s and rescue the hostages. Their leader and another however escaped but LC and Hardin chased after them.
Situation after Resolution: Began loading the new refugees on the APC and the captured APC. LC ran into Coalition Forces and radioed for us to move out asap.

Situation 4: We needed to move out as soon as possible with the refugees and captured bandits. Situation was tense as I tried to both persuasion and intimidation were used to get the people to move into the vehicles. It was very frustrating for me that this was happening.
Resolution: Hardin arrived back on the scene and was able to get the rest of the people to move quickly into the vehicles.
Situation after Resolution: The Team split between the 2 vehicles and not evenly either. More went to the other APC. We began moving the vehicles out as the CS forces were moving towards us.

Situation 5: CS forces chasing us as we moved out. LC was able to Parley with them, knowing what they were after.
Resolution: CS forces sent 2 psi stalkers to search us and the vehicles.
Situation after Resolution: After not finding what they were after, the teams hostages were stepping forward as Arthur moved forward and in a burst of glory, used his powers to fry all of the CS technology, killing himself in the process. That instinct in me kicked in again as I gave orders for the team to retreat as we still had the advantage. Sir William had informed us of tracking devices that were left by the psi-stalkers.

Section 3. Summary and Conclusions.
Conclusion: That I am hearing voices might mean I need further psych evaluations but it does seem to be external to myself. Perhaps I have some type of alien cybernetic interface that this object I am seeing in dreams is connected too. That said, I seem to be remembering some parts of my past but I still have no clue as to who I was.

I affirm that this information is true and accurate to the best of my ability,
Specialist Leethe
Adventure Cards
Specialist Leethe is currently seasoned. so 2 cards.
  • 30 - Revelation - Your hero finds all the information available when doing research, or realizes critical information when confronting some obstacle such as a monster’s weakness, the answer to a riddle or cipher, etc.
  • 47 - Epiphany - Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
Status Tracker
Leethe

Pace: 6 Parry: 6 Toughness: 12(5)
Note: When she has shroud up, all attacks against her suffer -1 penalty and she gains +1 to stealth trait rolls.
Wounds: 0 / 3 ; Fatigue: 0 / 2
ISP: 38 / 40 ; Energy: 10/15 Item Energy: 20/20
Bennies: 1 / 3
Golden Bennies: 0
Log
Q4 2019
  • 10/1: Benny spent for reroll of Psionic skill
  • Benny reset
  • 11/26: Benny for Soak and Benny for Reroll
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