Everyone in the know, has heard about the fantastic exploits and escape of Joe Dow. What most folk don't know was about the second escapee, Mr. Marvin. This little extra oomph to the regular juicer rig will turn your normal psi-stalker into something that will just shrug off all but the most devistating of heavy weaponry. It also unlocks his sensitive psionic side. Best thing about it is that there is a second hole in the concrete wall were Mr. Marvin punched his way out through Lyboc's office.
Chosen base item from sci-fi companion, exoskeleton: +2 die types in str. 5lbs, 100,000 creds
Benefits:
- Major: Bio-Feedback Power "Berserk Edge"
- Major: Psychic Sensitive "Danger Sense"
- Minor: +2 Melee Damage
- Minor:+2 Melee Damage
Complications:
- Complication: Wanted by the CS, yeah only the clueless grunt will let you live or not try to capture you. You better bone up on your stealth.
- Complication: The need for feed. Once the bio-feed back ability ends (when beserk ends) the character must feed upon 12ppe, per the normal rules for psi-stalkers. Until he does so he is at a -1 to all trait rolls from the insatiable distraction. If he activates the bio-feedback ability again, before feeding add another 12ppe and increases the minus to a -2. Do this a third time without feeding, just turn your sheet over to the gm as your character is a raving lunatic consummed by need for ppe.