Concept wrote:
Patron Item to be used by Psychic Character
SPECTRE BLADE
(Mystic Chain Saw Blade)
PicM: +10 ISP
M: QUICKNESS
M: INTANGIBILITY
M: SPEED
m: +2 AP
m: +2 AP
Spectre Blade
- Daniel
- Daniel (Lars)
- Posts: 2167
- Joined: Thu Jan 19, 2017 9:13 am
- Location: Former Alias (GM name) was Lars (2016-2022)
Spectre Blade
- Ndreare
- Savage Siri
- Posts: 4410
- Joined: Tue Aug 08, 2017 12:55 pm
- Location: Skagit County, Washington
- Contact:
Re: Spectre Blade
that picture messes with my head. It makes me want to clean my glasses.
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
- Daniel
- Daniel (Lars)
- Posts: 2167
- Joined: Thu Jan 19, 2017 9:13 am
- Location: Former Alias (GM name) was Lars (2016-2022)
Re: Spectre Blade
Spectre
- PATRON WEAPON (TW)
Pic
- Base Weapon: Chainsword Str +2d8 AP2
- Conversion: 2 PP to load/charge the blueish hazy blade or 0 PP as dagger.
- New Damage: STR+2d8 AP2 (when used as a dagger (no blue blade): STR+2d6 AP2)
- Upgrades:
- Minor:
Minor:
Major: +10 PPE (1:15 Recharge, LL Recharge)
Major: (New Power)QUICKNESSMajor: (New Power)INTANGIBILITYMajor: (New Power)SPEED
- Venatus Vinco
- Bronze Patron
- Posts: 2872
- Joined: Sat Jun 11, 2016 3:30 pm
Re: Spectre Blade
The AP aspect is something that does need to be discussed.
In base Savage Worlds, +2 AP is typically regarded as roughly balanced against +1 Damage. That's because many characters go around with no more than 1 or 2 points of armor (if that), anyway, so 'overage' is often wasted.
But for Savage Rifts, where literally everyone is walking around with a minimum of 4 Armor, and many have 8+, AP pretty much IS damage. (The only entries in Savage Foes of North America who do not have a minimum of 4 Armor are the Shifter, Mystic, Rift-Runner, Civilian, Witchling and the baseline Brodkil. Zombies and Skeletons don't have any armor, but it does state that most Necromancers equip them if they can, so... yeah.)
I'd rather see AP treated as a Major Upgrade, so we have more freedom to play with the numbers (I wouldn't want to get into tinkering with the baseline cost of a Minor Upgrade). Make it a Major, for +3 AP, at 20K Cr.
In base Savage Worlds, +2 AP is typically regarded as roughly balanced against +1 Damage. That's because many characters go around with no more than 1 or 2 points of armor (if that), anyway, so 'overage' is often wasted.
But for Savage Rifts, where literally everyone is walking around with a minimum of 4 Armor, and many have 8+, AP pretty much IS damage. (The only entries in Savage Foes of North America who do not have a minimum of 4 Armor are the Shifter, Mystic, Rift-Runner, Civilian, Witchling and the baseline Brodkil. Zombies and Skeletons don't have any armor, but it does state that most Necromancers equip them if they can, so... yeah.)
I'd rather see AP treated as a Major Upgrade, so we have more freedom to play with the numbers (I wouldn't want to get into tinkering with the baseline cost of a Minor Upgrade). Make it a Major, for +3 AP, at 20K Cr.
- Ndreare
- Savage Siri
- Posts: 4410
- Joined: Tue Aug 08, 2017 12:55 pm
- Location: Skagit County, Washington
- Contact:
Re: Spectre Blade
@Freemage
I think it is a quirk of the power jump of Savage Rifts. I agree completely that AP is effectively damage, but I would not want to make a blanket fundamental change like this as it would affect so many other characters.
As an aside I once proposed all Armor and Armor Piercing values in Savage Rifts be reduced by half so that everything would be compatible with other Savage Worlds products. But my players felt that was taking too much away from their characters.
I think it is a quirk of the power jump of Savage Rifts. I agree completely that AP is effectively damage, but I would not want to make a blanket fundamental change like this as it would affect so many other characters.
As an aside I once proposed all Armor and Armor Piercing values in Savage Rifts be reduced by half so that everything would be compatible with other Savage Worlds products. But my players felt that was taking too much away from their characters.
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
- Daniel
- Daniel (Lars)
- Posts: 2167
- Joined: Thu Jan 19, 2017 9:13 am
- Location: Former Alias (GM name) was Lars (2016-2022)
Re: Spectre Blade
Previous items approved have had +2 AP as minor (not that I am arguing, just where I got it from).
The blade is supposed to be ghost like...thus the AP. Only other idea I had was instead of AP doing a trapping that bypassed armor if activated like the Mystic Trapping.
If the two AP were changed to something else minor is there a way to add the Trapping: Soul Blast (pg 40 TLPG) or a similar trapping?
Like....Upgrades:
Minor: +1 Parry (or whatever)
Minor: +1 Parry (or whatever)
If Weapon Powered with 2 PP the Trapping Soul Blast is active for weapon's damage.
Soul Blast Damage: STR+2d8 AP2 (that 2 AP was on original weapon). Target adds half spirit to toughness etc as per Trapping. To make it ghost like, slicing past armor.
The blade is supposed to be ghost like...thus the AP. Only other idea I had was instead of AP doing a trapping that bypassed armor if activated like the Mystic Trapping.
If the two AP were changed to something else minor is there a way to add the Trapping: Soul Blast (pg 40 TLPG) or a similar trapping?
Like....Upgrades:
Minor: +1 Parry (or whatever)
Minor: +1 Parry (or whatever)
If Weapon Powered with 2 PP the Trapping Soul Blast is active for weapon's damage.
Soul Blast Damage: STR+2d8 AP2 (that 2 AP was on original weapon). Target adds half spirit to toughness etc as per Trapping. To make it ghost like, slicing past armor.
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Spectre Blade
1st- Is this a TW item or a magical item? If TW can you please put it in the name.
2nd- AP is an application of the trapping- a ghost blade that cuts through armor- trappings are minor upgrades.
2nd- AP is an application of the trapping- a ghost blade that cuts through armor- trappings are minor upgrades.
Field Team Six Bennies
Re: Spectre Blade
Well, the established rules are one thing. The point is there is no official "AP Increase" Mod for TW gear, so we're in uncharted territory.RFT wrote:@Freemage
I think it is a quirk of the power jump of Savage Rifts. I agree completely that AP is effectively damage, but I would not want to make a blanket fundamental change like this as it would affect so many other characters.
As an aside I once proposed all Armor and Armor Piercing values in Savage Rifts be reduced by half so that everything would be compatible with other Savage Worlds products. But my players felt that was taking too much away from their characters.
I must've missed those. Seriously, I try to bring this point up anytime I see an AP increase TW Mod, because Savage Rifts is such a different beast on this subject.Lars wrote:Previous items approved have had +2 AP as minor (not that I am arguing, just where I got it from).
Well, Trappings are, by definition, Minor TW Upgrades in their own right. And they don't stack (though you can choose to 'toggle' them, if you put more than one on--I did this as an exercise for a TW Vehicular laser, actually).The blade is supposed to be ghost like...thus the AP. Only other idea I had was instead of AP doing a trapping that bypassed armor if activated like the Mystic Trapping.
If the two AP were changed to something else minor is there a way to add the Trapping: Soul Blast (pg 40 TLPG) or a similar trapping?
Now, assuming the character in question is not a Mystic, this is giving the item access to a restricted Trapping, which is a bit more complicated.
But... this brings to mind another possibility:
Minor: Trapping: Ghostly Blade. This adds +1 to the cost of activating the sword. However, once activated, it gains +2 AP against physical armor (apply this AP first if the target has both physical and magical/energy armors).
So, if the target is an un-cybered Brodkil with an armor spell active, the Sword does no AP, but against most opponents, it works as well as the Fire Trapping (which is what I used as my baseline).
You can't get it to +4 AP this way, but +2 AP and another Minor Mod of your choice isn't a horrible option, either.
Oh, and if the wielder IS a Mystic--yeah, sure, slap Trapping: Soul Cutter on there and call it a day. Things that are unique to IFs (like Iconic Edges and custom Trappings) should remain unique to them, but they make perfect sense if the wielder of an Item would normally qualify for them. (So a TW item built for a Crazy could have Split the Seconds, but if their LLW associate picked it up, they wouldn't get the extra action.)
- Daniel
- Daniel (Lars)
- Posts: 2167
- Joined: Thu Jan 19, 2017 9:13 am
- Location: Former Alias (GM name) was Lars (2016-2022)
Re: Spectre Blade
I like all the ideas. Thank you. I'm rewriting the blade. Updating it. Will post when I can. Side note: it's for a Psi Stalker. He can't be a Mystic. I thought about it but then recalled he couldn't.
Still tweaking Flint. He's a work in progress.
Flint
EDIT: Idea from PL
Major: Focus (+3): By taking no other actions (including movement), the super may bypass and ignore the Armor of inanimate objects and vehicles (not people or the armor they wear). If a super with this ability attacks a tank with a Toughness of 77 (60), for example, he ignores the 60 points of Armor and attacks its base Toughness of 17.
Thoughts... So does not work on people in body armor but would on a APC or such....hmmm.
Still tweaking Flint. He's a work in progress.
Flint
EDIT: Idea from PL
Major: Focus (+3): By taking no other actions (including movement), the super may bypass and ignore the Armor of inanimate objects and vehicles (not people or the armor they wear). If a super with this ability attacks a tank with a Toughness of 77 (60), for example, he ignores the 60 points of Armor and attacks its base Toughness of 17.
Thoughts... So does not work on people in body armor but would on a APC or such....hmmm.
- Ndreare
- Savage Siri
- Posts: 4410
- Joined: Tue Aug 08, 2017 12:55 pm
- Location: Skagit County, Washington
- Contact:
Re: Spectre Blade
As there is a plan to rewrite this I am moving it to abandoned so a New post can be made with the rewrite.
Lars, I will send you a PM so this does not get lost in the mess of not having emails.
Lars, I will send you a PM so this does not get lost in the mess of not having emails.
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell