Original Post and Concept
What I need: a weapon that can be used by a character with no AB. Since the character is able to shoot two guns at once proficiently I am chopping this Patron Item in half so to speak.
Super Tech (Weapons, Armor, Objects)
Super Tech differ from techno-wizard devices in that they do not require and arcane background to use or activate. Instead they use extremely advanced or alien technology to produce similar results. This makes Super Tech items extremely powerful and they should be considered rare (ie signature items or powerful rewards for role play). All Super Tech items suffer from technical difficulties and are always -2 to Repair rolls to reflect their ultra advanced nature.
Augmentations: 3 Major, 2 Minor
Base Item: TX-26 and a NG-59 redesigned by Bandito Arms in Nevada, scarified rounds for bit better distance.
First draft:
•
Super Tech (Weapons, Armor, Objects)
Super Tech differ from techno-wizard devices in that they do not require and arcane background to use or activate. Instead they use extremely advanced or alien technology to produce similar results. This makes Super Tech items extremely powerful and they should be considered rare (ie signature items or powerful rewards for role play). All Super Tech items suffer from technical difficulties and are always -2 to Repair rolls to reflect their ultra advanced nature.
Augmentations: 3 Major, 2 Minor
Base Item: TX-26 and a NG-59 redesigned by Bandito Arms in Nevada, scarified rounds for bit better distance.
First draft:
•
- Grit (BA-59 Custom): The dark handled revolver.
Range:20/40/60
Damage: 1-3d6 (based on distance to target)
Rounds: Six shots (cost 50 credits per round or 100 for silver coated rounds)
Under Grenade Launcher: Integral Grenade Launcher with 1 shot (damage varies per grenade type)
Major: Edge, Trademark Weapon Edge or Improved Trademark Weapon Edge for MARS Gunslinger IF who has TMW already. (+2 or +4 to Shooting this gun, does not stack with other gun)
Major: Edge, Alertness (+2 to Notice Rolls/Reactions)
Minor: +1 to Shooting
- Pearl (BA-PB26 Custom) : pearl handled revolver.
Range:20/40/60
Damage: 2d8+3 AP 2
Rounds: Six shots (cost 50 credits per round or 100 for silver coated rounds)
Major: Edge, Trademark Weapon Edge or Improved Trademark Weapon Edge for MARS Gunslinger IF who has TMW already. (+2 or +4 to Shooting this gun, does not stack with other gun)
Minor: +1 to Shooting
Totally Redesign!