TW arcana distorion feild
- Pender Lumkiss
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TW arcana distorion feild
This device is a prototype which helps mask arcane signatures in a medium sized area.
only works for 60 minutes takes 8 ppt to activate can hold 1 charge at a time, does mega version of conceal arcana in a medium burst template. It is has a prototype trapping, so on a wild die roll of 1 no matter the wild die it suffers a technical difficulty, and malfunction draw. It will still work if the skill die succeeds, but something unexpected happens.
only works for 60 minutes takes 8 ppt to activate can hold 1 charge at a time, does mega version of conceal arcana in a medium burst template. It is has a prototype trapping, so on a wild die roll of 1 no matter the wild die it suffers a technical difficulty, and malfunction draw. It will still work if the skill die succeeds, but something unexpected happens.
Field Team Six Bennies
Re: TW arcana distorion feild
Now that we're looking to get things approved can you break down exactly which upgrades this thing might have? P. 106-107 of the Player's Guide.
GM Universal Bennies: 2
- Pender Lumkiss
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Re: TW arcana distorion feild
Edge-Master of magic +1 ppt to activate ( Major)
Power-Mega version of conceal arcana ( Major)
- +4 ppts, trapped to work only inside the vehicle and affect all people inside. A +2 ppt cost ( normally a +1, but doubled for mega), but it is offset by the prototype hindrance, a 1 on the wild die suffers from crit failure and a draw on the weird science backlash. Whomever activates it use their spell casting skill.
-Minor +5 PPE
-Minor +5 PPE
-Minor/Major custom ability can store similar to zone ranger enough ppts to charge and use the device once. Needs to have enough ppe to cover the storage space hence the two +5 ppe minors.
Power-Mega version of conceal arcana ( Major)
- +4 ppts, trapped to work only inside the vehicle and affect all people inside. A +2 ppt cost ( normally a +1, but doubled for mega), but it is offset by the prototype hindrance, a 1 on the wild die suffers from crit failure and a draw on the weird science backlash. Whomever activates it use their spell casting skill.
-Minor +5 PPE
-Minor +5 PPE
-Minor/Major custom ability can store similar to zone ranger enough ppts to charge and use the device once. Needs to have enough ppe to cover the storage space hence the two +5 ppe minors.
Field Team Six Bennies
- Venatus Vinco
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Re: TW arcana distorion feild
Sounds fun,
Be worth writing it up with some clean formatting and some flavour text so we can make it available to other GMs.
Go ahead with it for your purposes.
VV
Be worth writing it up with some clean formatting and some flavour text so we can make it available to other GMs.
Go ahead with it for your purposes.
VV
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- Pender Lumkiss
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- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: TW arcana distorion feild
TW arcana distorion feild
This little sucker is about the size of the senser suit in robot armor or vechicle. It looks like a large painter's bucket with a red dial, the inside is filled with crystals wires, and a fair amount of lead ore. Turn it on and a brief red wave goes through the vehicle. Any magic items or persons within the red wave have a good chance at having their auras muted. Perfect thing to pass through a coalition check point. Dog boys and psi-stalkers will just smell the faint hint of red vines. It can store up to 8ppts which is also how many ppts it needs to activate.
This little sucker is about the size of the senser suit in robot armor or vechicle. It looks like a large painter's bucket with a red dial, the inside is filled with crystals wires, and a fair amount of lead ore. Turn it on and a brief red wave goes through the vehicle. Any magic items or persons within the red wave have a good chance at having their auras muted. Perfect thing to pass through a coalition check point. Dog boys and psi-stalkers will just smell the faint hint of red vines. It can store up to 8ppts which is also how many ppts it needs to activate.
- Minor: +5 PPE
- Minor: +5 PPEEdge-
- Minor/Major: custom ability can store similar to zone ranger enough ppts to charge and use the device once. Needs to have enough ppe to cover the storage space hence the two +5 ppe minors.
- Major: Master of magic +1 ppt to activate
- Major: Power Mega version of conceal arcana ( Major)
Field Team Six Bennies
Re: TW arcana distorion feild
Basic price, if I'm understanding correctly.
10,000 credits for 2 minor upgrades.
60,000 credits for master of magic (seasoned edge, requires novice edge)
20,000 credits for conceal arcana (novice, automatically mega due to master of magic)
90,000 credits base cost + TW markup.
If this works for others then I'm fine with it.
10,000 credits for 2 minor upgrades.
60,000 credits for master of magic (seasoned edge, requires novice edge)
20,000 credits for conceal arcana (novice, automatically mega due to master of magic)
90,000 credits base cost + TW markup.
If this works for others then I'm fine with it.
GM Universal Bennies: 2
Re: TW arcana distorion feild
By that write-up it would not work for those with AB(Psionics). It would have to grant 3 edges (Major Psionic, Master Psionic, Master of Magic) to let anyone with an AB use it as described.
Zed, Human Techno-Wizard Alt of Lucretia
Bennies: 3/3 Parry: 5; Toughness: 16(8); Pace: 8; Charisma: +0
Weapon in hand: Vera (TW modified TX-50 Light Rail Gun)
Ammo:
10/20 PPE; 3/4 Arcane Machinist
Current Arcane Machinist Gizmos:
Active effects:
Bennies: 3/3 Parry: 5; Toughness: 16(8); Pace: 8; Charisma: +0
Weapon in hand: Vera (TW modified TX-50 Light Rail Gun)
Ammo:
- Vera - 17/20 full bursts
Josephine - 6/6 shots
10/20 PPE; 3/4 Arcane Machinist
Current Arcane Machinist Gizmos:
- none
Active effects:
- [1/3] Greater Boost TechnoWizardry (+4 steps to d12+3)
[2/3] Exalted Quickness w/ +1 toughness from trapping
[2/3] Greater Smite on Vera (+8 damage, ice/fatigue trapping)
[3/3] Greater Boost Strength (+4 steps to d12+6)
Re: TW arcana distorion feild
It would be cheaper to manufacture the machine to suit the customer than it would be to manufacture a machine that could be used by any customer. I don't think the two edges is necessary, just swap it out when suitable.
GM Universal Bennies: 2
- Pender Lumkiss
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Re: TW arcana distorion feild
Ok I'll drop the master of magic edge out. Good point thanks.
Field Team Six Bennies
Re: TW arcana distorion feild
That's not what I was saying. Master of Magic is fine as it is.Pender Lumkiss wrote:Ok I'll drop the master of magic edge out. Good point thanks.
All we established is that it can't be used by psychics, which is fine. If we wanted to create one for psychics we could use the exact same build only with psychic edges instead.
GM Universal Bennies: 2
Re: TW arcana distorion feild
Note: Technically, you can just give it the Conceal Arcana power, which is used by the operator (ie, it doesn't have to be locked into the Mega-Power version). If they have the ability to use Mega-Powers, then they can make it the Mega-Power version at will. This would also let them toggle the PPt cost per the situation.
Now, adding Master of Magic just means that any Magic-wielder can use the Mega-Power option, even if they lack the ability normally. The Psi-friendly version would be costlier, but still viable.
Now, adding Master of Magic just means that any Magic-wielder can use the Mega-Power option, even if they lack the ability normally. The Psi-friendly version would be costlier, but still viable.
Savant
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