Silverclaws - Cyber Wolfen

"Go west, young man" - Horace Greeley
GM: Tribe of One
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Silverclaws - Cyber Wolfen

Post by Silverclaws »

Dice Rolls

(Will use when necessary).

F&G Rolls (3 rolls)
  • 1d12 [7] Strong and Powerful
  • 1d12 [8] Vigorous and Tough
  • 1d12 [9] Wealthy and Connected
Rich Rolls (in Cybernetics) (2 rolls)
  • 1d20 [5] Expanded Detection and Security Array (1) Strain 2
  • 1d20 [4] Cyber-Wired Reflexes (1) Strain 1
Filthy Rich Rolls (in Cybernetics) (3 rolls)
  • 1d20 [2] Reinforced Frame (1) Strain 1
  • 1d20 [15] Nano-Repair System (1) Strain 2
  • 1d20 [13] Bionic Strength Augmentation (1) Strain 1
Hero's Journey Rolls (3 rolls)
  • 1d20 Close Combat Weapons [13] (silvered claws - vibroblades)
  • 1d20 Training [1] (+5 Fighting/Shooting/Throwing Skill Points)
  • 1d20 Training [15] (Two Fisted - Combat Edge)
  • 1d20 Education [15] (Investigator Edge, Investigation d6)
Starting Credits (Juicer Starting Gear)
Credits on Hand [dice:254u8fr5]19979:1[/dice:254u8fr5] x 100 = 1500
[dice:254u8fr5]19979:0[/dice:254u8fr5]
Last edited by Silverclaws on Mon Dec 11, 2017 10:31 pm, edited 18 times in total.
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Re: Silverclaws - Cyber Wolfen

Post by Silverclaws »

Character Sheet

Player Name: Nathaniel
Google Handle: Sgt 86Delta
Silverclaws
Rank: Veteran 3 Experience: 53 Advances Left: 0
Bennies: 4/4
Race: Wolfen
Iconic Framework: M.A.R.S. Cybernetic Techno-Warrior
Attributes: Agility d12, Smarts d8, Spirit d10, Strength d12+1, Vigor d12
Derived Statistics: Charisma: 0; Pace: 8 (1d8); Parry: 8 (9 w/ claws); Toughness: 23 (6); Size: +1; Strain: 19/22

Skills:
  • Fighting (Ag) d12+2
  • Intimidation (Sp) d10
  • Investigation (Sm) d6
  • Notice (Sm) d8+2 (d8+4 Sight, Scent, or Sound)
  • Shooting (Ag) d6
  • Stealth (Ag) d4
  • Streetwise (Sm) d4
  • Survival (Sm) d8+2
  • Throwing (Ag) d6
  • Tracking (Sm) d6+2
Hindrances
  • Code of Honor Wolfen society places great value on justice and rule of law meaning all Wolfen live by a strict code of honor.
  • Distinctive D-Bee -4 Charisma with CS citizens.
  • Non-Standard Physiology Cannot wear standard armor; Trait rolls related to driving a vehicle or firing a vehicle’s weapons are subject to a -2 penalty.
  • Enemy (Major): Hated and Targeted by vampires and other supernaturals
  • Wanted (Minor): Coalition States: Lone Star
  • Habit (Minor): I am a wolf and do wolf things. So I periodically howl at the moon. What of it?
  • Overconfident: Hold my beer ...
Edges
  • Natural Weaponry Wolfen possess sharp teeth and claws which do Strength + d6 damage
  • Size +1 Increases Toughness by +1
  • Superior Senses +2 bonus to Notice rolls involving smell or hearing
  • Superior Strength Base d6 Strength
  • Swift +2 Pace and a +1 die increase for Running
  • Upgradeable: Add 6 to total Strain
  • Brawny: Very Large. +1 Toughness. Carry Weight x8 Str
  • Nerves of Steel: Ignore 1 point of Wound Penalties
  • Rich: 5000 Cr. (2) Rolls in Cybernetics HJ Table.
  • Connections: Northern Gun, Black Market
  • Level-Headed: Draw two initiative cards and take the best
  • Beyond the Limit: +6 Strain, gain Overconfident
  • Filty Rich: 20,000 Cr. (3) Rolls in Cybernetics HJ Table.
  • Ambidextrous: Ignore penalty for attacking with off-hand
  • Two-Fisted: Ignore MAP when attacking with two weapons
  • Trade Mark Weapon (Vembraces): +1 Fighting w/ Vembraces
  • Imp Trade Mark Weapon - (Vembraces): +2 Fighting w/ Vembraces
  • Investigator: Investigation/Streetwise +2; Notice for evidence +2
Cybernetics:
  • Expanded Detection and Security Array: Radar, sonar and motion detectors grant 360 degree awareness of surroundings; +2 to Notice checks and Danger Sense Edge (Strain 2)
  • Cyber-Wired Reflexes (2): +1d Agility per level (Strain 2)
  • Reinforced Frame (3): Metal and kevlar skeletal lacing; +2 Toughness per level (Strain 3)
  • Nano-Repair System: Nanobots heal damage and repair synthetic systems; Heals one wound per day; +4 to resist Bleeding Out; 50 percent chance to reject poison or disease (Strain 2)
  • Bionic Strength Augmentation (3): +1d Strength per level (Strain 3)
  • Synthetic Organ Replacement (2): +1d Vigor per level (Strain 2)
  • Hand-to-Hand Reaction Wiring: +2 to all Fighting checks (Strain 1)
  • Core Electronics Package: Mini-computer and interface jack, radio with 20 mile range; +4 to appropriate Repair checks and Common Knowledge rolls (Strain 1)
  • Built-In Close Combat Weapon: Vibro-Blade Vambraces (Strain 2)
  • Optics Package: +2 to sight-based Notice checks (Strain 1) - Req for Wilderness Scout Package
      • Right Eye
      • "Devil's Sight" - Exalted Detect Arcana
      • 1/day - Activates via Spirit (d10)
      • Bloodthirsty (Major) - His condition is such that he is immune to reason and to those proposing common sense. Until he has vicously shed another's blood he will remain possessed.
      • Trappings - Any time his right eye is open, it has flames pouring out of it. The eye is a solid red orb like a red hot coal pulled from a forge.
      • A cyber-eye system with Built-In TX-30 Ion Pulse Rifle (Range 12/24/48, Damage 1-3d8, RoF 3, Semi-Auto, 3RB)
  • Wilderness Scout Package: +2 to Survival and Tracking Rolls (Strain 1, 35,000 cr)
Last edited by Silverclaws on Wed Aug 15, 2018 10:43 pm, edited 78 times in total.
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Re: Silverclaws - Cyber Wolfen (WIP)

Post by Silverclaws »

Background

Silverclaws: The Wolfen Among the Sheep

Running with his pack The Earthen Thunder had been more than a young pup could have ever imagined. As the pack's Alpha they had cut out a sizeable hunting ground in the greenest woods. Life had been good with a few complications.

These complications were things he had realized in the years he had spent on this planet they called Earth.

The Wolfen Mystic Moongazer suggesting a new area for the pack to hunt. The strange tingling and raising of fur that came near Rifts. The shapeshifters that appeared along the fringes of the new grounds. Others reasons that need not be mentioned.

There was a night 10 Earth years ago when the Rift energy was creating more nuisances than before. He had been on patrol when the shape changers had rushed him forcing him into an opening in a rock wall. Then he hadn't known what a Rift was but that is what he fell into that night.

Silverclaws in the days and weeks following the port had tried to recall where he was and how he got there. His mind was empty and the memories gone. Silverclaws made it point to avoid Rifts. The risk of not remembering was too great a risk for him.

Memories of a sunrise. The smell of the hardwoods. Birds singing and being alone. Grateful for nature, he had gone into predator mode. Food was easy enough but the challenge and his pack were missing.

*****

Silverclaws had met the Northern Gun Runners almost a full moon after his arrival. The smells had been the first signs of their approach. He knew human. Their smell unmistakable. The pack animals were nor that different. Domestication will do that. Odd smells and sounds. Things very unfamiliar to him.

He had stayed away and at a safe distance. His eyes and ears told him much. There were creatures among the humans that shimmered like heat on the hot days. They carried tree branches that smoked, barked, and spit burning light. Odd shells like turtles covered some and others seemed like boulders on legs. Defintly not like the pack.

Silver took his time and paced a wide circle around this group. Uncertain how to guage the strength of such individuals, Silver remained on the outskirts constantly watching
Last edited by Silverclaws on Mon Dec 11, 2017 10:32 pm, edited 12 times in total.
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Re: Silverclaws - Cyber Wolfen

Post by Silverclaws »

Gear

Item

Juicer Assassin Plate: Non-environmental; +6 Armor, +1 Toughness; 14 lbs., d10 Strength Min.

JA-9 Variable Laser: Range 40/80/160; Damage 3d6+1; ROF 1; AP 3; Shots 30; Weight 6; Nightvision scope offsets 2 points of Range or Darkness penalties; Two spare E-clips.

Chain Greatsword (Str+2d10, AP 2, Mega Damage, -2 Parry) with integrated heavy flamer (Range Cone or MBT 18", Damage 3d12, may set targets on fire, affect least armored area, Mega Damage)

Silvered Vibro-Blade Vambraces (Cybernetic Implant): Damage Str+d8; Weight 8; AP 4, Mega Damage, Parry +1.

NG-S2 Survival Pack (Contents)
  • 2 person tent
  • Sleeping bag
  • Solar flashlight/pocketknife
  • Compass/mapper; +2 Survival to navigate
  • 5 mile radio
  • First aid kit; +1 Healing checks, 3uses
  • Hunting/fishing kit, +1 Survival to gather food
  • Saw Wires that can hack through non-MD materials with time; x3
  • Solar fire-starter
  • Survival knife, hatchet, wooden cross
  • Signal Flares x4
  • Climbing kit w/30' rope, gloves, spikes, mallet
  • Soap and sterile cloth
  • Canteen
  • 2 weeks survival rations
[*] (6) Quick-Seal adhesive patches

[*] 200’ composite fiber rope, with catalyst stick that can cause discrete sections of rope to become rigid or disintegrate

[*] TW Magma Blaster, SNIPER Muggle Edition
When something needs blasted with the fires of Hades, the Red River Combine's patented Founder's Edition Magma Blaster does the trick with gusto! Whether in single-shot, three-round burst or full-auto, this beauty will fill the air with super-heated balls of tungsten alloy angrier than a menopausal Mt. St. Helens! Capable of firing the RRC's Low-Flo Solidifier rounds to hold your target in place with hardened steel, it comes pre-equipped with an independent energy supply. You'll be able to reach out and touch your enemies, even if you don't have a touch of magical ability!
  • TW Magma Blaster: Range 12/24/48; Damage 1-3d8+2; ROF 3; AP 2; Shots 50; Weight 7; SA, 3RB, +2 to hit; Trapping-Fire (magma); entangle (activated on attack); 10 PPE reservoir, usable without an AB; costs 4 PPE to load.
  • high-powered scope with the darksight and farsight powers.
Credits: 2,000
Started with 48,500 (25,000 - Rich/Filthy Rich; + 22,000 - Wilk's 320 and Vibro Sword Sold; + 1,500 -Juicer Credits), spent 46,500 (18k - two levels of Bionic Strength Augmentation; 12k - one level Cyber-Wired Reflexes; 16.5k - Implanted CCW vibro-blade vambraces)

Contacts
  • Northern Gun
  • Black Mesa - Black Market
Last edited by Silverclaws on Fri Jul 13, 2018 9:54 am, edited 15 times in total.
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Re: Silverclaws - Cyber Wolfen

Post by Silverclaws »

Advances


Wolfen Racial Abilities and Complications
  • Code of Honor Wolfen society places great value on justice and rule of law meaning all Wolfen live by a strict code of honor.
  • Distinctive D-Bee While Wolfen are generally humanoid in form they share a great many features with that of wolves and could never pass for human and therefore are subject to extreme prejudice in any CS Territory. They suffer a -4 Charisma with CS citizens.
  • Natural Weaponry Wolfen possess sharp teeth and claws which do Strength + d6 damage.
  • Non-Standard Physiology Due to their size and partial canine physiology Wolfen cannot wear standard armor and any trait rolls related to driving a vehicle or firing a vehicle’s weapons are subject to a -2 penalty.
  • Size +1 Wolfen typically range between 7 and 9 feet in height and can weigh up to 500 lbs.
  • Superior Senses Wolfen have a keen sense of smell and hearing. They gain a +2 bonus to Notice rolls involving smell or hearing.
  • Superior Strength Wolfen are powerfully built and start with a d6 Strength.
  • Swift Wolfen are swift runners and gain a +2 Pace and a +1 die increase for Running.

M.A.R.S. Cybernetic Techno-Warrior
  • Three Hero’s Journey rolls
  • Three Fortune & Glory rolls
  • Start as Seasoned with 20 XP (+5 for PbP special rule)
  • Upgradeable Edge
  • Cybernetic systems of choice worth 6 Strain
  • Juicer starting gear

Hero’s Journey
  • Close Combat Weapons (13) Silvered vibro-blade vambraces
  • Training (1) +5 Skill Points for Fighting/Shooting/Throwing
  • Training (15) Combat Edge - Level-Headed

b]MARS Fortune & Glory[/b]
  • [7] Strong and Powerful
  • [8] Vigorous and Tough
  • [9] Wealthy and Connected

Rich/Filthy Rich rolls on Cybernetics table
  • (5) Expanded Detection and Security Array
  • (4) Cyber-Wired Reflexes
  • (2)Reinforced Frame
  • (15) Nano-Repair System
  • (13) Bionic Strength Augmentation

b]Advances[/b]
  • Initial Advances (From Hindrances): Beyond the Limit, +1d Smarts
  • Cybernetic Modifications: See above. Includes +2d Agility, +3d Strength and +2d Vigor
  • Novice 1 Advance: +1d Spirit
  • Novice 2 Advance: Filthy Rich
  • Novice 3 Advance: Ambidextrous
  • Seasoned 1 Advance: Two-Fisted
  • Seasoned 2 Advance: +1d Intimidation
  • Seasoned 3 Advance: +1d Spirit
  • Seasoned 4 Advance: Trade Mark Weapon - Vembraces
  • Veteran 1 Advance: Beast Master
  • Veteran 2 Advance: +1d Survival, +1d Tracking
  • Veteran 3 Advance: Imp Trade Mark Weapon - Vembraces
  • Veteran 4 Advance: Sweep
  • Heroic 1 Advance: Florentine
  • Heroic 2 Advance: Unplanned Advances
  • Heroic 3 Advance: Unplanned Advances
  • Heroic 4 Advance: Unplanned Advances
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
Last edited by Silverclaws on Sun Jul 01, 2018 6:30 pm, edited 30 times in total.
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Re: Silverclaws - Cyber Wolfen (WIP)

Post by Silverclaws »

Silverclaws came south from Canada looking for excitement, a challenge, and some work. Hired on with Northern Gun as security to protect their shipments. Had some encounters with the CS around Lone Star and Black Mesa. On his last run with the Gunners he made sure the shipment got delivered and parted ways, deciding that Black Mesa would serve best for his next step.

A squad of CS began tracking him once he crossed Lone Star borders. When he began heading the direction of Black Mesa, they tried to capture him.

Silverclaws re-enters Black Mesa hauling a SAMAS PA Suit that has several other suits of CS Squad armor strapped to it as well as weapons and such. The squad didn't do so hot.
Last edited by Silverclaws on Mon Dec 11, 2017 10:33 pm, edited 1 time in total.
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Re: Silverclaws - Cyber Wolfen (Ready for Review)

Post by Tribe of One »

Silverclaws wrote:Changes to the character work sheet done.

Picked up Habit (Minor) and increased Intimidation +1d for advancement.

I liked the Overconfident description you gave. Habit (Minor) should be appropriate.
All looks good. I updated your Intimidation, since the increase takes it from d8 to d10.

I'm going to clean up the old posts and move this over to the 18th COT forum, and get you added to the group. There's a link there to the Hangouts. If you want to write an Interlude about your first visit to Black Mesa, that'd be fine and you can get an extra Adventure Card or Bennie for the quarter. Otherwise, you can go ahead and post to the in-game thread, as you're heading to the Sidewinder Saloon to meet with a man named Jasco about possible employment ...
GM Bennies: 7/7
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Re: Silverclaws - Cyber Wolfen

Post by Silverclaws »

Tribe: In your game, would boosting Spirit allow me to gain 2 more Strain for Cybernetics?
Silverclaws
Quick Stats _
Veteran Wolfen MARS Techno-Warrior
Charisma: 0 || Pace: 8 (1d8) || Parry: 8 (9 with claws) || Toughness: 23 (6) || Size: +1 || Strain: 19/22
Wounds: None || Fatigue: None
Combat Edges:
  • Level-Headed Edge: Draw two initiative cards and take the best.
  • Danger Sense Edge: Notice roll -2 before being suprised or ambushed.
Relevant Edges:
Bennies: 4/4
Weapons
Weapons On Hand _
  • JA-9 Variable Laser Rifle
  • Chain Greatsword
  • Silvered Vibro-Blade Vembraces
Adventure Cards _
  • .
  • (46) Renown: Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance).
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Re: Silverclaws - Cyber Wolfen

Post by Tribe of One »

Yep. Pretty sure that's how it works.
GM Bennies: 7/7
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Re: Silverclaws - Cyber Wolfen

Post by Silverclaws »

Wanted to clarify. Was not sure of a strain cap.
Silverclaws
Quick Stats _
Veteran Wolfen MARS Techno-Warrior
Charisma: 0 || Pace: 8 (1d8) || Parry: 8 (9 with claws) || Toughness: 23 (6) || Size: +1 || Strain: 19/22
Wounds: None || Fatigue: None
Combat Edges:
  • Level-Headed Edge: Draw two initiative cards and take the best.
  • Danger Sense Edge: Notice roll -2 before being suprised or ambushed.
Relevant Edges:
Bennies: 4/4
Weapons
Weapons On Hand _
  • JA-9 Variable Laser Rifle
  • Chain Greatsword
  • Silvered Vibro-Blade Vembraces
Adventure Cards _
  • .
  • (46) Renown: Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance).
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Codes for Easy Access

Post by Silverclaws »

Code: Select all

[OOC=Notice Anything? _]
[list]  Notice xx, xx Sight, Scent or Sound
+2 Cybernetics
+2 Sight, Scent, or Sound
[*] Notice 1d8 
[*] Wild 1d6
[/list]
[/OOC]

Code: Select all

[OOC=Know This _] [list] K/Common xx
[*] Common Knowledge 1d8
[*] Wild 1d6
[/list]
[/OOC]

Code: Select all

[OOC=Grappling] [list] Fighting xx
[*] Fighting [dice:234kzzeu]27526:4[/dice:234kzzeu] (+2)
[*] Wild Fighting [dice:234kzzeu]27526:5[/dice:234kzzeu][/list][/OOC]

Code: Select all

[OOC=He Is BIG][list]Intimidation xx 
[*] Intimidation [dice:234kzzeu]27526:6[/dice:234kzzeu]
[*] Wild Intimidate [dice:234kzzeu]27526:7[/dice:234kzzeu][/list][/OOC]

Code: Select all

[OOC=Little Cricket][list] Shooting xx
[*] Shooting [dice:234kzzeu]27526:8[/dice:234kzzeu]
[*] Wild Shooting [dice:234kzzeu]27526:9[/dice:234kzzeu][/list][/OOC]

Code: Select all

[OOC=Rail Gun Auto Fire 3 Round Burst][list]
[list] Shots Fired
[*] Shooting 1 [dice:234kzzeu]27526:10[/dice:234kzzeu] 
[*] Shooting 2 [dice:234kzzeu]27526:11[/dice:234kzzeu]
[*] Shooting 3 [dice:234kzzeu]27526:12[/dice:234kzzeu]
[*] Wild Auto Fire [dice:234kzzeu]27526:13[/dice:234kzzeu][/list]
[list] Damage Done 
[*] Damage 1 [dice:234kzzeu]27526:14[/dice:234kzzeu] (AP 10)
[*] Damage 2 [dice:234kzzeu]27526:15[/dice:234kzzeu] (AP 10)
[*] Damage 3 [dice:234kzzeu]27526:16[/dice:234kzzeu] (AP 10)
[/list][list][/OOC]

Code: Select all

[OOC=Silver Blades]
[list] Edges [*][b]Ambidextrous[/b]: Ignore penalty for attacking with off-hand
[*][b]Two-Fisted[/b]: Ignore MAP when attacking with two weapons
[*][b]ITMW-Vembraces[/b]: +2 Fighting to each set of blades[/list]
[list] Fighting Left xx 
[*] Fighting [dice:234kzzeu]27526:17[/dice:234kzzeu] (+2 Cyber, +2 ITMW)
[*] Wild [dice:234kzzeu]27526:18[/dice:234kzzeu]
[*] [list] Damage Left (Str+d8) AP 4 
[*] Strength [dice:234kzzeu]27526:19[/dice:234kzzeu] (+1)
[*] Left Vembrace [dice:234kzzeu]27526:20[/dice:234kzzeu]
[/list][/list]
[list] Fighting Right xx 
[*] Fighting [dice:234kzzeu]27526:21[/dice:234kzzeu] (+2 Cyber, +2 TMW)
[*] Wild [dice:234kzzeu]27526:22[/dice:234kzzeu]
[*] [list] Damage Left (Str+d8) AP 4 
[*] Strength [dice:234kzzeu]27526:23[/dice:234kzzeu] (+1)
[*] Right Vembrace [dice:234kzzeu]27526:24[/dice:234kzzeu]
[/list][/list][/OOC]
Last edited by Silverclaws on Sun Oct 14, 2018 9:01 pm, edited 3 times in total.
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XP, EP, Extras Tally

Post by Silverclaws »

| 2017Q4 | 7 XP (32) - Seasoned 3 | 3 EP (1) | +1 Benny (5) |
| 2018Q1 | 7 XP (39) - Seasoned 4 | 3 EP (4) | +1 Benny (4) |
| 2018Q2 | 7 XP (46) - Veteran 2 | 3 EP (4) | +1 Benny (4) |
| 2019Q2 - Interlude | 1 XP (47) |
| 2019Q2 - Interlude | 1 XP (48) |
| 2019Q2 | 5 XP (53) - Veteran 3 | 2 EP
| 2019Q3 | 4 XP (57) - Veteran 4 | 1 EP
| 2019Q3 | Advance 2 XP (55) - Heroic 1 |
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Re: Silverclaws - Cyber Wolfen

Post by Silverclaws »

Future Cybernetics

[*]
Silverclaws
Quick Stats _
Veteran Wolfen MARS Techno-Warrior
Charisma: 0 || Pace: 8 (1d8) || Parry: 8 (9 with claws) || Toughness: 23 (6) || Size: +1 || Strain: 19/22
Wounds: None || Fatigue: None
Combat Edges:
  • Level-Headed Edge: Draw two initiative cards and take the best.
  • Danger Sense Edge: Notice roll -2 before being suprised or ambushed.
Relevant Edges:
Bennies: 4/4
Weapons
Weapons On Hand _
  • JA-9 Variable Laser Rifle
  • Chain Greatsword
  • Silvered Vibro-Blade Vembraces
Adventure Cards _
  • .
  • (46) Renown: Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance).
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Re: Silverclaws - Cyber Wolfen

Post by Silverclaws »

Rewards

Sandworm Roundup - Benny +1, Education Table Roll/Result [15] - Investigator Edge and Investigation d6. (6June2019)
Silverclaws
Quick Stats _
Veteran Wolfen MARS Techno-Warrior
Charisma: 0 || Pace: 8 (1d8) || Parry: 8 (9 with claws) || Toughness: 23 (6) || Size: +1 || Strain: 19/22
Wounds: None || Fatigue: None
Combat Edges:
  • Level-Headed Edge: Draw two initiative cards and take the best.
  • Danger Sense Edge: Notice roll -2 before being suprised or ambushed.
Relevant Edges:
Bennies: 4/4
Weapons
Weapons On Hand _
  • JA-9 Variable Laser Rifle
  • Chain Greatsword
  • Silvered Vibro-Blade Vembraces
Adventure Cards _
  • .
  • (46) Renown: Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance).
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Re: Silverclaws - Cyber Wolfen

Post by Silverclaws »

Silverclaws
Quick Stats _
Veteran Wolfen MARS Techno-Warrior
Charisma: 0 || Pace: 8 (1d8) || Parry: 8 (9 with claws) || Toughness: 23 (6) || Size: +1 || Strain: 19/22
Wounds: None || Fatigue: None
Combat Edges:
  • Level-Headed Edge: Draw two initiative cards and take the best.
  • Danger Sense Edge: Notice roll -2 before being suprised or ambushed.
Relevant Edges:
Bennies: 4/4
Weapons
Weapons On Hand _
  • JA-9 Variable Laser Rifle
  • Chain Greatsword
  • Silvered Vibro-Blade Vembraces
Adventure Cards _
  • .
  • (46) Renown: Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance).
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