The Adventure Deck - Q2 2018
- Tribe of One
- Posts: 1208
- Joined: Wed Aug 30, 2017 9:28 am
The Adventure Deck - Q2 2018
Hey all, the Savage Rifts site makes use of the Adventure Deck, which if you're not familiar provides some small but significant benefit when played. Novice characters "draw" one card per quarter; More experienced characters can draw and hold one card per rank (Seasoned is two, Veteran is three, etc.) but can still only play one card per quarter. (You can also buy extra cards with EP or get them by being a Patron - those don't count toward the hold limit and can be played at any time.)
The deck can be found here (ignore the "Held By" names):
Adventure Card
Just roll a 1d54 below and look up which card that corresponds to - careful because the numbering is one off from the row numbers in the spreadsheet. Go ahead and post which card(s) you drew below. We'll go first come first serve, so if you get a roll that has already been rolled previously just reroll.
The deck can be found here (ignore the "Held By" names):
Adventure Card
Just roll a 1d54 below and look up which card that corresponds to - careful because the numbering is one off from the row numbers in the spreadsheet. Go ahead and post which card(s) you drew below. We'll go first come first serve, so if you get a roll that has already been rolled previously just reroll.
GM Bennies: 7/7
- Orrin Truthseeker
- Bronze Patron
- Posts: 220
- Joined: Mon Sep 11, 2017 8:11 pm
Re: The Adventure Deck - Q2 2018
[dice]0[/dice]
Cutting in line - Draw 3 intiative cards and keep the highest
Cutting in line - Draw 3 intiative cards and keep the highest
Orrin Truthseeker
Re: The Adventure Deck - Q2 2018
[dice]0[/dice] Extra Effort: Play to add +1d6 to any trait roll.
This roll may Ace.
This roll may Ace.
Curse of the Crimson Throne GM Bennies: 6/6
Lost Colony GM Bennies: 7/6
Dark Frontier GM Bennies: 6/6
Lost Colony GM Bennies: 7/6
Dark Frontier GM Bennies: 6/6
- Jack 'Bullet' Jones
- Silver Patron
- Posts: 206
- Joined: Tue Sep 12, 2017 11:21 pm
Re: The Adventure Deck - Q2 2018
Novice: [dice]0[/dice] - Flesh Wound: Play to cause a wounded Extra to rise immediately, un-Shaken and unharmed. The Extra must have been wounded in the current “scene” (typically a combat or immediately thereafter).
Seasoned: [dice]1[/dice] - Riled Up: Play after your hero sustains at least one wound. His attacks cause +2 damage for the remainder of the scene.
Seasoned: [dice]1[/dice] - Riled Up: Play after your hero sustains at least one wound. His attacks cause +2 damage for the remainder of the scene.
Bullet Jones
- Sir Blurre
- Bronze Patron
- Posts: 201
- Joined: Mon Sep 11, 2017 9:02 pm
Re: The Adventure Deck - Q2 2018
[dice]0[/dice] Folk Hero Play after you save a group of people from dire circumstances. The community adopts you and your party as local heroes, and you can always find aid there.
Sir Blurre
Quick Stats
Re: The Adventure Deck - Q2 2018
[dice]0[/dice] - Let's Settle This: Play at the beginning of a combat round with no Jokers. No character can soak wounds until a Joker is drawn.
Character Tracking
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- Duncan Montana
- Posts: 50
- Joined: Thu Dec 07, 2017 3:24 am
Re: The Adventure Deck - Q2 2018
Seasoned (2)
[dice]0[/dice]: Adrenaline Surge: Your hero gets an additional and immediate turn (including new movement)
[dice]1[/dice]: Florence Nightingale: Play this card to gain +2 on heal checks on the current patient. Spend a Benny: Gain +4 on heal checks on the current patient.
[dice]0[/dice]: Adrenaline Surge: Your hero gets an additional and immediate turn (including new movement)
[dice]1[/dice]: Florence Nightingale: Play this card to gain +2 on heal checks on the current patient. Spend a Benny: Gain +4 on heal checks on the current patient.
Duncan Montana
- Severianna
- Diamond Patron
- Posts: 103
- Joined: Fri Aug 04, 2017 10:45 am
Re: The Adventure Deck - Q2 2018
[dice]0[/dice] Florence Nightingale: Play this card to gain +2 on heal checks on the current patient. Spend a Benny: Gain +4 on heal checks on the current patient. TAKEN
[dice]1[/dice] Karma Thief: Take a benny from any other Wild Card (this may include other player characters).
re-roll
[dice]2[/dice] Parely: All characters cease fighting and listen to the hero speak for at least 30 seconds. Others may only take defensive actions during this time. This has no effect on beasts and other creatures that cannot understand the speaker.
[dice]1[/dice] Karma Thief: Take a benny from any other Wild Card (this may include other player characters).
re-roll
[dice]2[/dice] Parely: All characters cease fighting and listen to the hero speak for at least 30 seconds. Others may only take defensive actions during this time. This has no effect on beasts and other creatures that cannot understand the speaker.
- Silverclaws
- Silver Patron
- Posts: 234
- Joined: Thu Sep 28, 2017 1:42 pm
Re: The Adventure Deck - Q2 2018
Novice
[dice]0[/dice]: In the Zone: Gain +1 to Shooting, Fighting, Throwing rolls until the end of the scene
Seasoned
[dice]1[/dice]: Renown: Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus
toward those who have heard of you (typically a 50% chance).
[dice]0[/dice]: In the Zone: Gain +1 to Shooting, Fighting, Throwing rolls until the end of the scene
Seasoned
[dice]1[/dice]: Renown: Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus
toward those who have heard of you (typically a 50% chance).