Hey all, the Savage Rifts site makes use of the Adventure Deck, which if you're not familiar provides some small but significant benefit when played. Novice characters "draw" one card per quarter; More experienced characters can draw and hold one card per rank (Seasoned is two, Veteran is three, etc.) but can still only play one card per quarter. (You can also buy extra cards with EP or get them by being a Patron - those don't count toward the hold limit and can be played at any time.)
The deck can be found here (ignore the "Held By" names):
Adventure Card
Just roll a 1d54 below and look up which card that corresponds to - careful because the numbering is one off from the row numbers in the spreadsheet. Go ahead and post which card(s) you drew below. We'll go first come first serve, so if you get a roll that has already been rolled previously just reroll.
The Adventure Deck - Q3 2018
- Tribe of One
- Posts: 1209
- Joined: Wed Aug 30, 2017 9:28 am
The Adventure Deck - Q3 2018
GM Bennies: 7/7
Re: The Adventure Deck - Q3 2018
Seasoned 2 rolls
[dice]0[/dice] - In the Zone: Gain +1 to Shooting, Fighting, Throwing rolls until the end of the scene.
[dice]1[/dice] - Cutting in Line: Draw 3 initiative cards and keep the highest.
[dice]0[/dice] - In the Zone: Gain +1 to Shooting, Fighting, Throwing rolls until the end of the scene.
[dice]1[/dice] - Cutting in Line: Draw 3 initiative cards and keep the highest.
Character Tracking
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Mission Loot
- Sir Blurre
- Bronze Patron
- Posts: 201
- Joined: Mon Sep 11, 2017 9:02 pm
Re: The Adventure Deck - Q3 2018
[dice]0[/dice]
Not Today: Play after any other character’s attack roll to cause it to automatically fail. This is a critical failure.
Bullseye!: Play after damage is rolled to double the total of a successful ranged attack.
Man, my non-ranged characters keep getting that Bullseye. Assume it's available for anyone who needs it during the session.
Not Today: Play after any other character’s attack roll to cause it to automatically fail. This is a critical failure.
Bullseye!: Play after damage is rolled to double the total of a successful ranged attack.
Man, my non-ranged characters keep getting that Bullseye. Assume it's available for anyone who needs it during the session.
Sir Blurre
Quick Stats
- Jack 'Bullet' Jones
- Silver Patron
- Posts: 206
- Joined: Tue Sep 12, 2017 11:21 pm
Re: The Adventure Deck - Q3 2018
Novice: [dice]0[/dice] - Florence Nightingale
Seasoned: [dice]1[/dice] - Let's Settle This (not using that damn card again!)
Veteran: [dice]2[/dice] - Sudden Death
Seasoned: [dice]1[/dice] - Let's Settle This (not using that damn card again!)
Veteran: [dice]2[/dice] - Sudden Death
Bullet Jones
Re: The Adventure Deck - Q3 2018
Seasoned: 2 rolls
[dice]0[/dice] Rally- Play to cause all allies in sight and/ or hearing to immediately lose their Shaken status.
[dice]1[/dice] Extra Effort- Play to add +1d6 to any trait roll. This roll may Ace.
[dice]0[/dice] Rally- Play to cause all allies in sight and/ or hearing to immediately lose their Shaken status.
[dice]1[/dice] Extra Effort- Play to add +1d6 to any trait roll. This roll may Ace.
Character Sheet
- Orrin Truthseeker
- Bronze Patron
- Posts: 220
- Joined: Mon Sep 11, 2017 8:11 pm
Re: The Adventure Deck - Q3 2018
Seasoned 2 rolls
[dice]0[/dice]: Tale Teller: Your hero must tell a story of his group’s deeds to an audience of some sort (roleplay this) and make a Persuasion roll. If successful, the listeners become friendly and helpful to the entire party.
[dice]1[/dice]: Teamwork: Your hero and any adjacent allies add +4 to their next trait rolls. The allies must be adjacent when the card is played to receive the bonus.
[dice]0[/dice]: Tale Teller: Your hero must tell a story of his group’s deeds to an audience of some sort (roleplay this) and make a Persuasion roll. If successful, the listeners become friendly and helpful to the entire party.
[dice]1[/dice]: Teamwork: Your hero and any adjacent allies add +4 to their next trait rolls. The allies must be adjacent when the card is played to receive the bonus.
Orrin Truthseeker
- Silverclaws
- Silver Patron
- Posts: 234
- Joined: Thu Sep 28, 2017 1:42 pm
Re: The Adventure Deck - Q3 2018
Novice: [dice]0[/dice] - Lucky Break: Play this card to completely negate the damage from one attack
Seasoned: [dice]1[/dice]: Reroll Kim Drew Earlier [dice]3[/dice] - Mechanical Malfunction: A device malfunctions in some way: guns jam, bow strings break, etc. The device can be fixed by a Repair roll at -4 and 10 minutes work.
Veteran: [dice]2[/dice] - Villanious Verbosity: Play to make an opposing Wild Card lose his next action by gloating or talking about his master plan.
Seasoned: [dice]1[/dice]: Reroll Kim Drew Earlier [dice]3[/dice] - Mechanical Malfunction: A device malfunctions in some way: guns jam, bow strings break, etc. The device can be fixed by a Repair roll at -4 and 10 minutes work.
Veteran: [dice]2[/dice] - Villanious Verbosity: Play to make an opposing Wild Card lose his next action by gloating or talking about his master plan.