Hey all, the Savage Rifts site makes use of the Adventure Deck, which if you're not familiar provides some small but significant benefit when played. Novice characters "draw" one card per quarter; More experienced characters can draw and hold one card per rank (Seasoned is two, Veteran is three, etc.) but can still only play one card per quarter. (You can also buy extra cards with EP or get them by being a Patron - those don't count toward the hold limit and can be played at any time.)
The deck can be found here (ignore the "Held By" names):
Adventure Card
Just roll a 1d54 below and look up which card that corresponds to - careful because the numbering is one off from the row numbers in the spreadsheet. Go ahead and post which card(s) you drew below. We'll go first come first serve, so if you get a roll that has already been rolled previously just reroll.
The Adventure Deck - Q1 2019
- Tribe of One
- Posts: 1208
- Joined: Wed Aug 30, 2017 9:28 am
The Adventure Deck - Q1 2019
GM Bennies: 7/7
Re: The Adventure Deck - Q1 2019
[dice:450toxcm]47816:0[/dice:450toxcm] Adrenaline Surge: Your hero gets an additional and immediate turn (including new movement).
Active Effects:
[/list]
- Time Twister belt:(when activated) -2 to ranged attacks against wearer, +2 to wearers parry, 4x pace
Stormheart: +4 to armor of Electric Aura power, +2 die type to vigor, and gain Dodge edge when active. Cost 2 ISP/hr
[/list]
Seswarick
Re: The Adventure Deck - Q1 2019
[dice:1ulunw3l]47833:0[/dice:1ulunw3l] (Replacing Peace[2])
(49)Epiphany: Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
(49)Epiphany: Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.
Tito, Chihuagoyle Dog boy
- Sir Blurre
- Bronze Patron
- Posts: 201
- Joined: Mon Sep 11, 2017 9:02 pm
Re: The Adventure Deck - Q1 2019
Novice [dice:89b0y62r]47836:0[/dice:89b0y62r]
Seasoned [dice:89b0y62r]47836:1[/dice:89b0y62r]
Veteran [dice:89b0y62r]47836:2[/dice:89b0y62r]
Peace - Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
Flesh Wound - Play to cause a wounded Extra to rise immediately, un-Shaken and unharmed. The Extra must have been wounded in the current “scene” (typically a combat or immediately thereafter).
Villanious Verbosity - Play to make an opposing Wild Card lose his next action by gloating or talking about his master plan.
Seasoned [dice:89b0y62r]47836:1[/dice:89b0y62r]
Veteran [dice:89b0y62r]47836:2[/dice:89b0y62r]
Peace - Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
Flesh Wound - Play to cause a wounded Extra to rise immediately, un-Shaken and unharmed. The Extra must have been wounded in the current “scene” (typically a combat or immediately thereafter).
Villanious Verbosity - Play to make an opposing Wild Card lose his next action by gloating or talking about his master plan.
Sir Blurre
Quick Stats
- Orrin Truthseeker
- Bronze Patron
- Posts: 220
- Joined: Mon Sep 11, 2017 8:11 pm
Re: The Adventure Deck - Q1 2019
Veteran, 3 draws:
[dice:1slp395r]47928:0[/dice:1slp395r]
Re-rolling the 37:
[dice:1slp395r]47928:1[/dice:1slp395r]
Re-rolling the 41
[dice:1slp395r]47928:2[/dice:1slp395r]
Extra Effort: Add 1d6 to trait roll - this may ace
Powersurge:: Regain all spent Power Points
Villianious Verbosity: Play to make a Wild card lose his next action gloating
[dice:1slp395r]47928:0[/dice:1slp395r]
Re-rolling the 37:
[dice:1slp395r]47928:1[/dice:1slp395r]
Re-rolling the 41
[dice:1slp395r]47928:2[/dice:1slp395r]
Extra Effort: Add 1d6 to trait roll - this may ace
Powersurge:: Regain all spent Power Points
Villianious Verbosity: Play to make a Wild card lose his next action gloating
Orrin Truthseeker
- Jack 'Bullet' Jones
- Silver Patron
- Posts: 206
- Joined: Tue Sep 12, 2017 11:21 pm
Re: The Adventure Deck - Q1 2019
Novice: Opting to keep 16 - Turncoat (if allowed)
Seasoned: [dice:5ltwkv1e]47995:0[/dice:5ltwkv1e] - Dressed to Kill: Your hero dresses up, is “on” for the night, or otherwise far more attractive or charismatic than usual. Add +4 to your Charisma for the duration of the current “scene.”
Veteran: [dice:5ltwkv1e]47995:1[/dice:5ltwkv1e] - Love Interest: Play on a nonplayer character to encourage a romantic interest for your hero. The target helps to the best of her abilities, but may frequently cause trouble as well.
Heroic: [dice:5ltwkv1e]47995:2[/dice:5ltwkv1e] REROLL
reroll: [dice:5ltwkv1e]47995:3[/dice:5ltwkv1e] - Let's Settle This: Play at the beginning of a combat round with no Jokers. No character can soak wounds until a Joker is drawn.
Seasoned: [dice:5ltwkv1e]47995:0[/dice:5ltwkv1e] - Dressed to Kill: Your hero dresses up, is “on” for the night, or otherwise far more attractive or charismatic than usual. Add +4 to your Charisma for the duration of the current “scene.”
Veteran: [dice:5ltwkv1e]47995:1[/dice:5ltwkv1e] - Love Interest: Play on a nonplayer character to encourage a romantic interest for your hero. The target helps to the best of her abilities, but may frequently cause trouble as well.
Heroic: [dice:5ltwkv1e]47995:2[/dice:5ltwkv1e] REROLL
reroll: [dice:5ltwkv1e]47995:3[/dice:5ltwkv1e] - Let's Settle This: Play at the beginning of a combat round with no Jokers. No character can soak wounds until a Joker is drawn.
Bullet Jones
Re: The Adventure Deck - Q1 2019
[dice:2062lft3]48232:0[/dice:2062lft3]
Contact: Your hero sees an old friend or acquaintance who might help him in his current quest somehow. Of course, he may also ask for a favor in return.
Enemy: Play at the beginning of the game session. A villain of the GM’s choice becomes your character’s sworn enemy and you may not soak wounds caused directly by him. Starting now, you draw an extra Adventure Card each game session until the enemy is “retired.”
Theme Song: It’s one of those “inspiring music movie moments” when the heroes get their second wind! You and all allies who can see your signal or hear your voice (walkie-talkies count) recover automatically from Shaken status and any Fear effects, due to your inspiring words.
Contact: Your hero sees an old friend or acquaintance who might help him in his current quest somehow. Of course, he may also ask for a favor in return.
Enemy: Play at the beginning of the game session. A villain of the GM’s choice becomes your character’s sworn enemy and you may not soak wounds caused directly by him. Starting now, you draw an extra Adventure Card each game session until the enemy is “retired.”
Theme Song: It’s one of those “inspiring music movie moments” when the heroes get their second wind! You and all allies who can see your signal or hear your voice (walkie-talkies count) recover automatically from Shaken status and any Fear effects, due to your inspiring words.
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