Wolfen SWADE Conversion

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Koshnek
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Wolfen SWADE Conversion

Post by Koshnek »

Wolfen (SWD)
The Wolfen are a species of large humanoids that also bear a striking resemblance to the canine species of wolves. On their home world the Wolfen have only adopted civilization for the last couple of generations and indeed many races there, including humans, still see the Wolfen as a barbaric race. The truth is, however, that the Wolfen are in most ways equals to humans in terms of society and culture. And while there is a great deal of propaganda and rumor accusing the Wolfen of barbaric acts on their homeworld resulting in a great deal of distrust and animosity between the Human and Wolfen empires this does not seem to carry over to Rifts Earth. Wolfen that find their way to this dimension seem to be willing to judge the humans here on their own merits. Wolfen may also come from a more primitive culture but are both eager and able adapt to the advanced weapons and armor that can be found here. In terms of magic they are relatively new as a culture to such things though they have as much capacity for it as most other races and find no objection to acquiring magical knowledge. Their abilities with psychic powers are also on a par with humans.

Code of Honor: Wolfen society places great value on justice and rule of law meaning all Wolfen live by a strict code of honor.
Distinctive D-Bee: While Wolfen are generally humanoid in form they share a great many features with that of wolves and could never pass for human and therefore are subject to extreme prejudice in any CS Territory. They suffer a -4 Charisma with CS citizens.
Natural Weaponry: Wolfen possess sharp teeth and claws which do Strength + d6 damage.
Non-Standard Physiology: Due to their size and partial canine physiology, Wolfen find it difficult for him to find armor he can use. Purchases and repairs are at least doubled in cost, and there’s no way he can manage a Glitter Boy suit or other power armor built for a typical humanoid frame.
He also suffers −2 to checks made to operate a vehicle or its weapons not refitted for his race. Any gear gained from an Iconic Framework is assumed to be custom-built for the character.
Size +1: Wolfen typically range between 7 and 9 feet in height and can weigh up to 500 lbs.
Superior Senses: Wolfen have a keen sense of smell and hearing. They gain a +2 bonus to Notice rolls involving smell or hearing.
Superior Strength: Wolfen are powerfully built and start with a d6 Strength.
Swift: Wolfen are swift runners and gain a +2 Pace and a +1 die increase for Running.
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Koshnek
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Re: Wolfen SWADE Conversion

Post by Koshnek »

This conversion came out to +3. I tried to do a direct conversion from the SWD Wolfen writeup above. Are the SWADE races balanced to +2 or +4? If its +4, then I could probably add a point to Claws for 2 AP and make it +4. If its balanced at +2, I'm not sure what I should remove (or add) to make it right.

Wolfen Build (-2-2-2+1+2+2+2+2=+3):
Code of Honor (-2; Major Hindrance)
D-Bee (-2)
Claws (+2; Str+d6)
Non-Standard Build (-2)
Size +1 (+1)
Superior Senses (+2)
Superior Strength (+2)
Swift (+2)
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Koshnek
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Re: Wolfen SWADE Conversion

Post by Koshnek »

SWADE Conversion v2

Wolfen
The Wolfen are a species of large humanoids that also bear a striking resemblance to the canine species of wolves. On their home world the Wolfen have only adopted civilization for the last couple of generations and indeed many races there, including humans, still see the Wolfen as a barbaric race. The truth is, however, that the Wolfen are in most ways equals to humans in terms of society and culture. And while there is a great deal of propaganda and rumor accusing the Wolfen of barbaric acts on their homeworld resulting in a great deal of distrust and animosity between the Human and Wolfen empires this does not seem to carry over to Rifts Earth. Wolfen that find their way to this dimension seem to be willing to judge the humans here on their own merits. Wolfen may also come from a more primitive culture but are both eager and able adapt to the advanced weapons and armor that can be found here. In terms of magic they are relatively new as a culture to such things though they have as much capacity for it as most other races and find no objection to acquiring magical knowledge. Their abilities with psychic powers are also on a par with humans.

Arrogant: Wolfen believe themselves to be superior to other races, and they vie for dominance and respect with one another.
Winning isn’t enough for Wolfen. They want to dominate their opponents and prove there’s no one better. Arrogant individuals look for the greatest threat in battle, hacking their way through lesser minions only because they’re in the way.
Code of Honor: Wolfen society places great value on justice and rule of law meaning all Wolfen live by a strict code of honor.
Distinctive D-Bee: While Wolfen are generally humanoid in form they share a great many features with that of wolves and could never pass for human and therefore are subject to extreme prejudice in any CS Territory.
They are treated with hostility by human supremacists, distrusted by commoners, spurned everywhere, and have no rights except in the most cosmopolitan areas. They should expect frequent trouble and violence, depending on the crowd and situation, and Reactions of others typically starts at Unfriendly, or Hostile for human supremacists. Failed social checks with Hostile parties often result in violence.
Natural Weaponry: Wolfen possess sharp teeth and claws which do Strength + d6 damage with 2 AP.
Non-Standard Physiology: Due to their size and partial canine physiology, Wolfen find it difficult for him to find armor he can use. Purchases and repairs are at least tripled in cost, and there’s no way he can manage a Glitter Boy suit or other power armor built for a typical humanoid frame.
He also suffers −2 to checks made to operate a vehicle or its weapons not refitted for his race. Any gear gained from an Iconic Framework is assumed to be custom-built for the character.
Size +1: Wolfen typically range between 7 and 9 feet in height and can weigh up to 500 lbs.
Superior Senses: Wolfen have a keen sense of smell and hearing. They gain a +2 bonus to Notice rolls involving smell or hearing.
Superior Strength: Wolfen are powerfully built and start with a d6 Strength.
Swift: Wolfen are swift runners and gain a +2 Pace and a +1 die increase for Running.

Wolfen Build v2 (-2-2-2-2+1+2+2+2+3=+2):
Code of Honor (-2; Major Hindrance)
Arrogant (-2; Major Hindrance)
D-Bee (-2)
Claws (+3; Str+d6, AP 2)
Non-Standard Build (-2)
Size +1 (+1)
Superior Senses (+2)
Superior Strength (+2)
Swift (+2)
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High Command
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Re: Wolfen SWADE Conversion

Post by High Command »

Wolfen
The most civilized and powerful of the three canine races of the Palladium World is the Wolfen. On their original world, the Wolfen were a fierce warrior people divided into 13 warring tribes. They still hold to the ways of the warrior, but have developed into a sophisticated military machine, extremely reminiscent of the ancient Romans of Earth. On Rifts Earth they are generally feared at first, largely due to their size, but once known their penchant towards cooperation and protection typically wins over those who are favored by them.
In battle, Wolfen tend to be brutal and use terror as a psychological weapon to minimize resistance, reasoning that killing a few with brutality will result in fewer killed needlessly. They generally abhor violence towards the innocent, though the Coalition universally paints them as horrible monsters, when they acknowledge them as not being dog boys. Their size and culture tends to funnel them to martial pursuits, but there are Wolfen of all persuasions, from scholars and mages to city rats and Headhunters.

• Powerful Canine Build: Wolfen are a hugely powerful race of creatures. They are Size 2, increase their pace by 2, their running die by 1, start with a Strength d8, Vigor d6 and raise Trait maximums accordingly. [+8]
• Low Light Vision: Wolfen ignore Dim and Dark Illumination penalties. [+1]
• Bite: Wolfen have fangs that cause Strength+d4 damage and can also be used on a Bound or Entangled foe. [+1]
• Warrior Culture: Wolfen, as a society, believe in the code of the warrior - which gives them a loose code of conduct about fighting. While not rigid, it does color how they view the world. Choose from one from each of the following lists to reflect that. [-3]
  • Minor: Driven (Minor; Prove one's self in battle), Loyal, or Quirk (Honorbound).
    Major: Arrogant, Bloodthirsty, Code of Honor, Heroic, Overconfident
• Inhuman Physiology: Those unfamiliar with Wolfen physiology suffer a −3 penalty to Healing and cybernetics checks [-3]
• Non-Standard Build: Wolfen have unique proportions which make commonly available equipment problematic. Subtract 2 from Trait rolls when using equipment not designed for Wolfen (including weapons and vehicles). They can't wear commonly available armor or clothing, it must be custom-designed and fitted—tripling associated costs. Glitter Boy armor (and the Iconic Framework) is not an option, neither is most power armor. Equipment and food cost double the listed price. Starting Gear is assumed to be custom-built for the character. [-2]
• D-Bee: A Wolfen’s imposing appearance leads to poor initial Reactions, which typically start at Unfriendly, or Hostile for human supremacists. Those with Unfriendly or lower Reactions refuse to sell wares or provide services such as healing, repairs, etc. Failed social checks with Hostile parties often result in violence. [-2]
Tales of the 17th SOG
"In so far as you are concerned, I am the right arm of High Command itself. You are my Fist, be ready to strike at any moment." Major Killian Gregor, 3rd SOG Battalion, CSSD, Chi-Town.
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