“The Vanguard Brawlers are notorious as leaders of street gangs and finding work as bounty hunters, slavers, hit men, enforcers, bouncers, bodyguards and mercenaries. While they will work for most any race, they tend to congregate among their own kind, typically gathering in family clans and gangs. Brawlers are tough, streetwise thugs who use their fists, violence and intimidation to get what they want. Despite their strong arm tactics, they are cunning, resourceful, excellent strategists and good leaders (in a mafia kingpin sort of way).
The D-bee has a tough, scaly, skin and light to heavy body armor is often worn as well, particularly to protect the head, arms and legs. Two rows of sharp, hook-like spines protrude from the back and must have once served as a natural defense. The exact shape, size, and
number of spines are different on every brawler and can be used as a means of identifying individuals, who all tend to look very similar. The color of the skin is a pale blue-green with larger scales and nodules that are a lighter yellow or powder green. The nose is small and located directly between the snake-like eyes.” Coalition War Campaign, 206
- Hard Nut to Crack: Tough, scaly, skin adds +4 armor (2)
- Hits Like a Truck: Very Strong: Add +1 die type to strength (2)
- Seeing Red: Can see into the infrared spectrum. Halve darkness penalties against targets that radiate heat (1)
- A Nose for Trouble: Add +2 to scent based Notice rolls (1)
- Somewhat Prickly: Spiny spikes protrude from the body, particular on back and hands. Unarmed damage is Strength +d6. Brawlers are never considered unarmed defenders (1)
- Brawny: Naturally tough and powerfully built, add Toughness +1 and load limit is 8 times Strength (2)
- Hard to Shop For: Non-Standard Physiology -1
- Mental Block: Unable to take Arcane Background (Psionics) -1
- Racial Profiling: Generally regarded as degenerates and criminals, Brawlers suffer -2 Charisma penalty with most ordinary folks. This increases to -6 Charisma when dealing with Coalition citizens. (-3)
- Alpha Dog: Must humiliate opponent and always challenge the ‘leader’ (-2)