The Madness: Undead Slayer

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Venatus Vinco
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The Madness: Undead Slayer

Post by Venatus Vinco »

Editor's Note
This IF is only available to the True Atlantean Race. So the list of abilities and complications should be considered in concert.
UNDEAD SLAYER
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Undead Slayers are an elite force of True Atlanteans warriors focused on fighting supernatural evil. Like wandering samurai, they move from place to place in order to protect the innocent, free victims of slavery, and destroy evil. While they abhor all evil, their true nemsis are vampires, vampire intelligences and the minions of Splugorth. To accomplish this profound mission, Undead Slayers, are gifted with powerful magic tattoos that grant amazing powers and abilities.

HERO’S JOURNEY (FOUR ROLLS)
Undead Slayers gain two rolls on any of the following tables: Education, Experience &
Wisdom, Magic & Mysticism, and Training.

Undead Slayers gain two rolls on any table except Cybernetics and Psionics.


HEADING ONE

HEADING TWO

INKED UP
As a canvas of mystical tattoos, Undead Slayers have Arcane Background (Magic) with the Tattoo Magic Edge and access to the following powers: armor, banish, beast friend, blind, bolt, boost/lower Trait, damage field, darkvision, deflection, detect arcana, environmental protection, farsight, fly, greater healing, light, shape change, smite, speak language, speed, and zombie.

UNDEAD SLAYER ABILITIES AND BONUSES
Tattooed Crusaders: As living weapons against supernatural evil Undead Slayers begin with Arcane Background (Magic), the Tattoo Magic Edge, a d6 in Tattoo Magic, 20 PPE, and five tattoos (powers and/or abilities).

Undead Slayers are also eligible for the Adept, Champion, and Holy Warrior edges, using their Arcane Background and Tattoo Magic skill in place of Miracles and Faith.

Inherently Magical: With mystical energy from tattoos coursing through their veins Undead Slayers are powerful magical beings in their own right. They gain an additional 10 PPE (included above) and gain 10 PPE instead of 5 when taking the Power Points edge.

Fearless Fighters: Trained for generations to fight the evils of the Megaverse, nothing can extinguish a Undead Slayer’s resolve. They start with two combat edges of choice, ignoring rank requirements, and begin with d8 Fighting.

Tattoo Resilience: Due to their large number of Magic Tattoos Undead Slayers gain extraordinary endurance and resistance to damage granting them +2 Toughness.

UNDEAD SLAYER COMPLICATIONS
Touchy Feely: Activating tattoos requires touching them. Clothes, armor, restraints, and other impediments to touching tattoos makes them impossible to activate.

Bestowed Abilities: While using tattoos is a skill, their power is given from another not inherently learned. As a result Undead Slayers cannot draw PPE from ley lines and their tattoos gain no additional benefits from ley lines or nexus points.

Price of Power: Acquiring magic tattoos takes its toll on the soul. Excruciating pain, fatigue, and long recoveries have a cumulative effect - not to mention constant exposure to the worst the Megaverse has to offer. Undead Slayers must roll on the Psyche Degradation Table for each rank after Novice.

Scary Focused: Undead Slayers only exist to destroy the supernatural. Their single minded determination and focus can be unnerving to even the most loyal allies. They suffer -2 Charisma in most social situations due to their burning intensity.

The Feeling is Mutual: Vampires, demons, the Federation of Magic, the Coalition, you name an evil faction and you can bet they despise Undead Slayers. Any evil beings treat Undead Slayers with a “kill on sight” attitude.

TO SURVIVE AND THRIVE
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Iconic Edges
Stare into the Abyss
Requirement: Season, Undead Slayer, Spirit d8
Vampires, demons, alien intelligences. You’ve faced them all and seen even worse. Not much in the Megaverse frightens your anymore, you are immune to Fear

Take a Hit
Requirement: Veteran, Undead Slayer, Vigor d10
Hellfire, vampire bites, stun guns, poison - you’ve seen them all and lived to tell about it. While you’re not immune to damage it takes a lot to slow you down. Additional Shaken results do not cause a wound.
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Re: The Madness: Undead Slayer

Post by Venatus Vinco »

Weirdly, the IF is getting all the chatter in the house rules thread. I thought the magic system would be more heavily scrutinized.

The objection is to "Inherently Magical". One proposal was to lump together new power, toughness, and power points in to a "super edge" available once per rank. Of course, that evens more powerful than inherently magic...even if it can only be taken once per rank.

So, we thoughts about a chain of edges based on # of tattoos. This jives with the original material very well.

Mystical Body [Iconic]
Requirements: Seasoned, Tattoo Magic, 5+ tattoos
The sheer number of tattoos has transformed the t-warrior into a magical being. Base PPE is doubled and when she takes the power Points Edge she gains 10 PPE instead of 5.

This also got us on the track of Tattoos adding toughness.

Tattoo Resilience [Iconic]
Requirements: Novice, Tattoo Magic, 3+ Tattoos
The rigours of tattoo transformation, fuelled by magic energies, provides the t-warrior with a bonus of +2 to Toughness.

Improved Tattoo Resilience [Iconic]
Requirements: Seasoned, Tattoo Resilience, Tattoo Magic, 5+ tattoos
The protection provided from tattoo transformation increases to +4.

Take a Hit [Iconic]
Requirements: Heroic, Improved Tattoo Resilience, Tattoo Magic, 7+ tattoos
Hellfire, vampire bites, stun guns, poison - you’ve seen them all and lived to tell about it. While you’re not immune to damage it takes a lot to slow you down. In addition to +4 Toughness, the T-Warrior is extremely durable and additional Shaken results do not cause a wound.
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