The full text:
As a note, I've not included an abstention option. This is deliberate; if you really want us to know that you don't care, don't vote and then post that in this thread. Since at least a few folks voiced the opinion that this should be a site-wide rule, I did add that option.Knockback
Any super powered attack causing 20
points of damage or more to a normal-sized
foe causes the target to fly backwards 2d6”.
The damage threshold is 10 for Small and
Tiny targets, 30 for Large, 40 for Huge, and
50 for Gargantuan. This occurs whether the
attack is Soaked or not.
Targets fly in a direct line unless the
attacker makes a Called Shot at –2 to choose
the direction of the knockback. If the victim
hits an object, he takes 1d6 damage for
every 2” of knockback generated. Inanimate
objects along the path, such as walls, trees, or
vehicles, are automatically hit, but characters
get an Agility roll at –2 to avoid flying heroes
unless they’re caught unaware. Those who
don’t get out of the way suffer a d6 damage
for every 2” of knockback as well.