The way we will resolve these situations is similar to how we do quick combat or the last dramatic task. Chose a single skill or trait and roll it to try and accomplish the objective of making one of the strengths less of a strength and more of either a weakness or something easily overcome. Based on the roll narrate the kind of success we see. Feel free to make up locations like coffee shops, strip clubs, etc, that serve your narrative of what you are trying to accomplish. Also feel free to make up the names of the NPCs you interact with.
It should be noted, that deciding to stay outside for the entire duration of the mission will leave you without much to do once the group has entered the building. Should their lives be on the line you will be able to very little to save them. This task is designed for the group the figure out how to gain entry, and get to the red vault together.
The Scene Modifier is at a -2 to your roll. It would have been a -4, but you really impressed Vector and he got you the info you needed.
- The sniper nest on the top of the building, it uses semi-permanent invisibility spell to keep the occupant hidden from view
- The main guards outside the front door, usually 2-3 thugs that have a rotating watch.
- A special Arcane signature is given to all those who pass through the main front doors, this signature allows access to certain levels.
- Second floor security room has at least 10 special force guards, with remote viewing sensors of the loading dock, main lobby, and front walkway.
- The loading dock, 1 shipment per day of black ore from their arcane portal in the center of the mining sector. The dock door is secured with a dark fire security grid. Dark-fire is capable of melting dragon scale.
- Three fire golem sentries patrol or stand watch in the main lobby
- The dimensional portal at the end of the lobby that takes you to the lower level that requires an access stone that only specific employees carry.
- The lower levels are a maze filled with identical red doors designed to confound and confuse.
- The right red door, opens up to a 50ft open air chasm filled with vibro sword sharp cob webs, and across the way is an impenetrable red vault, made by the TW Diamond Clad. It is a dimensional vault, capable of holding vast amounts of information and retrievable by entering the correct combination on the doors dials. Entering the vault presumably will let you access the stored information ( such as the nefarious dealings of the Arcane Company and current location of the members of Black Company) as well as the stolen credits.
For each success you get a run benny!