- B'aughb is not really too useful in a fight, having been nearly incapped by his ordeal with whatever it was holding him in the rift.
- Private Harris is currently knocked out, I do not recall anyone tying him up. He will wake up when it is dramatically appropriate
- Damio the soldier slave is dead... Did Ashlyn notice or not? Up to you although Ink did not say he was doing it in a particular quiet off camera place... Does this cause Ashlyn to have a crisis of faith? Does this effect Spartacus, the man was unarmed... What about Leben how does this effect his higher calling?
- Time: 3am and it is still dark
- 4 hours have passed for isp and ppe regeneration
The Doors open and swallow the Hunters whole
The way up to the doors are marked with patches of super heated sand turned to glass. B'aughb connects the correct Leads and the doors open. Pitch black darkness greets the hunters as they enter prepared, they think, for what lies here and below. The words of Air Power painted on the side of the large metal doors is the last thing the hunters see of the outside.
Once inside the smell of vampires, sweat, and water greet the hunters. The faint sound of water draining in the distance of the huge hanger sized room mixed with the shuffling of what seems a 1000 feet makes you wonder if this was a good idea. The din of hissing fills your ears. It is hard to make out any actual figure, just shadows that move and slink along at the outskirts of any light source the hunters carry. A familiar voice echoes off the walls clearly marking them as metalic. " You bring me my daughter Hunters! Your elementals have been troublesome to say the least. But we have one that can aptly deal with them..." The cruel female voice laughs, " A rental to be sure... You are too late, and soon you will be far too late! "
Boxes and crates tumble down upon the Hunters, and during that commotion is when the vampires make their move using their overwhelming numbers and the confusion to their advantage.
Welcome to Quick Combat: The Hunters vs 400 vampires and 40 Soldier Slaves
Scene Modifier: -4 ( For so many of them... Note: If you guys had not sent in the elementals it would have been -6, super good idea.)
Steps
- Step 1: Everyone gets a benny for awesome Role Playing!
- Step 2: Take into account the Scene Modifier: -4 and make a roll minus the modifier to interact with the scene. Generally it is some kind of offensive skill, fighting, shooting, spellcasting. But I am open to just about anything if you can narratively describe it.
- This is a old pre-rift hanger, so if you make your rolls and need something that fits with the location to make it an epic action for your character... Just do it!
- Keep in mind this is 400 vampires and 40 soldier slaves! This quick combat while being resolved quickly is anything but a fast combat. It probably is a knockdown drag out slug fest that takes minutes to resolve. Try to keep your actions in line with that kind of scale. IF you get a 26 on your roll maybe you took out 100 of them! If you failed maybe you got hit by the crates falling on you guys, and only took out 10 before taking a wound.
There is no initiative order, just make your post and use your roll to narrate how well you do. Try to leave something for everyone There are 400 vampires or so, and 40 soldier slaves.
- a crit failure means you have received 1d3 wounds, and were not able to help the group succeed. Perhaps though, your defeat was epic. You use 3d6 rounds, burst, or ppts ( If applicable).
- failure you received 1 wound. You might have had some impact but you also were wounded in the process. You use 2d6 rounds, burst, or ppts ( If applicable).
- success, You did a good Job, maybe not a legendary victory, but you did what was required to save the day. You use 1d6 rounds, bursts, or ppts ( if applicable)
- Success with raise(8), Wow! Did you write the book on how to be a legend? Bards will be singing songs for years to come about what you did this day. You certainly shined during this combat. You also do not use any ammo or ppts
What happens next...
After the quck combat we will move into regular combat. You all can feel the tide change and have an action to prepare for the regular combat. Please include any rolls or ability activations you wish to have active at the end of your auick cimbat narrative. Keep in mind any MAP should you try to do multiple actions during this brief moment to prepare.