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Q2 2018 Adventure Cards

Posted: Sat Dec 30, 2017 3:34 pm
by Pender Lumkiss
Looks like we will be dealing out adventure cards so go ahead and roll those 1d54, seasoned rolls twice, vet rolls thrice. We'll go first come first serve, so if you get a roll that has already been rolled previously reroll.
Adventure Card Notes
-Each Group has their own Adventure Deck, dealt quarterly by the GM.
-Adventure Cards are held until used or hand is full. Players can only hold one card per rank (Novice = 1, Seasoned = 2, Veteran = 3, Heroic=4, Legendary =5).
-adventure cards refresh at the end of the quad, and are redealt unless given express permission to hang onto a card.
-Only one card can be played per Quarter
Cards bought with EP or from patronage to do not count toward the hold limit and can be played at any time

EP & Patron Cards
There is also a site-wide deck that can be drawn from with EP or via Patronage.
There are a limited number of each card in the "Community Deck", once all of each type are in play they are unavailable for use by another player.
Cards bought with EP or from patronage to do not count toward the hold limit and can be played at any time

Adventure Card Put your name in Column D for the card you roll. Thanks Rob

Re: Out of Character Chatter

Posted: Mon Apr 02, 2018 4:15 am
by Ashlyn Alvarez
Didn't see a thread for new Adventure Cards yet, so I'll roll mine here.

[dice]0[/dice] - Florence Nightingale: Play this card to gain +2 on heal checks on the current patient. Spend a Benny: Gain +4 on heal checks on the current patient.
[dice]1[/dice] - Ace: Play instead of rolling to make a trait test with a single automatic raise.

Re: Out of Character Chatter

Posted: Tue Apr 03, 2018 2:53 pm
by Penitent
Adventure Cards for Penitent:
[dice]0[/dice] = 22 - Better You Than Me: Play when your hero has been hit by an attack and there is an adjacent character. The other character suffers the attack instead. This may be played on friend or foe.
[dice]1[/dice]
Reroll the 12: [dice]2[/dice] = 20 - Last Stand: Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt.

Re: Out of Character Chatter

Posted: Tue Apr 03, 2018 3:46 pm
by Lucianna
[dice]0[/dice] - Cutting In Line - Draw 3 initiative cards and keep the highest.

Re: Q1 2018 Adventure Cards

Posted: Tue Apr 03, 2018 4:09 pm
by Ndreare
Ndreare
Novice: [dice]0[/dice] = Villanious Verbosity "Play to make an opposing Wild Card lose his next action by gloating or talking about his master plan."

Seasoned: [dice]1[/dice] = Theme Song "It’s one of those “inspiring music movie moments” when the heroes get their second wind! You and all allies who can see your signal or hear your voice (walkie-talkies count) recover automatically from Shaken status and any Fear effects, due to your inspiring words."
Veteran: [dice]2[/dice] = Inspiration "Friendly characters (including your hero) add +2 to all trait rolls for the rest of this round."

Re: Q2 2018 Adventure Cards

Posted: Tue Apr 03, 2018 4:28 pm
by Fizzwaite Zipwidget
[dice]0[/dice] Boom! Head Shot: You may ignore any Called Shot penalty on your next ranged attack.

[dice]1[/dice] Tale Teller: Your hero must tell a story of his group’s deeds to an audience of some sort (roleplay this) and make a Persuasion roll. If successful, the listeners become friendly and helpful to the entire party.

Re: Q2 2018 Adventure Cards

Posted: Tue Apr 03, 2018 9:21 pm
by Grynn
Draw 1: [dice]0[/dice]: Riled Up "Play after your hero sustains at least one wound. His attacks cause +2 damage for the remainder of the scene."

Draw 2: [dice]1[/dice] Reroll [dice]2[/dice]: That's Crazy Talk Mister Play this card to cause all non-wild card enemies suffer a -2 MAP as they stop to listen to your jabbering for one round.

Re: Q2 2018 Adventure Cards

Posted: Wed Apr 04, 2018 12:33 am
by Krysesia
Still from last quarter: 13: Speedy Gonzales: Expend this card to gain +2 to your Pace for the rest of the scene.

N: [dice]0[/dice]: Love Interest - Play on a nonplayer character to encourage a romantic interest for your hero. The target helps to the best of her abilities, but may frequently cause trouble as well. [Discarding to keep Speedy Gonzales]

S: [dice]1[/dice]: Renown - Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance).

Re: Q2 2018 Adventure Cards

Posted: Wed Apr 04, 2018 1:23 pm
by Vela
[dice]0[/dice]

That card got picked already so

[dice]1[/dice]

"Your hero and any adjacent allies add +4 to their next trait rolls. The allies must be adjacent when the card is played to receive the bonus."

Re: Q2 2018 Adventure Cards

Posted: Sun Jun 03, 2018 7:36 pm
by Kir Gloryspirit
Card Taken
[dice]0[/dice]

Last Stand: Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt.[/u]

Re: Q2 2018 Adventure Cards

Posted: Sun Jun 03, 2018 7:58 pm
by Pender Lumkiss
Kir Gloryspirit wrote:[dice]36762:0[/dice]

Last Stand: Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt.
Looks like Pen has this card.

Re: Q2 2018 Adventure Cards

Posted: Mon Jun 04, 2018 1:14 pm
by Kir Gloryspirit
Sorry, didnt read theough the posts. It didnr have a name by it like the others, so i assumed that i was good. Ill double check this one when i get home.

[dice]0[/dice]

Deadly Blow - Play after damage is rolled to double the total of a successful melee attack.