Boy or Bomb

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Boy or bomb

Poll ended at Fri May 11, 2018 10:48 pm

1) Going to the hidden Kreeghor base to disarm the device
5
71%
2) Going to the Kreeghor ship to save Taylor Thomas
2
29%
 
Total votes: 7

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Pender Lumkiss
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Boy or Bomb

Post by Pender Lumkiss » Fri May 04, 2018 10:48 pm

The resolute 8 are surely to have their mettle tested. They are face with the choice to board an alien vessel in search of a legion mechanic Taylor Thomas, or do the head into the mine shaft making their way to a kreeghor base with 5he immanent power to dystroy the world.

Each choice will be resolved through a quick combat. The scene penalty is at -2 assuming a full group of 8. For each number less than 8 there is an additional -1 scene penalty. For example say, 7 went for the bomb and 1 went for the boy. The 7 going for the bomb are at a scene penalty of -3, the lone badass going for the bomb is at a -9.

Please select your desired task.
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Re: Boy or Bomb

Post by Tribe of One » Sat May 05, 2018 6:31 am

How many successes are needed with each?
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RFT
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Re: Boy or Bomb

Post by RFT » Sat May 05, 2018 7:11 am

I am willing to go to the ship and get the boy out with Rodney, if the rest of you go to the Save the World.

Terra will come to the ship with us, because she is super legendary so that will make a huge difference, plus she will go there no matter what.

Honestly saving the world is priority 1 and 99% of our PC effort should be there. If Save the World fails then everyone dies anyways.
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Grynn
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Re: Boy or Bomb

Post by Grynn » Sat May 05, 2018 7:27 am

I vote we do BOTH tasks as we are mighty and awesome! lol
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Character Summary
Flame Wind Dragon Hatchling
Special: Cursed with Awesome (You can reroll a 1 on the wild die - unless it is a crit fail. Once per session you can declare an awesome moment and before rolling decide to add your wild die to your trait roll); Fear (in dragon form); Flight 12 (in dragon form); Impervious to Fire; Infravision; Size +6 (in dragon form); Slow Regeneration; Spirit rolls (+2)
Active effects:
Parry: 5 ; Toughness (Dragon form): 34(16); Toughness (Human form): 17(8)
Weapons: Claws/Bite, Fire Breath, Powers, Tail Lash
Edges: AB Magic, AB Psionic, Attractive, Metamorphosis, Power Surge

Charisma: 0 (+2 with Dragons)
Bennies: 0

ISP: 15/15
PPE: 20/30
Powers: Bolt, Boost/Lower Trait, Deflection, Detect/Conceal Arcana, Invisibility, Light/Obscure, Slumber, Smite

Wounds:
Fatigue::

Currently playing in: Vampire Kingdoms

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Pender Lumkiss
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Re: Boy or Bomb

Post by Pender Lumkiss » Sat May 05, 2018 10:02 am

To answer a few questions. It is a quick combat, so only really one success needs to be warrented on each task for a “good” outcome. I’ll obviously try to follow the narrative design of the players when resolving what actually happens. This is different than a dramatic task which has a set amount of defined successes needed.

Basically this will be a chance for each of you to be a badass hero, whether its going to save the world or Taylor Thomas.

Oh, its cute if you think allies will be benificial in these kind of circumstances.
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Vela
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Re: Boy or Bomb

Post by Vela » Sat May 05, 2018 6:16 pm

Hmm! So the tasks are mutually exclusive?

That is, we can't take the ship and then use it to take the base? Or vice versa, take the base and then once it's secure go after the ship?

I mean, I get the sense that's how it is from your posing this question, but I like to make sure I'm not overlooking obvious things. :)
Character Cheat Sheet
Vela
Human
Parry:8, Toughness: 15(4)

Jaguar
Parry: 8, Toughness 13

Hybrid
Parry: 8,Toughness 18 (4)
Edges: Frenzy, Improved Frenzy

ISP: 10/10
Detect/Conceal Arcana: +2 Pace on Detect, +1d Stealth on Conceal; 3ISP
Smite: +2 Damage, can give ally opportunity to Unshake
Deflection: -2 to hit ranged and Melee, vampires are at additional -1

Combat Edges:
Danger Sense: Reflexive Notice-2 to detect ambushes or surprise attacks
Fast Healer: +2 Vigor for natural healing checks

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RFT
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Re: Boy or Bomb

Post by RFT » Sat May 05, 2018 8:22 pm

I love the idea of using the ship to take the base
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Pender Lumkiss
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Re: Boy or Bomb

Post by Pender Lumkiss » Mon May 07, 2018 7:12 am

Vela wrote:Hmm! So the tasks are mutually exclusive?

That is, we can't take the ship and then use it to take the base? Or vice versa, take the base and then once it's secure go after the ship?

I mean, I get the sense that's how it is from your posing this question, but I like to make sure I'm not overlooking obvious things. :)
I like the idea too, but for this its a choice.
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RFT
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Re: Boy or Bomb

Post by RFT » Mon May 07, 2018 8:15 am

Subject: Part 5.1: Attack of the Kreeghor ( Dramatic Event)
Ndreare wrote:Once the repairs are completed on Rodney and Kulring Ndreare thinks and then proposes and idea. "I think Rodney and myself can get into the shuttle and take care of what needs done. The risk of failure is too high and the remainder of the team should try and stop the bomb from going off.
"If we decide that I should go with the main party I think Penetent, Lucianna, and Kryssia combined may match my skill. Though it is questionable, it would also leave far fewer of us on the primary task of stopping the bomb. Which must be our primary goal."

Looking at Tera he adds. "Whichever teams goes Tera must be opposite Rodney and I as Rodney and Tera are the two most skilled in technology and one of them must be included in each team."

Out of character, I think Ndraere and Rodney make a better team to accomplish the less important mission. If not Tera needs to go with another player. Yes I know Pen and Luci have d12 just like Ndreare, but he still thinks he is better.
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Shaintar Game Master Bennies 6
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Nightbane Game Master Bennies 4
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Phase World - The Remorseless 10
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    Slip (Partial Cyborg - Pilot) 2
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Lucianna
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Re: Boy or Bomb

Post by Lucianna » Mon May 07, 2018 1:04 pm

Everyone's better than Lucianna right now. She's cashed on PPE. Nothing left, unless we've somehow passed a few hours since blasting the Kreeghor on the ship.
I voted to go to the base first, only because the needs of the many outweigh the needs of the few. She doesn't like leaving the ship there unmolested, though. Leaving transport and armament in the hands of an enemy you're about to turn your back on is a terrible idea.
Lucianna
Lucianna character sheet
Bennies: 2 (+1 quarter bonus, +1 joker, +1 Pender's oops, -4 for rerolling resist slumber. Really. -1 Reroll Spellcasting, -1 reroll spellcasting Kreeghor dramatic task, +1 massive success on task 2, +1 Big Damn Hero, +1 RP and completing the task/saving the world, -1 EE Agility, -1 EE dispel, -1 reroll damage, +2 Jokers)
Wounds / Fatigue: 0 / 0
Active Effects: Greater Boost Trait - Spellcasting (+2 die types, d12+5); Greater Deflection (-6 to hit, additional -1 to hit ranged)
Parry: 5
Toughness: 13 (7) (Combat Mage Armor, Full Environmental Protection)
PPE: 43 / 30
Pace: 6
Edges: Improved Rapid Recharge, Expanded Awareness, Elan, Marksman (spellcasting), Slow Regeneration, Expert (spellcasting); all damage dealing spells are MD, all mega-versions are +5 AP
Adventure Cards: Cutting In Line - Draw 3 initiative cards and keep the highest.
Weapon in hand: Scepter of Spellweaving
Weapon in holster: Shard Pistol, TW Flaming Sword
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High Command
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Re: Boy or Bomb

Post by High Command » Mon May 07, 2018 1:59 pm

Yeah, I'm in a serious hurt for PPE myself. Just used my last 4. I have options* but I am waiting on the next scene before I go to that extreme.



*Options
Driving on Empty
Sometimes you need just 1 more power points to get the job done. These rewards allow for emergency recovery of some power points, of course you cannot exceed your normal maximum.
(1 EP) Recover 5 PP
(3 EP) Recover 10 PP
(5 EP) Recover 15 PP
(7 EP) Recover 20 PP

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Pender Lumkiss
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Re: Boy or Bomb

Post by Pender Lumkiss » Mon May 07, 2018 3:55 pm

High Command wrote:Yeah, I'm in a serious hurt for PPE myself. Just used my last 4. I have options* but I am waiting on the next scene before I go to that extreme.



*Options
Driving on Empty
Sometimes you need just 1 more power points to get the job done. These rewards allow for emergency recovery of some power points, of course you cannot exceed your normal maximum.
(1 EP) Recover 5 PP
(3 EP) Recover 10 PP
(5 EP) Recover 15 PP
(7 EP) Recover 20 PP
That is just great!
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Re: Boy or Bomb

Post by Penitent » Mon May 07, 2018 8:56 pm

Cool, Penitent will go kill Khreegor at the base.
Penitent
Quick Stats
Wormwood Apok
Bennies: 4/3
Agility d8, Smarts d8, Spirit d8, Strength d10 (1d12), Vigor d8 (1d10)
Charisma: -2 (-4); Pace: 8 (d10); Parry: 8 9; Toughness: 20 (8) or 22 (8) with mask; 32 (18) with greater armor
Hindrances: Heroic, Death Wish, Overconfident, Delusional (Dunscon is the Unholy), Vow (Find daughter)
Notice d8, Intimidation d8+2
Edges and Abilities of Note: Level-Headed (draw 2 initiative cards); Immune to Fear, +4 vs. mind control and possession; Notice roll to detect surprise attack or ambush by supernatural/magic foes; Ambidextrous + Two-Fisted; Gain AP 2 with melee attacks for 1 PPE; Champion
PPE: 20/20 + 10/10 from demon mask + 10/10 (Karl)
Powers (all Mega): armor with shroud trapping (ranged attacks are -1), auto-raise, cast as free action; blast with flammable and hallowed trapping (counts as cold and silver); fear with hallowed trapping (supernatural and magic are -2 to resist); quickness; smite with hallowed trapping (holy and silver), auto-raise, cast as free action.
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Ashlyn Alvarez
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Re: Boy or Bomb

Post by Ashlyn Alvarez » Tue May 08, 2018 4:54 am

Ashlyn will rescue the boy.
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Ashlyn Alvarez Character Sheet
Parry: 8; Toughness: Melee: 18 (9)/Range: 22 (13) + 2 vs supernatural evil
Encumbered: -2 to Str and Agi related rolls
Wild Die always a d8
Whenever you cast a spell with a Raise, reduce the PPE cost by 1 (min 0)
He Who Fights Monsters: +1d6 damage vs supernatural evil and you are always considered to have the drop on them the first round of combat. You also gain a +1 bonus to resist their powers and are more difficult for them to hit by that bonus.
Dodge: -1 to be hit by ranged attacks
Champion: +2 damage and Toughness vs. supernatural evil
Nerves of Steel: Ignore 1 point of Wound penalties
All Thumbs: When roll a 1 on Trait die while using tech, the device breaks.
Brave: +2 Fear tests
PPE: 25/25
ISP: 20/20
Shield: 10/10 PPE
Rangers: Nestor Calis (Leader) and 15 rangers; 1 sun dogs (can be sacrificed as if like a benny)
  • Brave and strong willed: Fearless and able to follow their leader into the darkest of depravities: Spirit is a d8.
Bennies: 3/3
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RFT
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Re: Boy or Bomb

Post by RFT » Tue May 08, 2018 7:00 am

Ndreare will withdraw then. One life is not worth the risk.
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Shaintar Game Master Bennies 6
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Nightbane Game Master Bennies 4
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  • The Jail
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    Marry 2 Against the Odds
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Phase World - The Remorseless 10
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    Slip (Partial Cyborg - Pilot) 2
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Vela
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Re: Boy or Bomb

Post by Vela » Tue May 08, 2018 9:01 pm

Okay, who's doing what now?

Can we summarize the final tally?
Character Cheat Sheet
Vela
Human
Parry:8, Toughness: 15(4)

Jaguar
Parry: 8, Toughness 13

Hybrid
Parry: 8,Toughness 18 (4)
Edges: Frenzy, Improved Frenzy

ISP: 10/10
Detect/Conceal Arcana: +2 Pace on Detect, +1d Stealth on Conceal; 3ISP
Smite: +2 Damage, can give ally opportunity to Unshake
Deflection: -2 to hit ranged and Melee, vampires are at additional -1

Combat Edges:
Danger Sense: Reflexive Notice-2 to detect ambushes or surprise attacks
Fast Healer: +2 Vigor for natural healing checks

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RFT
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Re: Boy or Bomb

Post by RFT » Tue May 08, 2018 9:31 pm

One person alone with the help of the NPCs we'll head up to the ship to rescue the boy. Everybody else charge the base and save the world.


This mission is the opposite of save the Cheerleader Save the World. Instead everybody who tries to save the cheerleader boys is risky in the world.
Shaping Worlds Together
The 99's Game Master Bennies 0
  • +8 Players
    +2 Sidekicks
    -5 Stupid Slumber
    -4 To Soak one Neeto attack
    -2 EE and Unshake
  • Zarbun
    Ba'al Zarbun 0 (-1 Wound)
    Cookie 0
    Zwer 0 (-3 wounds, used Blaze of Glory)
    Headmaster 0

Shaintar Game Master Bennies 6
  • +8 Players
    -2 Bennies to save Yellow Jack

Nightbane Game Master Bennies 4
  • +5 Players
    -1 Sweeping can be very hard
  • The Jail
    Danielson 2
    Grimm 3 elan, Against the Odds, The Winning Side
    Harvest 0
    Marry 2 Against the Odds
    Michael 2 Against the Odds
Phase World - The Remorseless 10
  • +8 Players
    +2 Sidekicks
  • The Pursuit
    Nemesis (Captain - Temporal Wizard) 2
    Royce (Second Officer - Charmer) 4 elan
    Grudge (Security - Brute) 1
    Hiesh (Tactical - Illusionist) 2
    Iasah (Ally - Godling) 4 elan
    Slip (Partial Cyborg - Pilot) 2
  • Naruni
    Castruccio (Uteni - Contract Holder) 3 elan
    Opserv (Security - Repobot) 2
    Ultor (Security - Repobot) 2
    Indohc (Security - TW) 2

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