Hell & Gone: Mission Briefing

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Freemage
Savage Senior
Posts: 1927
Joined: Thu May 11, 2017 7:09 am

Hell & Gone: Mission Briefing

Post by Freemage »

You've all assembled once again in the Briefing Room. This time, you're only waiting a few minutes before Chief Wilde comes into the briefing room, Montcrief on her heels, slapping down a map on the table. “Okay, Like I told you, you lot have earned a milk-run. You're going on a little good-will tour around the east end of Bull Shoals Lake, here. You've got one-day stops scheduled in Peel, Bull Shoals, Oakland, and Sundown before you get to Dugginsville, on the Missouri side. It's mostly a delivery run of packages—sort of a Pony Express deal. At each stop, you should also offer assistance for any issues they're having, and if there's something you can take care of on the spot, do so. The packages are being loaded up as we speak. SnackHappy, you'll be carrying a piece of heavy equipment for Peel for the first leg of this, so make sure you set it down carefully any time you have to make use of your armor's hands. At Dugginsville, you'll also be helping them with some minor issues they've been having with wild boars—just spend a few days tracking them down and culling their numbers a bit. Enjoy the pig-roast. Then head on back; the mayor of Dugginsville will have a diplomatic case for you to bring here, formalizing a trade agreement—nothing spectacular, just local goods, but overall, it'll help us secure relationships along the east end of the lake."

https://drive.google.com/open?id=17fWuv ... sp=sharing

She puffs her cigar. "Take detailed notes of your activities in the towns as you go along; we'll want to know what we might be able to take credit for later on. Okay, Montcrief will take care of any additional questions." And out she goes; her long-suffering aide stays behind to deal with any issues not covered.
GM Bennies (7th SET, Joker's Jokers): 8/8
OOC Comments
GMC Bennies:
  • EJ 2/2
    Thoomba 0/2
    Khem 2/2
PCs, 8 Active Slots, 3 Signature Items
*Gaspard Gillead, 12th AAT/Dirty Dozen
Serival Drumm, 24th COT
*Ophelia Monk, Mercy Team 6
Jaenelle, Beyond the Wall
Mille Visage, Northern Gun Mercs
*Charon, Black Company
*Hero, Lost Jungle/TL

Inactive/Retired/Deceased
Gorgeous George, 4th COT/Murder Hobos(Frozen)
Nomel Sagia, Nameless (Frozen)
Libertas Magicorum, 13th SET/Silent Ones(Retired)
Savant, 3rd SET/Losers(Frozen)
Other Mother, Ravenloft (Frozen)
Lance, 24th COT/Kingsdale (Retired)
Ramson Gourdaine, Phase World (Blazed)
Hexx, Rising Stars SPC (Frozen)
Sir Blurre, 18th COT/New West (Retired)
Yeitso & Alicia Forsythe, Prestige Unlimited (Frozen)
Malaetheryan, Phase World/Relentless (Frozen?)
.
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Echo
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Re: Hell & Gone: Mission Briefing

Post by Echo »

Looking around the room to see if any others have questions Echo decides to approach Montcrief. "When is our departure Sir? I would like permission to pack my supplies, check the vehicle and make ready."
Echo (Rob T)
Echo a Living Spell & Shape Changer
Active effects: Awesomeness, Conceal Arcana, Spirit d12+2
Current Parry: 5
Current Toughness: 11 (6) (Environmental)
Notable Edges: Imp Nerves of Steel, Killer Instinct, Charismatic +6
Spells & Powers: Unearthly Perception, Metamorphosis Superior, Matter/Energy Shaping at will.

Current Status
Wounds: 0/3
Fatigue: 0/2


Bennies: 1
  • +3 Quarterly Reset
    -2 Reroll with Immortal Hand


Q2 2019 ADVENTURE CARDS
  • 44 Boom! Head Shot You may ignore any Called Shot penalty on your next ranged attack.

    49 Parely All characters cease fighting and listen to the hero speak for at least 30 seconds. Others may only take defensive actions during this time. This has no effect on beasts and other creatures that cannot understand the speaker.

    48 Epiphany Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.


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Freemage
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Posts: 1927
Joined: Thu May 11, 2017 7:09 am

Re: Hell & Gone: Mission Briefing

Post by Freemage »

Montcrief nods to Echo. "You have a couple hours before you have to get underway, though of course if you get moving sooner, it will make it easier to deal with any unexpected delays later, and give you more time in Peel. The Big Boy is getting a tune-up in the motor pool as we speak."
GM Bennies (7th SET, Joker's Jokers): 8/8
OOC Comments
GMC Bennies:
  • EJ 2/2
    Thoomba 0/2
    Khem 2/2
PCs, 8 Active Slots, 3 Signature Items
*Gaspard Gillead, 12th AAT/Dirty Dozen
Serival Drumm, 24th COT
*Ophelia Monk, Mercy Team 6
Jaenelle, Beyond the Wall
Mille Visage, Northern Gun Mercs
*Charon, Black Company
*Hero, Lost Jungle/TL

Inactive/Retired/Deceased
Gorgeous George, 4th COT/Murder Hobos(Frozen)
Nomel Sagia, Nameless (Frozen)
Libertas Magicorum, 13th SET/Silent Ones(Retired)
Savant, 3rd SET/Losers(Frozen)
Other Mother, Ravenloft (Frozen)
Lance, 24th COT/Kingsdale (Retired)
Ramson Gourdaine, Phase World (Blazed)
Hexx, Rising Stars SPC (Frozen)
Sir Blurre, 18th COT/New West (Retired)
Yeitso & Alicia Forsythe, Prestige Unlimited (Frozen)
Malaetheryan, Phase World/Relentless (Frozen?)
.
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Echo
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Posts: 218
Joined: Tue May 23, 2017 7:43 pm

Re: Hell & Gone: Mission Briefing

Post by Echo »

With that confirmation Echo sets out and immediately gets to work maintaining her equipment, and performing a predeparture vehicle check.
Echo (Rob T)
Echo a Living Spell & Shape Changer
Active effects: Awesomeness, Conceal Arcana, Spirit d12+2
Current Parry: 5
Current Toughness: 11 (6) (Environmental)
Notable Edges: Imp Nerves of Steel, Killer Instinct, Charismatic +6
Spells & Powers: Unearthly Perception, Metamorphosis Superior, Matter/Energy Shaping at will.

Current Status
Wounds: 0/3
Fatigue: 0/2


Bennies: 1
  • +3 Quarterly Reset
    -2 Reroll with Immortal Hand


Q2 2019 ADVENTURE CARDS
  • 44 Boom! Head Shot You may ignore any Called Shot penalty on your next ranged attack.

    49 Parely All characters cease fighting and listen to the hero speak for at least 30 seconds. Others may only take defensive actions during this time. This has no effect on beasts and other creatures that cannot understand the speaker.

    48 Epiphany Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.


GM Quick Reference
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Zakkael
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Posts: 186
Joined: Fri Jun 09, 2017 11:25 pm
Location: Castle Refuge

Re: Hell & Gone: Mission Briefing

Post by Zakkael »

Zakkael raises a hand. "Are we to be assigned another vehicle for transit? I would assume so, if there are to be deliveries of milk, unless Happy will be carrying it all with Sasha."
He looks at Artemeisia. "Commander, assuming your stellar performance at the battle of Paz-Durkh hasn't earned you a promotion into the upper echelon of the Tomorrow Legion, I will be delighted to follow you again. My offers remain unchanged. If aerial reconnaissance is required, I am at your service."
He stands in preparation for departure. "May the Light keep us on our path, and may those who stand in the way of our worthy task flee at our approach."
Zakkael
Zakkael
Current Status: 1 wounds / 1 Fatigue
Bennies: 2 (-1 EE fighting, -1 Soak, +1 from Fox)
Parry: 9, -2 to hit with ranged attacks
Toughness: 12 (7)
PPE: 11/25 / ISP: 2/10
Staff PPE: 2/10
Active Powers: Exalted Darksight
Pertinent Edges: Danger Sense, Alertness, Improved Rapid Recharge, Elan, Marksman (Mysticism)
Adventure Cards:
  • Joker's Gone Wild: Play this card to swap your initiative card with any Joker drawn for initiative.
    Rabbit Out of My Hat: Play this card to gain +2 to any Trick test until the end of the scene
Armor: TW Combat Mage Armor
  • Darksight
  • Farsight
  • +7 Armor
  • Full Environmental Protection
  • +1 Strength die
  • Powered by 1 PPE/hour
Weapon(s) in hand:
Staff of Justice
  • 10 PPE
  • +1 Miracles spellcasting rolls
  • Dispel (Holy Light approved custom trapping)
  • Smite
  • Str+d6 damage, Reach 1, Parry +1, 2 handed, MD with 2 PPE
Shield of Faith
  • +6 Armor vs. ranged attacks
  • +3 Parry
  • -2 to hit by ranged attacks
  • Edges: Dodge & Improved Dodge
  • Power: Barrier (wall of force trapping)
  • Power: Deflection (Wind trapping)
Approved Custom Trappings - Deific
Edit Signature
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Freemage
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Posts: 1927
Joined: Thu May 11, 2017 7:09 am

Re: Hell & Gone: Mission Briefing

Post by Freemage »

Montcrief nods. "Yes, for the time being, your team will be using the Big Boy. It's well-suited to a variety of missions, so it suits the 7th's function."
GM Bennies (7th SET, Joker's Jokers): 8/8
OOC Comments
GMC Bennies:
  • EJ 2/2
    Thoomba 0/2
    Khem 2/2
PCs, 8 Active Slots, 3 Signature Items
*Gaspard Gillead, 12th AAT/Dirty Dozen
Serival Drumm, 24th COT
*Ophelia Monk, Mercy Team 6
Jaenelle, Beyond the Wall
Mille Visage, Northern Gun Mercs
*Charon, Black Company
*Hero, Lost Jungle/TL

Inactive/Retired/Deceased
Gorgeous George, 4th COT/Murder Hobos(Frozen)
Nomel Sagia, Nameless (Frozen)
Libertas Magicorum, 13th SET/Silent Ones(Retired)
Savant, 3rd SET/Losers(Frozen)
Other Mother, Ravenloft (Frozen)
Lance, 24th COT/Kingsdale (Retired)
Ramson Gourdaine, Phase World (Blazed)
Hexx, Rising Stars SPC (Frozen)
Sir Blurre, 18th COT/New West (Retired)
Yeitso & Alicia Forsythe, Prestige Unlimited (Frozen)
Malaetheryan, Phase World/Relentless (Frozen?)
.
User avatar
Scyleia
Posts: 35
Joined: Fri May 12, 2017 10:03 am

Re: Hell & Gone: Mission Briefing

Post by Scyleia »

Leaning against the wall in the same spot as before, Scyleia speaks up without raising her lowered head,

"Has there been any recent, notable monster or hostile forces activity on or around our projected path of travel?"
Character Summary
Scyleia Altaran Warrior Woman
Active effects: None
Parry: 9
Toughness: 19 (10)
Notable Edges: Danger Sense, Alertness, Combat Reflexes, Counterattack, Brawler, Martial Artist, Nerves of Steel, Woodsman
Skills: Climbing d6, Fighting d10, Healing d6, Notice d6+2, Shooting d8, Stealth d6+4(+6 in wilderness), Streetwise d4, Survival d6+2, Throwing d4, Tracking d4+2, Telepathy d4
Powers: Telepathy
Wounds: 0/4 | Fatigue: 0/2 | Action Cards: 0; | PPE: 20/20 | Bennies:

Currently playing in: 7th Set: Joker's Jokers
Actual Play | General Forums
"I want to live. I want to experience the Universe. And I want to eat pie."
- - Urgo
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Freemage
Savage Senior
Posts: 1927
Joined: Thu May 11, 2017 7:09 am

Re: Hell & Gone: Mission Briefing

Post by Freemage »

Montcrief shakes his head. "Nothing more than the boars."
GM Bennies (7th SET, Joker's Jokers): 8/8
OOC Comments
GMC Bennies:
  • EJ 2/2
    Thoomba 0/2
    Khem 2/2
PCs, 8 Active Slots, 3 Signature Items
*Gaspard Gillead, 12th AAT/Dirty Dozen
Serival Drumm, 24th COT
*Ophelia Monk, Mercy Team 6
Jaenelle, Beyond the Wall
Mille Visage, Northern Gun Mercs
*Charon, Black Company
*Hero, Lost Jungle/TL

Inactive/Retired/Deceased
Gorgeous George, 4th COT/Murder Hobos(Frozen)
Nomel Sagia, Nameless (Frozen)
Libertas Magicorum, 13th SET/Silent Ones(Retired)
Savant, 3rd SET/Losers(Frozen)
Other Mother, Ravenloft (Frozen)
Lance, 24th COT/Kingsdale (Retired)
Ramson Gourdaine, Phase World (Blazed)
Hexx, Rising Stars SPC (Frozen)
Sir Blurre, 18th COT/New West (Retired)
Yeitso & Alicia Forsythe, Prestige Unlimited (Frozen)
Malaetheryan, Phase World/Relentless (Frozen?)
.
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Zakkael
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Posts: 186
Joined: Fri Jun 09, 2017 11:25 pm
Location: Castle Refuge

Re: Hell & Gone: Mission Briefing

Post by Zakkael »

Zakkael smiles at Montcrief. "The boars should pose no problem. Those of us capable can take wing and, if necessary, eliminate them from the skies."
Zakkael
Zakkael
Current Status: 1 wounds / 1 Fatigue
Bennies: 2 (-1 EE fighting, -1 Soak, +1 from Fox)
Parry: 9, -2 to hit with ranged attacks
Toughness: 12 (7)
PPE: 11/25 / ISP: 2/10
Staff PPE: 2/10
Active Powers: Exalted Darksight
Pertinent Edges: Danger Sense, Alertness, Improved Rapid Recharge, Elan, Marksman (Mysticism)
Adventure Cards:
  • Joker's Gone Wild: Play this card to swap your initiative card with any Joker drawn for initiative.
    Rabbit Out of My Hat: Play this card to gain +2 to any Trick test until the end of the scene
Armor: TW Combat Mage Armor
  • Darksight
  • Farsight
  • +7 Armor
  • Full Environmental Protection
  • +1 Strength die
  • Powered by 1 PPE/hour
Weapon(s) in hand:
Staff of Justice
  • 10 PPE
  • +1 Miracles spellcasting rolls
  • Dispel (Holy Light approved custom trapping)
  • Smite
  • Str+d6 damage, Reach 1, Parry +1, 2 handed, MD with 2 PPE
Shield of Faith
  • +6 Armor vs. ranged attacks
  • +3 Parry
  • -2 to hit by ranged attacks
  • Edges: Dodge & Improved Dodge
  • Power: Barrier (wall of force trapping)
  • Power: Deflection (Wind trapping)
Approved Custom Trappings - Deific
Edit Signature
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Scyleia
Posts: 35
Joined: Fri May 12, 2017 10:03 am

Re: Hell & Gone: Mission Briefing

Post by Scyleia »

After a bit, Scyleia excuses herself from the group.

"If you'll all excuse me, I must prepare for our journey"

Leaving the room, she heads towards the various vendors to search for the equipment she will require for the next mission.
OOC Comments
What kinds of things do they have at the merchants tents?
Character Summary
Scyleia Altaran Warrior Woman
Active effects: None
Parry: 9
Toughness: 19 (10)
Notable Edges: Danger Sense, Alertness, Combat Reflexes, Counterattack, Brawler, Martial Artist, Nerves of Steel, Woodsman
Skills: Climbing d6, Fighting d10, Healing d6, Notice d6+2, Shooting d8, Stealth d6+4(+6 in wilderness), Streetwise d4, Survival d6+2, Throwing d4, Tracking d4+2, Telepathy d4
Powers: Telepathy
Wounds: 0/4 | Fatigue: 0/2 | Action Cards: 0; | PPE: 20/20 | Bennies:

Currently playing in: 7th Set: Joker's Jokers
Actual Play | General Forums
"I want to live. I want to experience the Universe. And I want to eat pie."
- - Urgo
User avatar
Freemage
Savage Senior
Posts: 1927
Joined: Thu May 11, 2017 7:09 am

Re: Hell & Gone: Mission Briefing

Post by Freemage »

Given that Northern Gun has a representative at the Castle, as well as several other vendors, there's literally any mundane equipment Scyleia might want, other than the latest Coalition gear (older stuff HAS made it's way to to the market, but not the newest weapons or armors yet). As for something other than the mundane... well, that depends on what she might be looking for....
GM Bennies (7th SET, Joker's Jokers): 8/8
OOC Comments
GMC Bennies:
  • EJ 2/2
    Thoomba 0/2
    Khem 2/2
PCs, 8 Active Slots, 3 Signature Items
*Gaspard Gillead, 12th AAT/Dirty Dozen
Serival Drumm, 24th COT
*Ophelia Monk, Mercy Team 6
Jaenelle, Beyond the Wall
Mille Visage, Northern Gun Mercs
*Charon, Black Company
*Hero, Lost Jungle/TL

Inactive/Retired/Deceased
Gorgeous George, 4th COT/Murder Hobos(Frozen)
Nomel Sagia, Nameless (Frozen)
Libertas Magicorum, 13th SET/Silent Ones(Retired)
Savant, 3rd SET/Losers(Frozen)
Other Mother, Ravenloft (Frozen)
Lance, 24th COT/Kingsdale (Retired)
Ramson Gourdaine, Phase World (Blazed)
Hexx, Rising Stars SPC (Frozen)
Sir Blurre, 18th COT/New West (Retired)
Yeitso & Alicia Forsythe, Prestige Unlimited (Frozen)
Malaetheryan, Phase World/Relentless (Frozen?)
.
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SnackHappy
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Posts: 191
Joined: Fri May 26, 2017 8:20 am

Re: Hell & Gone: Mission Briefing

Post by SnackHappy »

"Well I have been tinkerin' with Sasha all mornin'. She's more than ready to go. How fragile is that there box? Reckon I could swing it at someone if need be?" Smiling at the last comment Jacob imagines hitting someone with a giant crate as if it were a baseball bat.

Once his questions are answered he stands up and stretches before making his way out to help with preparations.
Character Summary
Jacob ‘Snack Happy’ Grimlock a M.A.R.S. Robot Armor Pilot
Active effects: None
Parry: 6 (8 w/Cestus)
Toughness: 20(9)/35(17) in Sasha
Notable Edges: Professional, Expert, Ace, Combat Ace, Level Headed, Improved Level Headed, Quick, Robot Armor Jock, McGyver, Two-Fisted, Rock and Roll, Ambidextrous, Command, Tactician
Skills: Notice d6, Repair d8 +2,Knowledge(Battle) d6, Knowledge(Electronics) d8, Piloting d10+2, Driving d6+2, Fighting d8, Shooting d12+2
Equipment of Note:
Triax T-13 Field Mechanic(Modified):+9 Armor and +2 Toughness, Full Environmental; Comms (10 miles), Loudspeakers, laser distancer, night vision mode,Laser Torch (Range 4/8/16, Damage 3d6, RoF 1, AP 3, Mega Damage), Laser Finger (Str+d4 in melee reach 1 Strength d6 arm, +2 Repair checks)
Wilk’s 227 Pulse Laser Pistol (Range 18/36/72, Damage 2d6+1, RoF 1, AP 4, 24 Shots, Semi-Auto)

NG-V61 Gunwolf(Sasha): Size 6, Crew 2 modded for tail copilot, Strength d12+6, Toughness 35 (17), Pace 10
Notes: M.D.C. Armor
Weapon Systems:
  • 2 × Dual-linked Medium RailGuns (right forearm)|(Range 100/200/400, +1 to hit, Damage 3d10+6, RoF 3, AP 14, 60 Shots, Mega Damage)
  • Medium Ion Cannon (left forearm) | (Range 40/80/160, Damage 4d8, RoF 1, AP 4, Mega Damage, MBT)
  • Medium Missile Launcher (chest) |(Range 200/400/800, Damage 8d6, RoF 1, AP 15, 4 Shots, Mega Damage, MBT)
  • 2 × Dual-Linked Light Laser (eyes) | (Range 150/300/600, +1 to hit, Damage 2d10+2, RoF 1, AP 5, Mega Damage)
  • Heavy Flamethrower (jaws). A heavy chemical flamethrower, the damage ignores all but Full Environment Protection armor (Range Cone, Damage 2d10+2, RoF 1, Mega Damage)
  • Assault Jaws/Claws/Rail gun spikes. The Gunwolf has a number of close combat weapons built-in (Damage d12+d8+6, AP 2, Mega Damage)
  • Wolf’s Howl Transmitter Array. As an action, the pilot activates this system, affecting all targets within a Large Burst Template centered on the Gunwolf (the Gunwolf itself is immune). Victims must make a Smarts roll at −2 or be Shaken (−4 if the target has some kind of enhanced hearing, GM’s call).
Jump Jets To jump, the pilot uses an action to make a Piloting roll to both maneuver his walker and manage his power reserves. Each round spent jumping increases his height 50 feet. Each subsequent round spent jumping (essentially flying) afterwards inflicts a –2 to the Piloting roll, cumulative to a maximum of –6. Failure means the walker descends immediately (a critical failure results in a fall; you suffer (6+X)d6 damage, where X = Height/10).
You may also make a Death From Above attack by landing on an enemy vehicle or armor unit. This is an opposed roll of your Piloting vs. their Piloting/Driving/Boating Skill. If you fail, it is treated as a 20' Fall (8d6 damage). If you succeed, you land on top of them, doing (6+X)d6 damage, where X is your starting Height/10.

Ammo:
  • 12 medium missiles
    450 railgun rounds
    80 shots for Flamethrower
    24 BigBore Shells
Razorback Cloak (unenchanted, crafted from exotic materials)
  • Created from the hides of boars mutated with demonic magic; the metal-infused spines and razor-sharp edges often seem to flex in the defense of the wearer.
  • Grants +2 to opposed rolls whenever the wearer is in a Grapple (whether it's a Strength/Agility roll to break free, or a Fighting roll to inflict damage).
  • When worn, the wearer gains the benefits of the Extraction and Combat Sense Edges (if they have either of these Edges already, they gain the Improved version).
  • However, the shiny material and grating, rasping noise they make when worn give the wearer a -2 penalty to Stealth rolls.
  • 2 lbs
  • Value: 25,000 Cr, in part because they aren't exactly attractive.
NG-B50 Thunderer Combat Hammer
Str+d10+3d6
Notes: Mega Damage. BigBore shells provide the +3d6 and must be reloaded after 8 strikes.
BigBore shells cost 125 credits each (1,000 credits for a full reload). (Silvered)

C-29 “Hellfire” Heavy Plasma Cannon
18/36/72 3d10+4
Notes: Min Str d8, Mega Damage, Snapfire. Plasma hits all of a target at once, ignoring Armor unless
it’s fully covering. Targets may ignite (6 on a d6), burning for 1d10 continuous damage until doused.

LongTooth Clan Tail Cestus (Super-Tech Signature Item)
This cestus, custom crafted for Jacob's tail by the Longtooth Clan of the Dinosaur Swamp, lets him clear a large arc of enemies; it also serves as a constant reminder of surviving the Xiticix Hive there, and so renders him immune to fear.
Base Item: Chain Longsword (Str + 2d8 MD, AP 4)
  • ST Mods (8 points)
  • Parry +2 (2 pts)
  • Sweep Edge (2 pts)
  • Improved Sweep Edge (2 pts)
  • Fearless (2 pts)
  • Modified per loot to add +2 AP off of hero's journey
Credits: 158,370

Wounds: 0/4 | Fatigue: 0/2 | Action Cards: Second Wind, Spill the Beans, Extra Effort
Bennies: 3/3

Currently playing in: 7th Set Joker's Jokers
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Freemage
Savage Senior
Posts: 1927
Joined: Thu May 11, 2017 7:09 am

Re: Hell & Gone: Mission Briefing

Post by Freemage »

Montcrief raises a brow. "The box would survive, but the components inside probably would not. Regular handling should be fine, but slamming it into large objects, or onto the ground, would probably damage at least some of the parts. I am afraid you will just need to set it aside."
GM Bennies (7th SET, Joker's Jokers): 8/8
OOC Comments
GMC Bennies:
  • EJ 2/2
    Thoomba 0/2
    Khem 2/2
PCs, 8 Active Slots, 3 Signature Items
*Gaspard Gillead, 12th AAT/Dirty Dozen
Serival Drumm, 24th COT
*Ophelia Monk, Mercy Team 6
Jaenelle, Beyond the Wall
Mille Visage, Northern Gun Mercs
*Charon, Black Company
*Hero, Lost Jungle/TL

Inactive/Retired/Deceased
Gorgeous George, 4th COT/Murder Hobos(Frozen)
Nomel Sagia, Nameless (Frozen)
Libertas Magicorum, 13th SET/Silent Ones(Retired)
Savant, 3rd SET/Losers(Frozen)
Other Mother, Ravenloft (Frozen)
Lance, 24th COT/Kingsdale (Retired)
Ramson Gourdaine, Phase World (Blazed)
Hexx, Rising Stars SPC (Frozen)
Sir Blurre, 18th COT/New West (Retired)
Yeitso & Alicia Forsythe, Prestige Unlimited (Frozen)
Malaetheryan, Phase World/Relentless (Frozen?)
.
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Artemeisia
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Posts: 42
Joined: Mon May 08, 2017 11:43 pm

Re: Hell & Gone: Mission Briefing

Post by Artemeisia »

OOC Comments
Notice:[dice]0[/dice] Wild Die [dice]1[/dice]
Constant Effects: One Eye (-2 Range penalty), Sense Ley Lines, Danger Sense
Temporary Effects: Name (Duration)
Rolls
Persuasion [dice]2[/dice] Ace [dice]4[/dice] Ace [dice]5[/dice] Ace [dice]6[/dice] Ace [dice]7[/dice] Wild [dice]3[/dice]
Okay... So I think the dice roller's broken...
Confidence in abundance, Artemeisia gives the briefing proper attention, but at the same time she doesn't ask questions she might have, because she knows she knows all she needs to know. At least at this moment when praise is flowing.

When things calm down her logical brain takes over, unfortunately, it's post briefing, so she has to gather her information afterwards. She grabs the map in the couple hours between briefing and studies it, along with the delivery manifest. The boars are confusing, such trivial sounding thing. Sounds like they might need some high powered rifles to make life easier. If there's still time she'll try and see if she can get a couple from the Legion.

She tracks down Montcrief if necessary, but starts just with the supply department. With her usual bluster she approaches the supply desk, "My good sir/madame, we have an odd assignment. It would make it much easier, I believe, if we had a pair, no more, long rifles. We would be needing them in two hours."

Returning to the truck (success or not) she does her best not to be in the way but to look like she's participating. Logistics, not her strong suit.
Artemeisia Harpe Discipula
Edit Signature
Bennies: 1
Pace: 6 ; Parry: 8 6; Toughness: 7 / w/ armor 13 (5)
Worn Armor: SFD Bushman Full Composite Armor
Weapon in Hand: R.Hand: Chain-Longsword, L.Hand Wilks 227 Pulse Laser Pistol

"Unless the enemy has studied his Agrippa… which I have." - Inigo Montoya
"Well then, I seem to recall a rather pleasant little restaurant not far from here. Care to see if it's still standing?" - Ciaphas Cain
"Excuse me, did we come to your planet and blow stuff up?" - Nick Fury
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Freemage
Savage Senior
Posts: 1927
Joined: Thu May 11, 2017 7:09 am

Re: Hell & Gone: Mission Briefing

Post by Freemage »

The bored-looking dwarven supply clerk is reading his manifest when she comes in, and initially starts to say something about, "Leave the form in the box and I'll get to it ne--" Then he looks up, and blinks. "Ah, sorry, lass. Didn't know I was dealing with the hero o' Paz-Durkh. My cousin Aldin says it's you what saved the family home. Lemme see what I can get fer ya."

He hops down from the chair, toddles back into the racks, and comes out a little bit later with two long cases. "Here ye go, Specialist. Give who or whatever it's for a blast from me. Don't worry about the paperwork, I know these are in good hands." He gives her a wink, then heads back to work.
OOC Comments
Unless for some reason she insists on doing all the paperwork, these are now team loot. :lol: Success got you two rifles, first two raises upgraded the quality, and the final one let them 'fall off the truck'.

For ease of assigning to characters:

Wilk's 457 Pulse
  • Range: 40/80/160; Damage: 3d6+4, AP 3; RoF: 2; Shots: 36
  • Semi-Auto (Double-tap for +1/+1); 3RB (three shots for +2/+2)
  • HJ Table 15: +2 AP, already in stats
  • 7 lbs
TX-30 Ion Pulse Rifle
  • Range: 12/24/48; Damage: 3d8+1/2d8+1/1d8+1; RoF: 3; Shots: 50
  • Semi-Auto (Double-tap for +1/+1); 3RB (three shots for +2/+2); Shotgun (+2 to hit, damage reduces with range)
  • HJ Table 9: +1 Damage, already in stats
  • 7 lbs
GM Bennies (7th SET, Joker's Jokers): 8/8
OOC Comments
GMC Bennies:
  • EJ 2/2
    Thoomba 0/2
    Khem 2/2
PCs, 8 Active Slots, 3 Signature Items
*Gaspard Gillead, 12th AAT/Dirty Dozen
Serival Drumm, 24th COT
*Ophelia Monk, Mercy Team 6
Jaenelle, Beyond the Wall
Mille Visage, Northern Gun Mercs
*Charon, Black Company
*Hero, Lost Jungle/TL

Inactive/Retired/Deceased
Gorgeous George, 4th COT/Murder Hobos(Frozen)
Nomel Sagia, Nameless (Frozen)
Libertas Magicorum, 13th SET/Silent Ones(Retired)
Savant, 3rd SET/Losers(Frozen)
Other Mother, Ravenloft (Frozen)
Lance, 24th COT/Kingsdale (Retired)
Ramson Gourdaine, Phase World (Blazed)
Hexx, Rising Stars SPC (Frozen)
Sir Blurre, 18th COT/New West (Retired)
Yeitso & Alicia Forsythe, Prestige Unlimited (Frozen)
Malaetheryan, Phase World/Relentless (Frozen?)
.
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Erin Tarn
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Re: Hell & Gone: Mission Briefing

Post by Erin Tarn »


  • With a start the Ley Line Walker realizes that the rest of the 7th have finished the briefing and filed out to prepare for the mission.

    Did we get briefed?

    Standing and stretching Roath arches his back and groans. Picking up his demonic helmet he too leaves the room.

    Taking off his tinted glasses he is nearly blind as he pulls a cloth out and wipes the glass off. Returning the glasses to his face he looks around.

    Now, where to.

    Headed towards the vehicle bay where the 7th has their transportation he chuckles and reflects on how much easier travel is along Ley Lines. Or for that matter by opening Line Gates.

    Swooshing his black cloak out behind him and running his hands down the front of his attire Roath makes sure he looks presentable.

    Gotta look good and keep these youngsters motivated.
Discord: Daniel (Lars)

Lars
  • Game Master: CS Disavowed (110 PA)
  • Game Master: Rifts Speed Tribes! (68 PA)

Damien - Momano (Rifts: 1st SET, Far From Home)

Monza Lena - Altara (Phase World: Remorseless)

Sergio - Gunman (Deadlands)

Clay - Fighter (Savage Forgotten Realms)

Dred - Mega Juicer (Rifts Legends)

Jackal - Artificial Construct (21st SET)
NPC Accounts:
Zieja Kasbrook (RST!)
Erin Tarn (RST!)
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Erin Tarn
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Posts: 77
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Re: Hell & Gone: Mission Briefing

Post by Erin Tarn »


  • Suddenly his stomach rumbles....

    Roath swings by the commissary on his way to the vehicle bay. Stepping into the commissary he takes a orange off the fruit stand and peels it.

    Seriously, if we had these on G13 we would have won in a week. Delicious.

    A worker at the commissary approaches the old Line Walker.

    "Hey old timer. You lost? You paying for that? This is a Legionnaires food store."

    Roath grunts and pops another piece of the orange into his mouth and mumbles, "No."

    He continues to eat the rest of the orange in his hand.

    Looking confused the commissary worker says, "No what?"

    Roath smiles, "Ahh yes. Sorry. No Sir."

    Shaking his head in annoyance the worker says, "No... I mean.... No, you are not lost? Or, no, you aren't paying for that?"

    Roath nods, "Yes."

    The other man looks about to explode when Roath says: "Chief Wilde and Montcrief said to have you take two large boxes of apples and oranges to the vehicle bay for the 7th to use on their next mission. And snacks. The good stuff. Chocolate and um, hmm prunes. Obviously I'm too old to carry it all so I'll let you handle it. Better hurry though they leave soon!"

    Roath notes the worker looks like he just swallowed his next words and looks worried.

    With a big smile the old Line Walker salutes the man and takes another Orange as he exits the commissary and continues to the vehicle bay.
Discord: Daniel (Lars)

Lars
  • Game Master: CS Disavowed (110 PA)
  • Game Master: Rifts Speed Tribes! (68 PA)

Damien - Momano (Rifts: 1st SET, Far From Home)

Monza Lena - Altara (Phase World: Remorseless)

Sergio - Gunman (Deadlands)

Clay - Fighter (Savage Forgotten Realms)

Dred - Mega Juicer (Rifts Legends)

Jackal - Artificial Construct (21st SET)
NPC Accounts:
Zieja Kasbrook (RST!)
Erin Tarn (RST!)
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Echo
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Posts: 218
Joined: Tue May 23, 2017 7:43 pm

Re: Hell & Gone: Mission Briefing

Post by Echo »

During the down time, Echo decides she would like to see what she can do about improving her options. After talking to the Legion clerks she realized it wouldn't be enough for her to get what she needs so she hits the streets asking around a little and trying to find a buyer for her excess gear.

The price she was quoted on the field armor she wanted was pretty high, but the quality was also.
inventory for sale
Scavenged Gear
  • Light Combat Ride Armor
    • +5 Armor
    1 of 2 Wilk's Remi 130 "Six-Shooter" Laser Pistol (one for Echo and one for Splinter)
    • Range 15/30/60, Damage 2d6+1, RoF 1, AP 2
    1 of 2 Vibroknife (one for Echo and one for Splinter)
    • Str+d6, AP 4, Mega Damage
    Speedster Hovercycle: A fairly common (and frequently modified) hover vehicle that handles the tough terrain of cross-country travel. The speedster can reach a maximum altitude of 20 feet. Though it has some weaponry mounted, the Speedster is not considered a particularly worthy combat vehicle. Designed for a single driver, the Speedster can accommodate a passenger though all tasks for the driver and passenger are at −1. (450,000 credits for a nuclear engine)
    Speedster Hovercycle: Size 2, Acc/TS
    15/80, Toughness 17 (8), Crew 1
    Notes: Exposed Crew, Hover
    Weapons:
    • Mini Rail Gun (fixed-forward mounted)
      • Range 75/150/300, 2d8+4 Mega Damage, RoF 4, AP 6, 32 shots.
Streetwise roll 16 success three raises
Spend 1 auto ace
Streetwise [dice]0[/dice]
Streetwise Wild [dice]1[/dice]
Echo (Rob T)
Echo a Living Spell & Shape Changer
Active effects: Awesomeness, Conceal Arcana, Spirit d12+2
Current Parry: 5
Current Toughness: 11 (6) (Environmental)
Notable Edges: Imp Nerves of Steel, Killer Instinct, Charismatic +6
Spells & Powers: Unearthly Perception, Metamorphosis Superior, Matter/Energy Shaping at will.

Current Status
Wounds: 0/3
Fatigue: 0/2


Bennies: 1
  • +3 Quarterly Reset
    -2 Reroll with Immortal Hand


Q2 2019 ADVENTURE CARDS
  • 44 Boom! Head Shot You may ignore any Called Shot penalty on your next ranged attack.

    49 Parely All characters cease fighting and listen to the hero speak for at least 30 seconds. Others may only take defensive actions during this time. This has no effect on beasts and other creatures that cannot understand the speaker.

    48 Epiphany Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.


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Freemage
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Posts: 1927
Joined: Thu May 11, 2017 7:09 am

Re: Hell & Gone: Mission Briefing

Post by Freemage »

Echo is able to get 95,000 Credits from a wannabe biker.
GM Bennies (7th SET, Joker's Jokers): 8/8
OOC Comments
GMC Bennies:
  • EJ 2/2
    Thoomba 0/2
    Khem 2/2
PCs, 8 Active Slots, 3 Signature Items
*Gaspard Gillead, 12th AAT/Dirty Dozen
Serival Drumm, 24th COT
*Ophelia Monk, Mercy Team 6
Jaenelle, Beyond the Wall
Mille Visage, Northern Gun Mercs
*Charon, Black Company
*Hero, Lost Jungle/TL

Inactive/Retired/Deceased
Gorgeous George, 4th COT/Murder Hobos(Frozen)
Nomel Sagia, Nameless (Frozen)
Libertas Magicorum, 13th SET/Silent Ones(Retired)
Savant, 3rd SET/Losers(Frozen)
Other Mother, Ravenloft (Frozen)
Lance, 24th COT/Kingsdale (Retired)
Ramson Gourdaine, Phase World (Blazed)
Hexx, Rising Stars SPC (Frozen)
Sir Blurre, 18th COT/New West (Retired)
Yeitso & Alicia Forsythe, Prestige Unlimited (Frozen)
Malaetheryan, Phase World/Relentless (Frozen?)
.
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Echo
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Posts: 218
Joined: Tue May 23, 2017 7:43 pm

Re: Hell & Gone: Mission Briefing

Post by Echo »

Happy with the results of the sale Echo goes hunting for the vendor that has the arms she decided on.
  • Equivalent of NG-IP7 Ion Pulse Rifle (value 20,000) two extra e-clips
  • Equivalent of Triax T-12 Field Medic (value 65,000)
Leaving 10,000 for repairs or sharing with team mates.
Echo (Rob T)
Echo a Living Spell & Shape Changer
Active effects: Awesomeness, Conceal Arcana, Spirit d12+2
Current Parry: 5
Current Toughness: 11 (6) (Environmental)
Notable Edges: Imp Nerves of Steel, Killer Instinct, Charismatic +6
Spells & Powers: Unearthly Perception, Metamorphosis Superior, Matter/Energy Shaping at will.

Current Status
Wounds: 0/3
Fatigue: 0/2


Bennies: 1
  • +3 Quarterly Reset
    -2 Reroll with Immortal Hand


Q2 2019 ADVENTURE CARDS
  • 44 Boom! Head Shot You may ignore any Called Shot penalty on your next ranged attack.

    49 Parely All characters cease fighting and listen to the hero speak for at least 30 seconds. Others may only take defensive actions during this time. This has no effect on beasts and other creatures that cannot understand the speaker.

    48 Epiphany Something you never understood before suddenly “clicks.” You gain a d6 in any skill you previously did not have for the remainder of this game session.


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