3. The Psi Who Loved Me

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Conrad
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Posts: 380
Joined: Thu Nov 24, 2016 12:01 am

Re: 3. The Psi Who Loved Me

Post by Conrad » Fri Apr 20, 2018 4:20 am

When not working on the APC and Jareb’s carrier, he takes some time to check up on the good Samaritans and the people they were helping. He lets them know the vampires were eliminated, but just in case, he makes up a load of crosses for them to protect them as well as any mechanical work to help the refugees to be able to settle easier.

Their leader takes a lot of notice of his help, but he is still oblivious as to her intentions. When he finishes up improving their plumbing in order to allow for the increased numbers of people to be a lot more comfortable, he wishes them good luck.
OOC Comments
She was flirting with Conrad when we met her, but he critically failed his notice roll, so he’s from Barcelona.

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Sierra Mackenzie
Posts: 167
Joined: Sat Jan 06, 2018 7:15 pm

Re: 3. The Psi Who Loved Me

Post by Sierra Mackenzie » Sat Apr 21, 2018 11:14 pm

Notice #
Notice 1d6 = 6: 6
Wild 1d6 = 1: 1
***

Sierra stares at Deezy, then at the t-shirt, then back at Deezy. “Wait, you can make clothes that won’t burn up?” she asked. “I don’t know. I can burn pretty much anything. I burned water once,” she said with a laugh that left one uncertain if she was joking. “But, seriously, if you can do that, wow. We definitely need to go shopping. I’m definitely going to get you all sexified up.” She grinned at Deezy. “And how does a ten percent tip sound? I’ll give you six thousand.”
Maths
Yes, I know 6000 is 20%. Sierra doesn’t do maths LOL Not an educated girl.
***
Conditions
Danger Sense: Notice to avoid surprise
ISP: 20/20
Bennies: 3/3
Adventure Card
  • Speedy Gonzales: Expend this card to gain +2 to your Pace for the rest of the scene.
Everything Burns
1d10 = 1: 1
3-10: Anything highly flammable burns.
6-10: Anything flammable burns.
8-9: Water boils away over 2d6 = 4: 3, 1 rounds.
10: Anything not flammable burns or melts (metal, stone, ceramic, etc) and water superheats and evaporates immediately.
Gear
Sierra’s pack is in the car.
Character Tracker
Sierra Character Sheet
Parry: 5; Toughness: 13(6)
Encumbrance: 25/28
Battle Hardened (armor): +2 to Soak
Combat Reflexes (armor): +2 to Unshake
Danger Sense: Notice to avoid surprise
Improved Nerves of Steel (armor): Ignore 2 points of Wound penalties
Liquid Courage: Vigor d10, Toughness: 8, ignore 1 point of Wounds (1 hour)
Read the Flames
Respect: +2 Charisma bonus when dealing with residents of Avanzada Seca
SLOOT Suit: Armor can become transparent.
ISP: 35/40 (5 locked for armor)
Bennies: 3/3
Adventure Card
  • Tale Teller: Your hero must tell a story of his group’s deeds to an audience of some sort (roleplay this) and make a Persuasion roll. If successful, the listeners become friendly and helpful to the entire party.
  • Parley: All characters cease fighting and listen to the hero speak for at least 30 seconds. Others may only take defensive actions during this time. This has no effect on beasts and other creatures that cannot understand the speaker.

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Deezy Klatta
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Re: 3. The Psi Who Loved Me

Post by Deezy Klatta » Mon Apr 23, 2018 6:19 pm

"Sexi...omigosh, youdon'thavetodothat!" Deezy quickly blurts, her face turning so red that her freckles are completely drowned out by it. She waves the shirt around. "I just figured you should have something to wear!"

She presses the cloth to her face for a second, then takes it away looking a bit calmer. "Hoo. Anyway, yeah. Go pick out some clothes you like. You won't be able to burn them as long you keep them fed."

After a second, the techno-wizard looks thoughtful. "But if you wanna pay a bit over expenses, I won't say no. That'd help fund my operations center." She brightens. "That'd actually be really great!"
OOC Comments
Player Name: Salmon Max
Google Handle: samminmax@gmail.com

Character Name: [urk=http://savagerifts.com/sr/viewtopic.php ... =167#p1803]Dorothy Zane “DZ” Klatta[/url]
Rank:Novice Experience: 10 (7/30/17) Advances Left: 0
Race: Human
Iconic Framework: Techno-Wizard
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
Charisma: -1; Pace: 6; Parry: 4; Toughness: 12 (6); PPE: 20
Skills:
Knowledge: Arcana d10
Knowledge: Engineering d10 (+1)
Knowledge: Science d6
Knowledge: Electronics d10 (+1)
Repair d10 (+2 Edge, +4 armor (inc TW bonus))
Investigate d6 (+2)
Techno-Wizardry d10
Fighting
Notice
Shooting d6 (+3 w/revolver)

Hindrances
Overconfident (Major): Never give up...NEVER SURRENDER!
Greedy (Minor): Building something like this is going to take a load of bread to capitalize...where’m I gonna get the money?!
Habit (Minor): Too hyperactive!

Edges
Edge: Master of Magic (mega-magic ENGAGE)
Edge: Extra PPE (+5 PPE)
Edge: Mr Fixit (+2 Repair, halve time required on raise)
Edge: Investigator (+2 to Investigate, Streetwise, and Notice to sort through evidence)
Edge: Improved Recharge (recover 1 PPE/.5 hour)

Gizmos (spells):
AEGIS (Active ElectroGravitational Interception System)
Armor (2PPE, +2 armor/+4 on raise, duration 3 (+1/rnd), touch)
Greater Armor (5PPE, +5 MDC armor/+10 on raise, duration 3 (+1/rnd) touch)

Omniblaster
Bolt (1PPE/2d6 missile (up to 3), 2PPE/3d6 missile, 12/24/48)
Onslaught (2PPE/3d6MD missile (up to 4), 4PPE/6d6MD missile, 18/36/72)

TIAMAT (Thaumic Imaging And Magical Ambiance Testing)
Detect/Conceal Arcana (2PPE, sense supernatural creatures, objects or effects)
Exalted Detect/Conceal Arcana (4PPE, gain more info, 2PPE to analyze creature)

ROCKET BOOTS (No acronym; just rockets in boots)
Flight (3PPE, fly at Pace; 6PPE, 2x Pace, duration 3 (+1/rnd), touch)
Swift Flight (8PPE, 4x Pace and -1 to be hit; 10PPE 8x Pace and -2 to be hit, duration 3 (+1/rnd) touch)

Gear
Triax T-13 Field Mechanic
Armor 6, +1 Toughness, Full environment, 18lbs
Laser Torch, 3d6MD, RoF 1, AP 3, 4/8/16
Extensible Manipulator: Reach 1, Str 1d6, 1d6+1d4 dmg in melee w/laser finger
Optical Enhancements; 10x mag, thermal vision, spectrographic scanner, +2 Repair
10 mile communication, nightvision, loudspeaker, laser rangefinder


TW Revolver
2d6+2 dmg, RoF 1, AP 4, 6 shots, 12/24/48
+1 Shooting skill (Minor TW Augmentation)
2PPE to charge, 2PPE to make Mega-damage


TechnoWizard Specialized Toolkit
I use it for techno things that also involve wizardry.

NG-S2 Survival Pack
2 person tent, +20% water supplies
Sleeping bag
Flashlight w/knife; solar
Inertial compass (+2 to Survival to navigate)
Short range (5 mile) radio
First aid kit (+1 to healing; 3 uses)
Hunting/Fishing kit (+1 to Survival to forage)
Three ‘saw wires’
Fire starter
Survival Knife, hatchet, wooden cross
4 signal flares
Climbing kit w/30 rope
Soap and washcloth
Canteen
2 weeks rations


Credits: 2000

User avatar
Sierra Mackenzie
Posts: 167
Joined: Sat Jan 06, 2018 7:15 pm

Re: 3. The Psi Who Loved Me

Post by Sierra Mackenzie » Tue Apr 24, 2018 3:33 am

Sierra grinned and gave Deezy a hug. “I’ll be back!” With a flash, her wings erupted out of her shoulder blades above her tank top and she took off, flying back into the city.

Sierra returned a couple hours later. She hadn’t gone too wild. They hadn’t given her the credits from the loot haul yet, and she figured something practical would be better. She went to a local mercenary mart run by the Black Market and got some sturdy black combat pants, black combat boots, an olive green military tank top, and green military jacket. She figured it would be hot in the swamp during the day, but at night might get cool. She added some sensible athletic undergarments.

Once the clothing as packed up, Sierra made one more stop. She went to a nice shop and, guessing Deezy’s size, got her a short skirt and low cut blouse combo, something nice and sexy to look good in. She bought some basic black lacy lingerie to go with it.

“Here you go, Deezy,” Sierra said. “A little something for you, too.” She flashed the redhead a smile.
Character Tracker
Sierra Character Sheet
Parry: 5; Toughness: 13(6)
Encumbrance: 25/28
Battle Hardened (armor): +2 to Soak
Combat Reflexes (armor): +2 to Unshake
Danger Sense: Notice to avoid surprise
Improved Nerves of Steel (armor): Ignore 2 points of Wound penalties
Liquid Courage: Vigor d10, Toughness: 8, ignore 1 point of Wounds (1 hour)
Read the Flames
Respect: +2 Charisma bonus when dealing with residents of Avanzada Seca
SLOOT Suit: Armor can become transparent.
ISP: 35/40 (5 locked for armor)
Bennies: 3/3
Adventure Card
  • Tale Teller: Your hero must tell a story of his group’s deeds to an audience of some sort (roleplay this) and make a Persuasion roll. If successful, the listeners become friendly and helpful to the entire party.
  • Parley: All characters cease fighting and listen to the hero speak for at least 30 seconds. Others may only take defensive actions during this time. This has no effect on beasts and other creatures that cannot understand the speaker.

Locked

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