OOC Black Company Chat Thread
- Daniel
- Daniel (Lars)
- Posts: 2167
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Re: OOC Chat Thread
It Zed retires from Field Ops (and you start a different character) she could work in the Supply Office on Hover Train. Be an in for the team. Be a TW in Supply too. If you want. Can be a friendly NPC.
Re: OOC Chat Thread
Gargamel is technically the face of the party. He just hasn't had chance to do that.
We are massively overpowered as a group though in certain areas as shown by us smashing through the opposition
I have posted and should hopefully have finished off the encounter.
We are massively overpowered as a group though in certain areas as shown by us smashing through the opposition
I have posted and should hopefully have finished off the encounter.
OOC Comments
- Thrudh Zebrem
- Silver Patron
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Re: OOC Chat Thread
I'm actually open to switching Thrudh out if we need to fill up some other areas. Thrudh's repair skills are vastly overshadowed by the dozen techno wizards in the group. Most of what I've done so far is blast away. That might be better accomplished by a different character type. I don't have to be begged to make other characters.
Thrudh Zebrem
- Daniel
- Daniel (Lars)
- Posts: 2167
- Joined: Thu Jan 19, 2017 9:13 am
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Re: OOC Chat Thread
Like I said to Zed: I went through several now retired characters to land on the 2 i now play.
You're in the BC regardless of what character. I mean. Blood in. Blood out. Kidding. You're welcome here. You can leave for a SET but I'll cry
You're in the BC regardless of what character. I mean. Blood in. Blood out. Kidding. You're welcome here. You can leave for a SET but I'll cry
- Daniel
- Daniel (Lars)
- Posts: 2167
- Joined: Thu Jan 19, 2017 9:13 am
- Location: Former Alias (GM name) was Lars (2016-2022)
Re: OOC Chat Thread
http://www.savagerifts.com/viewtopic.ph ... =200#p8059
Looking good so far. A little detail on where you are, do you duck and run or stay where you are?
Hans sees the demon materialize and move back against the wall. You don't scare me!
Pulling out his gizmos Hans .... does a math n laugh. Bam! How you like that!
Hans continues to .....
Something like that in IC.
Looking good so far. A little detail on where you are, do you duck and run or stay where you are?
Hans sees the demon materialize and move back against the wall. You don't scare me!
Pulling out his gizmos Hans .... does a math n laugh. Bam! How you like that!
Hans continues to .....
Something like that in IC.
- Thrudh Zebrem
- Silver Patron
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Re: OOC Chat Thread
No way I'm leaving BC. Too much fun. Still mulling it over. If we have a glaring need, I'm cool with filling it. Otherwise, I'll just ride Thrudh until his wheels fall off.Lars wrote:Like I said to Zed: I went through several now retired characters to land on the 2 i now play.
You're in the BC regardless of what character. I mean. Blood in. Blood out. Kidding. You're welcome here. You can leave for a SET but I'll cry
Thrudh Zebrem
- Daniel
- Daniel (Lars)
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Re: OOC Chat Thread
Alecto wrote:Does Bravery reduce the 'bonus' to the Fear table?
Yes. Just like Thrudh did.
Re: OOC Chat Thread
Well, Thrudh made his roll, so he never rolled on the fear table.
Alecto failed her Spirit roll, so she has to roll on the Fear Table.
So that's 1d20, plus the 4 points penalty the monster inflicted on the spirit check.
But Alecto was at -2, due to Bravery.
So my question is...does Alecto roll 1d20+2 on the fear chart, or 1d20+4?
Alecto failed her Spirit roll, so she has to roll on the Fear Table.
So that's 1d20, plus the 4 points penalty the monster inflicted on the spirit check.
But Alecto was at -2, due to Bravery.
So my question is...does Alecto roll 1d20+2 on the fear chart, or 1d20+4?
OOC Comments
Re: OOC Chat Thread
Anyway I can nominate: +1 Bennie to zed or zed's new character, for kicking gordon into the rift. Tic does not approve as he is heroic, but I approve whole heartedly. Nicely played Zed.
Pace: 20 d12 running die; Parry: 8 ; Toughness: 20(6)
After 1st round: quick, -2 to hit
Combat edges: split the seconds(extra action no map, can be repeat action), battle hardened(+2 soak)
Current powers active: none.
Bennies: 1 spent:5
Red Bennie:1
After 1st round: quick, -2 to hit
Combat edges: split the seconds(extra action no map, can be repeat action), battle hardened(+2 soak)
Current powers active: none.
Bennies: 1 spent:5
Red Bennie:1
OOC Comments
Re: OOC Chat Thread
I feel like Gordon needs to have shouted, "This is madness!" before it happened.
And then Zed might have said something about it being something else? Not sure what exactly, we can workshop that.
And then Zed might have said something about it being something else? Not sure what exactly, we can workshop that.
OOC Comments
Re: OOC Chat Thread
Aw thanks, Tic! I originally just wanted to get some distance to be able to shoot him, but when I saw that he was so close to the edge, I couldn't resist.
Alecto: "This is the Black Company!"
Alecto: "This is the Black Company!"
Zed, Human Techno-Wizard Alt of Lucretia
Bennies: 3/3 Parry: 5; Toughness: 16(8); Pace: 8; Charisma: +0
Weapon in hand: Vera (TW modified TX-50 Light Rail Gun)
Ammo:
10/20 PPE; 3/4 Arcane Machinist
Current Arcane Machinist Gizmos:
Active effects:
Bennies: 3/3 Parry: 5; Toughness: 16(8); Pace: 8; Charisma: +0
Weapon in hand: Vera (TW modified TX-50 Light Rail Gun)
Ammo:
- Vera - 17/20 full bursts
Josephine - 6/6 shots
10/20 PPE; 3/4 Arcane Machinist
Current Arcane Machinist Gizmos:
- none
Active effects:
- [1/3] Greater Boost TechnoWizardry (+4 steps to d12+3)
[2/3] Exalted Quickness w/ +1 toughness from trapping
[2/3] Greater Smite on Vera (+8 damage, ice/fatigue trapping)
[3/3] Greater Boost Strength (+4 steps to d12+6)
- Daniel
- Daniel (Lars)
- Posts: 2167
- Joined: Thu Jan 19, 2017 9:13 am
- Location: Former Alias (GM name) was Lars (2016-2022)
Re: OOC Chat Thread
I thought Gordon yelling Morher F worked.
Failure is interesting to write huh. Both Tic and Zed will be needing some medical attention when this is over. Thankfully the Med Bay on Hover Train is close by. Bonuses for rolls in there too. Once the last two narratives go up I'll do a final post with OOC info (how/why) and hand out rewards then we will recuperate aboard the Hover Train HQ as we prep for next Adventure & possibly have some character changes. Anyway: thank you for playing and look forward to more!
Failure is interesting to write huh. Both Tic and Zed will be needing some medical attention when this is over. Thankfully the Med Bay on Hover Train is close by. Bonuses for rolls in there too. Once the last two narratives go up I'll do a final post with OOC info (how/why) and hand out rewards then we will recuperate aboard the Hover Train HQ as we prep for next Adventure & possibly have some character changes. Anyway: thank you for playing and look forward to more!
Re: OOC Chat Thread
Thrudh Zebrem wrote:I'm actually open to switching Thrudh out if we need to fill up some other areas. Thrudh's repair skills are vastly overshadowed by the dozen techno wizards in the group. Most of what I've done so far is blast away. That might be better accomplished by a different character type. I don't have to be begged to make other characters.
Without Zed we'd be down to only a half "dozen" TWs.Thrudh Zebrem wrote:No way I'm leaving BC. Too much fun. Still mulling it over. If we have a glaring need, I'm cool with filling it. Otherwise, I'll just ride Thrudh until his wheels fall off.
I don't think we have a glaring need, really. I mean, there are plenty of things we don't have, but wouldn't call them a "need". No psionics, for instance, and I don't think we have a tracker. Neither of those are real "must haves" though. really, one of the nice things about a kitchen-sink setting is that there are rarely "must haves" for a party, particularly if the GM is willing to create/alter the adventure
*Looks at Gargamel's IC post*
Ok, you know what else we don't have? A medic. Oh, Karchev's got the Healing power, but no one has Healing as a skill.
Well, even still, Savage Rifts characters are really hard to kill. Even if no one knows CPR and Gargamel would die by the base rules, he then makes a d20 roll on the TLPG death and defeat table (pg 122) - death actually only occurs on a roll of 1-4 (so a 20% chance). He could actually come out of this less hurt than Tic and Zed
It is, and the way quick combats work it's fairly "safe" place to fail, as the odds of nobody succeeding are slim.Lars wrote:Failure is interesting to write huh.
Thanks for running, and I'm looking forward to more, too!Lars wrote:Anyway: thank you for playing and look forward to more!
Zed, Human Techno-Wizard Alt of Lucretia
Bennies: 3/3 Parry: 5; Toughness: 16(8); Pace: 8; Charisma: +0
Weapon in hand: Vera (TW modified TX-50 Light Rail Gun)
Ammo:
10/20 PPE; 3/4 Arcane Machinist
Current Arcane Machinist Gizmos:
Active effects:
Bennies: 3/3 Parry: 5; Toughness: 16(8); Pace: 8; Charisma: +0
Weapon in hand: Vera (TW modified TX-50 Light Rail Gun)
Ammo:
- Vera - 17/20 full bursts
Josephine - 6/6 shots
10/20 PPE; 3/4 Arcane Machinist
Current Arcane Machinist Gizmos:
- none
Active effects:
- [1/3] Greater Boost TechnoWizardry (+4 steps to d12+3)
[2/3] Exalted Quickness w/ +1 toughness from trapping
[2/3] Greater Smite on Vera (+8 damage, ice/fatigue trapping)
[3/3] Greater Boost Strength (+4 steps to d12+6)
Re: OOC Chat Thread
Gargamel might be in trouble if we weren't less than a hundred feet from a hovertrain with a fully staffed medical bay on it. But...we are. He'll be okay, if the player wants to keep on with him.
OOC Comments
- Daniel
- Daniel (Lars)
- Posts: 2167
- Joined: Thu Jan 19, 2017 9:13 am
- Location: Former Alias (GM name) was Lars (2016-2022)
Re: OOC Chat Thread
Very True Zed
Options:
1.) Take the rolls as they came. After the Quick Combat ends GM writes a re-cap. Then we get Gargamel, Iron Tic and Zed to the Med Bay on Hover Train. There is a +2 on all Healing Rolls done in Med Bay. Also a Doctor!
Once Gargamel is in Med Bay Doc Corvus can do a Medical Roll to try to Heal Gargamel (its at -4 but Med Bay has a +2 ...Karchev could do Healing too)....if Healing fails then Gargamel rolls on Death and Defeat Table. If a 1-4 is rolled we will see....otherwise as Zed mentioned above you might be better off than her or Tic!
2. I am unsure on how many bennies you have Gargamel...re-roll the 1d20+4 roll with one?
Well, even still, Savage Rifts characters are really hard to kill. Even if no one knows CPR and Gargamel would die by the base rules, he then makes a d20 roll on the TLPG death and defeat table (pg 122) - death actually only occurs on a roll of 1-4 (so a 20% chance).
Options:
1.) Take the rolls as they came. After the Quick Combat ends GM writes a re-cap. Then we get Gargamel, Iron Tic and Zed to the Med Bay on Hover Train. There is a +2 on all Healing Rolls done in Med Bay. Also a Doctor!
Once Gargamel is in Med Bay Doc Corvus can do a Medical Roll to try to Heal Gargamel (its at -4 but Med Bay has a +2 ...Karchev could do Healing too)....if Healing fails then Gargamel rolls on Death and Defeat Table. If a 1-4 is rolled we will see....otherwise as Zed mentioned above you might be better off than her or Tic!
2. I am unsure on how many bennies you have Gargamel...re-roll the 1d20+4 roll with one?
Re: OOC Chat Thread
I have no idea how the hell I missed this thread, so I apologize for not jumping in sooner. I do have a very good healing spell and plenty of PP to cast it.
HEALING–MASS HEALING
Power Points: 6
Range: Special
Duration: Instant
The healing power can be cast on all allies within Spirit × 2 of the caster. Ignore individual wound penalties of the treated and apply a flat −2 instead. The power is selective; the caster chooses who is affected.
HEALING–MASS HEALING
Power Points: 6
Range: Special
Duration: Instant
The healing power can be cast on all allies within Spirit × 2 of the caster. Ignore individual wound penalties of the treated and apply a flat −2 instead. The power is selective; the caster chooses who is affected.
Karchev Ley Line Walker
Pace: 6; Parry: 5 Toughness: 5 +3 Armor = 8 (3) +10 MDC
Power Points: 49/60 (while on ley Line) Bennies: 1
• Knowledge (Arcana): D10
• Dragonese/Elven: D6
• Investigation: D6
• Fighting: D6
• Shooting: D6
• Stealth: D6
• Notice: D6
Iceblast Shotgun: Range: 12/24/48 - Damage: 1–3d6 - RoF: 1–2 - AP ~
NG-33: Range: 15/30/60 - Damage: 2d4+1 - RoF: 1 - AP: 2
CS Vibro-Sword - Str+d10 - AP4 Mega Damage
Pace: 6; Parry: 5 Toughness: 5 +3 Armor = 8 (3) +10 MDC
Power Points: 49/60 (while on ley Line) Bennies: 1
• Knowledge (Arcana): D10
• Dragonese/Elven: D6
• Investigation: D6
• Fighting: D6
• Shooting: D6
• Stealth: D6
• Notice: D6
Iceblast Shotgun: Range: 12/24/48 - Damage: 1–3d6 - RoF: 1–2 - AP ~
NG-33: Range: 15/30/60 - Damage: 2d4+1 - RoF: 1 - AP: 2
CS Vibro-Sword - Str+d10 - AP4 Mega Damage
Re: OOC Chat Thread
I used a benny to attempt to pass the fear test hence can't use another one
OOC Comments
Re: OOC Chat Thread
You could use it on the vigor test, though. Extra effort would guarantee a success, actually; you'd be shaken for at least 1d4 rounds, but alive.
Zed, Human Techno-Wizard Alt of Lucretia
Bennies: 3/3 Parry: 5; Toughness: 16(8); Pace: 8; Charisma: +0
Weapon in hand: Vera (TW modified TX-50 Light Rail Gun)
Ammo:
10/20 PPE; 3/4 Arcane Machinist
Current Arcane Machinist Gizmos:
Active effects:
Bennies: 3/3 Parry: 5; Toughness: 16(8); Pace: 8; Charisma: +0
Weapon in hand: Vera (TW modified TX-50 Light Rail Gun)
Ammo:
- Vera - 17/20 full bursts
Josephine - 6/6 shots
10/20 PPE; 3/4 Arcane Machinist
Current Arcane Machinist Gizmos:
- none
Active effects:
- [1/3] Greater Boost TechnoWizardry (+4 steps to d12+3)
[2/3] Exalted Quickness w/ +1 toughness from trapping
[2/3] Greater Smite on Vera (+8 damage, ice/fatigue trapping)
[3/3] Greater Boost Strength (+4 steps to d12+6)
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: OOC Chat Thread
You can spend a bennie on any trait test. Extra effort cannot be used on rolls pertaining to damage, so in this case like Zed said you can spend a bennie on extra effort to succeed in your vigor roll.Gargamel wrote:I used a benny to attempt to pass the fear test hence can't use another one
Field Team Six Bennies
- Daniel
- Daniel (Lars)
- Posts: 2167
- Joined: Thu Jan 19, 2017 9:13 am
- Location: Former Alias (GM name) was Lars (2016-2022)
Re: OOC Chat Thread
So. You all lived. See the last posts in The First Adventure...it Started in a Bar. And check out Med Bay. Feel free to RP in the IC HANGOUT area. Rest - recuperate. Once Players decide what Characters they are going to play for next Adventure, we can get that under way.
While we RP in Med Bay, the HANGOUT Lounge, and get Characters ready I am going to Post an optional Interlude Post. The Interlude Post will explain more and have further details....one cool result of participating in the Interlude is a Adventure Card is rewarded to Players that write one.
Thanks!
While we RP in Med Bay, the HANGOUT Lounge, and get Characters ready I am going to Post an optional Interlude Post. The Interlude Post will explain more and have further details....one cool result of participating in the Interlude is a Adventure Card is rewarded to Players that write one.
Thanks!
Re: OOC Chat Thread
Right, so definitely time to ramp up the new character gen.
I've been looking at Rifts and Shaintar stuff, and coming up with all sorts of ideas...
Once I settle on one it won't take long to roll it up.
Here are a few of the things I've been thinking about:
I'm seriously open to suggestions here...
I've been looking at Rifts and Shaintar stuff, and coming up with all sorts of ideas...
Once I settle on one it won't take long to roll it up.
Here are a few of the things I've been thinking about:
- The Firehawk - Aevakar (winged elf) Burster - thought to be corrupted by the Flame, she fled her home... and ended up on Rifts Earth, where she learned the truth and how to control her powers.
- The Bodyguard - Orc MARS (probably Vagabond or Wilderness scout, maybe PCC or Merc Soldier) - would take Defender of the Gather to be able to take hits for others, and focus on useful skills and making nails look fragile. Would probably also take Canny and Noble Mien because I like subverting "dumb brute" stereotypes.
- The Elf - Alakar (woodsy elf) MARS, similar to The Bodyguard, but with Spirit Sight and more emphasis on a variety of skills than on raw survival. Basically your stereotypical woodsy elf. Similar to Norona over in the 32nd.
- A werewolf... or rather, a MARS taking AB(superpowers) for a limited form of Greater Shapechange. This would require a great deal of Narrator input as we would need to determine the stats of the "werewolf" form.
- A Human "Psi-Ghost" Crazy or MARS - because Psi-Ghosts are cool.
I'm seriously open to suggestions here...
Zed, Human Techno-Wizard Alt of Lucretia
Bennies: 3/3 Parry: 5; Toughness: 16(8); Pace: 8; Charisma: +0
Weapon in hand: Vera (TW modified TX-50 Light Rail Gun)
Ammo:
10/20 PPE; 3/4 Arcane Machinist
Current Arcane Machinist Gizmos:
Active effects:
Bennies: 3/3 Parry: 5; Toughness: 16(8); Pace: 8; Charisma: +0
Weapon in hand: Vera (TW modified TX-50 Light Rail Gun)
Ammo:
- Vera - 17/20 full bursts
Josephine - 6/6 shots
10/20 PPE; 3/4 Arcane Machinist
Current Arcane Machinist Gizmos:
- none
Active effects:
- [1/3] Greater Boost TechnoWizardry (+4 steps to d12+3)
[2/3] Exalted Quickness w/ +1 toughness from trapping
[2/3] Greater Smite on Vera (+8 damage, ice/fatigue trapping)
[3/3] Greater Boost Strength (+4 steps to d12+6)
- Daniel
- Daniel (Lars)
- Posts: 2167
- Joined: Thu Jan 19, 2017 9:13 am
- Location: Former Alias (GM name) was Lars (2016-2022)
Re: OOC Chat Thread
Honestly they all sound fun. I thought about playing a werewolf (from horror book). I only recently in last few months started reading Shaintar books. Like it enough to support the recent Kickstarter.Zed wrote:Right, so definitely time to ramp up the new character gen.
I've been looking at Rifts and Shaintar stuff, and coming up with all sorts of ideas...
Once I settle on one it won't take long to roll it up.
Here are a few of the things I've been thinking about:My problem here is not "what do I want to play", it's "which do I want to play the most". These are all ideas I want to play!
- The Firehawk - Aevakar (winged elf) Burster - thought to be corrupted by the Flame, she fled her home... and ended up on Rifts Earth, where she learned the truth and how to control her powers.
- The Bodyguard - Orc MARS (probably Vagabond or Wilderness scout, maybe PCC or Merc Soldier) - would take Defender of the Gather to be able to take hits for others, and focus on useful skills and making nails look fragile. Would probably also take Canny and Noble Mien because I like subverting "dumb brute" stereotypes.
- The Elf - Alakar (woodsy elf) MARS, similar to The Bodyguard, but with Spirit Sight and more emphasis on a variety of skills than on raw survival. Basically your stereotypical woodsy elf. Similar to Norona over in the 32nd.
- A werewolf... or rather, a MARS taking AB(superpowers) for a limited form of Greater Shapechange. This would require a great deal of Narrator input as we would need to determine the stats of the "werewolf" form.
- A Human "Psi-Ghost" Crazy or MARS - because Psi-Ghosts are cool.
I'm seriously open to suggestions here...
- Hans Greuber
- Diamond Patron
- Posts: 643
- Joined: Fri Mar 31, 2017 2:28 pm
- Location: The Black Company
Re: OOC Chat Thread
They all do sound fun. If everything else is equal, I believe we don't have a wilderness person in the group yet.
Re: OOC Chat Thread
I am also looking at swapping Aiden out. He is a bit too simplistic; and pretty useless in anything except combat. Currently I'm waffling between the following (I have also just discovered the Shaintar races lol):
an alakar (half elf) cyber knight
battle cat (taken from the race designed by libertas in the forums) psi hunter (think wilderness scout but with some psychic abilities; reminiscent of the psi-slayer)
or loosely... a Goblin Burster
an alakar (half elf) cyber knight
battle cat (taken from the race designed by libertas in the forums) psi hunter (think wilderness scout but with some psychic abilities; reminiscent of the psi-slayer)
or loosely... a Goblin Burster
Aiden Merrick
Bennies: 4; Parry: 5; Toughness: 27(16); Pace: 8; Charisma: -2
Weapon in Hand: CTT-P40 Particle Beam Cannon
Ammo: CTT-P40 38/40 (0); Mini Rail Gun 32/32 (3); NG-56 Light Ion Pistol 12/12 (3)
Edit Signature
Bennies: 4; Parry: 5; Toughness: 27(16); Pace: 8; Charisma: -2
Weapon in Hand: CTT-P40 Particle Beam Cannon
Ammo: CTT-P40 38/40 (0); Mini Rail Gun 32/32 (3); NG-56 Light Ion Pistol 12/12 (3)
Edit Signature
Re: OOC Chat Thread
Hmm.... wanna play Alakar siblings?
Zed, Human Techno-Wizard Alt of Lucretia
Bennies: 3/3 Parry: 5; Toughness: 16(8); Pace: 8; Charisma: +0
Weapon in hand: Vera (TW modified TX-50 Light Rail Gun)
Ammo:
10/20 PPE; 3/4 Arcane Machinist
Current Arcane Machinist Gizmos:
Active effects:
Bennies: 3/3 Parry: 5; Toughness: 16(8); Pace: 8; Charisma: +0
Weapon in hand: Vera (TW modified TX-50 Light Rail Gun)
Ammo:
- Vera - 17/20 full bursts
Josephine - 6/6 shots
10/20 PPE; 3/4 Arcane Machinist
Current Arcane Machinist Gizmos:
- none
Active effects:
- [1/3] Greater Boost TechnoWizardry (+4 steps to d12+3)
[2/3] Exalted Quickness w/ +1 toughness from trapping
[2/3] Greater Smite on Vera (+8 damage, ice/fatigue trapping)
[3/3] Greater Boost Strength (+4 steps to d12+6)
- Thrudh Zebrem
- Silver Patron
- Posts: 264
- Joined: Sat Apr 01, 2017 9:57 am
Re: OOC Chat Thread
Lars, dude, you're sick with these graphics! Freaking love the BC hangout!
Thrudh Zebrem
- Daniel
- Daniel (Lars)
- Posts: 2167
- Joined: Thu Jan 19, 2017 9:13 am
- Location: Former Alias (GM name) was Lars (2016-2022)
Re: OOC Chat Thread
Vibro SwordsCorrigon wrote:what weapons were picked up?
C-14 Rifles
CV-212 Rifles
C-18 Pistols
- Hans Greuber
- Diamond Patron
- Posts: 643
- Joined: Fri Mar 31, 2017 2:28 pm
- Location: The Black Company
Re: OOC Chat Thread
Sorry to be a spoil sport, but Hans is Greedy. He will probably insist that you buy the equipment... especially the cannon... from the party stores
Re: OOC Chat Thread
Ok, so my new character is shaping up a bit, but I could use some advice.
Currently she is going by Ember, but has a list of aliases longer than your arm... professional hazard. She's a career criminal, mostly theft but also some hacking and espionage work, but for the most part she doesn't mean any harm, she just does it to pay the bills. Well, and for the thrill of it. Okay, the thrill is really mostly why she does it, making money is an afterthought. Not that she doesn't make good money... that's just not the why of it.
These are the pics currently serving as my muse (ignore the severed hand and throwing knives in the first one):
Face
Getaway
Joyride
Mechanically speaking, she's a jack of all trades, master of... quite a bit, actually. Professional edges up to the neck with this one... at least 4 or 5 (and yes, I know the bonuses don't stack).
So, the advice.
I'm not quite sure which MARS package makes the most sense for her though. None of the ones I'm considering are bad options per se, but none seem just right, either. The biggest "problem" of any of them is the opportunity cost of not being able to pick one of the others.
Currently she is going by Ember, but has a list of aliases longer than your arm... professional hazard. She's a career criminal, mostly theft but also some hacking and espionage work, but for the most part she doesn't mean any harm, she just does it to pay the bills. Well, and for the thrill of it. Okay, the thrill is really mostly why she does it, making money is an afterthought. Not that she doesn't make good money... that's just not the why of it.
These are the pics currently serving as my muse (ignore the severed hand and throwing knives in the first one):
Face
Getaway
Joyride
Mechanically speaking, she's a jack of all trades, master of... quite a bit, actually. Professional edges up to the neck with this one... at least 4 or 5 (and yes, I know the bonuses don't stack).
So, the advice.
I'm not quite sure which MARS package makes the most sense for her though. None of the ones I'm considering are bad options per se, but none seem just right, either. The biggest "problem" of any of them is the opportunity cost of not being able to pick one of the others.
- Vagabond:
Having no untrained penalty on any skill is quite nice. On the other hand, I can take jack-of-all-trades without the d10 Smarts as her HJ Professional edge. An extra benny and being able to ignore wounds on a soak is good too, but she's already getting +1 benny and ignores 1 wound penalty from F&G results, so no matter what she'll be a "vagabond light". On the other hand, right now she's got bunch of non-smarts skills at d4, so she could add a little more specialization. - Rogue Scholar (read as "Expert Hacker"):
I was planning on taking Scholar for Kn(Computers) and Kn(Electronics) anyway, and Rogue Scholar gives so so so many skills (9+ points worth of stuff I'd be taking or want to take anyway, plus some extras), freeing up more for other stuff. On the downside, the starting gear is by far the weakest of all these options. The armor doesn't matter, she gets her pick from an F&G roll anyway... but she would basically HAVE to take Rich and Very Rich to have a decent weapon. On the other hand, I was considering taking them anyway for cybernetics (and maybe a hoverbike, but I like the idea of her not owning one and just "borrowing" one when she wants to go for a ride). - City Rat:
Not one I had ever really considered (Technowarrior seems like it would just always be better - you can take Streetwise/Scrounger anyway), but probably the one that fits the concept best... but it doesn't give any extra skill points, and even with Jack of All Trades I really need some extras. On the other hand, careful selection of cybernetics can fix that somewhat (who cares if you only have d4 survival when you are adding +6(!) to it in North America and +4 everywhere else?) Scrounger fits the concept well too (just don't ask where I got it, you might not like the answer). - Personal Concept Option: a few extra skill points, a couple extra edges (or more accurately being able to move around edges, freeing up advances for skills) and another F&G roll. What's not to love? Well, mostly not getting the perks of the other options.
Zed, Human Techno-Wizard Alt of Lucretia
Bennies: 3/3 Parry: 5; Toughness: 16(8); Pace: 8; Charisma: +0
Weapon in hand: Vera (TW modified TX-50 Light Rail Gun)
Ammo:
10/20 PPE; 3/4 Arcane Machinist
Current Arcane Machinist Gizmos:
Active effects:
Bennies: 3/3 Parry: 5; Toughness: 16(8); Pace: 8; Charisma: +0
Weapon in hand: Vera (TW modified TX-50 Light Rail Gun)
Ammo:
- Vera - 17/20 full bursts
Josephine - 6/6 shots
10/20 PPE; 3/4 Arcane Machinist
Current Arcane Machinist Gizmos:
- none
Active effects:
- [1/3] Greater Boost TechnoWizardry (+4 steps to d12+3)
[2/3] Exalted Quickness w/ +1 toughness from trapping
[2/3] Greater Smite on Vera (+8 damage, ice/fatigue trapping)
[3/3] Greater Boost Strength (+4 steps to d12+6)
Re: OOC Chat Thread
City rat seems to fit the bill well.
Pace: 20 d12 running die; Parry: 8 ; Toughness: 20(6)
After 1st round: quick, -2 to hit
Combat edges: split the seconds(extra action no map, can be repeat action), battle hardened(+2 soak)
Current powers active: none.
Bennies: 1 spent:5
Red Bennie:1
After 1st round: quick, -2 to hit
Combat edges: split the seconds(extra action no map, can be repeat action), battle hardened(+2 soak)
Current powers active: none.
Bennies: 1 spent:5
Red Bennie:1
OOC Comments
Re: OOC Chat Thread
Thematically it fits, but mechanics can't be ignored. Especially not in the infinitely reflavorable world of Savage Worlds.
Honestly though, it all kind of depends on what you want to focus on, Zed. Each choice emphasizes a particular focus. It's just a matter of which appeals to you or suits the character the most.
Honestly though, it all kind of depends on what you want to focus on, Zed. Each choice emphasizes a particular focus. It's just a matter of which appeals to you or suits the character the most.
OOC Comments
Re: OOC Chat Thread
You are both quite right.
I did a run-down of Ember's skills and have determined that with just the normal 15 she would be be reasonably good at all the things I'd want her to be able to do - though not as good as I'd like, but we can't have everything, now can we?
So, scratch Rogue Scholar. The hacking and such was an afterthought anyway, mostly something she does to bypass security systems. I'll commit to Rich & Filthy Rich, and see what I get for cybernetics. She's only got a 6 strain, so it's not like she can just pick up every upgrade under the sun anyway. If that alone feels like enough cyber, then I'll go with Vagabond or PCO, and if not I'll go with City Rat. Narrowing it down, but by bit. ;)
I did a run-down of Ember's skills and have determined that with just the normal 15 she would be be reasonably good at all the things I'd want her to be able to do - though not as good as I'd like, but we can't have everything, now can we?
So, scratch Rogue Scholar. The hacking and such was an afterthought anyway, mostly something she does to bypass security systems. I'll commit to Rich & Filthy Rich, and see what I get for cybernetics. She's only got a 6 strain, so it's not like she can just pick up every upgrade under the sun anyway. If that alone feels like enough cyber, then I'll go with Vagabond or PCO, and if not I'll go with City Rat. Narrowing it down, but by bit. ;)
Zed, Human Techno-Wizard Alt of Lucretia
Bennies: 3/3 Parry: 5; Toughness: 16(8); Pace: 8; Charisma: +0
Weapon in hand: Vera (TW modified TX-50 Light Rail Gun)
Ammo:
10/20 PPE; 3/4 Arcane Machinist
Current Arcane Machinist Gizmos:
Active effects:
Bennies: 3/3 Parry: 5; Toughness: 16(8); Pace: 8; Charisma: +0
Weapon in hand: Vera (TW modified TX-50 Light Rail Gun)
Ammo:
- Vera - 17/20 full bursts
Josephine - 6/6 shots
10/20 PPE; 3/4 Arcane Machinist
Current Arcane Machinist Gizmos:
- none
Active effects:
- [1/3] Greater Boost TechnoWizardry (+4 steps to d12+3)
[2/3] Exalted Quickness w/ +1 toughness from trapping
[2/3] Greater Smite on Vera (+8 damage, ice/fatigue trapping)
[3/3] Greater Boost Strength (+4 steps to d12+6)
Re: OOC Chat Thread
And Gargamel can tell him to stay away from the Sky Rider. :pHans Greuber wrote:Sorry to be a spoil sport, but Hans is Greedy. He will probably insist that you buy the equipment... especially the cannon... from the party stores
I presume Hans is Greedy not stupid. That's a good way to get the rest of the squad to be annoyed with you.
In exchange for not complaining, Gargamel will request the item you want
GM bennies 6/8
- Hans Greuber
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Re: OOC Chat Thread
Btw... Hans will do any TW conversions and upgrades at cost. If he gets an upgrade (free additional minor upgrade that you want), he will keep 1k of the 5k you would've spent.Corrigon wrote:And Gargamel can tell him to stay away from the Sky Rider. :pHans Greuber wrote:Sorry to be a spoil sport, but Hans is Greedy. He will probably insist that you buy the equipment... especially the cannon... from the party stores
I presume Hans is Greedy not stupid. That's a good way to get the rest of the squad to be annoyed with you.
In exchange for not complaining, Gargamel will request the item you want
Re: OOC Chat Thread
Just wanted to make it clear that Lars posted as Zed with my approval, and that this is my new character account. I'm looking forward to getting Ember operating 'live' with the team. :D
Ember, Alakar MARS PCO Alt of Lucretia
Bennies: 5/4 Parry: 6; Toughness: 15(7) [MDC]; Pace: 9; Charisma: +3
Card(s): Payback Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
Weapon in hand: none
Ammo:
Bennies: 5/4 Parry: 6; Toughness: 15(7) [MDC]; Pace: 9; Charisma: +3
Card(s): Payback Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
Weapon in hand: none
Ammo:
- Wilk's 447 (rifle) - 20/20 shots
Wilk's 237 (pistol) - 16/16 shots
- Daniel
- Daniel (Lars)
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Re: OOC Chat Thread
Thanks btw.Ember wrote:Just wanted to make it clear that Lars posted as Zed with my approval, and that this is my new character account. I'm looking forward to getting Ember operating 'live' with the team.
Now anytime you all go to the Supply Place on the Hover Train you can talk to either Lt. (Asshat) Zane or to Zed!
While Aiden and Zed fin up characters (look forward to seeing them) I'll try to keep things moving along....
- Daniel
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Re: OOC Chat Thread
I have a few new Sub Forums coming.
One is going to be for our PC vehicles. A place to post their stats, condition, mods etc
Once I get the sub forum I will set it up and start the topic. The BC will give the Skiff and the Mountianeer you guys have some free stuff....will get to that soon.
I am setting up next adventure....just waiting on our two new characters (same players).
One is going to be for our PC vehicles. A place to post their stats, condition, mods etc
Once I get the sub forum I will set it up and start the topic. The BC will give the Skiff and the Mountianeer you guys have some free stuff....will get to that soon.
I am setting up next adventure....just waiting on our two new characters (same players).
- Daniel
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Re: OOC Chat Thread
Iron Tic
I deleted a post with this info: modified P-40 Particle Beam Cannon, 3d8+5 +6AP, 10 round clip. STR 12 to use. Taken from the dead CS Heavy Cyborg named: The End. (The broken off gimble essentially negated the -2 snapfire penalty. The gimble also negated the autofire penalty. No gimble at this time).
In case you needed it still.
I deleted a post with this info: modified P-40 Particle Beam Cannon, 3d8+5 +6AP, 10 round clip. STR 12 to use. Taken from the dead CS Heavy Cyborg named: The End. (The broken off gimble essentially negated the -2 snapfire penalty. The gimble also negated the autofire penalty. No gimble at this time).
In case you needed it still.
Re: OOC Chat Thread
Regarding Vehicles -
Whatever we take, Ember can drive it, fly it, or navigate it. Of course, no matter what you need done she'll tell you she can do it...
I mean, she can't power a TW vehicle, but once that's taken care of she can handle the rest.
Dang skyboats are slow... 40"/round = 27.27 miles per hour. That's "operational" top speed, so it should be able to go 2-4 times that if we push it...
Do they have to travel along ley lines, or just start on them (and presumably if you want to launch later, end on them)?
Also, can the Sky Rider carry a Mk2? They are both listed as Size 6.
Regarding Ember -
I'm making the last few decisions about armor upgrades, and will put together at least an outline of her history. I'll write it from the perspective that she has a cyberknight brother, but leave a lot of those details vague, TBD upon discussion with Aiden.
Whatever we take, Ember can drive it, fly it, or navigate it. Of course, no matter what you need done she'll tell you she can do it...
I mean, she can't power a TW vehicle, but once that's taken care of she can handle the rest.
Dang skyboats are slow... 40"/round = 27.27 miles per hour. That's "operational" top speed, so it should be able to go 2-4 times that if we push it...
Do they have to travel along ley lines, or just start on them (and presumably if you want to launch later, end on them)?
Also, can the Sky Rider carry a Mk2? They are both listed as Size 6.
Regarding Ember -
I'm making the last few decisions about armor upgrades, and will put together at least an outline of her history. I'll write it from the perspective that she has a cyberknight brother, but leave a lot of those details vague, TBD upon discussion with Aiden.
Ember, Alakar MARS PCO Alt of Lucretia
Bennies: 5/4 Parry: 6; Toughness: 15(7) [MDC]; Pace: 9; Charisma: +3
Card(s): Payback Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
Weapon in hand: none
Ammo:
Bennies: 5/4 Parry: 6; Toughness: 15(7) [MDC]; Pace: 9; Charisma: +3
Card(s): Payback Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
Weapon in hand: none
Ammo:
- Wilk's 447 (rifle) - 20/20 shots
Wilk's 237 (pistol) - 16/16 shots
- Daniel
- Daniel (Lars)
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Re: OOC Chat Thread
I am still thinking on the Sky Rider and Mk2.
Have you all decided who will track Group Bennies?
Have you all decided who will track Group Bennies?
- Thrudh Zebrem
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Re: OOC Chat Thread
I can do it if nobody else wants the job. It just gets added to my signature line, right?
I jumped at the free upgrade to the mountaineer mk 2, but is the 2 person crew going to be an issue for a solitary driver? I realize we have other drivers, but you never can tell when you'll be down to one. I don't have my books with me. Is 1 driver on a 2 crew vehicle a negative to operation? How bad?
Also, the operator's vehicle comes with all mods filled. Is there room for some BC upgrades, or is it capped at 6 mod spots?
I jumped at the free upgrade to the mountaineer mk 2, but is the 2 person crew going to be an issue for a solitary driver? I realize we have other drivers, but you never can tell when you'll be down to one. I don't have my books with me. Is 1 driver on a 2 crew vehicle a negative to operation? How bad?
Also, the operator's vehicle comes with all mods filled. Is there room for some BC upgrades, or is it capped at 6 mod spots?
Thrudh Zebrem
Re: OOC Chat Thread
there is -2 penalty for one driver, but it also comes with +1 handling
GM bennies 6/8
Re: OOC Chat Thread
Ember can be a driver and/or pilot (I think the Sky Boat needs 2 as well?) though she may end up with her own ride at some point (if there's an opportunity to steal something from an enemy she'll have a hard time resisting - especially if it's a hoverbike).
Lars, I didn't want to post in the adventure thread until Ember was given the okay (background still in progress; I haven't heard from Aiden yet).
Also, did you want me to do an interlude in the between-adventure thread?
Lars, I didn't want to post in the adventure thread until Ember was given the okay (background still in progress; I haven't heard from Aiden yet).
Also, did you want me to do an interlude in the between-adventure thread?
Ember, Alakar MARS PCO Alt of Lucretia
Bennies: 5/4 Parry: 6; Toughness: 15(7) [MDC]; Pace: 9; Charisma: +3
Card(s): Payback Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
Weapon in hand: none
Ammo:
Bennies: 5/4 Parry: 6; Toughness: 15(7) [MDC]; Pace: 9; Charisma: +3
Card(s): Payback Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
Weapon in hand: none
Ammo:
- Wilk's 447 (rifle) - 20/20 shots
Wilk's 237 (pistol) - 16/16 shots
Re: OOC Chat Thread
I'll track the group bennies, just need to confirm how many we have now. I think 3? Need to check out the thread again.Lars wrote:I am still thinking on the Sky Rider and Mk2.
Have you all decided who will track Group Bennies?
Karchev Ley Line Walker
Pace: 6; Parry: 5 Toughness: 5 +3 Armor = 8 (3) +10 MDC
Power Points: 49/60 (while on ley Line) Bennies: 1
• Knowledge (Arcana): D10
• Dragonese/Elven: D6
• Investigation: D6
• Fighting: D6
• Shooting: D6
• Stealth: D6
• Notice: D6
Iceblast Shotgun: Range: 12/24/48 - Damage: 1–3d6 - RoF: 1–2 - AP ~
NG-33: Range: 15/30/60 - Damage: 2d4+1 - RoF: 1 - AP: 2
CS Vibro-Sword - Str+d10 - AP4 Mega Damage
Pace: 6; Parry: 5 Toughness: 5 +3 Armor = 8 (3) +10 MDC
Power Points: 49/60 (while on ley Line) Bennies: 1
• Knowledge (Arcana): D10
• Dragonese/Elven: D6
• Investigation: D6
• Fighting: D6
• Shooting: D6
• Stealth: D6
• Notice: D6
Iceblast Shotgun: Range: 12/24/48 - Damage: 1–3d6 - RoF: 1–2 - AP ~
NG-33: Range: 15/30/60 - Damage: 2d4+1 - RoF: 1 - AP: 2
CS Vibro-Sword - Str+d10 - AP4 Mega Damage
- Daniel
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Re: OOC Chat Thread
Ember - I'll review her asap. Interlude. Up to you. It earns a Adventure Card if done. Not required.
Aiden - I'll PM him.
Karchev has Group Bennies. Cool.
As far as Mk2, I'm still thinking about it.
Aiden - I'll PM him.
Karchev has Group Bennies. Cool.
As far as Mk2, I'm still thinking about it.
- Daniel
- Daniel (Lars)
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Re: OOC Chat Thread
Aiden mentioned today he was working on his new character. Ember I like what I see, other than fleshing out the background some. Karchev has the Group Bennies. Tic, nice RPing and use of your Hindrances!
So other SET teams reset bennies each quarter. I reset them each Mission. This is Mission 2 so you should all have 3 Bennies and what ever you got from the end of Adventure One (bennies rewards or Red Bull bennie rewards).
So carry on in the Blue Room. Just passing time till Ember and New Aiden are ready. Ember go ahead and post there too even though you are working on character.
Thanks all.
So other SET teams reset bennies each quarter. I reset them each Mission. This is Mission 2 so you should all have 3 Bennies and what ever you got from the end of Adventure One (bennies rewards or Red Bull bennie rewards).
So carry on in the Blue Room. Just passing time till Ember and New Aiden are ready. Ember go ahead and post there too even though you are working on character.
Thanks all.
- Hans Greuber
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Re: OOC Chat Thread
Does this mean my gadgets also reset? They are so many per session... but Bennies normally reset each session too
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Re: OOC Chat Thread
Will you tell me what book / page the rule on that is on?
Is it just somewhere under TW?
Is it just somewhere under TW?
Re: OOC Chat Thread
Under Arcane Machinist ability description. You get your Smarts dice in gadgets per session.
OOC Comments
- Daniel
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Re: OOC Chat Thread
Thank you. I'll read it and confer with other GM's.Alecto wrote:Under Arcane Machinist ability description. You get your Smarts dice in gadgets per session.
As far as bennies it seemed like having them reset per Adventure was best, some of you were down to 0 or 1 left.
Will think on it all today
Re: OOC Chat Thread
So do you want me to roll vs my burn then?
Pace: 20 d12 running die; Parry: 8 ; Toughness: 20(6)
After 1st round: quick, -2 to hit
Combat edges: split the seconds(extra action no map, can be repeat action), battle hardened(+2 soak)
Current powers active: none.
Bennies: 1 spent:5
Red Bennie:1
After 1st round: quick, -2 to hit
Combat edges: split the seconds(extra action no map, can be repeat action), battle hardened(+2 soak)
Current powers active: none.
Bennies: 1 spent:5
Red Bennie:1
OOC Comments
Re: OOC Chat Thread
Enter Spider, 1000 creds he betrays us.
Pace: 20 d12 running die; Parry: 8 ; Toughness: 20(6)
After 1st round: quick, -2 to hit
Combat edges: split the seconds(extra action no map, can be repeat action), battle hardened(+2 soak)
Current powers active: none.
Bennies: 1 spent:5
Red Bennie:1
After 1st round: quick, -2 to hit
Combat edges: split the seconds(extra action no map, can be repeat action), battle hardened(+2 soak)
Current powers active: none.
Bennies: 1 spent:5
Red Bennie:1
OOC Comments
- Daniel
- Daniel (Lars)
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Re: OOC Chat Thread
Was highly suggested to me to go with Sessions like everyone else. So I will.
Burn / Bennies / Gadgets / XP etc will go by site wide Sessions rule.
Thanks for bearing with me.
After each Adventure I will still award Rewards such as Red Bennies, extra Bennies etc like I did after 1st Adventure.
Okay! Aiden is working on his character but I do plan on ramping up and getting into next adventure ASAP!
Burn / Bennies / Gadgets / XP etc will go by site wide Sessions rule.
Thanks for bearing with me.
After each Adventure I will still award Rewards such as Red Bennies, extra Bennies etc like I did after 1st Adventure.
Okay! Aiden is working on his character but I do plan on ramping up and getting into next adventure ASAP!
- Daniel
- Daniel (Lars)
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Re: OOC Chat Thread
New Hindrance? Paranoid...Iron Tic wrote:Enter Spider, 1000 creds he betrays us.
I WAS going to have a PC join and betray you but decided not to. Spider will work with you for a while then I think I might try to get him into a SET as a Player Character
- Thrudh Zebrem
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Re: OOC Chat Thread
Just a heads up. I've got a busy weekend ahead. My days will be shot, and where I'm going, there may not be much in the way of wifi. I'll check in if I can, but I may be out of pocket starting Friday morning until late, late Sunday.
Thrudh Zebrem
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- Hans Greuber
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Re: OOC Chat Thread
Perfect negotiations, Thrudh. Next time we are through, I may have some degreaser for you to help grease the wheels.
Re: OOC Chat Thread
I was under the impression that TW vehicles just required an AB to power... but that anyone could take the wheel, so to speak, or at least assist as additional crew.
If not... well, Ember's gonna want her own set of "wheels" at some point anyhow.
And maybe a chain greatsword/lance/scythe thing to make mad-max-esque side-swipes. :twisted:
If not... well, Ember's gonna want her own set of "wheels" at some point anyhow.
And maybe a chain greatsword/lance/scythe thing to make mad-max-esque side-swipes. :twisted:
Ember, Alakar MARS PCO Alt of Lucretia
Bennies: 5/4 Parry: 6; Toughness: 15(7) [MDC]; Pace: 9; Charisma: +3
Card(s): Payback Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
Weapon in hand: none
Ammo:
Bennies: 5/4 Parry: 6; Toughness: 15(7) [MDC]; Pace: 9; Charisma: +3
Card(s): Payback Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
Weapon in hand: none
Ammo:
- Wilk's 447 (rifle) - 20/20 shots
Wilk's 237 (pistol) - 16/16 shots
- Daniel
- Daniel (Lars)
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Re: OOC Chat Thread
Ember wrote:I was under the impression that TW vehicles just required an AB to power... but that anyone could take the wheel, so to speak, or at least assist as additional crew.
If not... well, Ember's gonna want her own set of "wheels" at some point anyhow.
And maybe a chain greatsword/lance/scythe thing to make mad-max-esque side-swipes.
Was a big chat about it on HANGOUTS. No answer is official yet since PEG is down. I made a call, No, if I am wrong, its easier to say
Oh duh that's how you do it, I get it now, now I can use it. Strange, was confusing at first but now I get it.
Otherwise, Its:
But I used to be able to?
Shrug. Maybe we just avoid non AB flying for now, brush over it, until we have an answer.
Thanks!
- Daniel
- Daniel (Lars)
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Re: OOC Chat Thread
Also, Posted some Arkansas maps for ref.
I am ready to roll with next scene. I just am trying to give players time to RP, and not everyone has posted.
I am ready to roll with next scene. I just am trying to give players time to RP, and not everyone has posted.
Re: OOC Chat Thread
Hehe that's fine. Looking it over, the book is somewhat ambiguous. It's not like I specifically made Ember with co-piloting the 'boat in mind, that was just a side idea.Lars wrote:I made a call, No, if I am wrong, its easier to say
Oh duh that's how you do it, I get it now, now I can use it. Strange, was confusing at first but now I get it.
Otherwise, Its:
But I used to be able to?
Shrug. Maybe we just avoid non AB flying for now, brush over it, until we have an answer.
Thanks!
Ember, Alakar MARS PCO Alt of Lucretia
Bennies: 5/4 Parry: 6; Toughness: 15(7) [MDC]; Pace: 9; Charisma: +3
Card(s): Payback Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
Weapon in hand: none
Ammo:
Bennies: 5/4 Parry: 6; Toughness: 15(7) [MDC]; Pace: 9; Charisma: +3
Card(s): Payback Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
Weapon in hand: none
Ammo:
- Wilk's 447 (rifle) - 20/20 shots
Wilk's 237 (pistol) - 16/16 shots
- Hans Greuber
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- Joined: Fri Mar 31, 2017 2:28 pm
- Location: The Black Company
Re: OOC Chat Thread
Currently for pilots for the Sky Rider:
Taking both, however, in addition to being faster, will also allow us to carry more salvage.
Looks like about 200 miles or so. That is half a day in the Skyboat, or 1-2 days in Eleanor, by my guess, even allowing for the rough/non-existant roads
- Hans: Piloting d4 (+4; +2 In Combat)
- Gargamel: Pilot d4
- Karchev: Piloting d4-2 (Untrained)
- Sadie: Piloting?!?
Taking both, however, in addition to being faster, will also allow us to carry more salvage.
Looks like about 200 miles or so. That is half a day in the Skyboat, or 1-2 days in Eleanor, by my guess, even allowing for the rough/non-existant roads
Re: OOC Chat Thread
I think we'll be fine. With Alecto and Ember in Eleanor, we'll have the full firepower of both vehicles available. That's a lot. Sure, it won't do much if we get beset by a flight of Super SAMAS or an Elder Dragon or some such, but that's not going to change if we go with just Eleanor.
Besides, if we get there soon enough, we might be able to rescue some of the SET before they are turned into Horrid Undead Monstrosities that we would instead have to fight.
Speaking of, I think Ember needs to pay a visit to Zane to see about silver weapons. There's not much else Ember can do against undeadish types, and others should be a higher priority for Greater Smite.
Besides, if we get there soon enough, we might be able to rescue some of the SET before they are turned into Horrid Undead Monstrosities that we would instead have to fight.
Speaking of, I think Ember needs to pay a visit to Zane to see about silver weapons. There's not much else Ember can do against undeadish types, and others should be a higher priority for Greater Smite.
Ember, Alakar MARS PCO Alt of Lucretia
Bennies: 5/4 Parry: 6; Toughness: 15(7) [MDC]; Pace: 9; Charisma: +3
Card(s): Payback Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
Weapon in hand: none
Ammo:
Bennies: 5/4 Parry: 6; Toughness: 15(7) [MDC]; Pace: 9; Charisma: +3
Card(s): Payback Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
Weapon in hand: none
Ammo:
- Wilk's 447 (rifle) - 20/20 shots
Wilk's 237 (pistol) - 16/16 shots
Re: OOC Chat Thread
Hm.
Alecto could buy a Piloting skill chip sometime.
I really need to start stocking up skill chips. The versatility of having a 'skill on demand' is quite nice.
...
Some silver swords too maybe. She can go all Witcher.
Alecto could buy a Piloting skill chip sometime.
I really need to start stocking up skill chips. The versatility of having a 'skill on demand' is quite nice.
...
Some silver swords too maybe. She can go all Witcher.
OOC Comments
- Daniel
- Daniel (Lars)
- Posts: 2167
- Joined: Thu Jan 19, 2017 9:13 am
- Location: Former Alias (GM name) was Lars (2016-2022)
Re: OOC Chat Thread
Gah, sorry I have at least 4 times thought, I need to respond to that bag thing.
Okay. Post coming. Sorry. Last two weeks has been a busy time for me. Seriously, just did 10 16 hours days. Killer.
Okay. Post coming. Sorry. Last two weeks has been a busy time for me. Seriously, just did 10 16 hours days. Killer.
- Daniel
- Daniel (Lars)
- Posts: 2167
- Joined: Thu Jan 19, 2017 9:13 am
- Location: Former Alias (GM name) was Lars (2016-2022)
Re: OOC Chat Thread
Corrigon wrote:no worries as long as you had not forgotten
these events are just prior to all of you going to Blue Room for mission briefing
http://www.savagerifts.com/viewtopic.ph ... =438#p9978
Re: OOC Chat Thread
Thanks for the "assist"/sorry for "using" you, Gargamel.
Ember, Alakar MARS PCO Alt of Lucretia
Bennies: 5/4 Parry: 6; Toughness: 15(7) [MDC]; Pace: 9; Charisma: +3
Card(s): Payback Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
Weapon in hand: none
Ammo:
Bennies: 5/4 Parry: 6; Toughness: 15(7) [MDC]; Pace: 9; Charisma: +3
Card(s): Payback Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
Weapon in hand: none
Ammo:
- Wilk's 447 (rifle) - 20/20 shots
Wilk's 237 (pistol) - 16/16 shots
Re: OOC Chat Thread
Heh.
I wrote my posts in reverse chronological order because that's the order I read the threads in, so I didn't see the vamp gear post until after the supply post. Probably wouldn't have pulled out all the stops like that if I had. On the other hand, that made for the more interesting post.
I wrote my posts in reverse chronological order because that's the order I read the threads in, so I didn't see the vamp gear post until after the supply post. Probably wouldn't have pulled out all the stops like that if I had. On the other hand, that made for the more interesting post.
Ember, Alakar MARS PCO Alt of Lucretia
Bennies: 5/4 Parry: 6; Toughness: 15(7) [MDC]; Pace: 9; Charisma: +3
Card(s): Payback Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
Weapon in hand: none
Ammo:
Bennies: 5/4 Parry: 6; Toughness: 15(7) [MDC]; Pace: 9; Charisma: +3
Card(s): Payback Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
Weapon in hand: none
Ammo:
- Wilk's 447 (rifle) - 20/20 shots
Wilk's 237 (pistol) - 16/16 shots
Re: OOC Chat Thread
On Sky Rider - Pilot: Gargamel, co-Pilot: Sadie.
In Eleanor - Hans, Alecto, Thurdh, Ember.
Tic?
Karchev?
(Lars)
In Eleanor - Hans, Alecto, Thurdh, Ember.
Tic?
Karchev?
(Lars)
Character
- Thrudh Zebrem
- Silver Patron
- Posts: 264
- Joined: Sat Apr 01, 2017 9:57 am
Re: OOC Chat Thread
Don't take it personally. There's a functioning still brewing dwarven moonshine on Eleanor.
Thrudh Zebrem
- Hans Greuber
- Diamond Patron
- Posts: 643
- Joined: Fri Mar 31, 2017 2:28 pm
- Location: The Black Company
Re: OOC Chat Thread
Hans is just more used to the comfort of being inside an ARMORED vehicle. He was a member of an armored company of mercenaries afterall... besides, Don't Piss off an Engineer!!!
One other point... I see that WHEN we get into unexpected combat, Eleanor will be dropped off to play while the Sky Boat goes up for strafing runs. The main benefit from the Sky Boat is that it can fly. It is not a combat ship. If Hans can eventually get enough credits, one of the MANY things he wants is a TW Flier... picture a modern 13 or so passenger prop plane with TW engines. It is mid way between the boat and Eleanor for toughness, and is a lot faster than either. The only problem is lack of VTOL... but I have some ideas about that.
One other point... I see that WHEN we get into unexpected combat, Eleanor will be dropped off to play while the Sky Boat goes up for strafing runs. The main benefit from the Sky Boat is that it can fly. It is not a combat ship. If Hans can eventually get enough credits, one of the MANY things he wants is a TW Flier... picture a modern 13 or so passenger prop plane with TW engines. It is mid way between the boat and Eleanor for toughness, and is a lot faster than either. The only problem is lack of VTOL... but I have some ideas about that.
Re: OOC Chat Thread
Huh. The original reason for Ember to go in the Mountaineer was to operate the weaponry in case we got attacked. If Hans and Thrudh are going to be in Eleanor, maybe Ember should be in the 'boat to operate it's missile pod if needed. though, there are 3 weapon systems in the Mountaineer, too, so unless Hans is going to be using one someone would take a MAP if they all get fired.Fell wrote:On Sky Rider - Pilot: Gargamel, co-Pilot: Sadie.
In Eleanor - Hans, Alecto, Thurdh, Ember.
It should also be considered that if the 'boat does get damaged mid-flight, Hans is probably the only one who can repair it. Him being in Eleanor greatly increases the odds that we fall out of the sky (and falling out of the sky in Eleanor isn't much better than falling out of the sky in the 'boat).
Expecting the unexpected. Good, good.Hans Greuber wrote:One other point... I see that WHEN we get into unexpected combat, Eleanor will be dropped off to play while the Sky Boat goes up for strafing runs. The main benefit from the Sky Boat is that it can fly. It is not a combat ship.
Uh, if we get attacked by surprise, I think the last thing we are going to want to do is move in a predictable pattern to make a landing, remove the haul straps, and hope we don't get shot down in the meantime. Even the limited evasive maneuvers of the 'boat are better than that. However, we have some decent armaments on both vehicles, so anything agressive is going to be in for a bad day... and as I said elsewhere, anything that can stand up to that barrage is likely to be a nasty threat to Eleanor alone anyway... yeah, armor, but also significant reduction in firepower if we don't have both.
We just have to find a V-22 Osprey (or it's Golden Age equivalent, I'm sure there would have been improvements) to upgrade. Or for that matter, a transport helicopter would do.Hans Greuber wrote: If Hans can eventually get enough credits, one of the MANY things he wants is a TW Flier... picture a modern 13 or so passenger prop plane with TW engines. It is mid way between the boat and Eleanor for toughness, and is a lot faster than either. The only problem is lack of VTOL... but I have some ideas about that.
Or for that matter am aircraft that hasn't been upgraded, so Ember can fly it if needed... not really seeing the major benefit of a TW vehicle over a nuclear powered vehicle anyway.
Ember, Alakar MARS PCO Alt of Lucretia
Bennies: 5/4 Parry: 6; Toughness: 15(7) [MDC]; Pace: 9; Charisma: +3
Card(s): Payback Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
Weapon in hand: none
Ammo:
Bennies: 5/4 Parry: 6; Toughness: 15(7) [MDC]; Pace: 9; Charisma: +3
Card(s): Payback Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
Weapon in hand: none
Ammo:
- Wilk's 447 (rifle) - 20/20 shots
Wilk's 237 (pistol) - 16/16 shots
- Hans Greuber
- Diamond Patron
- Posts: 643
- Joined: Fri Mar 31, 2017 2:28 pm
- Location: The Black Company
Re: OOC Chat Thread
Ember, you made some good points. Hans will tell Thrudh how to keep the Still going properly, and keep it on Eleanor. Meanwhile, Hans will stay on the boat and work in a workshop on board the boat. In case of combat, Hans can either take over as pilot, copilot, or gunner easily.
And in case you wondered, the reason Hans wants a TW aircraft, other than the fact that he is a TW, is because of the bonuses he can give it with enhancements, and the doubling of his Machine Maestro bonuses with a magic item as opposed to a pure tech item. With some credits and time, when he gets Seasoned Hans will add a couple of dice to Piloting (think bending/breaking the laws of physics) as well as a couple of +1 to Piloting when in the Captain's seat.
And in case you wondered, the reason Hans wants a TW aircraft, other than the fact that he is a TW, is because of the bonuses he can give it with enhancements, and the doubling of his Machine Maestro bonuses with a magic item as opposed to a pure tech item. With some credits and time, when he gets Seasoned Hans will add a couple of dice to Piloting (think bending/breaking the laws of physics) as well as a couple of +1 to Piloting when in the Captain's seat.
Re: OOC Chat Thread
I think the funniest thing about Karchev's "explanation" is that so far only magic users are on board the ship. Thrudh, Alecto, And myself are on Eleanor, so we don't hear it.
Maybe Tic's there to hear it. Which kind of just makes it funnier.
Maybe Tic's there to hear it. Which kind of just makes it funnier.
Ember, Alakar MARS PCO Alt of Lucretia
Bennies: 5/4 Parry: 6; Toughness: 15(7) [MDC]; Pace: 9; Charisma: +3
Card(s): Payback Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
Weapon in hand: none
Ammo:
Bennies: 5/4 Parry: 6; Toughness: 15(7) [MDC]; Pace: 9; Charisma: +3
Card(s): Payback Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
Weapon in hand: none
Ammo:
- Wilk's 447 (rifle) - 20/20 shots
Wilk's 237 (pistol) - 16/16 shots
Re: OOC Chat Thread
I genuinely wish Alecto had been there. She would have had so many questions.
OOC Comments
- Hans Greuber
- Diamond Patron
- Posts: 643
- Joined: Fri Mar 31, 2017 2:28 pm
- Location: The Black Company
Re: OOC Chat Thread
Of the people in Eleanor, who wants to teleport onto a Pirate Ship? Hans can take all 4 from onboard Eleanor at once... gotta love Greater Teleport. I will be doing it all first round, thanks to Quickness
Re: OOC Chat Thread
Well, those of us in Eleanor can use its weapons yeah?
That's probably more useful than Alecto being on deck.
Edit - Conferred in Hangouts; the angle to hit the enemy skiffs is bad due to the ATV dangling underneath.
So yeah, a teleport will work fine.
That's probably more useful than Alecto being on deck.
Edit - Conferred in Hangouts; the angle to hit the enemy skiffs is bad due to the ATV dangling underneath.
So yeah, a teleport will work fine.
Last edited by Icosa on Thu May 25, 2017 1:07 pm, edited 1 time in total.
OOC Comments
- Hans Greuber
- Diamond Patron
- Posts: 643
- Joined: Fri Mar 31, 2017 2:28 pm
- Location: The Black Company
Re: OOC Chat Thread
Eleanor is not in position to fire its guns without fancy flying... unless it has a turret.
Re: OOC Chat Thread
Ah. Well. That was sort of the point of be it. Also I didn't realize that Eleanor's weapons were not turreted.
Yeah, a TP would be good.
Yeah, a TP would be good.
Ember, Alakar MARS PCO Alt of Lucretia
Bennies: 5/4 Parry: 6; Toughness: 15(7) [MDC]; Pace: 9; Charisma: +3
Card(s): Payback Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
Weapon in hand: none
Ammo:
Bennies: 5/4 Parry: 6; Toughness: 15(7) [MDC]; Pace: 9; Charisma: +3
Card(s): Payback Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
Weapon in hand: none
Ammo:
- Wilk's 447 (rifle) - 20/20 shots
Wilk's 237 (pistol) - 16/16 shots
- Thrudh Zebrem
- Silver Patron
- Posts: 264
- Joined: Sat Apr 01, 2017 9:57 am
Re: OOC Chat Thread
Are Eleanor's weapons not in turrets? Not sure how that works. Are they fire controlled from the cockpit or operated by crew?
Thrudh Zebrem
- Hans Greuber
- Diamond Patron
- Posts: 643
- Joined: Fri Mar 31, 2017 2:28 pm
- Location: The Black Company
Re: OOC Chat Thread
I could see 1 in a turret... and they usually have choice of either, I believe
- Deezy Klatta
- Silver Patron
- Posts: 337
- Joined: Mon Dec 19, 2016 12:40 pm
Re: OOC Chat Thread
The Mountaineer doesn't have a 'top' weapon mount by default. Its owner would have to specify that a turret was added. I don't think the description here on the board mentions one so...we're assuming it doesn't have one.
OOC Comments
- Thrudh Zebrem
- Silver Patron
- Posts: 264
- Joined: Sat Apr 01, 2017 9:57 am
Re: OOC Chat Thread
I think it's "any of the above" and maybe even other passengers... not exactly clear though
Ember, Alakar MARS PCO Alt of Lucretia
Bennies: 5/4 Parry: 6; Toughness: 15(7) [MDC]; Pace: 9; Charisma: +3
Card(s): Payback Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
Weapon in hand: none
Ammo:
Bennies: 5/4 Parry: 6; Toughness: 15(7) [MDC]; Pace: 9; Charisma: +3
Card(s): Payback Play on an opposing Wild Card. Your attacks and damage against him are made at +2 for the duration of the scene.
Weapon in hand: none
Ammo:
- Wilk's 447 (rifle) - 20/20 shots
Wilk's 237 (pistol) - 16/16 shots
Re: OOC Chat Thread
I am Presuming that I should stay at the controls otherwise we will crash. One handed shooting for Gargamel I think
GM bennies 6/8