Rank: Novice
Experience: 5 points
Advances: 0 unspent
Race: Human
Iconic Framework: Glitter Boy
Attributes:
Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Charisma +4; Pace 4 (+d4); Parry 4; Toughness Natural 5 / Armored 29 (18)
Skills
Driving d4, Fighting d4, Knowledge (American) d6, Knowledge (Battle) d6, Notice d6, Repair d6, Persuasion d6, Shooting d10
Hindrances:
Lame (-2 Pace, d4 running die)
Loyal (sticks with friends, hates to leave someone behind)
Quirk (relentlessly cheerful, sometimes annoying)
Edges:
Attractive (+2 Charisma)
Danger Sense (Notice roll at -2 to detect ambush or trap)
Iconic Framework
Glitter Boy Armor: Size 3, +18 MDC Armor, +6 Toughness, Pace 10 (+d10), Swim Pace 6
Enhanced Strength (d12+4), Half damage from lasers, Life Support (self-contained breathing, immune to heat, cold, radiation, environmental toxins, and disease), Full Electronics Suite
Melee damage Str + d6 Mega Damage, not considered unarmed
Boom Gun: (Range 250 / 500 / 1000, damage 4d12+6, RoF 1, Shots 1,000, AP 25, MBT, Mega-Damage
Fully Trained (Begin with Power Armor Jock Edge)
Heroic Legacy (Gain +2 Charisma)
Many Have Fallen (Serious repairs cost 250,000 credits, severe 500,000)
Big and Shiny: -8 to Stealth when in GB armor, enemies gain +2 on attacks
Closed Off: (No access to magic or psionics while in armor, can still be affected)
Digging In: 1 action to stabilize for firing Boom Gun--without doing so, firing causes 2d6 knockback and knocks shooter prone. Once dug in, can’t move and can only fire to front and sides. Attackers gain +2 once suit is dug in.
Enemies: Coalition and Federation hate you. At least you have lots of company.
Highly Technical Machinery (Technical Difficulties in play.)
Sonic Boom: If you’re not in the suit and the Boom Gun goes off, make a Vigor roll at -2 or be Hard of Hearing (at Major level) for 3d6 minutes and be Shaken--this affects all characters in a Large Burst Template. Result of 1 on the Vigor die means Incapacitation, make a Vigor roll each round to recover consciousness (but wake up Shaken). Environmentally sealed armor and characters with Hard of Hearing (Minor) have +2 on this roll. Characters who are already Hard of Hearing (Major) are immune.
Stand By to Fire: Can’t move and fire the Boom Gun on the same round.
Advances
- Initial Advances: (From Hindrances): Danger Sense, +1 Die Type Agility
- Free Edge (Human): Attractive
- Cybernetic Modifications: (None)
- Novice 1 Advance: +1 Die Type to Repair and Persuasion
- Novice 2 Advance:
- Novice 3 Advance:
- Seasoned 1 Advance:
- Seasoned 2 Advance:
- Seasoned 3 Advance:
- Seasoned 4 Advance:
- Veteran 1 Advance:
- Veteran 2 Advance:
- Veteran 3 Advance:
- Veteran 4 Advance:
- Heroic 1 Advance:
- Heroic 2 Advance:
- Heroic 3 Advance:
- Heroic 4 Advance:
- Legendary 1 Advance:
- Legendary 2 Advance:
- Legendary 3 Advance:
- Legendary 4 Advance:
Notes: Tatiana's Native language is Russian. Initial 5-point Advance used to add 1 die type to Repair and Persuasion.