Player Name: John
Google Handle: venatus.vinco
Aronan
Rank: Novice Experience: 28 Advances Left: 0
Race: Korindian
Attributes: Agility d10, Smarts d6, Spirit d6, Strength d8, Vigor d6
Charisma: -2; Pace: 6; Parry: 10; Toughness: 7 (2)
Skills:
- Fighting d12
- Swimming d6
- Boating d4
- Climbing d4
- Healing d4
- Knowledge (History) d6
- Notice d6
- Stealth d6
- Survival d4
- Throwing d6
- Tracking d4
Hindrances
- Heroic (Major): Always helps those in need
- All Thumbs (Minor): –2 Repair; Roll of 1 causes malfunction
- Poverty (Minor): Half starting funds, always gives money away.
Edges
- Child of the Island: +2 tracking, survival, stealth, in wilderness areas.
- Kor-In (Monkey): Leaping kicks and strikes add +1 reach in melee combat
- Martial Artist: Never considered unarmed, +d4 to unarmed damage rolls
- First Strike: Free Fighting attack on a single foe who moves adjacent
- Tricky Fighter (Agility): No MaP when using a Trick in the same round as a Fighting attack.
- Lore: Legends of Kor (+2)
- Hobby: Herbalism, Healing Plants (+2)
- Culture: Etiquette (+1)
- Enemy: Darkness & Flame
- Island-born: Start with d6 Swimming
- Lithe: Start with Agility d6
- Low Light Vision: Ignore penalties for Dim and Dark conditions
- Nimble: +1 Parry
- Outsider: -2 Charisma
- The Lore of Kor: Does not use metal in any form, including money.
- Trained from Birth: Martial Artist edge
- Weakness: +2 from Blood steel and Black Iron