Mission 2: Sidetracked
- Cory Tetrascroll
- Posts: 275
- Joined: Sat Jun 25, 2016 7:44 pm
Re: Mission 2: Sidetracked
Notice:[dice]0[/dice] Wild Die [dice]1[/dice]
Wounds: 0 | PPE: 36/20 | ISP: 20/20
Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check)
Temporary Effects: Name (Duration)
Bennies: 1
Cory is indeed pleased with the situation. She also thinks Fell's competence outweighs his stupidness for a change. The prancing around in Dead Boy armor is bad taste and she gives him a serious eye roll. She is amused by Gale, wondering how he can claim credit. He gets an eye roll too. Crunch was nice and quiet, so Cory is kind of bummed that he is leaving. The blue people will have a good defense on the way back, so that is comforting. A part of her is sad that she didn't get to blast anything. Live was preserved by the plan - wait who's plan was it anyway? Nah, couldn't be - and that is what counts.
When Fell starts doing handshakes Cory gives him an evil eye. When the juicer asks for his book back, she says, "I totally read it, you perv."
(She did not actually read it, just being mean!)
Wounds: 0 | PPE: 36/20 | ISP: 20/20
Constant Effects: Alertness; Auto-Mega Damage; Danger Sense; Sense Supernatural Beings (with Notice check)
Temporary Effects: Name (Duration)
Bennies: 1
Cory is indeed pleased with the situation. She also thinks Fell's competence outweighs his stupidness for a change. The prancing around in Dead Boy armor is bad taste and she gives him a serious eye roll. She is amused by Gale, wondering how he can claim credit. He gets an eye roll too. Crunch was nice and quiet, so Cory is kind of bummed that he is leaving. The blue people will have a good defense on the way back, so that is comforting. A part of her is sad that she didn't get to blast anything. Live was preserved by the plan - wait who's plan was it anyway? Nah, couldn't be - and that is what counts.
When Fell starts doing handshakes Cory gives him an evil eye. When the juicer asks for his book back, she says, "I totally read it, you perv."
(She did not actually read it, just being mean!)
Cory Tetrascroll
PPE: 8/25 | ISP: 5/25 | Bennies: 0
Pace: 6 (8 w/armor); Parry: 5(6); Toughness: 13(6); Strain: 6
Condition: Fleet Footed, Battle Hardened, +1 Magical Resistance, Strong Willed
Worn Armor:
Custom CK Armor:
[list]+6 Armor, +1 Toughness Edge: Fleet Footed PPE: 5/10; Speed, Teleport[/list]
Overcoat:
[list]+1 Toughness[/list]
Talisman of Marduk:
[list]+1 Toughness, Battle Hardened, +1 Magical Resistance, Linguist, Clairvoyance[/list]
Weapon in Hand:
(Right) Sun’s Glaring Sting:
[list]Damage Str+2d6; AP2 Mega Damage, +1 die to Str, Activation Cost: 4 PP/3rounds, Edges: Strong Willed; PP: 0/5; Fear (2PP), Quickness (4PP), Trappings: Holy & Silver[/list]
(Left) TW Club:
[list]Damage Str+1d4; +1 Parry[/list][/OOC]
edit signature
"all about long sullen silences, followed by mean comments and then more silences"
"This is a vital magical truth: to know anything, you must become that thing; you can know nothing beyond yourself, but you are everything."
Re: Mission 2: Sidetracked
Right before the Juicer steps into the Mark V he stops and looks back at Cory.
Loudly he calls out to her, "If you read it, then you know how I feel and what's going on. You know what my question is, and I hope you'll think about an answer. It's very important."
Fell heads into the ATV.
Loudly he calls out to her, "If you read it, then you know how I feel and what's going on. You know what my question is, and I hope you'll think about an answer. It's very important."
Fell heads into the ATV.
Character
- Cory Tetrascroll
- Posts: 275
- Joined: Sat Jun 25, 2016 7:44 pm
Re: Mission 2: Sidetracked
[Rolls carried]
"What the hell, I didn't read your stupid book you idiot! What are you talking about!" Cory doesn't yell, but she is quiet condescending in tone, but she does storm up closer to him and points a finger at his chest before he can get away. She leans in a little closer, frustration described on her face. More quietly she says, "What in the Sun and Moon's name did you write in there?" She pauses for a heartbeat. "Maybe I don't want to know." She turns and walks slowly away, confused as hell.
"What the hell, I didn't read your stupid book you idiot! What are you talking about!" Cory doesn't yell, but she is quiet condescending in tone, but she does storm up closer to him and points a finger at his chest before he can get away. She leans in a little closer, frustration described on her face. More quietly she says, "What in the Sun and Moon's name did you write in there?" She pauses for a heartbeat. "Maybe I don't want to know." She turns and walks slowly away, confused as hell.
Cory Tetrascroll
PPE: 8/25 | ISP: 5/25 | Bennies: 0
Pace: 6 (8 w/armor); Parry: 5(6); Toughness: 13(6); Strain: 6
Condition: Fleet Footed, Battle Hardened, +1 Magical Resistance, Strong Willed
Worn Armor:
Custom CK Armor:
[list]+6 Armor, +1 Toughness Edge: Fleet Footed PPE: 5/10; Speed, Teleport[/list]
Overcoat:
[list]+1 Toughness[/list]
Talisman of Marduk:
[list]+1 Toughness, Battle Hardened, +1 Magical Resistance, Linguist, Clairvoyance[/list]
Weapon in Hand:
(Right) Sun’s Glaring Sting:
[list]Damage Str+2d6; AP2 Mega Damage, +1 die to Str, Activation Cost: 4 PP/3rounds, Edges: Strong Willed; PP: 0/5; Fear (2PP), Quickness (4PP), Trappings: Holy & Silver[/list]
(Left) TW Club:
[list]Damage Str+1d4; +1 Parry[/list][/OOC]
edit signature
"all about long sullen silences, followed by mean comments and then more silences"
"This is a vital magical truth: to know anything, you must become that thing; you can know nothing beyond yourself, but you are everything."
- Gale Wingstorm
- Posts: 94
- Joined: Wed Nov 30, 2016 3:19 am
Re: Mission 2: Sidetracked
Gale busies himself with assisting the new creatures in to the APC but laughs boldly at the exchange between Cory and Fell. He nudges the dragon, indicating the duo, and casually muses "Imagine the children!" Then goes back about his business.
Beaks can't grin, but his demeanor and tone are blatantly jovial.
Beaks can't grin, but his demeanor and tone are blatantly jovial.
Gale Wingstorm Lyn-Srial Mind Melter
Attributes: Agility d8, Smarts d12, Spirit d4, Strength d6, Vigor d8
Charisma: -8 VS CS (Mind Melter + Lyn Syrial penalties) and -2 VS general populace if known to be a Mind Melter;
Pace: 4/flying 12, d4 running die
Parry: 6 Toughness: 6 (+5 from huntsman armor, other bonuses possible through psionics) Bennies: 2 (reset from 6, +1 for fast posting, -1 detect arcana re roll)
Psionics d12, 9/30 ISP
Powers: Armor, Damage Field, Drain Power Points, Havoc, Intangibility, Invisibility, Smite (auto raise)
Detect Arcana - At will, free action.
Active Powers: Detect Arcana
Notable Gear: Vibro Knife - Str + D6, AP 4., NG-S2 Survival Pack, 2x Chain Swords - Str+2d8, AP 2, TW Flaming Sword - Str + d10 AP 4 (1 ISP to activate for 3 rounds)
Renown - "Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance)."
Attributes: Agility d8, Smarts d12, Spirit d4, Strength d6, Vigor d8
Charisma: -8 VS CS (Mind Melter + Lyn Syrial penalties) and -2 VS general populace if known to be a Mind Melter;
Pace: 4/flying 12, d4 running die
Parry: 6 Toughness: 6 (+5 from huntsman armor, other bonuses possible through psionics) Bennies: 2 (reset from 6, +1 for fast posting, -1 detect arcana re roll)
Psionics d12, 9/30 ISP
Powers: Armor, Damage Field, Drain Power Points, Havoc, Intangibility, Invisibility, Smite (auto raise)
Detect Arcana - At will, free action.
Active Powers: Detect Arcana
Notable Gear: Vibro Knife - Str + D6, AP 4., NG-S2 Survival Pack, 2x Chain Swords - Str+2d8, AP 2, TW Flaming Sword - Str + d10 AP 4 (1 ISP to activate for 3 rounds)
Renown - "Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance)."
Re: Mission 2: Sidetracked
Merlaggon is wondering what Cory was saying about reading a book. She hadn't time to read a book with all of the preparations for rescuing the blue DB's. Maybe he'll have to talk to Qoat about getting him to look at his translator. It must be messed up somehow.
"Fell, we need to have a little... talk... NOW!!!!"
What does Gale mean "imagine the children." He can't be meaning that Cory and Fell... no...Gale Wingstorm wrote:Gale busies himself with assisting the new creatures in to the APC but laughs boldly at the exchange between Cory and Fell. He nudges the dragon, indicating the duo, and muses "Imagine the children!" Then goes back about his business.
Beaks can't grin, but his demeanor and tone are blatantly wry and jovial.
"Fell, we need to have a little... talk... NOW!!!!"
Merlaggon
- Gale Wingstorm
- Posts: 94
- Joined: Wed Nov 30, 2016 3:19 am
Re: Mission 2: Sidetracked
At the dragon's bellow Gale spins on his tallon. "Woah, woah woah woah! He puts all four hands out in a calming gesture. "I can't have been the only one who has seen how he completely falls apart around her. The guy can't string two words together, he's clearly smitten. Be gentle Lord dragon, he's no threat to her, she could wrap him around her finger."Merlaggon wrote:Merlaggon is wondering what Cory was saying about reading a book. She hadn't time to read a book with all of the preparations for rescuing the blue DB's. Maybe he'll have to talk to Qoat about getting him to look at his translator. It must be messed up somehow.
What does Gale mean "imagine the children." He can't be meaning that Cory and Fell... no...Gale Wingstorm wrote:Gale busies himself with assisting the new creatures in to the APC but laughs boldly at the exchange between Cory and Fell. He nudges the dragon, indicating the duo, and muses "Imagine the children!" Then goes back about his business.
Beaks can't grin, but his demeanor and tone are blatantly wry and jovial.
"Fell, we need to have a little... talk... NOW!!!!"
Gale Wingstorm Lyn-Srial Mind Melter
Attributes: Agility d8, Smarts d12, Spirit d4, Strength d6, Vigor d8
Charisma: -8 VS CS (Mind Melter + Lyn Syrial penalties) and -2 VS general populace if known to be a Mind Melter;
Pace: 4/flying 12, d4 running die
Parry: 6 Toughness: 6 (+5 from huntsman armor, other bonuses possible through psionics) Bennies: 2 (reset from 6, +1 for fast posting, -1 detect arcana re roll)
Psionics d12, 9/30 ISP
Powers: Armor, Damage Field, Drain Power Points, Havoc, Intangibility, Invisibility, Smite (auto raise)
Detect Arcana - At will, free action.
Active Powers: Detect Arcana
Notable Gear: Vibro Knife - Str + D6, AP 4., NG-S2 Survival Pack, 2x Chain Swords - Str+2d8, AP 2, TW Flaming Sword - Str + d10 AP 4 (1 ISP to activate for 3 rounds)
Renown - "Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance)."
Attributes: Agility d8, Smarts d12, Spirit d4, Strength d6, Vigor d8
Charisma: -8 VS CS (Mind Melter + Lyn Syrial penalties) and -2 VS general populace if known to be a Mind Melter;
Pace: 4/flying 12, d4 running die
Parry: 6 Toughness: 6 (+5 from huntsman armor, other bonuses possible through psionics) Bennies: 2 (reset from 6, +1 for fast posting, -1 detect arcana re roll)
Psionics d12, 9/30 ISP
Powers: Armor, Damage Field, Drain Power Points, Havoc, Intangibility, Invisibility, Smite (auto raise)
Detect Arcana - At will, free action.
Active Powers: Detect Arcana
Notable Gear: Vibro Knife - Str + D6, AP 4., NG-S2 Survival Pack, 2x Chain Swords - Str+2d8, AP 2, TW Flaming Sword - Str + d10 AP 4 (1 ISP to activate for 3 rounds)
Renown - "Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance)."
Re: Mission 2: Sidetracked
A little confused himself by Cory's anger, the Juicer watches Cory storm away: Oh heavens, left, right, left, right, we all walk but...that man-melting stride, its even sexier when she's mad. Does she know? She must realize her gait is different when she is upset. Swish-swish, she drips with anger and confidence. Am I the only one who sees this? Oh yeah. I'm the only human male under 60 in the group who isn't a cyborg. I'm not sure if I'm glad she did, or didn't, read my notes. Not sure I'm sure I'm not sure about how I'm not sure about her. Whatever! We have to get this show on the road.
Fell sighs and shakes his head turning to head back into the Mark V.
Now what?
Gale seems to have it in hand and is talking to the dragon.
Fell calls out, "I am dispatching orders for Crunch and getting him updated on what I'd like him to tell HQ. Be right back out Merl. If you want to talk to me I'll be all ears on the ride to our mission."
Fell enters the ATV and writes down instructions to Crunch. Some of it is Fell's request for the Borg to take care of a few things back at HQ for the Juicer (OOC Fell will tell GM what I mean) and some of it is details and updates for HQ on whats happened. Along with some observations Fell has made about members of the team. Lastly Fell pulls out his note book, tears a page out and hands it to Crunch. The Juicer says something more to Crunch then heads back out of the Mark V and puts his new CS baseball cap on backwards as he heads over to the Q-mobile.
Fell sighs and shakes his head turning to head back into the Mark V.
Fell stops. Turns. Faces the young dragon and see's Gale placating the big ruffled Merl.Merlaggon wrote:"Fell, we need to have a little... talk... NOW!!!!"
Now what?
Gale seems to have it in hand and is talking to the dragon.
Fell calls out, "I am dispatching orders for Crunch and getting him updated on what I'd like him to tell HQ. Be right back out Merl. If you want to talk to me I'll be all ears on the ride to our mission."
Fell enters the ATV and writes down instructions to Crunch. Some of it is Fell's request for the Borg to take care of a few things back at HQ for the Juicer (OOC Fell will tell GM what I mean) and some of it is details and updates for HQ on whats happened. Along with some observations Fell has made about members of the team. Lastly Fell pulls out his note book, tears a page out and hands it to Crunch. The Juicer says something more to Crunch then heads back out of the Mark V and puts his new CS baseball cap on backwards as he heads over to the Q-mobile.
Character
Re: Mission 2: Sidetracked
Notice: 0 Ace: [dice]6[/dice]
Wild Die: 1
Total: 7
Bennies: 4
Band of Mental Connection: 20/20 I.S.P.
Blink Box: 20/20 I.S.P.
Glove of Remote Manipulation: 20/20 I.S.P.
Skill Calculator: 20/20 I.S.P.
Qoat after watching the blue dudes wander around greeting each other, is happy to see the APC show up. He is a bit jealous, but knows that no matter what color he paints it, it would still look like a bullseye.
"Fell, I know you are sending it back to Castle Refuge, can we strip it of useful gear?"
If the answers a 'Yes', Qoat like the 1000th shopper at a long forgotten supermarket, tries to load up the Q-Mobile with as much stuff as possible in under the proverbial minute. He focus on weapons, armor, medical supplies, electronics, spare parts, etc... He leaves the food for their newly rescued friends.
To open, unscrew, pry apart, or otherwise remove anything not integral to the APC's operation:
Engineering: 7
Wild Die: 8
Electronics: 2
Wild Die 3
Repair: 4
Wild Die: 5
Once he has a comfortable technological stuffed feeling, he goes finds Fell and Timothy, "I think we need to bug out, there's nothing stopping that Commander from sending the 'bots' back. They can hustle when they need to. I suggest we follow the APC back to a road or rocky area to cover our tracks, and then head to Hammond with all due haste."
Wild Die: 1
Total: 7
Bennies: 4
Band of Mental Connection: 20/20 I.S.P.
Blink Box: 20/20 I.S.P.
Glove of Remote Manipulation: 20/20 I.S.P.
Skill Calculator: 20/20 I.S.P.
That is sweet! If it wouldn't be such a target, I'd ask you to trade!Crunch wrote: Before too long the Mark V returns, with Crunch on the radio.
"Hey guys, like my ride?"
Qoat after watching the blue dudes wander around greeting each other, is happy to see the APC show up. He is a bit jealous, but knows that no matter what color he paints it, it would still look like a bullseye.
"Fell, I know you are sending it back to Castle Refuge, can we strip it of useful gear?"
If the answers a 'Yes', Qoat like the 1000th shopper at a long forgotten supermarket, tries to load up the Q-Mobile with as much stuff as possible in under the proverbial minute. He focus on weapons, armor, medical supplies, electronics, spare parts, etc... He leaves the food for their newly rescued friends.
To open, unscrew, pry apart, or otherwise remove anything not integral to the APC's operation:
Engineering: 7
Wild Die: 8
Electronics: 2
Wild Die 3
Repair: 4
Wild Die: 5
Once he has a comfortable technological stuffed feeling, he goes finds Fell and Timothy, "I think we need to bug out, there's nothing stopping that Commander from sending the 'bots' back. They can hustle when they need to. I suggest we follow the APC back to a road or rocky area to cover our tracks, and then head to Hammond with all due haste."
Last edited by Qoat on Wed Jan 25, 2017 3:25 pm, edited 1 time in total.
Qoat
Re: Mission 2: Sidetracked
Fell listens to Qoat and nods.
In this down time the Juicers harness has him in a drug-induced state of tranquility.
"Yes and yes. I agree. By the time I'm done chatting to Crunch. You gather gear. We should head out. We have been gathering quite a bit of loot. You may have to hire a Temporal Wizard to add storage to the Q-Mobile. Granted I haven't seen one since Wormwood."
Fell chuckles at his own funny, not because it's so funny but because he's stoned.
Fell drops into the front passenger seat of the Q-Mobile and says, "Ready when you all are..."
In this down time the Juicers harness has him in a drug-induced state of tranquility.
"Yes and yes. I agree. By the time I'm done chatting to Crunch. You gather gear. We should head out. We have been gathering quite a bit of loot. You may have to hire a Temporal Wizard to add storage to the Q-Mobile. Granted I haven't seen one since Wormwood."
Fell chuckles at his own funny, not because it's so funny but because he's stoned.
Fell drops into the front passenger seat of the Q-Mobile and says, "Ready when you all are..."
Last edited by Jackal on Wed Jan 25, 2017 5:30 pm, edited 3 times in total.
Character
- Sayeen Gabbersleaf
- Posts: 218
- Joined: Sat Sep 24, 2016 10:20 pm
Re: Mission 2: Sidetracked
Notice [dice]0[/dice]
WILD [dice]1[/dice]
Explode[dice]2[/dice]
Tragic that Fell has such a limited time.. Sir Sayeen's smiles at Cory and Fell, but it seems forced perhaps covering a great sadness. But perhaps she might give him a reason to live past his expectation date. He grasps Fells hand and shakes it wildly, " A heroes welcome indeed..". He raises the hand high as if half expecting trumpets to sound in jubilation. He lets go after half a moment, " The Angel of death! Soon Fell you will be as famous as I." He spies Gale, Ah Gale... You... You... Were outstanding! Intangibility on a Juicer...". He puts an arm around Fell, "These are the moments! Tomorrow has cometh!"
Sir Sayeen approaches Cory a few times only to think better of it and turn around. Finally he works up the courage pats her gently on the shoulder and says," Tomorrow can be taken away as much as it can be extended unto another day.". With that he leaves her be and assists Q how he can.
While packing something in the Q mobile he absently asks Q " Does the coalition have a way to track their large vehicles?"
WILD [dice]1[/dice]
Explode[dice]2[/dice]
Tragic that Fell has such a limited time.. Sir Sayeen's smiles at Cory and Fell, but it seems forced perhaps covering a great sadness. But perhaps she might give him a reason to live past his expectation date. He grasps Fells hand and shakes it wildly, " A heroes welcome indeed..". He raises the hand high as if half expecting trumpets to sound in jubilation. He lets go after half a moment, " The Angel of death! Soon Fell you will be as famous as I." He spies Gale, Ah Gale... You... You... Were outstanding! Intangibility on a Juicer...". He puts an arm around Fell, "These are the moments! Tomorrow has cometh!"
Sir Sayeen approaches Cory a few times only to think better of it and turn around. Finally he works up the courage pats her gently on the shoulder and says," Tomorrow can be taken away as much as it can be extended unto another day.". With that he leaves her be and assists Q how he can.
While packing something in the Q mobile he absently asks Q " Does the coalition have a way to track their large vehicles?"
Sayeen Gabbersleaf
ISP :30/2
Active Psionic Powers: None
Worn Armor:
Combat Abilities
ISP :30/2
Active Psionic Powers: None
Worn Armor:
- Cyber Knight medium armor(TW): +6Armor, +1 toughness
- Cyber Armor: +2 toughness
Combat Abilities
- improved dodge: -2 ranged attack, +2 to evade area affect attacks when appropriate
- Cyberkenetic Combat: -2 to hit if attack is purely technology based
- Champion: +2 damage & toughness vs supernatural evil
- Giant Killer: +1d6 damage vs creatures size 3 and larger
OOC Comments
Re: Mission 2: Sidetracked
Notice: 0
Wild Die: 1
Total: 2 (6 for technology with Telemechanics active if I am reading the description correctly).
Bennies: 4
Band of Mental Connection: 20/20 I.S.P.
Blink Box: 20/20 I.S.P.
Glove of Remote Manipulation: 20/20 I.S.P.
Skill Calculator: 20/20 I.S.P.
Qoat moves over to the APC, running his hand along the side as he comes up to the hatch. He moves to the computer station and sits down. He does a few stretches to get the kinks out of his fingers. I am going to have to do this fast.
Qoat starts programming a little code into his Skill Calculator. Need to focus my mind on the electronics and communication systems. He activates his Skill Calculator.
Boost Trait - Greater: Electronics
Cost: 5 I.S.P.
Duration 3/1
Effect: Boost Skill 2 die types
Psionics: 2
Wild Die: 3
Then he taps his Band of Mental Connection, willing his mind to sync with technology.
Telemechanics
Cost: 2 I.S.P.
Duration: 3/1
Effect: +4 to Computer/Electronic Checks.
Psionics: 4
Wild Die: 5
He then gets to work. Got to find that bugger.
Electronics: 6
Wild Die: 7
His mind burns bright as he senses the electrons flowing around him. He moves if need be around the APC, The schematic in his mind guiding him to any transponders or tracking devices and then forcibly turning them off.
If successful, he lets the powers he's activated subside, and flops back down in the chair breathing hard as he lets his mind cool. He stretches again to release the tension of the frantic search.
Wild Die: 1
Total: 2 (6 for technology with Telemechanics active if I am reading the description correctly).
Bennies: 4
Band of Mental Connection: 20/20 I.S.P.
Blink Box: 20/20 I.S.P.
Glove of Remote Manipulation: 20/20 I.S.P.
Skill Calculator: 20/20 I.S.P.
"Thanks for the help Sir Sayeen, put those weapons in the locker on the left," Qoat says as he puts some of the delicate electronic components away. "They probably do have a transponder in the APC, but they need to contact their base to have it activated. We probably still have a little time to see if we can sabotage it. I'll go check it out."Sayeen Gabbersleaf wrote:While packing something in the Q mobile he absently asks Q " Does the coalition have a way to track their large vehicles?"
Qoat moves over to the APC, running his hand along the side as he comes up to the hatch. He moves to the computer station and sits down. He does a few stretches to get the kinks out of his fingers. I am going to have to do this fast.
Qoat starts programming a little code into his Skill Calculator. Need to focus my mind on the electronics and communication systems. He activates his Skill Calculator.
Boost Trait - Greater: Electronics
Cost: 5 I.S.P.
Duration 3/1
Effect: Boost Skill 2 die types
Psionics: 2
Wild Die: 3
Then he taps his Band of Mental Connection, willing his mind to sync with technology.
Telemechanics
Cost: 2 I.S.P.
Duration: 3/1
Effect: +4 to Computer/Electronic Checks.
Psionics: 4
Wild Die: 5
He then gets to work. Got to find that bugger.
Electronics: 6
Wild Die: 7
His mind burns bright as he senses the electrons flowing around him. He moves if need be around the APC, The schematic in his mind guiding him to any transponders or tracking devices and then forcibly turning them off.
If successful, he lets the powers he's activated subside, and flops back down in the chair breathing hard as he lets his mind cool. He stretches again to release the tension of the frantic search.
Qoat
- Cory Tetrascroll
- Posts: 275
- Joined: Sat Jun 25, 2016 7:44 pm
Re: Mission 2: Sidetracked
[Rolls carried over...]
Feeling like there should be something important that she needs to be doing, Cory looks around their current location. Qooat is working on the APC. Fell, well, just stay away from him. Timothy is off being frightening somewhere. Gale, Sayeen and Merlaggon are chatting. That seems like a good place to be.
Oh gawd, no Cory thinks as she sees Merlaggon take off and approach Fell. She starts to move that way, but Sayeen intercepts her in his calm way. HIs words are cryptic and in her quickly degenerating mood, she stares at him with more ice than she's treated him too before. After a moment of silence, she retorts with, "That's stupid." and turns and walks away from the old knight.
She feels like she should be doing something. She watches sullenly as Merl and Sayeen are both over by the APC. Seems like that's the place to be. Ugh.
Looking around for any sort of inspiration, she pauses on the Q-mobile. And now I have to ride in that too.
She strikes on an idea. Maybe not a good one, but better than sitting around. She says, "Maybe, like, Merl and I could, you know, do a fly around this area make sure none of the CS goons have doubled back or whatever. Yeah?"
Feeling like there should be something important that she needs to be doing, Cory looks around their current location. Qooat is working on the APC. Fell, well, just stay away from him. Timothy is off being frightening somewhere. Gale, Sayeen and Merlaggon are chatting. That seems like a good place to be.
Oh gawd, no Cory thinks as she sees Merlaggon take off and approach Fell. She starts to move that way, but Sayeen intercepts her in his calm way. HIs words are cryptic and in her quickly degenerating mood, she stares at him with more ice than she's treated him too before. After a moment of silence, she retorts with, "That's stupid." and turns and walks away from the old knight.
She feels like she should be doing something. She watches sullenly as Merl and Sayeen are both over by the APC. Seems like that's the place to be. Ugh.
Looking around for any sort of inspiration, she pauses on the Q-mobile. And now I have to ride in that too.
She strikes on an idea. Maybe not a good one, but better than sitting around. She says, "Maybe, like, Merl and I could, you know, do a fly around this area make sure none of the CS goons have doubled back or whatever. Yeah?"
Cory Tetrascroll
PPE: 8/25 | ISP: 5/25 | Bennies: 0
Pace: 6 (8 w/armor); Parry: 5(6); Toughness: 13(6); Strain: 6
Condition: Fleet Footed, Battle Hardened, +1 Magical Resistance, Strong Willed
Worn Armor:
Custom CK Armor:
[list]+6 Armor, +1 Toughness Edge: Fleet Footed PPE: 5/10; Speed, Teleport[/list]
Overcoat:
[list]+1 Toughness[/list]
Talisman of Marduk:
[list]+1 Toughness, Battle Hardened, +1 Magical Resistance, Linguist, Clairvoyance[/list]
Weapon in Hand:
(Right) Sun’s Glaring Sting:
[list]Damage Str+2d6; AP2 Mega Damage, +1 die to Str, Activation Cost: 4 PP/3rounds, Edges: Strong Willed; PP: 0/5; Fear (2PP), Quickness (4PP), Trappings: Holy & Silver[/list]
(Left) TW Club:
[list]Damage Str+1d4; +1 Parry[/list][/OOC]
edit signature
"all about long sullen silences, followed by mean comments and then more silences"
"This is a vital magical truth: to know anything, you must become that thing; you can know nothing beyond yourself, but you are everything."
Re: Mission 2: Sidetracked
Notice: [dice]0[/dice]
Wild: [dice]1[/dice]
"Fell, you and I will have to talk later. Cory, lets hit the skies!"
With that, Merlaggon, helps Cory onto his back and takes off to do some aerial reconnaissance, paying particular attention to where the Coalition Skelebots and soldiers went.
Wild: [dice]1[/dice]
"Fell, you and I will have to talk later. Cory, lets hit the skies!"
With that, Merlaggon, helps Cory onto his back and takes off to do some aerial reconnaissance, paying particular attention to where the Coalition Skelebots and soldiers went.
Merlaggon
- Gale Wingstorm
- Posts: 94
- Joined: Wed Nov 30, 2016 3:19 am
Re: Mission 2: Sidetracked
[dice]0[/dice]
[dice]1[/dice]
"I suppose we should see to these creatures, they have had quite the ordeal." With that GAle continues to assist them, taking note of any important details (number, age, injuries, are they hungry/thirsty/sleep deprived, etc...).
[dice]1[/dice]
Gale puffs up at the compliment, "thank you Sir Knight! It seems my plan went perfectly, as expected. We even managed to recover the APC and rescue all of these blue creatures with minimal bloodshed. I'd call that a good day if there ever was one." He looks around to see the state of things.Sayeen wrote:"Ah Gale... You... You... Were outstanding! Intangibility on a Juicer..."
"I suppose we should see to these creatures, they have had quite the ordeal." With that GAle continues to assist them, taking note of any important details (number, age, injuries, are they hungry/thirsty/sleep deprived, etc...).
Gale Wingstorm Lyn-Srial Mind Melter
Attributes: Agility d8, Smarts d12, Spirit d4, Strength d6, Vigor d8
Charisma: -8 VS CS (Mind Melter + Lyn Syrial penalties) and -2 VS general populace if known to be a Mind Melter;
Pace: 4/flying 12, d4 running die
Parry: 6 Toughness: 6 (+5 from huntsman armor, other bonuses possible through psionics) Bennies: 2 (reset from 6, +1 for fast posting, -1 detect arcana re roll)
Psionics d12, 9/30 ISP
Powers: Armor, Damage Field, Drain Power Points, Havoc, Intangibility, Invisibility, Smite (auto raise)
Detect Arcana - At will, free action.
Active Powers: Detect Arcana
Notable Gear: Vibro Knife - Str + D6, AP 4., NG-S2 Survival Pack, 2x Chain Swords - Str+2d8, AP 2, TW Flaming Sword - Str + d10 AP 4 (1 ISP to activate for 3 rounds)
Renown - "Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance)."
Attributes: Agility d8, Smarts d12, Spirit d4, Strength d6, Vigor d8
Charisma: -8 VS CS (Mind Melter + Lyn Syrial penalties) and -2 VS general populace if known to be a Mind Melter;
Pace: 4/flying 12, d4 running die
Parry: 6 Toughness: 6 (+5 from huntsman armor, other bonuses possible through psionics) Bennies: 2 (reset from 6, +1 for fast posting, -1 detect arcana re roll)
Psionics d12, 9/30 ISP
Powers: Armor, Damage Field, Drain Power Points, Havoc, Intangibility, Invisibility, Smite (auto raise)
Detect Arcana - At will, free action.
Active Powers: Detect Arcana
Notable Gear: Vibro Knife - Str + D6, AP 4., NG-S2 Survival Pack, 2x Chain Swords - Str+2d8, AP 2, TW Flaming Sword - Str + d10 AP 4 (1 ISP to activate for 3 rounds)
Renown - "Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance)."