Q2 2018 Adventure Cards
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Q2 2018 Adventure Cards
Looks like we will be dealing out adventure cards so go ahead and roll those 1d54, seasoned rolls twice, vet rolls thrice. We'll go first come first serve, so if you get a roll that has already been rolled previously reroll.
Adventure Card Notes
-Each Group has their own Adventure Deck, dealt quarterly by the GM.
-Adventure Cards are held until used or hand is full. Players can only hold one card per rank (Novice = 1, Seasoned = 2, Veteran = 3, Heroic=4, Legendary =5).
-adventure cards refresh at the end of the quad, and are redealt unless given express permission to hang onto a card.
-Only one card can be played per Quarter
Cards bought with EP or from patronage to do not count toward the hold limit and can be played at any time
EP & Patron Cards
There is also a site-wide deck that can be drawn from with EP or via Patronage.
There are a limited number of each card in the "Community Deck", once all of each type are in play they are unavailable for use by another player.
Cards bought with EP or from patronage to do not count toward the hold limit and can be played at any time
Adventure Card Put your name in Column D for the card you roll. Thanks Rob
Adventure Card Notes
-Each Group has their own Adventure Deck, dealt quarterly by the GM.
-Adventure Cards are held until used or hand is full. Players can only hold one card per rank (Novice = 1, Seasoned = 2, Veteran = 3, Heroic=4, Legendary =5).
-adventure cards refresh at the end of the quad, and are redealt unless given express permission to hang onto a card.
-Only one card can be played per Quarter
Cards bought with EP or from patronage to do not count toward the hold limit and can be played at any time
EP & Patron Cards
There is also a site-wide deck that can be drawn from with EP or via Patronage.
There are a limited number of each card in the "Community Deck", once all of each type are in play they are unavailable for use by another player.
Cards bought with EP or from patronage to do not count toward the hold limit and can be played at any time
Adventure Card Put your name in Column D for the card you roll. Thanks Rob
Field Team Six Bennies
- Ashlyn Alvarez
- Diamond Patron
- Posts: 260
- Joined: Sat Jul 01, 2017 5:16 am
Re: Out of Character Chatter
Didn't see a thread for new Adventure Cards yet, so I'll roll mine here.
[dice]0[/dice] - Florence Nightingale: Play this card to gain +2 on heal checks on the current patient. Spend a Benny: Gain +4 on heal checks on the current patient.
[dice]1[/dice] - Ace: Play instead of rolling to make a trait test with a single automatic raise.
[dice]0[/dice] - Florence Nightingale: Play this card to gain +2 on heal checks on the current patient. Spend a Benny: Gain +4 on heal checks on the current patient.
[dice]1[/dice] - Ace: Play instead of rolling to make a trait test with a single automatic raise.
Character Tracker
Re: Out of Character Chatter
Adventure Cards for Penitent:
[dice]0[/dice] = 22 - Better You Than Me: Play when your hero has been hit by an attack and there is an adjacent character. The other character suffers the attack instead. This may be played on friend or foe.
[dice]1[/dice]
Reroll the 12: [dice]2[/dice] = 20 - Last Stand: Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt.
[dice]0[/dice] = 22 - Better You Than Me: Play when your hero has been hit by an attack and there is an adjacent character. The other character suffers the attack instead. This may be played on friend or foe.
[dice]1[/dice]
Reroll the 12: [dice]2[/dice] = 20 - Last Stand: Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt.
Penitent
Quick Stats
Re: Out of Character Chatter
[dice]0[/dice] - Cutting In Line - Draw 3 initiative cards and keep the highest.
Lucianna
- Ndreare
- Savage Siri
- Posts: 4410
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- Location: Skagit County, Washington
- Contact:
Re: Q1 2018 Adventure Cards
Ndreare
Novice: [dice]0[/dice] = Villanious Verbosity "Play to make an opposing Wild Card lose his next action by gloating or talking about his master plan."
Seasoned: [dice]1[/dice] = Theme Song "It’s one of those “inspiring music movie moments” when the heroes get their second wind! You and all allies who can see your signal or hear your voice (walkie-talkies count) recover automatically from Shaken status and any Fear effects, due to your inspiring words."
Veteran: [dice]2[/dice] = Inspiration "Friendly characters (including your hero) add +2 to all trait rolls for the rest of this round."
Novice: [dice]0[/dice] = Villanious Verbosity "Play to make an opposing Wild Card lose his next action by gloating or talking about his master plan."
Seasoned: [dice]1[/dice] = Theme Song "It’s one of those “inspiring music movie moments” when the heroes get their second wind! You and all allies who can see your signal or hear your voice (walkie-talkies count) recover automatically from Shaken status and any Fear effects, due to your inspiring words."
Veteran: [dice]2[/dice] = Inspiration "Friendly characters (including your hero) add +2 to all trait rolls for the rest of this round."
, and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
- Fizzwaite Zipwidget
- Diamond Patron
- Posts: 111
- Joined: Fri Aug 18, 2017 8:10 am
Re: Q2 2018 Adventure Cards
[dice]0[/dice] Boom! Head Shot: You may ignore any Called Shot penalty on your next ranged attack.
[dice]1[/dice] Tale Teller: Your hero must tell a story of his group’s deeds to an audience of some sort (roleplay this) and make a Persuasion roll. If successful, the listeners become friendly and helpful to the entire party.
[dice]1[/dice] Tale Teller: Your hero must tell a story of his group’s deeds to an audience of some sort (roleplay this) and make a Persuasion roll. If successful, the listeners become friendly and helpful to the entire party.
Re: Q2 2018 Adventure Cards
Draw 1: [dice]0[/dice]: Riled Up "Play after your hero sustains at least one wound. His attacks cause +2 damage for the remainder of the scene."
Draw 2: [dice]1[/dice] Reroll [dice]2[/dice]: That's Crazy Talk Mister Play this card to cause all non-wild card enemies suffer a -2 MAP as they stop to listen to your jabbering for one round.
Draw 2: [dice]1[/dice] Reroll [dice]2[/dice]: That's Crazy Talk Mister Play this card to cause all non-wild card enemies suffer a -2 MAP as they stop to listen to your jabbering for one round.
Grynn
Character Summary
Re: Q2 2018 Adventure Cards
Still from last quarter: 13: Speedy Gonzales: Expend this card to gain +2 to your Pace for the rest of the scene.
N: [dice]0[/dice]: Love Interest - Play on a nonplayer character to encourage a romantic interest for your hero. The target helps to the best of her abilities, but may frequently cause trouble as well. [Discarding to keep Speedy Gonzales]
S: [dice]1[/dice]: Renown - Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance).
N: [dice]0[/dice]: Love Interest - Play on a nonplayer character to encourage a romantic interest for your hero. The target helps to the best of her abilities, but may frequently cause trouble as well. [Discarding to keep Speedy Gonzales]
S: [dice]1[/dice]: Renown - Play after completing a good deed of some import. You gain a permanent +1 Charisma bonus toward those who have heard of you (typically a 50% chance).
Re: Q2 2018 Adventure Cards
[dice]0[/dice]
That card got picked already so
[dice]1[/dice]
"Your hero and any adjacent allies add +4 to their next trait rolls. The allies must be adjacent when the card is played to receive the bonus."
That card got picked already so
[dice]1[/dice]
"Your hero and any adjacent allies add +4 to their next trait rolls. The allies must be adjacent when the card is played to receive the bonus."
Character Cheat Sheet
- Kir Gloryspirit
- Diamond Patron
- Posts: 60
- Joined: Wed May 16, 2018 9:16 pm
- Location: Texas
Re: Q2 2018 Adventure Cards
Card Taken
Last edited by Kir Gloryspirit on Mon Jun 04, 2018 3:12 pm, edited 3 times in total.
Kir Gloryspirit, God-Touched Mystic of Asnir, God of War
Kir Gloryspirit speaking/thinkingAsnir, god of war speaking (directly into the mind)
Asnir speaking through Kir Gloryspirit (both speaking simultaneously)
- Pender Lumkiss
- Diamond Patron
- Posts: 3648
- Joined: Thu Mar 09, 2017 9:00 pm
Re: Q2 2018 Adventure Cards
Looks like Pen has this card.Kir Gloryspirit wrote:[dice]36762:0[/dice]
Last Stand: Your hero and any adjacent allies gain +2 Parry and Toughness. Allies who move into contact after the card is played gain the bonus as well. The effect ends when a Joker is dealt.
Field Team Six Bennies
- Kir Gloryspirit
- Diamond Patron
- Posts: 60
- Joined: Wed May 16, 2018 9:16 pm
- Location: Texas
Re: Q2 2018 Adventure Cards
Sorry, didnt read theough the posts. It didnr have a name by it like the others, so i assumed that i was good. Ill double check this one when i get home.
[dice]0[/dice]
Deadly Blow - Play after damage is rolled to double the total of a successful melee attack.
[dice]0[/dice]
Deadly Blow - Play after damage is rolled to double the total of a successful melee attack.
Kir Gloryspirit, God-Touched Mystic of Asnir, God of War
Kir Gloryspirit speaking/thinkingAsnir, god of war speaking (directly into the mind)
Asnir speaking through Kir Gloryspirit (both speaking simultaneously)