Savage Chiang-Ku

In this archive lies the much honored characters and concepts that have served us through the first incarnation of Savage Worlds. Never Forgotten!
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Venatus Vinco
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Savage Chiang-Ku

Post by Venatus Vinco »

HJ - Magic and Mysticism [dice]0[/dice]
HJ - Magic and Mysticism [dice]1[/dice]
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Re: Savage Chiang-Ku

Post by Venatus Vinco »

Character Sheet

Zhaigeng
Rank: Novice Experience: 0 Advances Left: 0
Race: Chiang-Ku Dragon Hatchling
Iconic Framework: Chiang-Ku Dragon Hatchling
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d10, Vigor d8
Charisma: 0; Pace: 6; Parry: 5; Toughness: 6 or 17 (8) MDC; Strain: 0

Skills:
  • Knowledge (Arcana) d8
  • Alchemy d8 (1)
  • Notice d8 (3)
  • Fighting d6 (2)
  • Survival d6 (2)
  • Swimming d4 (1)
  • Persuasion d4 (1)

Racial Abilities
  • Dragon Form: Size 3, +8 MDC Armor, +3 Toughness, Claws Str+2d6 AP4
  • Low Light Vision: Ignore illumination penalties
  • Fire & Cold Resistances: +4 Armor against fire or cold damage and +4 to rolls made to resist opposed rolls or effects of fire or cold.
  • Immortal: Ageless, immune to poison and disease
  • Bio-Regeneration: Make natural healing roll once per day
  • Metamorphosis: Shape change at will, anything from Size 0 to Size 3
  • Creature of Magic: +15 PPE. Gains 10 PPE instead of 5 when taking Power Points edge
  • Detect Arcana Use Notice to detect arcana, +2 to detect dragons
  • Sense Ley Lines & Rifts: Per Ley Line Walker Ability
  • Complications: Enemies, Untested, Affinity for Humans, etc.

Hindrances
  • None yet

Edges
  • Arcane Background (Alchemy): Starts with +10 PPE and one power
Alchemy Potions
  • Yǐncáng Tea: A concoction of various herbs brewed into a bitter tea that when infused with mystical energy allow a person to hide their true nature, automatic raise on a success. (Conceal Arcana).
Magic Tattoos
  • Jian Covered in Flames: 1 P.P.E. for 3 rounds. Does 2d6 MD.
  • Eye of Knowledge: Can speak, read, and write any language. If not heard before becomes conversational in minutes and fluent in a few hours.



Total P.P.E.: 25
Advances
Hero’s Journey
  • Magic & Mysticism 17: All of her damage-dealing spells do Mega Damage, and ones which normally do Mega Damage gain +5 AP.
  • Magic & Mysticism 20: Automatic raise on Conceal Arcana.

Advances
  • Initial Advances: (From Hindrances):
  • Novice 1 Advance:
  • Novice 2 Advance:
  • Novice 3 Advance:
  • Seasoned 1 Advance:
  • Seasoned 2 Advance:
  • Seasoned 3 Advance:
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
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Re: Savage Chiang-Ku

Post by Venatus Vinco »

Novice 1 with Hindrances Added

Zhaigeng
Rank: Novice Experience: 5 Advances Left: 0
Race: Chiang-Ku Dragon Hatchling
Iconic Framework: Chiang-Ku Dragon Hatchling
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d10, Vigor d10
Charisma: 0; Pace: 6; Parry: 5; Toughness: 7 or 18 (8) MDC; Strain: 0

Skills:
  • Knowledge (Arcana) d8
  • Alchemy d8 (1)
  • Notice d8 (3)
  • Fighting d6 (2)
  • Survival d6 (2)
  • Knowledge (Engineering) d6 (1)
  • Persuasion d4 (1)
  • Spellcasting d6

Racial Abilities
  • Dragon Form: Size 3, +8 MDC Armor, +3 Toughness, Claws Str+2d6 AP4
  • Low Light Vision: Ignore illumination penalties
  • Fire & Cold Resistances: +4 Armor against fire or cold damage and +4 to rolls made to resist opposed rolls or effects of fire or cold.
  • Immortal: Ageless, immune to poison and disease
  • Bio-Regeneration: Make natural healing roll once per day
  • Metamorphosis: Shape change at will, anything from Size 0 to Size 3
  • Creature of Magic: +15 PPE. Gains 10 PPE instead of 5 when taking Power Points edge
  • Detect Arcana Use Notice to detect arcana, +2 to detect dragons
  • Sense Ley Lines & Rifts: Per Ley Line Walker Ability
  • Complications: Enemies, Untested, Affinity for Humans, etc.

Hindrances
  • Curious (Major): Humans are such interesting creatures, it is good to know all about them
  • Wanted (Minor): Changing forms in public is always a bad idea, even more so when visiting Fort El Dorado.
  • Big Mouth (Minor): Willing to share knowledge with anyone who wants to listen, and sometimes those who don’t

Edges
  • Arcane Background (Alchemy): Starts with +10 PPE and one power
  • Magical Prowess: Adds Arcane Background (Spellcasting), three powers, and d4 Spell Casting
Alchemy Potions
  • Yǐncáng Teapot: A handcrafted teapot that is when infused with mystical energy allows a person to brew a tea that hides their true nature, automatic raise on a success. (Conceal Arcana).
Magic Tattoos
  • Jian Covered in Flames: 1 P.P.E. for 3 rounds. Does 2d6 MD.
  • Eye of Knowledge: Can speak, read, and write any language. If not heard before becomes conversational in minutes and fluent in a few hours.


Spell Magic
  • Pain Needles (Bolt): Sharp needles of energy that cause intense pain. Spasms trapping. MD.
  • Acupuncture (Boost/Lower Trait): Traditional acupuncture that can help or harm the body through needles in certain pressure points. Trapping, requires touch.
  • Flame Fan (Burst): Using a traditional Chinese fan the caster can summon a burst of fire. Cone template. MD. AP5. Flame trapping.
Total P.P.E.: 25
Advances
Hero’s Journey
  • Magic & Mysticism 17: All of her damage-dealing spells do Mega Damage, and ones which normally do Mega Damage gain +5 AP.
  • Magic & Mysticism 20: Automatic raise on Conceal Arcana.

Advances
  • Initial Advances: (From Hindrances): Magical Prowess, Raise Spellcasting and K/Engineering
  • Novice 1 Advance: +1 Vigor
  • Novice 2 Advance:
  • Novice 3 Advance:
  • Seasoned 1 Advance:
  • Seasoned 2 Advance:
  • Seasoned 3 Advance:
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
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Re: Savage Chiang-Ku

Post by Venatus Vinco »

Seasoned 2

Character Sheet
Zhaigeng
Rank: Novice Experience: 25 Advances Left: 0
Race: Chiang-Ku Dragon Hatchling
Iconic Framework: Chiang-Ku Dragon Hatchling
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d12, Vigor d10
Charisma: 0; Pace: 6; Parry: 5; Toughness: 7 or 20 (8) MDC; Strain: 0

Skills:
  • Knowledge (Arcana) d8
  • Alchemy d10 (1)
  • Notice d8 (3)
  • Fighting d6 (2)
  • Survival d6 (2)
  • Knowledge (Engineering) d8 (1)
  • Persuasion d4 (1)
  • Spellcasting d6

Racial Abilities
  • Dragon Form: Size 5, +8 MDC Armor, +5 Toughness, Claws Str+2d6 AP4
  • Low Light Vision: Ignore illumination penalties
  • Fire & Cold Resistances: +4 Armor against fire or cold damage and +4 to rolls made to resist opposed rolls or effects of fire or cold.
  • Immortal: Ageless, immune to poison and disease
  • Bio-Regeneration: Make natural healing roll once per day
  • Metamorphosis: Shape change at will, anything from Size 0 to Size 3
  • Creature of Magic: +15 PPE. Gains 10 PPE instead of 5 when taking Power Points edge
  • Detect Arcana Use Notice to detect arcana, +2 to detect dragons
  • Sense Ley Lines & Rifts: Per Ley Line Walker Ability
  • Complications: Enemies, Untested, Affinity for Humans, etc.

Hindrances
  • Curious (Major): Humans are such interesting creatures, it is good to know all about them
  • Wanted (Minor): Changing forms in public is always a bad idea, even more so when visiting Fort El Dorado.
  • Big Mouth (Minor): Willing to share knowledge with anyone who wants to listen, and sometimes those who don’t

Edges
  • Arcane Background (Alchemy): Starts with +10 PPE and one power
  • Magical Prowess: Adds Arcane Background (Spellcasting), three powers, and d4 Spell Casting
  • Size Increase. As Chiang-Ku grow they gain in size and strength. Increase Dragon Form size to +5 and Toughness by 2. Also increase Strength by +1 die type. Seasoned.
Alchemy Devices
  • Yǐncáng Teapot: A handcrafted teapot that is when infused with mystical energy allows a person to brew a tea that hides their true nature, automatic raise on a success. Once brewed the tea can be stored in a container until needed. (Conceal Arcana). Adding more energy to the teapot creates a stronger bew that increases the efficacy of the concealment (Great Conceal Arcana)
  • Incense Burner: A clay bowl with a magical heating element used to burn incense, moxa, and other pungent substances. The fumes from the burning root invigorate the blood stream and help speed healing (Healing). Piling on lots of herbs and superheating the burner with P.P.E. can fill an entire area with smoke and aromas, healing many people at once (Mass Healing)
Magic Tattoos
  • Jian Covered in Flames: 1 P.P.E. for 3 rounds. Does 2d6 MD.
  • Eye of Knowledge: Can speak, read, and write any language. If not heard before becomes conversational in minutes and fluent in a few hours.


Spell Magic
  • Pain Needles (Bolt): Sharp needles of energy that cause intense pain. Spasms trapping. MD.
  • Acupuncture (Boost/Lower Trait): Traditional acupuncture that can help or harm the body through needles in certain pressure points. Trapping, requires touch.
  • Flame Fan (Burst): Using a traditional Chinese fan the caster can summon a burst of fire. Cone template. MD. AP5. Flame trapping.
Total P.P.E.: 25
Advances
Hero’s Journey
  • Magic & Mysticism 17: All of her damage-dealing spells do Mega Damage, and ones which normally do Mega Damage gain +5 AP.
  • Magic & Mysticism 20: Automatic raise on Conceal Arcana.

Advances
  • Initial Advances: (From Hindrances): Magical Prowess, Raise Spellcasting and K/Engineering
  • Novice 1 Advance: +1 Smarts
  • Novice 2 Advance: +1 Alchemy and Engineering
  • Novice 3 Advance: New Alchemy Power (Healing)
  • Seasoned 1 Advance: Master of Magic (Alchemy)
  • Seasoned 2 Advance: Size Increase
  • Seasoned 3 Advance:
  • Seasoned 4 Advance:
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:
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