Half an hour has elapsed
Time: Midnight
Location: Somewhere south of El Paso
Weather: Warm
Leyline: 5 miles to the south
Spoon Fed video recap
How did we get here
- Rifted via Archons from Soldad back to The outskirts of El Paso into a CS camp being attacked by vampires.
- Bomb exploded in the camp knocking everyone out
- Tera Silver forge and Taylor Thomas rescue the heroes and surviving CS (doc Reid too)from certain death at the hands of vampires and head south toward some caverns.
- Vampires cannot keep up or are scared to follow, Kreeghor warship shows up shooting the Zone ranger
-Tera drives the Zone into the caverns where the heroes heal/repair, look for safe passage through the caverns, and fend off the Kreeghor. Taylor Thomas is snatched from the turret of the Zone and taken to the Kreeghor warship.
-Turns out there is a nearby hidden Kreeghor base with a doomsday device. Players have the choice to go after the boy or world ending bomb.
- Bomb exploded in the camp knocking everyone out
- Tera Silver forge and Taylor Thomas rescue the heroes and surviving CS (doc Reid too)from certain death at the hands of vampires and head south toward some caverns.
- Vampires cannot keep up or are scared to follow, Kreeghor warship shows up shooting the Zone ranger
-Tera drives the Zone into the caverns where the heroes heal/repair, look for safe passage through the caverns, and fend off the Kreeghor. Taylor Thomas is snatched from the turret of the Zone and taken to the Kreeghor warship.
-Turns out there is a nearby hidden Kreeghor base with a doomsday device. Players have the choice to go after the boy or world ending bomb.
To save a boy trapped on a Kreeghor space ship, only Ashlyn
The sounds of Tyler Thomas’s crying out for help echo across the feild as you leave the saftey of the caves heading for the landed space ship. Something strikes you a little bit odd about the ship, it seems old and time worn. You even wonder if it would be space worthy. A ramp leading into the ship is conviently laid down with only a token force of Kreeghor green skinned warriors gaurding it. Something nags your neck hairs... Its just too easy.
Worst part is, once aboard the docking ramp snaps shut and some kind of feild permeates the vessel cutting you off from from radioing the others. Tyler’s screams echo all arround you, haunting and errie mixed with a little bit of terrifying. Someone must have damaged the enviormental controls as a thick layer of mist seems to permeate the deck plating up to your knees.
For better or ill the ships PA system seems to work as a voice mocks you at each turn, both guiding you and taunting you mercilessly. ” Hero, to the right down the corridor, then make another right. The boy calls for you, can’t you move quicker? His thread is almost at the end, will you reach him in time? Does it matter?”. In a large laboratory filled with hi-tech monitors and a veriety of futuristic lab equipment. You find Taylor Thomas, the legion mechanic, inside some kind of red chamber that is draining his blood. His eyes flutter looking up at you and he mouths something. A dark elf of similiar constitution to Ndeare steps out from behind him. He is dressed in fine futuristic clothes gleaming gold and purple. As your eyes adjust you also see a tall slender humanoid with long fingers, a pasty white skin, and yellow eyes who is tapping furiously on a computer nearby oblivious to you.
The dark elf taps the chamber, and snaps his fingers. His voice is familiar, he is the one that has been mocking you ” He said, its a trap. What are you the cavalry? Did my worthless cousin send you all here? Ahh. I see the boy means something to you. What would you think if he was only the last in the line of earthlings we have been analyzing... If our endgame fails we always have our plan b, in two years time our agents looking just like you will be everywhere! Its too bad you will not be alive to warn anyone.”
The CS crome commander Kurling looks arround incredously, ” Just the two of you? Don’t make me laugh. Ravens take e’m”. Before the soldiers even get a chance its like the shadows come aliave in the room striking out wrapping, cutting, and dismembering Raven squad with swift brutality.
The dark elf laughs, ” No borg, 6 Sillhouette body gaurds to be exact.. True enough the shadows take form, dark creatures made almost completely out of shadow.
Tera pulls out a p-beam rifle and a few grenades, ” Come and get some you bloddy shadow men! I got plenty for ya!” The Room erupts in a melee of gun fire, explosions, and bladed weapons.
Devek’s voice crackles over the radio, ” Ashlyn, I am in the duct work on this ship, too far to help if you get into trouble, but I’ll get you out if you go down. Get that kid at all costs.”
—-The heart of hearts, Little one I can sense a great darkness near, and I can feel the righteousness in both your mind and heart. It is overwhelming. If you are alone with little of hope of survival, cast me onto the ground, and I will take form once again... But afterwards we must part ways and I fear we will not meet again.
Player directions:
Welcome to Quick Combat: Ashlyn vs Kreeghor Ship
Scene Modifier: -7( -2 for the level lf difficulty, -5 for lack of heroes)
Generally only 1 success is really needed for a group success, but 5 or more successes will give a more favorable outcome to the next scene. 10 successes will equal an awesome outcome.
There is no initiative order, just make your post and use your roll to narrate how well you do. Try to leave something for everyone
Worst part is, once aboard the docking ramp snaps shut and some kind of feild permeates the vessel cutting you off from from radioing the others. Tyler’s screams echo all arround you, haunting and errie mixed with a little bit of terrifying. Someone must have damaged the enviormental controls as a thick layer of mist seems to permeate the deck plating up to your knees.
For better or ill the ships PA system seems to work as a voice mocks you at each turn, both guiding you and taunting you mercilessly. ” Hero, to the right down the corridor, then make another right. The boy calls for you, can’t you move quicker? His thread is almost at the end, will you reach him in time? Does it matter?”. In a large laboratory filled with hi-tech monitors and a veriety of futuristic lab equipment. You find Taylor Thomas, the legion mechanic, inside some kind of red chamber that is draining his blood. His eyes flutter looking up at you and he mouths something. A dark elf of similiar constitution to Ndeare steps out from behind him. He is dressed in fine futuristic clothes gleaming gold and purple. As your eyes adjust you also see a tall slender humanoid with long fingers, a pasty white skin, and yellow eyes who is tapping furiously on a computer nearby oblivious to you.
The dark elf taps the chamber, and snaps his fingers. His voice is familiar, he is the one that has been mocking you ” He said, its a trap. What are you the cavalry? Did my worthless cousin send you all here? Ahh. I see the boy means something to you. What would you think if he was only the last in the line of earthlings we have been analyzing... If our endgame fails we always have our plan b, in two years time our agents looking just like you will be everywhere! Its too bad you will not be alive to warn anyone.”
The CS crome commander Kurling looks arround incredously, ” Just the two of you? Don’t make me laugh. Ravens take e’m”. Before the soldiers even get a chance its like the shadows come aliave in the room striking out wrapping, cutting, and dismembering Raven squad with swift brutality.
The dark elf laughs, ” No borg, 6 Sillhouette body gaurds to be exact.. True enough the shadows take form, dark creatures made almost completely out of shadow.
Tera pulls out a p-beam rifle and a few grenades, ” Come and get some you bloddy shadow men! I got plenty for ya!” The Room erupts in a melee of gun fire, explosions, and bladed weapons.
Devek’s voice crackles over the radio, ” Ashlyn, I am in the duct work on this ship, too far to help if you get into trouble, but I’ll get you out if you go down. Get that kid at all costs.”
—-The heart of hearts, Little one I can sense a great darkness near, and I can feel the righteousness in both your mind and heart. It is overwhelming. If you are alone with little of hope of survival, cast me onto the ground, and I will take form once again... But afterwards we must part ways and I fear we will not meet again.
- GM note:
Given the odds you face and conviction you have in this moment you may break the heart of hearts forever dystroying it but adding a +4 to your scene roll as the great dragon takes semi coporal form aiding you.
Player directions:
Welcome to Quick Combat: Ashlyn vs Kreeghor Ship
Scene Modifier: -7( -2 for the level lf difficulty, -5 for lack of heroes)
- Factor in any additional modifiers
Generally only 1 success is really needed for a group success, but 5 or more successes will give a more favorable outcome to the next scene. 10 successes will equal an awesome outcome.
There is no initiative order, just make your post and use your roll to narrate how well you do. Try to leave something for everyone
- a crit failure means you have received 1d3 wounds, and were not able to help the group succeed. Perhaps though, your defeat was epic.
- failure you received 1 wound. You might have had some impact but you also were wounded in the process. 3d6 ammo or power points spent.
- success, You did a good Job, maybe not a legendary victory, but you did what was required to save the day. 2d6 ammo or power points spent.
- Success with raise(8), Wow! Did you write the book on how to be a legend? Bards will be singing songs for years to come about what you did this day. You certainly shined during this combat. 1d6 ammo or power points spent.
The Kreeghor not so secret base, everyone except for Ashlyn
As the group says goodbye and goodluck to those heading to the ship, Devek looks concerned about Ashlyn going to the Kreeghor ship and and he disappears as the group heads into the tunnel that leads to the secret base. Doc Reid and his three cyber arms seems intent on going, as does the repaired droid Rod. Karl marks the way finding his acidic piss facinating.
The tunnel is clearly bored out by machinery, silver viens line the walls of the tunnel. It opens up about to a ledge 100 ft off the ground over looking a humongeous cave and base. A stairwell and or lift both can bring you to the cave floor. The Kreeghor base is large and built directly into a huge rocky cavern that sparkles with glints of silver. It is pretty certain a vampire would die just being in this silver lined cave. Several Kreeghor are working side by side with human workers. One human boss looks errily familiar. He is waving a heirloom of Sabazio like it is a simple tool and or play thing: Neptune’s Blade. Its blade glimmers like water from a crystal clear sea and it cuts through rock from afar helping more humans clear space.
Doc Reid yells out, possibly spoiling any kind of surprise, ”Halloway, you dirty two bit vampire sucking animal! You are working with these doomsayers! If the goddamn Apok does not gut you I will pull your spine right through your eyes.”
Off to one side, huddled arround some kind of device several Kreeghor look up at the heroes, one of them yells something, and then yells something in american, ”Halloway! Deal with these interlopers. We will not allow our base to be exposed, and if it is exposed, no armor for you.”. The humans all get into some serious space looking power armor, halloway included.
King Hallowy yells, ” Jorgenson, Teddy, Washington, and Elliot take out the Apok and Elf. Samson, you and the minors grab silver and lasers and lay it into the she-cat and the ex-hero of El Paso... Make sure their lives are also ex.”. Halloway in his power armor, raises a hand, ”Mitchell, send Anger worm’s mother to eat the dragon... Everyone, leave that Atlantean to me... They say she is Sabazio’s heir, I’d like to see that for myself.”
Four Power Armors flank Halloway and they use their jump jets to bound up the rocky side towards the heroes unleashing mini missile volley after volley. As they close into Melee range they each draw chainswords with silvered bits going for Ndreare and Penitent’s faces. A Samson power armor with a jet pack lifts off heading for Vela opening fire with a railgun chewing out silvered rounds. A group of 10 workers grab laser rifles or missile launchers and light up the area near Luccinia. A terrible rumble comes from above as the earth gives way in the ceiling of the large cavern and a giant worm strikes out at Grynn.
Holloway himself, seems to be propelled by water itself, the blade of Neptune fastened securly on a belt synched to his armor. As he closes on Krys he yells, “ My great granddaddy says hello to your father. You will not ruin my deal. Your father tried to ruin my families claim on the mines with his incessant desire to stop the vampires. Don’t you see without them there is nothing, nothing for me. All this, its mine, mine, mine and just like my ancestor I have to protect it. My daddy used to tell me the great Sabazio already lost one daughter to a Halloway, now he looses another!!”. He strikes out at Krys with both railgrun fire and mini missiles. Then closes on her swiping out with the blade of neptune itself! Water as sharp as a monofiliment blade is held on its tip as it comes striking in.
As the battle is joined, Rod sends a radio signal to the heroes, ”Masters helpers, it would appear these humans are an ill conceived ploy to draw our attention away from the device. I believe I can disable the device, but I will need unfettered access... If I hurry I can save all your lives. Indeed the Kreeghors that had been huddled arround the device, about the size of a basketball, are no longer there effectivly leaving it unprotected. In fact there are no Kreeghor’s anywhere, it would seem thry have all left probably because they are getting out of dodge before this world goes sky high.
Allies that hinder, While Rod is a net possitive, Doc and Karl seem less than helpful in this kind of situation and in fact often seem to be in the way or in some kind of danger. You can take an optional -2 penalty and earn a benny to save their lives.
Player Directions: Quick combat
Welcome to Quick Combat: The Vampire Hunters vs Halloway.
Scene Modifier: -3( -2 for the level lf difficulty, -1 for lack of heroes).
Generally only 1 success is really needed for a group success, but 5 or more successes will give a more favorable outcome to the next scene. 10 successes will provide an awesome outcome.
There is no initiative order, just make your post and use your roll to narrate how well you do. Try to leave something for everyone
The tunnel is clearly bored out by machinery, silver viens line the walls of the tunnel. It opens up about to a ledge 100 ft off the ground over looking a humongeous cave and base. A stairwell and or lift both can bring you to the cave floor. The Kreeghor base is large and built directly into a huge rocky cavern that sparkles with glints of silver. It is pretty certain a vampire would die just being in this silver lined cave. Several Kreeghor are working side by side with human workers. One human boss looks errily familiar. He is waving a heirloom of Sabazio like it is a simple tool and or play thing: Neptune’s Blade. Its blade glimmers like water from a crystal clear sea and it cuts through rock from afar helping more humans clear space.
Doc Reid yells out, possibly spoiling any kind of surprise, ”Halloway, you dirty two bit vampire sucking animal! You are working with these doomsayers! If the goddamn Apok does not gut you I will pull your spine right through your eyes.”
Off to one side, huddled arround some kind of device several Kreeghor look up at the heroes, one of them yells something, and then yells something in american, ”Halloway! Deal with these interlopers. We will not allow our base to be exposed, and if it is exposed, no armor for you.”. The humans all get into some serious space looking power armor, halloway included.
King Hallowy yells, ” Jorgenson, Teddy, Washington, and Elliot take out the Apok and Elf. Samson, you and the minors grab silver and lasers and lay it into the she-cat and the ex-hero of El Paso... Make sure their lives are also ex.”. Halloway in his power armor, raises a hand, ”Mitchell, send Anger worm’s mother to eat the dragon... Everyone, leave that Atlantean to me... They say she is Sabazio’s heir, I’d like to see that for myself.”
Four Power Armors flank Halloway and they use their jump jets to bound up the rocky side towards the heroes unleashing mini missile volley after volley. As they close into Melee range they each draw chainswords with silvered bits going for Ndreare and Penitent’s faces. A Samson power armor with a jet pack lifts off heading for Vela opening fire with a railgun chewing out silvered rounds. A group of 10 workers grab laser rifles or missile launchers and light up the area near Luccinia. A terrible rumble comes from above as the earth gives way in the ceiling of the large cavern and a giant worm strikes out at Grynn.
Holloway himself, seems to be propelled by water itself, the blade of Neptune fastened securly on a belt synched to his armor. As he closes on Krys he yells, “ My great granddaddy says hello to your father. You will not ruin my deal. Your father tried to ruin my families claim on the mines with his incessant desire to stop the vampires. Don’t you see without them there is nothing, nothing for me. All this, its mine, mine, mine and just like my ancestor I have to protect it. My daddy used to tell me the great Sabazio already lost one daughter to a Halloway, now he looses another!!”. He strikes out at Krys with both railgrun fire and mini missiles. Then closes on her swiping out with the blade of neptune itself! Water as sharp as a monofiliment blade is held on its tip as it comes striking in.
As the battle is joined, Rod sends a radio signal to the heroes, ”Masters helpers, it would appear these humans are an ill conceived ploy to draw our attention away from the device. I believe I can disable the device, but I will need unfettered access... If I hurry I can save all your lives. Indeed the Kreeghors that had been huddled arround the device, about the size of a basketball, are no longer there effectivly leaving it unprotected. In fact there are no Kreeghor’s anywhere, it would seem thry have all left probably because they are getting out of dodge before this world goes sky high.
Allies that hinder, While Rod is a net possitive, Doc and Karl seem less than helpful in this kind of situation and in fact often seem to be in the way or in some kind of danger. You can take an optional -2 penalty and earn a benny to save their lives.
Player Directions: Quick combat
Welcome to Quick Combat: The Vampire Hunters vs Halloway.
Scene Modifier: -3( -2 for the level lf difficulty, -1 for lack of heroes).
- Factor in additional modifiers.
Generally only 1 success is really needed for a group success, but 5 or more successes will give a more favorable outcome to the next scene. 10 successes will provide an awesome outcome.
There is no initiative order, just make your post and use your roll to narrate how well you do. Try to leave something for everyone
- a crit failure means you have received 1d3 wounds, and were not able to help the group succeed. Perhaps though, your defeat was epic.
- failure you received 1 wound. You might have had some impact but you also were wounded in the process. 3d6 ammo or power points spent.
- success, You did a good Job, maybe not a legendary victory, but you did what was required to save the day. 2d6 ammo or power points spent.
- Success with raise(8), Wow! Did you write the book on how to be a legend? Bards will be singing songs for years to come about what you did this day. You certainly shined during this combat. 1d6 ammo or power points spent.
Thinking about using EP to boost your roll? Blah blah blah. Insert Pender is wrong... Blah Blah Blah, insert Pender is out of his mind.