Char Gen Templates?

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Krozog
Posts: 153
Joined: Sat May 05, 2018 3:14 pm
Location: Texas

Char Gen Templates?

Post by Krozog »

This might exist somewhere that I haven't noticed yet, but I would find it immensely helpful to be able to copy-paste a standard, easily found template. Currently, I've been finding one of my older posts and copy - pasting my templates and deleting the older information.

Replace any <Bracketed> text with the correct information
Delete all <Red Bracketed> text before posting.
Each line break is intended to indicate the next post in your character sheet.
Dont include the Race/Power sections if they do not apply to your character.

Note: I stole many of the sections below from various places/peoples on this forum. I dont remember who and where I got them all from. Sorry :O. They're definitely not all in one convenient location.

Roll Sheet for <IF/A.R.E.S./M.A.R.S + Package>

F&G Table <Delete if not Mars. Add another roll for PCO.>
[dice][/dice]
[dice][/dice]
[dice][/dice]

HJ Tables <Add the appropriate number of rolls for the chosen IF>
HJ <Table 1> [dice][/dice]
HJ <Table 2> [dice][/dice]
HJ <Table 3> [dice][/dice]

Narrative Hook
[dice][/dice]

Credits
[dice][/dice]

<Race> Racial Statistics <Add/Remove bullets as needed>
  • <Racial Ability 1:< <Effect>
  • <Racial Ability 2>: <Effect>
  • <Racial Ability 3>: <Effect>
  • <Racial Ability 4>: <Effect>
  • <Racial Ability 5>: <Effect>

Character Sheet

Player Name: <Real Name>
Google Handle: <Google Handle>
Character Name: <Name>
Rank: <Rank> Experience: <#> Advances Left: <#>
Race: <Race>
Iconic Framework: <IF/A.R.E.S./M.A.R.S + Package>
Attributes: Agility d<x>, Smarts d<x>, Spirit d<x>, Strength d<x>, Vigor d<x>
Charisma: <#>; Pace: <#>; Parry: <2+Fight/2>; Toughness: <2+Vigor/2+bonuses+armor(<Armor>)>; Strain: <#>/<Higher of Spirit/Vigor>
Skills <Add/Remove bullets as needed>
  • <Skill 1> <d#>
  • <Skill 1> <d#>
  • <Skill 1> <d#>
  • <Skill 1> <d#>
  • <Skill 1> <d#>
Hindrances <Add/Remove bullets as needed>
  • <Hindrance 1> <(m/M/IF/Racial)>: <Brief Description>
  • <Hindrance 2> <(m/M/IF/Racial)>: <Brief Description>
  • <Hindrance 3> <(m/M/IF/Racial)>: <Brief Description>
Edges <Add/Remove bullets as needed; Sources = IF/Racial/Initial #/Adaptable/Hindrance #/HJ/FG/Cyber/Advance #>
  • <Edge 1> (<Source>): <Brief Description>
  • <Edge 2> (<Source>): <Brief Description>
  • <Edge 3> (<Source>): <Brief Description>
  • <Edge 4> (<Source>): <Brief Description>
  • <Edge 5> (<Source>): <Brief Description>

Powers
<Arcane Background> <Example: Miracles (Add/Remove Power blocks as needed>
<PP Type>: <#/#>
Recovery: 1/<hour/30 minutes/15 minutes/5 minutes>

<Name of Power> <Example: Fireball> (<Actual Power> <Example: Blast>; <# PP Cost> <PP Type>) [Power Rank]
Range: <Range>
Duration: <Duration>
Trapping: <Chosen Trappings>
Effect: <Brief Description>

<Name of Power> <Example: Fireball> (<Actual Power> <Example: Blast>; <# PP Cost> <PP Type>) [Power Rank]
Range: <Range>
Duration: <Duration>
Trapping: <Chosen Trappings>
Effect: <Brief Description>

Background
<Background>

Gear <Add and edit lists/bullets as needed; NG-S2 Survival Pack for Rifts/Ranger's Kit for Shaintar>
<Melee Weapon 1>
  • <#> lbs, $<#>
  • <Damage> Damage
  • <Additional Notes>
<Ranged Weapon 1>
  • <#> lbs, $<#>
  • <Damage> Damage
  • <#>/<#>/<#>
  • RoF <#>, Shots <#>
  • <Additional Notes>
<Armor 1>
  • <#> lbs, $<#>
  • Covers all locations <unless otherwise noted>
  • +<armor>, +<toughness>
  • <Only if Full Environmental Protection> FEP: Fully sealed systems; Self-contained breathing; Immunity to temperature extremes, radiation, vacuum, poisons, and disease; other self-regulating life support systems; Ignores Plasma and Other trappings which ignore all armor but sealed
  • Basic (5mi) comms <unless otherwise noted>
  • Offsets illumination penalties by 2 <unless otherwise noted>
  • +2 to resist blinding attacks <unless otherwise noted>
  • <Additional Notes>
<Other Items>
  • <#> lbs, $<#>
  • <Additional Notes>
NG-S2 Survival Pack
  • 30 lbs, $3000
  • 1 2-Person tent, insulated vs -40°F, Water collection capabilities that extend water supplies 20%
  • 1 Sleeping bad, insulated
  • 1 Flashlight w/ concealed pocket knife. Mini-solar panels provide near-infinite use under typical conditions
  • Biometric compass/intertial mapper. Body Motion powered, allows character to know how far and in which direction hes traveled over time. (+2 Survival vs Land Navigation)
  • 1 short-range radio (5mi)
  • 1 first aid kit (+1 Healing; 3 uses before resupply for $300)
  • 1 hunter/fisher kit w/ wires, line, hooks & other necessities for fishing/small game trapping. +1 Survival vs food gathering
  • 3 saw wires w/ serrated, high tensile strength wire & 2 wire handles. Can handle wood, stone & non-Mega metals
  • 1 fire starter (combination solar powered ignition cell & flint sparker; 6 spare flints)
  • 1 survival knife, 1 small hatchet & 1 wooden cross
  • 4 signal flares
  • 1 climbing kit w/ 30 ft of lightweight cord, climbing gloves, 4 ceramic spikes & a small mallet
  • 1 bar of soap & sterilized cloth
  • 1 canteen
  • 2 wks minimal sustenance survival rations in sealed pouches
Ranger's Kit
  • 12 lbs, $200
  • +2 Survival, +1 Healing, +1 Vigor vs Environment
  • Ranger Clothing (Offset 1 point of Survival/Stealth penalties in non-Urban. +1 Cha Ranger-Friendly)
  • Week of travel rations
  • Water skin
  • Backpack
  • Bedroll
  • Flint & steel
  • Fishing line and hook, Game trapping gear
  • Other useful odds and ends to increase survival chances
<Currency type>: $<#>

Advances
Iconic Framework: <IF/A.R.E.S/M.A.R.S + Package>
Ability and Bonuses <Add/Remove bullets as needed>
  • <Bonus 1>: <Effect>
  • <Bonus 2>: <Effect>
  • <Bonus 3>: <Effect>
  • <Bonus 4>: <Effect>
  • <IF>'s starting gear
Narrative Hook
<Narrative Hook>: <Copy/Paste Text>

M.A.R.S. Fortune & Glory <Delete if not M.A.R.S. Add another roll for PCO.>
  • <Rolled #>: <Name> - <Result>
  • <Rolled #>: <Name> - <Result>
  • <Rolled #>: <Name> - <Result>
Hero’s Journey <Add/Remove Tables & Bullets as needed>
<HJ Table 1>
  • <Rolled #>: <Result>
  • <Rolled #>: <Result>
<HJ Table 2>
  • <Rolled #>: <Result>
  • <Rolled #>: <Result>
Advances
  • Initial Advance 1: <Edge Taken>
  • Initial Advance 2: <Edge Taken>
  • Adaptable: <Edge Taken> <Delete if not Human/Adaptable Race>
  • Novice 1 Advance:
  • Novice 2 Advance:
  • Novice 3 Advance:
  • Novice 4 Advance: <Delete if not Shaintar>
  • Seasoned 1 Advance:
  • Seasoned 2 Advance:
  • Seasoned 3 Advance:
  • Seasoned 4 Advance:
  • Seasoned 5 Advance: <Delete if not Shaintar>
  • Veteran 1 Advance:
  • Veteran 2 Advance:
  • Veteran 3 Advance:
  • Veteran 4 Advance:
  • Veteran 5 Advance: <Delete if not Shaintar>
  • Heroic 1 Advance:
  • Heroic 2 Advance:
  • Heroic 3 Advance:
  • Heroic 4 Advance:
  • Heroic 5 Advance: <Delete if not Shaintar>
  • Legendary 1 Advance:
  • Legendary 2 Advance:
  • Legendary 3 Advance:
  • Legendary 4 Advance:

One final section...If you want a nifty signature for your character, here's the code that I use (and that I stole from Angis the dwarf in the Shaintar game I play).
<Character Name>, <Brief Description>
<Character Name>, <Race> <Very Brief Description>
Pace: #; Parry: #(#); Toughness: #(#)
Combat-Relevant Edges & Abilities:
  • <Ability 1>: <Effect>
    <Ability 1>: <Effect>
    <Ability 1>: <Effect>
    <Ability 1>: <Effect>
    <Ability 1>: <Effect>
    <Ability 1>: <Effect>
Wounds: #/3; Fatigue: #/2; Essence: ##/## <Delete if no AB>
Bennies: #/3
Adventure Cards
  • <Card>: <Effect>
Last edited by Krozog on Wed May 16, 2018 12:36 am, edited 5 times in total.
Krozog, Paladin of Light
Krozog, Ogre Paladin
Pace: 7; Parry: 8(2)
Toughness: 10(0)
  • +2 vs Ranged
  • +2 vs Creatures of Darkness and Flame and their servants.
  • +1 vs damage causing arcane powers.
Combat-Relevant Edges & Abilities:
  • Bad Eyes: Ogres suffer a -2 on all Trait rolls dealing with anything more than 5” away.
    Battle Hardened: +2 to Soak rolls.
    Big Target: Attackers gain +1 to attack rolls made against Ogres.
    Champion: +2 to damage and +2 to Toughness vs Supernaturally Evil creatures.
    Magical Resistance: +1 Armor vs Damaging magic, +1 to resist opposed magic (friendly spells subtract this modifier)
    Reach: Ogres have Reach 1
    Size +2: Ogres are Size+2
    Thermal Vision: Ogres have the Infravision Monstrous Ability
Wounds: 0/3; Fatigue: 0/2; Essence: 5/10
Bennies: 0/3
Adventure Cards
Edit Signature
User avatar
Krozog
Posts: 153
Joined: Sat May 05, 2018 3:14 pm
Location: Texas

Re: Char Gen Templates?

Post by Krozog »

I, uh, wasn't smart enough to realize that it would not show my BBCode after I posted it. I done goofed. Derp. What's the proper solution?

I'm under the impression that FEP cancels out Plasma's ability to ignore armor and similar trappings. I included that under FEP, but I'm not sure where I got this information? Correct me if I'm wrong and Ill remove that bit.

I'd love suggestions to improve the format if there are any. I'm certain there are.

If this is completely unnecessary, let me know and I'll just politely copy paste the code somewhere for my personal use!
Krozog, Paladin of Light
Krozog, Ogre Paladin
Pace: 7; Parry: 8(2)
Toughness: 10(0)
  • +2 vs Ranged
  • +2 vs Creatures of Darkness and Flame and their servants.
  • +1 vs damage causing arcane powers.
Combat-Relevant Edges & Abilities:
  • Bad Eyes: Ogres suffer a -2 on all Trait rolls dealing with anything more than 5” away.
    Battle Hardened: +2 to Soak rolls.
    Big Target: Attackers gain +1 to attack rolls made against Ogres.
    Champion: +2 to damage and +2 to Toughness vs Supernaturally Evil creatures.
    Magical Resistance: +1 Armor vs Damaging magic, +1 to resist opposed magic (friendly spells subtract this modifier)
    Reach: Ogres have Reach 1
    Size +2: Ogres are Size+2
    Thermal Vision: Ogres have the Infravision Monstrous Ability
Wounds: 0/3; Fatigue: 0/2; Essence: 5/10
Bennies: 0/3
Adventure Cards
Edit Signature
User avatar
Ndreare
Savage Siri
Posts: 4410
Joined: Tue Aug 08, 2017 12:55 pm
Location: Skagit County, Washington
Contact:

Re: Char Gen Templates?

Post by Ndreare »

use the command
code and /code


PS: House rules are currently closed, but VV may open them again once High Command, Freemage and RFT are banned from the sight.
  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!

,
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
User avatar
High Command
The Savage Inquisition
Posts: 1943
Joined: Sun Jun 12, 2016 6:10 am

Re: Char Gen Templates?

Post by High Command »

we already are banned from sight. He refuses to pick up on video calls. But the site is another matter entirely :P

This already exists in the Character creation forum btw. But good attempt and awesome intentions.
Tales of the 17th SOG
"In so far as you are concerned, I am the right arm of High Command itself. You are my Fist, be ready to strike at any moment." Major Killian Gregor, 3rd SOG Battalion, CSSD, Chi-Town.
User avatar
Ndreare
Savage Siri
Posts: 4410
Joined: Tue Aug 08, 2017 12:55 pm
Location: Skagit County, Washington
Contact:

Re: Char Gen Templates?

Post by Ndreare »

I think his intent is an improvement on the one we use in Google Docs
  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!

,
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
User avatar
Freemage
Savage Senior
Posts: 1927
Joined: Thu May 11, 2017 7:09 am

Re: Char Gen Templates?

Post by Freemage »

If nothing else, the Template in the Google Docs should have a Powers section similar to the Cybernetics one. I've had to build it from scratch for every one of my casters, and no two players do it precisely the same way.
GM Bennies (7th SET, Joker's Jokers): 8/8
OOC Comments
GMC Bennies:
  • EJ 2/2
    Thoomba 0/2
    Khem 2/2
PCs, 8 Active Slots, 3 Signature Items
*Gaspard Gillead, 12th AAT/Dirty Dozen
Serival Drumm, 24th COT
*Ophelia Monk, Mercy Team 6
Jaenelle, Beyond the Wall
Mille Visage, Northern Gun Mercs
*Charon, Black Company
*Hero, Lost Jungle/TL

Inactive/Retired/Deceased
Gorgeous George, 4th COT/Murder Hobos(Frozen)
Nomel Sagia, Nameless (Frozen)
Libertas Magicorum, 13th SET/Silent Ones(Retired)
Savant, 3rd SET/Losers(Frozen)
Other Mother, Ravenloft (Frozen)
Lance, 24th COT/Kingsdale (Retired)
Ramson Gourdaine, Phase World (Blazed)
Hexx, Rising Stars SPC (Frozen)
Sir Blurre, 18th COT/New West (Retired)
Yeitso & Alicia Forsythe, Prestige Unlimited (Frozen)
Malaetheryan, Phase World/Relentless (Frozen?)
.
User avatar
High Command
The Savage Inquisition
Posts: 1943
Joined: Sun Jun 12, 2016 6:10 am

Re: Char Gen Templates?

Post by High Command »

I'll update it

edit: Done
Tales of the 17th SOG
"In so far as you are concerned, I am the right arm of High Command itself. You are my Fist, be ready to strike at any moment." Major Killian Gregor, 3rd SOG Battalion, CSSD, Chi-Town.
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