Escaping the coalition will be a Dramatic Task with the following adjustment.
You are at a penalty of -2 (was -8, but you are leaving on turn 3, so reduced the difficulty by -6), quite simply the Enemy has amazing range, the ability to spread out and ignore many of the terrains difficulties.
To escape the enemy each APC (and L.C. if he does not board) needs to accumulate 5 successes. However many turns that takes unless they make it to 5 successes first.
(L.C. if you have them open the hatch you may land in the APC walk in and close the hatch as just a thing. If you stay outside on your own, you will have to roll to accumulate 5 successes also.)
But all hope is not lost! Those not piloting the APC, can use their talents to slow, inhibit or otherwise mislead the enemy.
Each of you may choose one of the following two options.
- Roll an appropriate skill with a narrative saying how you help. Each success and raise adds +1 to the Driving/Piloting rolls of the escapees (no maximum).
- Example: Survival to Help with Navigation
- Whatever else you come up with that will help.
- Roll an appropriate skill with a narrative saying how you help. Each success and raise subtracts 1 from the enemies roll to capture you (no maximum).
- Example: Spellcasting or Shooting to help with delaying tactics (uses 2d6 Power Points or 3d6 Ammunition)
- Whatever else you come up with that will help.
What enemy roll you ask?
Nash and the Bastards are hot on your heels and directing the attack. Between himself, the Mechanized patrol and the powerful unit of Mind Melter counter psionics they have a good chance of catching you.
The enemy will be making a Command -2 roll every Turn also (he will spend bennies). For each success and raise he will close the distance. If he acquires 5 before the heroes he will catch up to you, and you will be in a giant battle. The percentage of the force he can bring to bear will be 20% per success/raise he has over your total. The remainder of his force will arrive 20% at a time in in 1d6 round increments.
But there is a Catch, your rolls are all performed first and Nash's roll comes at the end! That is right I get to see your result so I will know if spending my bennies matters.
PLEASE INCLUDE IN YOUR POST WHICH VEHICLE YOU ARE IN.