Game Ideas: Gauging Interest

OOC commentary and whatever else you want to chime in with.
Post Reply
User avatar
stormwell
Diamond Patron
Diamond Patron
Posts: 482
Joined: Mon Jan 08, 2018 10:26 am

Game Ideas: Gauging Interest

Post by stormwell »

So I originally came here after being directed here having asked around about Savage Worlds based PBPs, had the intention of running a Weird Wars game and ended up joining the Deadlands game.

A few Quarters later I'm looking once more at running my own game, but can't decided on what to run. I have three ideas for games that I wish to run, though I'll present each option to you guys to see which proves to be the most popular choice.

Weird Wars - This was the game I was originally planning on running.

The basic premise will be a fictional British Army unit (1st Battalion, Gwentshire Rifles) throughout WW2, starting in Palestine in July 1939 and the war in Europe (Norway & France). The Desert War in North Africa is a strong possibility, but from 1942 onwards there will be a choice of different theaters of operation.

Achtung! Cthulhu - A!C is something thats piqued my interest and I would like to run a game of this, though it'll probably be working through the published adventures in chronological order.

Ravenloft - This is a setting that I've been very interested in for quite some years now, I was very much delighted when somebody did a Savage Worlds conversion of it.

For those who are unfamiliar with the setting, it is a Gothic horror setting first conceived as an adventure way back in 1st Edition D&D but has enjoyed some recent attention.
User avatar
Ndreare
Savage Siri
Posts: 4410
Joined: Tue Aug 08, 2017 12:55 pm
Location: Skagit County, Washington
Contact:

Re: Game Ideas: Gauging Interest

Post by Ndreare »

Hello Stormwell,
How much experience do you have with play by post? Are you aware of the strengths and weaknesses? Also do you have interest in jumping in as a player for a quarter first to make sure this is a format that you are really interested in?

@Venatus Vinco and @High Command
  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!

,
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
User avatar
Venatus Vinco
Bronze Patron
Bronze Patron
Posts: 2872
Joined: Sat Jun 11, 2016 3:30 pm

Re: Game Ideas: Gauging Interest

Post by Venatus Vinco »

Stormwell,

We always welcome new GMs! Love me some Weird Wars as an option...although I can't take on anymore games personally.

Here's some stuff we have on becoming a GM: viewtopic.php?f=79&t=517

Let me know if you have any questions!

VV

Test: Edit to @RFT
Signature
Didn't have a signature but wanted the 1 EP for using OOC tags!
User avatar
stormwell
Diamond Patron
Diamond Patron
Posts: 482
Joined: Mon Jan 08, 2018 10:26 am

Re: Game Ideas: Gauging Interest

Post by stormwell »

RFT wrote: Sat Oct 13, 2018 8:25 am Hello Stormwell,
How much experience do you have with play by post? Are you aware of the strengths and weaknesses? Also do you have interest in jumping in as a player for a quarter first to make sure this is a format that you are really interested in?

@Venatus Vinco and @High Command
Been in Muskrat's Deadlands game on here for the past three quarters, prior to that I was in an IKRPG game on RPoL.
User avatar
Tribe of One
Posts: 1208
Joined: Wed Aug 30, 2017 9:28 am

Re: Game Ideas: Gauging Interest

Post by Tribe of One »

Are you thinking about using the Ravenloft Reincarnated supplement from Fraternity of Shadows? It's really well done. I downloaded it a few days ago and was thinking about using it in conjunction with Beyond the Wall (an OSR variant with a heavy focus on cooperative character gen) for a short-term/one-off game I've been mulling.
GM Bennies: 7/7
User avatar
stormwell
Diamond Patron
Diamond Patron
Posts: 482
Joined: Mon Jan 08, 2018 10:26 am

Re: Game Ideas: Gauging Interest

Post by stormwell »

Tribe of One wrote: Mon Oct 15, 2018 3:38 pm Are you thinking about using the Ravenloft Reincarnated supplement from Fraternity of Shadows? It's really well done. I downloaded it a few days ago and was thinking about using it in conjunction with Beyond the Wall (an OSR variant with a heavy focus on cooperative character gen) for a short-term/one-off game I've been mulling.
Yes, thats the one.

Was thinking of having the characters start in Baroiva, then look for ways to 'escape' from Ravenloft.
Post Reply

Return to “Out of Character Topics”