Mondain Loot Drop

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Joseph Cook
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Mondain Loot Drop

Post by Joseph Cook »

Adding it all up and assuming we sell everything for Max value (ie to setninja instead of the Legion) it totals out to 1,080,650 or 173,831.25 into 8 shares or 154,516.66 divided into 9 shares.

Here is the loot:

24 vibroswords (1,100 each x 24 = 26,400)
10 NG-L5s with 1 spare e-clip each (1,600 x 10 = 16,000)
15 credsticks each with 1d3 X 10,000 credits. Derrick rolled this in chat and it totaled to 310,000.
1 TK Machinegun with cold trapping (successful wound triggers a Vigor roll vs. cold-based Fatigue) (9,500)
1 Fireburst Rifle with added heat trapping (successful wound triggers Vigor roll vs. heat-based Fatigue) (17,000)
1 Draining Blade (300,000)
1 Flaming Sword (9,000)
1 suit of Combat Mage armor with TD (roll 1d6) (20,000 with TD, 25,000 if repaired)
1 suit of CM armor - parts only (Alex blew it up, but the parts can be salvaged to repair the other suits you've found)
2 suits Adventure Survival armor (1,050 x 2 = 2,100)
1 enchanted wand (retrapped HJ staff) +1 Spellcasting, Entangle, Slow powers, 10 PPE (no reach, no parry bonus) (Legion value of 75,000, Setnaja offers 100,000)
1 suit LLW armor - light (900)
1 HJ staff with Barrier and Armor powers, +2 to open and manipulate rifts (in lieu of +1 Spellcasting bonus) (Legion value of 150,000 - Setnaja offers 500,000)
2 poisoned greatswords (use chain greatsword stats) - 4 AP, permanent poison (on successful fighting attack/shaken or better result, victim rolls Vigor -2 or suffers a level of fatigue) (7,000 x 2 = 14,000)
2 suits C&S medium armor (3,800 x 2 = 7,600)
1 Impact Hammer (1,100)
1 Impact Maul (1,600)
1 Vibro-blade Vambraces (1,100)
1 Thunderer Combat Hammer (4 strikes remaining) (2,200)
1 NG-E4 Plasma ejector (8 shots remaining) (3,000)
1 Mini railgun (19 shots remaining) (4,500)
1 TX-50 (12 shots remaining) (5,000)
1 WI-GL4 Revolving Grenade Launcher (5,000)
8 frag grenades, 3 AP grenades, 1 High Explosive (8 x 550 + 3 x 700 + 1 x 750 = 7,250)
4 chain greatswords (1,850 x 4 = 7,400)
found on the Summoner: creepy looking knife (Legion value 9,000, Setnaja offers 20,000)

I would like the creepy looking knife and would deduct 20,000 out of my share. If no one wants the HJ Staff retrapped as a wand, I would go for that as well which would be another 100,000. I propose we all state what if anything we would like to claim and then divide the funds from their share. If there is any conflict about two people wanting the same thing, we can work it out in this thread or in the hangout or even IC.

I'm relinquishing my claims to the knife and the wand.

Later tonight I'll make a new post in this thread accounting for all the loot drops total and if I see some mething I'm interested in I'll post a claim.
Last edited by Joseph Cook on Tue Nov 20, 2018 4:23 pm, edited 1 time in total.
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Gaspard Gillead
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Re: Mondain Loot Drop

Post by Gaspard Gillead »

Gaspard would like to keep the damaged CM armor (he'll need to get it fixed), and take one of the Poisoned Greatswords for Perdi. That's 32,000 out of my share.

As a Shifter, of course, I'd LOVE to get my hands on the staff that manipulates Rifts, but at 500K, that's not something anyone can buy off of the group in one go. If folks are willing to let me have it, I'd be willing to periodically pay in 100K now, and then continue to pay it off from future loot-drops.
Gaspard Gillead
Seasoned D'Norr Shifter
OOC Comments
Agility d6, Smarts d12, Spirit d10, Strength d4 (d8 in armor), Vigor d6
Pace: 6/d6; Parry: 4; Toughness: 17 (8); Strain: 0; Corruption: 0
Skills:
Spellcasting d12; Fighting d4; Athletics d4
Academics d8; Research d10; Common Knowledge d6; Occult d8
Persuasion d6 (Free Re-roll, -1 outside Occult circles); Notice d6; Stealth d4
Edges: Charismatic, Horns, Bind the Summoned, Spell Mastery (Interrogation); Ley Line Magic Mastery; Ley Line Phasing; Ley Line Gate; Sense Rifts; Shift Reality; Linguist; Diabolist; Strong-Willed; Psychotically Brave; Investigator
Hindrances: Quirk (Sweet Tooth); Minor Enemy (Toben Heiros); Code of Honor; Sensitive; Alien Physiology; Disconnected
Powers (Personal): Return From Whence You Came; Mystic Armory; Mana Chill; Authority; Wings of the Demon; Mystic Interrogation; From Darkness Born; Rapid Transit; Expanded Awareness
Powers (Gear, no Modifiers): Nightmode, Magnification, Wall of Flame (May Use Damage Modifier), Universal Translator, Fortify Will (may use Greater Boost Modifier)
Special: Communication Rift; Dimension Sense
Gear
Soulguard (+2 Resistance to Corruption/mind control; Fortify Will Power)
Combat Mage Heavy EBA (+6A/+3T, +2 Strength Die-types)
Vibro-Knife (Str + d4 MD, AP 6)
Rift Staff (Str + d6, Parry +1, Manipulate Rifts +2, 2-handed, +2 PPE/rd to do MD)
Branaghan Arms Special Overcoat (+2A/+1T; It Has Pockets!)
Bag of Holding
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Snake Eyes
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Re: Mondain Loot Drop

Post by Snake Eyes »

Don't forget that this list is only what you found inside. Alex's loot ledger from the travel is here, and that may not include some of the loot from the fight at the Arch. There were 2 CM suits topside and one more in the lair, all need repair.
That's a ton of loot.
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Heather Todd
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Re: Mondain Loot Drop

Post by Heather Todd »

Heather would like:
1. The Grenades
2. The Draining blade (preferred) or the Flaming sword
3. The Fireburst rifle or the TK machine gun (and she would settle for one of the NG-L5s, I suppose. All she has now is an NG-33 pistol).
Character Tracker
Heather Todd Character Sheet
Parry: 4; Toughness: 14 (6)
ISP: 30/30
Armor: 10/10 PP
Bennies: 4/3
Encumbrance: 28/28 (including pack, 70.75/28, -2 Agility and Strength skills)
Major Psionic: Mind Melters have the Major Psionic Edge and can spend 2 ISP to gain a +1 with any Psionic skill roll, or 4 ISP for a +2 (paid before the roll is made). These effects are doubled when on a ley line.
Mental Resistance/Mentalist: +6 vs Psionic effects, +4 Armor vs Psionic damage, +2 opposed Psionics rolls
Rapid Recharge: 1 ISP/30m
Grenades (carried)
  • 1 High Explosive
  • 1 Fragmentation
  • 2 Plasma
Shard Pistol: 36/36 shots
Fireburst Rifle: 20/20 shots
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Missouri
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Re: Mondain Loot Drop

Post by Missouri »

Missouri wouldn't mind the first non-rift-oriented wand but not going to fight over it. I am going to make an item instead of the HJ roll anyways and it will cover some of that. =)

For the rest? Meh. I mean, he could carry and maybe use another melee weapon but not necessary. He could take something with a longer range than the Shard Pistol and TK Machinegun he currently has but not necessary (he does have a rifle). Shrug.
Missouri Smith
Character Summary
D'Norr A.R.E.S. Archaeologist

Special: -2 vs Fear; Can get irritable/impatient during periods of low activity (requires a Spirit Roll or gets -2 Charisma and -1 to Trait rolls)

Active effects: Quickness (with raise so redraw Initiative lower than 8); +2 Pace, +1 die Agility.
TK Machinegun - Serious Problem: The device or gear applies a –2 to all Trait rolls where it’s used, or its applicable bonus is reduced by 2.

Wounds:

Parry: 7; Toughness: 21(11)
Weapons: TK Machinegun; Shard Pistol; TW Energy Whip

Edges: AB Magic, Attractive, Rapid Recharge, Strong Willed, Wizard

Charisma: +3 (-4 w/Coalition)

Bennies: 4

PPE: 25/20
Powers: Armor, Boost/Lower Trait, Deflection, Quickness, Slumber

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Everett Jackson
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Re: Mondain Loot Drop

Post by Everett Jackson »

Everett will take the ammo cannisters for the railguns. If there are any more rockets laying around hell take those, too.
Everett Jackson, Titan Juicer
Everett, Human Titan Juicer
Pace: 10(d8); Parry: 8(1) Toughness: 24(9)
  • Uncanny Reflexes: Juicer reflexes are superhuman, granting them −2 to be hit by any attack they are aware of and +2 on Evasion rolls.
Note: Neither Quick nor Uncanny Reflexes apply on the first round of an unexpected combat/high-stress situation.
Combat-Relevant Edges & Abilities:
  • Ravenous Abandon (Berserk): Per the Berserk Edge, Everett can flip the switch and give partial control over his actions to the Reaver of Essence. This comes at a cost - ending Balitrox's berserking rage is not an option until its hunger has been sated by the blood of a wielder of arcane power
  • Charge: She may ignore the penalty for Running when making a Fighting attack at the end of her movement.
    • Overrun: If he moves at least one inch beyond his normal Pace before making any Fighting attacks, the hero adds +2 to the damage rolls. Any target Shaken by such an attack is knocked prone.
  • Drug-induced Euphoria/Tranquility: In order to keep the Juicer from burning out over a matter of days, the bio-comp constantly supplies a combination of psychotropic drugs and chemical inhibitors to keep him happy and calm. Juicers live in a state somewhere between mildly ecstatic and stoned, which causes −1 to all Smarts or Smarts-linked skill rolls in non-combat or low stress situations. On the first round of an unexpected combat or high-stress situation, the Juicer doesn’t gain the benefits of Uncanny Reflexes or Quick.
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  • Quick: Whenever you are dealt an Action Card of Five or lower, you may discard it and draw again until you get a card higher than Five.
  • Size +2
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  • Super Endurance: They require only half the normal amount of sleep and gain +2 on all Fatigue checks.
  • Trademark Weapon, Improved: +2 to Fighting with Balitrox and +2 Parry when Balitrox is readied.
Wounds: 0/3; Fatigue: 0/2; Balitrox's PPE: 5/5
Bennies: 4/3; Internal Repair System: 3/3
Burn: 6/8
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Balitrox speaking into Everett's mind.
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Xero X Kelvin
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Re: Mondain Loot Drop

Post by Xero X Kelvin »

Xero also has a fondness for the Draining Blade.

Preferences:
Draining Blade
TK-Machinegun

Otherwise he is fine with figuring out a way to create a Shadowcloak or get Enchantments for his Vibrosword and Vibroknife.

Armor is pointless as it interferes with his cool.
Xero X Kalvin
Xero X Kalvin Novice Psi-Stalker Chiller
Parry: 4 || Toughness: 4
ISP: 20/20
Combat Edge: None
Bennies: 3/3
Adventure Card(s):
  • Cutting In Line: Draw 3 initiative cards and keep the highest..
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Gill
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Re: Mondain Loot Drop

Post by Gill »

Gill preferences in order:
  • HJ staff with Barrier and Armor powers, +2 to open and manipulate rifts (in lieu of +1 Spellcasting bonus) (Legion value of 150,000 - Setnaja offers 500,000)
  • enchanted wand (retrapped HJ staff) +1 Spellcasting, Entangle, Slow powers, 10 PPE (no reach, no parry bonus) (Legion value of 75,000, Setnaja offers 100,000)
Curatrix preferences in order:
  • Draining Blade (300,000)
  • Flaming Sword (9,000)
  • chain greatswords (1,850)
Gill Chaos Master (Rob T)
Gill Chaos Master
Rank: Seasoned 2 (MARS + Site = 5) Advances Left: 0
Race: Human
Iconic Framework: MARS Vagabond
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d4, Vigor d6
Pace: 6 (d6 running); Parry: 5; Toughness: 14 (6)
Skills: North American d8 (Native), Notice (Smarts) d10 [/color] All Others d6

Gill's Resources
Bennies: 7
  • +5 Quarter Begins + Great Luck


    Wounds: 0 of 3
    Fatigue: 0 of 2
    Focus Pool: 30/30
    Magic PPE: 15 of 15
    Miracles PPE: 10 of 10
    Psionic ISP: 10 of 10
    Techno Pool: 15 of 15

    Active Effects:
    Awesomeness +9,000
Curatrix - Avatar of The Chaos
Curatrix - Avatar of The Earth
Rank: Novice 0 Advances Left: 0
Race: Avatar of The Earth
Iconic Framework: Intelligent Construct
Attributes: Agility d10, Smarts d6, Spirit d8, Strength d12+5 (2.5 tons/10 tons), Vigor d12+2
Pace: 0; Parry: 8/11; Toughness: 41 (20); Size: 3 (10' tall 2,000 lbs)
Skills: Athletics d12+2, Common Knowledge d4, Fighting d12+2, Focus d6+2, Notice d4+2 (multi spectrum), Occult d6+2, Persuasion d4, Shooting d8, Stealth d4

Curatrix' Resources
Bennies: 2
  • +2 Quarter Begins

    Wounds: 0 of 5 (Ignores all Wound Penalties)
    Fatigue: 0 of 2
    Focus Pool: 15/15
Active Effects:
Awesomeness +9,000
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Snake Eyes
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Re: Mondain Loot Drop

Post by Snake Eyes »

Gill wrote: Mon Nov 19, 2018 5:38 pm Gill preferences in order:
  • HJ staff with Barrier and Armor powers, +2 to open and manipulate rifts (in lieu of +1 Spellcasting bonus) (Legion value of 150,000 - Setnaja offers 500,000)
  • enchanted wand (retrapped HJ staff) +1 Spellcasting, Entangle, Slow powers, 10 PPE (no reach, no parry bonus) (Legion value of 75,000, Setnaja offers 100,000)
Curatrix preferences in order:
  • Draining Blade (300,000)
  • Flaming Sword (9,000)
  • chain greatswords (1,850)
Who snagged the fancy flaming sword from outside? Wasn't that Curatrix?
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Ndreare
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Re: Mondain Loot Drop

Post by Ndreare »

yes, but if we are pooling all the loot then it would go back until agreed to.

I doi not want to be known as that guy who take multiple loot drops
  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!

,
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
and of course update your signatures!
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Dominic Skodati
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Re: Mondain Loot Drop

Post by Dominic Skodati »

If Dom is eligible the staff that adds +2 to manipulate Rifts would be nice.

The nasty looking knife would be cool too. Although someone called dibs on that already.

Dom
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Joseph Cook
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Re: Mondain Loot Drop

Post by Joseph Cook »

Loot from first Brodkil loot drop (both parties which were temporarily separate, this is copied from Alex's Little Greed post)

about 585k and 28k in creds(both loot drops)
16 NG-L5 laser rifles - 2 total e-clips each, 16k each (256k)
11 vibro swords, 11k each (122k)
5 chainswords, 14k each (84k)
2 L-20 Pulse rifles - 2 total e-clips each, 25k each (50k)
1 impact hammer, 11k
1 portable rocket launcher with 2 rockets total, 18k plus 1k
4d6 (1, 3, 5, 2) [Make removable] x 2000 credits, 24k
1 salvageable Subject Matter Expert Port with a 2 die type Survival chip, 3k plus 5k (strain 1)
ADDED IN THE LOOT FROM THE BANDITS
2 Wilks 447 rifles 18K EACH, 36k
2 Wilks 320 pistols with half-empty e-clips and no spares, 11k each, 22k
2 vibro-knives 7k, 14k
4000 credits.
Claims- Subtract Value from their share of future creds
Xero-Vibro Sword, vibro knife- 18k
Alex, 2 maysies (1.5k total), and modified chain sword (AP 4, Str+2d10+1 MD, 2 hands, -1 Parry)(118,500)- 120,000
Missouri Wilks 447 rifle- 18k
Gaspard 1 chainsword -14k
1 NG-LG6 laser rifle loaded with fragmentation grenades; 3 total e-clips- 20k
Heather 4 extra fragmentation grenades, 550 each (2200) 1 extra plasma grenade, 1800 each- 4k

Combat at the arch viewtopic.php?f=161&t=2959&p=42173#p41792
Enough material to piece together 8 complete suits of Huntsman armor (you obliterated the rest)
16 vibroswords
14 NG-L5 laser rifles
2 Portable rocket launchers (1 empty, 1 loaded)
3 spare rockets
1 NG-33 laser pistol
Loot Pinata - must succeed on simple Notice check
1 modified TK Machine gun (+2 AP = total of AP 4, scope negates 2 points of Range and/or Darkness penalties) (Claimed by Missouri)
1 elaborate Flaming Sword (+1 Fighting, +1 Parry) (Claimed by Curatrix)
2 suits of Combat Mage armor (per TLPG, adds Rapid Recharge edge, adding +1 to PPE/hour cost (both require repair from Serious Problem level TD)
1 wand (Claimed by Alex)
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Joseph Cook
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Re: Mondain Loot Drop

Post by Joseph Cook »

This is all on an editable spreadsheet which is located https://docs.google.com/spreadsheets/d/ ... ring]Here.
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Freemage
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Re: Mondain Loot Drop

Post by Freemage »

Okay, so:

Using the spreadsheet, and various declarations, here's where we end up. Yes, I know some of you don't care about the vouchers. That's fine--feel free to short yourself the 89K those are worth. I had Gaspard immediately pay off Gill, Alex and Dominic--Alex because he doesn't want to risk the kid feeling shortchanged, Gill because he was cheap (Gill's voucher canceled out part of Gaspard's) and Dominic because he doesn't want Shifty McGee holding a debt over his head. All these transactions are already factored into the final cash tallies in the list:


Xero: Vibro Sword, vibro knife, TK gun with Chill Trapping, 204200 CR, Vouchers: Gill 33K, Gaspard 56K
Alex: 2 Maysies, 1 Poisoned Greatsword, Rocket Launcher w/ 2 Rockets, 259500 CR, Vouchers: Gill 33K
Missouri: Wilks 447 rifle, TK Rifle w/AP Mod, 204100 CR, Vouchers: Gill 33K, Gaspard 56K
Gaspard: 1 Poison Chainsword, 1 CM Armor (no mods), 47000 CR
Heather: 4 frag & 1 plasma grenade, Fireburst Rifle, Flaming Sword, 184000 CR, Vouchers: Gill 33K, Gaspard 56K
Gill: Entangle Staff, Draining Blade, 147000 CR
Everett: Rocket Launcher, 2 Rockets, 212000 CR, Vouchers: Gill 33K, Gaspard 56K
Dominic: Creepy Knife, Joe's HJ Staff, 150000 CR, Vouchers: Gill 33K
Joseph: (Swapped in his own HJ Staff, claimed by Dominic), 314000 CR, Vouchers: Gill 33K, Gaspard 56K

Note that anything not listed above is still available for 'purchase'. Just lower your cash-in-hand amount by the value of the item. In particular, some folks might want the Combat Mage Armors with Rapid Recharge--there's two of 'em, available for a mere 29K.
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Pender Lumkiss
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Re: Mondain Loot Drop

Post by Pender Lumkiss »

Freemage wrote: Fri Nov 30, 2018 9:12 am Okay, so:

Using the spreadsheet, and various declarations, here's where we end up. Yes, I know some of you don't care about the vouchers. That's fine--feel free to short yourself the 89K those are worth. I had Gaspard immediately pay off Gill, Alex and Dominic--Alex because he doesn't want to risk the kid feeling shortchanged, Gill because he was cheap (Gill's voucher canceled out part of Gaspard's) and Dominic because he doesn't want Shifty McGee holding a debt over his head. All these transactions are already factored into the final cash tallies in the list:


Xero: Vibro Sword, vibro knife, TK gun with Chill Trapping, 204200 CR, Vouchers: Gill 33K, Gaspard 56K
Alex: 2 Maysies, 1 Poisoned Greatsword, Rocket Launcher w/ 2 Rockets, 259500 CR, Vouchers: Gill 33K
Missouri: Wilks 447 rifle, TK Rifle w/AP Mod, 204100 CR, Vouchers: Gill 33K, Gaspard 56K
Gaspard: 1 Poison Chainsword, 1 CM Armor (no mods), 47000 CR
Heather: 4 frag & 1 plasma grenade, Fireburst Rifle, Flaming Sword, 184000 CR, Vouchers: Gill 33K, Gaspard 56K
Gill: Entangle Staff, Draining Blade, 147000 CR
Everett: Rocket Launcher, 2 Rockets, 212000 CR, Vouchers: Gill 33K, Gaspard 56K
Dominic: Creepy Knife, Joe's HJ Staff, 150000 CR, Vouchers: Gill 33K
Joseph: (Swapped in his own HJ Staff, claimed by Dominic), 314000 CR, Vouchers: Gill 33K, Gaspard 56K

Note that anything not listed above is still available for 'purchase'. Just lower your cash-in-hand amount by the value of the item. In particular, some folks might want the Combat Mage Armors with Rapid Recharge--there's two of 'em, available for a mere 29K.
I think Alex got a creepy off putting wand as well that he is going to trade to Setninja.
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Ndreare
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Location: Skagit County, Washington
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Re: Mondain Loot Drop

Post by Ndreare »

Freemage wrote: Fri Nov 30, 2018 9:12 am Okay, so:
Gill: Entangle Staff, Draining Blade, 147000 CR

Note that anything not listed above is still available for 'purchase'. Just lower your cash-in-hand amount by the value of the item. In particular, some folks might want the Combat Mage Armors with Rapid Recharge--there's two of 'em, available for a mere 29K.
So to be clear I owe 147K.

Edit: I think Gill needs to set his followers to robbing people in Refuge while he is out.
  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!

,
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
User avatar
Freemage
Savage Senior
Posts: 1927
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Re: Mondain Loot Drop

Post by Freemage »

RFT wrote: Wed Dec 05, 2018 10:02 am
Freemage wrote: Fri Nov 30, 2018 9:12 am Okay, so:
Gill: Entangle Staff, Draining Blade, 147000 CR

Note that anything not listed above is still available for 'purchase'. Just lower your cash-in-hand amount by the value of the item. In particular, some folks might want the Combat Mage Armors with Rapid Recharge--there's two of 'em, available for a mere 29K.
So to be clear I owe 147K.

Edit: I think Gill needs to set his followers to robbing people in Refuge while he is out.
No, you received 147K in "cash". You OWE all of the folks who still have a "Gill Voucher" 33K. Gaspard used his to buy off part of Gill's "Gaspard Voucher", which gave you a little extra cash that's already part of the 147K. For the remaining vouchers, 7x33 = 231K. You can buy off vouchers in whatever order you wish.
GM Bennies (7th SET, Joker's Jokers): 8/8
OOC Comments
GMC Bennies:
  • EJ 2/2
    Thoomba 0/2
    Khem 2/2
PCs, 8 Active Slots, 3 Signature Items
*Gaspard Gillead, 12th AAT/Dirty Dozen
Serival Drumm, 24th COT
*Ophelia Monk, Mercy Team 6
Jaenelle, Beyond the Wall
Mille Visage, Northern Gun Mercs
*Charon, Black Company
*Hero, Lost Jungle/TL

Inactive/Retired/Deceased
Gorgeous George, 4th COT/Murder Hobos(Frozen)
Nomel Sagia, Nameless (Frozen)
Libertas Magicorum, 13th SET/Silent Ones(Retired)
Savant, 3rd SET/Losers(Frozen)
Other Mother, Ravenloft (Frozen)
Lance, 24th COT/Kingsdale (Retired)
Ramson Gourdaine, Phase World (Blazed)
Hexx, Rising Stars SPC (Frozen)
Sir Blurre, 18th COT/New West (Retired)
Yeitso & Alicia Forsythe, Prestige Unlimited (Frozen)
Malaetheryan, Phase World/Relentless (Frozen?)
.
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Ndreare
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Re: Mondain Loot Drop

Post by Ndreare »

Cool,
I need to know whose character will need to be paid back first. I assume Dominic obviously, but for the rest Gill would pay those who care most first and those who care less latter.
  • 2D6 EFFECT
    2 Catastrophe: Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor Hindrance, the inability to use powers for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If he’s a weird scientist the device might explode for 3d6 damage in a Medium Blast Template, or he might develop a Quirk, Phobia, or other “madness.”

    3 Backfire: The power succeeds as with a raise but affects a different target with the worst possible results. A bolt hits a random friend, boost Trait increases an enemy’s skill or attribute, etc. If there’s no likely target, he’s Stunned instead. If the power has a Duration other than Instant, it lasts its full term and can only be negated by dispel (the caster can’t voluntarily end it herself).

    4–5 Short Circuit: The power fails but the Power Points allocated to it are spent, along with an additional 1d6 Power Points.

    6–8 Stunned: The caster is Stunned (see page 106). She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains –2 even if she gets this result again).

    9–10 Overload: The character’s synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in Power Points, including any Power Modifiers the player declared.

    11 Fatigue: The character suffers Fatigue.

    12 Overcharge: The power draws ambient energy from the air, automatically succeeding against the target with a raise and costing the caster no Power Points!

,
1 = 2 of Clubs
2 = 2 of Diamonds
3 = 2 of Hearts
4 = 2 of Spades
5 = 3 of Clubs
6 = 3 of Diamonds
7 = 3 of Hearts
8 = 3 of Spades
9 = 4 of Clubs
10 = 4 of Diamonds
11 = 4 of Hearts
12 = 4 of Spades
13 = 5 of Clubs
14 = 5 of Diamonds
15 = 5 of Hearts
16 = 5 of Spades
- reroll line for quickness & activation for Calculating -
17 = 6 of Clubs
18 = 6 of Diamonds
19 = 6 of Hearts
20 = 6 of Spades
21 = 7 of Clubs
22 = 7 of Diamonds
23 = 7 of Hearts
24 = 7 of Spades
25 = 8 of Clubs
26 = 8 of Diamonds
27 = 8 of Hearts
28 = 8 of Spades
- reroll line for Hyperion Juicer -
29 = 9 of Clubs
30 = 9 of Diamonds
31 = 9 of Hearts
32 = 9 of Spades
33 = 10 of Clubs
34 = 10 of Diamonds
35 = 10 of Hearts
36 = 10 of Spades
37 = J of Clubs
38 = J of Diamonds
39 = J of Hearts
40 = J of Spades
41 = Q of Clubs
42 = Q of Diamonds
43 = Q of Hearts
44 = Q of Spades
45 = K of Clubs
46 = K of Diamonds
47 = K of Hearts
48 = K of Spades
49 = A of Clubs
50 = A of Diamonds
51 = A of Hearts
52 = A of Spades
53 = Jokers = They are equal
54 = Jokers = They are equal
- If no reroll is being used then there are 2 extra jokers -
55 = Jokers = They are equal
56 = Jokers = They are equal
and of course update your signatures!
"Possible and practical are two comrades who rarely see eye to eye."
Rob Towell
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Heather Todd
Posts: 135
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Re: Mondain Loot Drop

Post by Heather Todd »

You can do Heather last.
Character Tracker
Heather Todd Character Sheet
Parry: 4; Toughness: 14 (6)
ISP: 30/30
Armor: 10/10 PP
Bennies: 4/3
Encumbrance: 28/28 (including pack, 70.75/28, -2 Agility and Strength skills)
Major Psionic: Mind Melters have the Major Psionic Edge and can spend 2 ISP to gain a +1 with any Psionic skill roll, or 4 ISP for a +2 (paid before the roll is made). These effects are doubled when on a ley line.
Mental Resistance/Mentalist: +6 vs Psionic effects, +4 Armor vs Psionic damage, +2 opposed Psionics rolls
Rapid Recharge: 1 ISP/30m
Grenades (carried)
  • 1 High Explosive
  • 1 Fragmentation
  • 2 Plasma
Shard Pistol: 36/36 shots
Fireburst Rifle: 20/20 shots
Adventure Card
  • Let’s Settle This: Play at the beginning of a combat round with no Jokers. No character can soak wounds until a Joker is drawn.
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Pender Lumkiss
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Joined: Thu Mar 09, 2017 9:00 pm

Re: Mondain Loot Drop

Post by Pender Lumkiss »

Alex is going to snag the mini railgun and set of adventurer survival armor. Lowering his cash amout by 6600.
Field Team Six Bennies
3/6
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