Antipas - Luke Tactics

GMs: Pender Lumkiss & Koshnek
They see trouble, they shoot it.
Locked
User avatar
Luke
Posts: 249
Joined: Wed Oct 03, 2018 11:06 am

Antipas - Luke Tactics

Post by Luke »

Luke and Antipas have known each other and worked with each other for many years.
Luke _
Luke
Pace: d4 [d8]; Parry: 5 Toughness: 6 (0) [18 (3)]
Combat-Relevant Edges & Abilities:
  • List of Abilities
  • Elan & Brave
Wounds: 0 / 3 ; Fatigue: 0 / 2 ; ISP/PPE: N/A
Bennies: 4 / 4
Adventure Cards:
  • [2] Peace:
    Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
  • [25] Hidden Stash:
    Your hero scrounges up a generic type of item of your choosing, such as food and water, shelter, a box of ammo, enough money for a room, etc.
Luke
Edit Signature
User avatar
Antipas
Bronze Patron
Bronze Patron
Posts: 205
Joined: Wed Sep 26, 2018 10:19 pm

Re: Antipas - Luke Tactics

Post by Antipas »

The Panama Diversion: Luke IDs enemy com frequencies then blast loud, violent speed metal over them to drown out their communications and demoralize. Often used while Pas runs amock(literally) while under the effect greater invisible against large groups of tech using foes.
Antipas
Antipas, True Atlantean Undead Slayer
Pace: 6 Parry:7 Toughness: 25
Wounds: 0/3 Fatigue 0/3
PPE: 24/24
Constant Effects:
Powers on:
Combat Edges: Martial Artist, Tattoo Harmony, Sweep,
Bennies: 3/3
Characters Imperator (main acc), Malavish, Antipas, Drexler
User avatar
Luke
Posts: 249
Joined: Wed Oct 03, 2018 11:06 am

Re: Antipas - Luke Tactics

Post by Luke »

The exoskeleton is amorphus and as such a large armored ball with a running figure in the center shooting and yelling obscenities is quite common.
Luke _
Luke
Pace: d4 [d8]; Parry: 5 Toughness: 6 (0) [18 (3)]
Combat-Relevant Edges & Abilities:
  • List of Abilities
  • Elan & Brave
Wounds: 0 / 3 ; Fatigue: 0 / 2 ; ISP/PPE: N/A
Bennies: 4 / 4
Adventure Cards:
  • [2] Peace:
    Your hero is able to improve the attitude of a group in an encounter, perhaps by recognizing someone in the crowd, showing respect, or offering a bribe. It doesn’t work on true enemies—only “neutrals” who happen to cross paths with your party.
  • [25] Hidden Stash:
    Your hero scrounges up a generic type of item of your choosing, such as food and water, shelter, a box of ammo, enough money for a room, etc.
Luke
Edit Signature
Locked

Return to “Tomorrow Legion: 77th CIT - Trouble Shooters”