Glitter Boy:
Glitter Boy Armor: Size 3, +18 M.D.C. Armor, +6 Toughness, Pace 10 (Run d10), Swim Pace 6 Notes: Enhanced Strength (d12+4), half-damage from lasers, Life Support (self-contained breathing, immune to heat, cold, radiation, environmental toxins, and disease), Full Electronics Suite. Weapons:
Boom Gun (Range 250/500/1000, Damage 4d12+6, RoF 1, Shots 1,000, AP 25, MBT, Mega Damage)
Melee (Str+d6 Mega Damage, not considered Unarmed)
GLITTER BOY ARMO
Iron Mage (TW): Size 3, +18 M.D.C. Armor, +6 Toughness, Pace 10 (Run d10), Swim Pace 6 Notes: Enhanced Strength (d12+4), Chameleon Stealth System, Life Support (self-contained breathing, immune to heat, cold, radiation, environmental toxins, and disease), Full Electronics Suite.
Minor: TK Flight, On a leyline the suite can move 6” up or down horizontally and still be “dug in”, max height is 30”.
Minor: Goblin Bomb launcher hand mount (50k)
Major: Ley line powered, device always charged on a ley line (Cost: 20,000 credits).
Major:Detect Magic
Major: 10 ppts
Major: 10 ppts
Major: 10 ppts
Major: champion edge
Complications: see GB
Notes:
- Chameleon Stealth System: magical runes and wards cover this armor giving it a way to vanish under a Chameleon effect. Those trying to attack or detect the suit subtract 4 from their rolls against it. The effect is triggered as a free action, but is negated any round in which the user fires a weapon or emits some other non-cloakable signal such as radio broadcasts or active sensor searches. (Cost: 100k)
- The magical engine requires 2 Power Points per hour of operation, and it can store up to 30 Power Points at a time. To refill the tank, a character with an Arcane Background make an arcane skill roll; the result is the maximum number of Power Points they can put into the engine for that action. Parking the uit on a ley line allows it to recharge 1 PPE per 15 minutes.
- While in the PA the only powers accessable are in the suit or its weapons.
Weapons: Shrek Cannon(TW): (Range 250/500/1000, Damage 4d12+6, RoF 1, 2 ppe per shot, AP 25, MBT, Mega Damage)
Minor: Thunder clap trapping
Minorx2: +2 intimidate
Major:Bolt with the sunfire trapping, uses shooting.
Major: 10 ppts
Major: 10 ppts
Major: 10 ppts
Major: Ley line powered, device always charged on a ley line (Cost: 20,000 credits).
Notes:
Weapon: grenade launcher, Goblin Launcher(TW)
Minorx2: 10 ppts
Major: Entangle”Carpet of adhesion” activated with shooting roll
Major: Fire blast activated with shooting roll
Major: Lighting blast activated with shootimg roll
Major: Fear bomb activated with shooting roll
Major: Smite Bomb: activated with shooting roll
Major: 10 ppts
Notes: