This isn't likely to end well (for the players), so could be the final game of the campaign.
Heres a taster of what the players are going to be up against.
Steelheads - WC
Male Human
Rank: Veteran (59 xp)<br />Attributes: Agility d8, Smarts d8, Spirit d4, Strength d8, Vigor d8
Skills: Fighting: d8, Notice: d8, Shooting: d12, Throwing: d4, Weird Science: d6
Pace: 6, Parry: 6, Toughness: 14(7), Charisma: -2
Hindrances: Mean, Overconfident, Vow (minor)
Edges: Brawny, Combat Reflexes, Improved Nerves of Steel, Level Headed, Marksman, Nerves of Steel, Rock and Roll!, Steady Hands
Armor: Plate Arms (vambrace), Plate Corselet, Plate Leggings (greaves), Steel Helmet (enclosed) - Armor power on top.
Weapons: Pack .50 Cal (2d10, 30/60/120, Auto, AP 4, ROF 3, Two Hands , Heavy Weapon), Unarmed (Natural Attack, Str)
Wealth: $500
Language: Native Language (Native)
Advancements
- Raise Attribute: Smarts
- Edge: Nerves of Steel
- Edge: Improved Nerves of Steel
- Edge: Marksman
- Edge: Combat Reflexes
- Edge: Rock and Roll!
- Edge: Steady Hands
- Raise Skill: Shooting
- Raise Attribute: Smarts
- Edge: Level Headed
- Raise Skill: Shooting
Validity: Character appears valid, but not optimal
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