7.3 Catacombs of Zacatecus: The road to War
- Pender Lumkiss
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7.3 Catacombs of Zacatecus: The road to War
The Elder Elf sweeps his hands over the small portals near the heroes and closes them. He smiles sheepishly, ” I am sorry I tormented you so by a better life. Thrice in all of history have I had a smililiar conversation with heroes, and thrice it has rebuffed...” He stokes his chin thinking for a moment and chuckles to himself, ” Perhaps it is something within the very fiber of being a hero that cannot accept what I offer.” Thoth points along the barren rocky landcape, thankfully not a lava cavern, to the large 20ft wide portal. A blackness impenetrable to sight makes up the event horizon, ” I wish you well heroes, feel refreshed upon your exit... The portal will take you beyond the birth place of the intelegences towards your finality...” He pauses for a moment his eyes gleaming with untapped power, ” There will be be three paths, left and curved, Straight and narrow, and dark but right.”
Thoth steps back and waves farewell to the heroes, ”You will no doubt see me again, but do not hesitate to strike, for Xy and I are two sides of the same coin.” An ominous warning if there was one. He fades away as does the rocky landscape giving the heroes just enough time to pass through the portal unmolested and indeed refreshed. All PPE/ISP are returned, wounds healed, and fatigue gone.
Upon stepping through the portal you find yourselves alone in a cavern. Deep green moss seems to grow everywhere in the cavern giving off a bio luminescent glow. True to Thoth’s words the cavern opens to three underground paths. Rod whrils scanning, ” Master I do not detect any vampires nearby... There do appear to be three paths, perhaps we should split up, scout and regroup here to share our findings? Meet back here in three hours time?”
Gretta meekly cling’s to Han’s hand. She whispers, ” Who takes which path?”
The Left PAth: The sounds of a charp clicking haunt your every movement through this slick path. Its like damp moss or water cover the ground and sides making it all too easy to break a neck, ankle or worse. As you traverse further down, the clicking sound surrounds you as you realize you are not alone... Click, clack, cklickityclack... Everywhich way you try to go the sound wards you off. It too soon seems clear some kind of sentry patrols this cavernous path in shadowed numbers, alterting them to your presence will all but doom you.
Make a Stealth roll if this path is chosen. TN 4
The Straight Path: A path focused on going farward, each step is a downward one on loose rock that one ill movement and you will tumble endlessly downward. It is this path where climbing will be most important, the slope of the path angles steeper and steeper threatening to toss you down an abyss if a sure step and handhold is not gathered first. Finding the right holds is crucial not just for this scouting mission but mapping it will be essential for all allies should the group decide to brave it. It is also in this cavernous path that a pair of red eyes seem to dart to and fro in the air, just out of sight and yet always present. If this path is chosen, a climb skill is needed: TN 4.
The Right Path: Soon it is obvious on this path that the rangers must have come this way. Bodies bitten in the next and drained of blood litter the ground. Reid’s Ranger symbols have been cast aside out of anger. The path is full of razor sharp rock where many bodies have already given there blood. Death by 1000 cuts seems appropriate should one falter here. It soon opens to a great old dusty library, or what used to be one. High arches made of marble and dust filled stacks where books used to be. It is in fact a tomb filled with about thirty Reid Rangers. It is clear some kind of stand was taken here but broken weapons and men litter the ground with their usefulness and life’s ended. That is about when the doors to the so called library shut and all magic seemed to stop working, The library was mostly devoid of books, except for five books on five pedestals in the center of the room. It is hard to read the books thoroughly for a clue to the way forward because out of the corner of your eye the bodies of the fallen rangers here seem to twitch and shift even though they are quite dead. The hackles on your neck rise as you soon realize if you cannot find the hidden clues to the way out these rangers may come to life and eat your brains. Choose this path, make an Make a investigation roll: TN 4
Player direction:
Choose your path (one path only), left, straight, or right. Make a notice roll (fail a lvl of fatigue from bumps and bruises). Then your choice of either survival or kn arcane (5 successes per path will yield a true exploration of it). In addition each cavern contains a skill roll that must be made to avoid certain death.
Thoth steps back and waves farewell to the heroes, ”You will no doubt see me again, but do not hesitate to strike, for Xy and I are two sides of the same coin.” An ominous warning if there was one. He fades away as does the rocky landscape giving the heroes just enough time to pass through the portal unmolested and indeed refreshed. All PPE/ISP are returned, wounds healed, and fatigue gone.
Upon stepping through the portal you find yourselves alone in a cavern. Deep green moss seems to grow everywhere in the cavern giving off a bio luminescent glow. True to Thoth’s words the cavern opens to three underground paths. Rod whrils scanning, ” Master I do not detect any vampires nearby... There do appear to be three paths, perhaps we should split up, scout and regroup here to share our findings? Meet back here in three hours time?”
Gretta meekly cling’s to Han’s hand. She whispers, ” Who takes which path?”
The Left PAth: The sounds of a charp clicking haunt your every movement through this slick path. Its like damp moss or water cover the ground and sides making it all too easy to break a neck, ankle or worse. As you traverse further down, the clicking sound surrounds you as you realize you are not alone... Click, clack, cklickityclack... Everywhich way you try to go the sound wards you off. It too soon seems clear some kind of sentry patrols this cavernous path in shadowed numbers, alterting them to your presence will all but doom you.
Make a Stealth roll if this path is chosen. TN 4
The Straight Path: A path focused on going farward, each step is a downward one on loose rock that one ill movement and you will tumble endlessly downward. It is this path where climbing will be most important, the slope of the path angles steeper and steeper threatening to toss you down an abyss if a sure step and handhold is not gathered first. Finding the right holds is crucial not just for this scouting mission but mapping it will be essential for all allies should the group decide to brave it. It is also in this cavernous path that a pair of red eyes seem to dart to and fro in the air, just out of sight and yet always present. If this path is chosen, a climb skill is needed: TN 4.
The Right Path: Soon it is obvious on this path that the rangers must have come this way. Bodies bitten in the next and drained of blood litter the ground. Reid’s Ranger symbols have been cast aside out of anger. The path is full of razor sharp rock where many bodies have already given there blood. Death by 1000 cuts seems appropriate should one falter here. It soon opens to a great old dusty library, or what used to be one. High arches made of marble and dust filled stacks where books used to be. It is in fact a tomb filled with about thirty Reid Rangers. It is clear some kind of stand was taken here but broken weapons and men litter the ground with their usefulness and life’s ended. That is about when the doors to the so called library shut and all magic seemed to stop working, The library was mostly devoid of books, except for five books on five pedestals in the center of the room. It is hard to read the books thoroughly for a clue to the way forward because out of the corner of your eye the bodies of the fallen rangers here seem to twitch and shift even though they are quite dead. The hackles on your neck rise as you soon realize if you cannot find the hidden clues to the way out these rangers may come to life and eat your brains. Choose this path, make an Make a investigation roll: TN 4
Player direction:
Choose your path (one path only), left, straight, or right. Make a notice roll (fail a lvl of fatigue from bumps and bruises). Then your choice of either survival or kn arcane (5 successes per path will yield a true exploration of it). In addition each cavern contains a skill roll that must be made to avoid certain death.
Field Team Six Bennies
Re: 7.3 Catacombs of Zacatecus: The road to War
The Left Path Dice Rolls
Stealth = 11, Notice = 7, Survival = 7
Muttering, "Left is always right..." Mercy heads towards the left path. Even before she enters the pathway she hears a click click sound, her amplified hearing alert for trouble. Looking at the pathway, it looks moss covered and slick. Something is out there in the wet, slippery cavern. Seeing Brody disappear in the general direction Mercy smiles, I am sneaky too!
With exaggerated high steps Mercy moves silently across the mossy ground. Each step a slow methodical movement. Raise foot high, up to chest, point outwards, straight away from body, slowly lower toes to ground, stand on toes like a ballerina, move next foot same, and so on. It might look ridiculous but the crazie silently moves down the path, her hands moving as if she were in a Madonna video, vogue, and there she goes.....
Mercy slips into shadows and silently heads down the pathway. unseen, and unheard. Exploring.
"Ninja kitty."
- Hans Greuber
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Re: 7.3 Catacombs of Zacatecus: The road to War
The Straight Path - Climbing 5, Knowledge Arcana 19
"Greta and I will be taking the middle passage."Making their way down the middle path, Hans and Gretta carefully pick their way walking as long as it is safe, before Hans has to get out his climbing kit for the first time he can remember. Setting the pinions into the rock at what he thinks are the best locations, Hans just wishes he could use his Wings of Icarus. Unfortunately, something along the path starts messing with its readings to the point Hans is not sure he could trust it not to give out. As he climbs down, Hans almost catches a glimpse of the red eyes flittering around, but he is too busy trying not to fall to his doom to look too closely for the source.
"Follow after me, Greta. I will find us a safe path to climb down along"
Last edited by Hans Greuber on Wed Jun 19, 2019 1:24 pm, edited 1 time in total.
- Brody Conrey
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Re: 7.3 Catacombs of Zacatecus: The road to War
WIP
Left Path
Stealth
[dice:30l6tt7w]1d8+2
[/dice:30l6tt7w]Wild
[dice:30l6tt7w]54535:0[/dice:30l6tt7w]
Knowledge Arcane us of computer
[dice:30l6tt7w]1d4+2
[/dice:30l6tt7w]Wild
[dice:30l6tt7w]1d6
[/dice:30l6tt7w]Notice
[dice:30l6tt7w]54535:1[/dice:30l6tt7w]
Wild
[dice:30l6tt7w]54535:2[/dice:30l6tt7w]
Left Path
Stealth
[dice:30l6tt7w]1d8+2
[/dice:30l6tt7w]Wild
[dice:30l6tt7w]54535:0[/dice:30l6tt7w]
Knowledge Arcane us of computer
[dice:30l6tt7w]1d4+2
[/dice:30l6tt7w]Wild
[dice:30l6tt7w]1d6
[/dice:30l6tt7w]Notice
[dice:30l6tt7w]54535:1[/dice:30l6tt7w]
Wild
[dice:30l6tt7w]54535:2[/dice:30l6tt7w]
- Brody Conrey
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Re: 7.3 Catacombs of Zacatecus: The road to War
Left Path 5 +1
Stealth
OOC Comments
Brody does his ghosting and continues to sneak down to the end of path to the left. This reminds him a bit of Tolkeen when he was exploring the ruins. You would never know what was down there in the ruins victims trying to find a way out to safety or a predator looking for a meal or just a kill. "Hide and seek, you better be at your peak. Can't let them see me, if you still want to be me.Brody tries to use his danger sense to help him notice anything odd. he not sure about everything he sees, so he uses his Expanded Awareness: [dice:145caiqw]54536:8[/dice:145caiqw] He continues and then heads back to tell the others what he saw.
- Ashlyn Alvarez
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Re: 7.3 Catacombs of Zacatecus: The road to War
Right Path
Zacatecas, Mexico/Abandoned library
Night
Round 0
Ashlyn felt refreshed after passing through Thoth’s portal, back on the path to heroism. Discussion of the three paths ensued.
“We shouldn’t split--” Ashlyn began to say, but already Hans was heading down the direct route, and Mercy and Brody down the left hand side. Ashlyn sighed. She was about to follow them, but then she spotted a Reid Ranger’s badge down the right path.
Following as quietly and carefully as she could, Ashlyn was horrified to find the bodies of the rangers drained of blood. What a waste!
Ashlyn found herself in a dark, dusty, abandoned library with piles of ranger bodies lying about. Suddenly the doors to the library closed and Ashlyn felt the snuffing out of her mystical and psychic powers.
“Dios!” Ashlyn prayed, clutching her holy shield. She would need to find a way out. She heard and saw the bodies start to stir. She had to be quick!.
***
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Re: 7.3 Catacombs of Zacatecus: The road to War
Architect was standing at the junction of the three paths contemplating. He had risked a lot in the time that he had been with these adventures and heroes. Sacrifice seems to be the way the world worked. Give up something now for the the hope of something better later on.
He felt refreshed and none the worse for his brief interation with yet another god. Thoth had treated them well and seen to restoring to them that which had been lost through great sacrifice. That breif respite was enough to send Architect onward.
Once agin, his consciousness brought him back to the junction and a path of decision and choices. @Ashlyn Alvarez headed to the right and Architect decided to follow, not knowing what lay ahead in the path.
He felt refreshed and none the worse for his brief interation with yet another god. Thoth had treated them well and seen to restoring to them that which had been lost through great sacrifice. That breif respite was enough to send Architect onward.
Once agin, his consciousness brought him back to the junction and a path of decision and choices. @Ashlyn Alvarez headed to the right and Architect decided to follow, not knowing what lay ahead in the path.
Notice 5 _
K/Arcana 9 _
Investigation 5 _
Architect allows his curiosity to lead him as experience has very little bearing here. He wanders in an among the dead and empty shelves. Wandering his hands across the empty shelves he feels that there is something missing from the picture. Joining Ashlyn at the pedestals, he begins to thumb through the pages trusting his knowledge of languages to aid him as he searches for clues.Architect
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Architect _
Signature BlockRe: 7.3 Catacombs of Zacatecus: The road to War
Middle Path: Notice 22, Survival 9, Climbing 11
Penitent lingers as the others choose which path to follow below. Two of the newcomer -- the crazed redhead and the ghost -- choose the left path, finding its crookedness appealing in some way.The nun, Ashlyn, chooses the right-hand path. Penitent's initial thought is to join her -- the darkness has long been home -- but he steps back when the dragon, Architect, volunteers to accompany her. Without her yipping, deific dog, the nun might be vulnerable, but a dragon ought to be able to keep her from harm.
"I will accompany the dwarf, on the middle way," he says, the statement coming out as more of a growl than he intends.
Love and the prospect of losing are making you weak, he thinks, trying to shake off the distraction. Banishing thoughts of Audrey, Karl, Thana ... his daughter ... Penitent steels himself for the challenge ahead.
Destiny and duty lie ahead -- do not shrink from them now, he thinks. If death waits, too, it is a reward well-deserved. Best face it directly, with hands full of steel and fire.
Nodding to Hans, he sets off down the steep, rocky descent, picking each step carefully even as he reaches out with his demon mask-enhanced senses, noting the nature of the haunting red eyes and other strange things encountered on the cavernous path.
Penitent
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- Sir Ndreare
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Re: 7.3 Catacombs of Zacatecus: The road to War
Ndreare and Rodney see the others splitting up and take the only path no others have explored. "Rodney, send a transmission of everything we are doing to their personal computers. Just in case one of us dies and they need intelligence."...
Soon it is obvious on this path that the rangers must have come this way. Bodies bitten in the next and drained of blood litter the ground. Reid’s Ranger symbols have been cast aside out of anger. The path is full of razor sharp rock where many bodies have already given there blood. Death by 1000 cuts seems appropriate should one falter here. It soon opens to a great old dusty library, or what used to be one. High arches made of marble and dust filled stacks where books used to be. It is in fact a tomb filled with about thirty Reid Rangers. It is clear some kind of stand was taken here but broken weapons and men litter the ground with their usefulness and life’s ended. That is about when the doors to the so called library shut and all magic seemed to stop working, The library was mostly devoid of books, except for five books on five pedestals in the center of the room. It is hard to read the books thoroughly for a clue to the way forward because out of the corner of your eye the bodies of the fallen rangers here seem to twitch and shift even though they are quite dead. The hackles on your neck rise as you soon realize if you cannot find the hidden clues to the way out these rangers may come to life and eat your brains.
With quick action Rodney calls out over the radio to Ndreare what is going on. Ndreare feeling the magic being shielded draws his vibro blade. "It has been a while since we have fought without my full talents. I shall do Yodh proud.
"Edin, let me know if you have anything on this. Take the feed from Rodney and combine it with your scans."
Soon it is obvious on this path that the rangers must have come this way. Bodies bitten in the next and drained of blood litter the ground. Reid’s Ranger symbols have been cast aside out of anger. The path is full of razor sharp rock where many bodies have already given there blood. Death by 1000 cuts seems appropriate should one falter here. It soon opens to a great old dusty library, or what used to be one. High arches made of marble and dust filled stacks where books used to be. It is in fact a tomb filled with about thirty Reid Rangers. It is clear some kind of stand was taken here but broken weapons and men litter the ground with their usefulness and life’s ended. That is about when the doors to the so called library shut and all magic seemed to stop working, The library was mostly devoid of books, except for five books on five pedestals in the center of the room. It is hard to read the books thoroughly for a clue to the way forward because out of the corner of your eye the bodies of the fallen rangers here seem to twitch and shift even though they are quite dead. The hackles on your neck rise as you soon realize if you cannot find the hidden clues to the way out these rangers may come to life and eat your brains.
With quick action Rodney calls out over the radio to Ndreare what is going on. Ndreare feeling the magic being shielded draws his vibro blade. "It has been a while since we have fought without my full talents. I shall do Yodh proud.
"Edin, let me know if you have anything on this. Take the feed from Rodney and combine it with your scans."
Rodney, Notice 19 & Danger sense, Investigation 7
Ndreare Notice 15, Investigation 5, Knowledge Arcana 24, bennies -2
Sir Ndreare (Rob T)
- Pender Lumkiss
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Re: 7.3 Catacombs of Zacatecus: The road to War
Pretty much you all scored pretty high on relevant kn rolls so I wrote the following as thoroughly as possible. I also wrote it as if you were all coming back together to report your findings. In no way am I speaking for your characters so please feel free to RP the kn shared. I thought it would be fun for you to get back together and share was was learned, and outline objectives that you would like to accomplish.
Ndreare, if the water is mentioned being present at all locations it will occur to you that perhaps it is a means to travel between them.
Also if you are fine with the teams as is ( two teams are at severe disadvantages) feel free to post RP to that effect and we can move on without the information being shared bit.
Brody and Mercy
Hans and Penitent
Architect, Ndreare, Rod, Ashlyn
Field Team Six Bennies
Re: 7.3 Catacombs of Zacatecus: The road to War
Penitent puts a hand on Hans's shoulder, drawing the dwarf back into cover.
"Best we return to the others, I think, and tell them of what we've found. The demon-child's tantrums appear to have delayed their unmooring, otherwise I'd say you and I should try to stop them ourselves."
Assuming the dwarf agrees, the apok leads the way back through the caverns to the rejoin the other heroes. He then relays what was found below, leaving room for Hans to add his own observations.
"We may have a few hours, but if we're to rescue the kidnapped Rangers, we should do it now, before they are shipped farther into these catacombs, possibly beyond out reach. The red-armored soldiers are vampires themselves, based on their own words, and there is the demon-child to deal with. Beyond that ... I senses something ancient and foul within the tower by the water. I have no doubt it will make itself known, but we will have to take things as they come if we are to rescue the survivors."
"Best we return to the others, I think, and tell them of what we've found. The demon-child's tantrums appear to have delayed their unmooring, otherwise I'd say you and I should try to stop them ourselves."
Assuming the dwarf agrees, the apok leads the way back through the caverns to the rejoin the other heroes. He then relays what was found below, leaving room for Hans to add his own observations.
"We may have a few hours, but if we're to rescue the kidnapped Rangers, we should do it now, before they are shipped farther into these catacombs, possibly beyond out reach. The red-armored soldiers are vampires themselves, based on their own words, and there is the demon-child to deal with. Beyond that ... I senses something ancient and foul within the tower by the water. I have no doubt it will make itself known, but we will have to take things as they come if we are to rescue the survivors."
Penitent
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Re: 7.3 Catacombs of Zacatecus: The road to War
Architect feels the gaze of Xy fall upon him specifically. Almost a challenge to see who can get to their task first, Architect or Xy.
He looks to @Ashlyn Alvarez and @Ndreare not realizing that he had taken dragon form or maybe something had forced his true form forth. "We should go. I feel that there are obligations to be considered and time is running out."
On his dragon form's six legs he moved deftly amongst the bodies of shelf and stone and waited for the others to follow. His hand went instinctively to the blade at his side, "The Scribe's Stylus". It almost seemed at times to drag one side of his body to the earth as if the weight could not be fathomed or the task for which it was meant was too much to bear.
He looks to @Ashlyn Alvarez and @Ndreare not realizing that he had taken dragon form or maybe something had forced his true form forth. "We should go. I feel that there are obligations to be considered and time is running out."
On his dragon form's six legs he moved deftly amongst the bodies of shelf and stone and waited for the others to follow. His hand went instinctively to the blade at his side, "The Scribe's Stylus". It almost seemed at times to drag one side of his body to the earth as if the weight could not be fathomed or the task for which it was meant was too much to bear.
Architect
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Architect _
Signature Block- Ashlyn Alvarez
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Re: 7.3 Catacombs of Zacatecus: The road to War
Zacatecas, Mexico
Night
Round 0
Ashlyn retreated with Architect as well, returning to the others.
“We have six hours,” she said. “They have some sort of ogre who has something they need to awaken Xy. Three others, two dressed in black -- acolytes, I think -- and the third was the gene splicer from the Kreghor ship. Why they are aligned, I do not know. If we hit hard and fast, we could stop ritual.”
***
Night
Round 0
Ashlyn retreated with Architect as well, returning to the others.
“We have six hours,” she said. “They have some sort of ogre who has something they need to awaken Xy. Three others, two dressed in black -- acolytes, I think -- and the third was the gene splicer from the Kreghor ship. Why they are aligned, I do not know. If we hit hard and fast, we could stop ritual.”
***
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- Brody Conrey
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Re: 7.3 Catacombs of Zacatecus: The road to War
Mercy and Brody carefully sneak out and back to where the others are gathering. Along the way when things are clear Brody says in a low voice, “Mercy, I think we have about six hours before this shit hits the fan. Is that how you read it?”
Once they arrive back at the gathering spot Brody listens to what the others say the saw and then describes what he saw, “Silver helmed NGR Gladdius Armor Humans? Each with this H made from two stylized hammers 20 about.“ Yes I know you thought it was an A, but believe me it was and H"
"Then an open area with stairs leading up to this flat top large pillar thing with some column on top. Think they were looking for us so we stayed hidden and listen in for a while. One mentioned, a group that saved New Del Rio... a group with a dwarf with them.” Brody turns to Hans and continues, "He mentions greedy little dwarf Hans. Then someone mentions that Justin should focus for some protection for some ritual. They are atop a well spring.”
“Here is the big thing, well the rest seem like big things too. He mentions XY promise him revenge, something about plucking some people from a time lime. No no, line, yea timeline. Some cat, and kill them all for the ritual to work. He has magic Armor dude, your Aunt Droid, and he says he has your big friend, and he wants to get to your black companion’s end. Not sure I got everything right there. Not Judging you Hans. Well there was a lot of banging and water falling. Mercy help me with this.”
"Yes she might have heard it better. but she didn't have you buzzing around in my ear as I was trying to listen."
“What I do know we need to prioritize this and go after one at a time with all of us or maybe most of us. 6 hours is the count down.”
Once they arrive back at the gathering spot Brody listens to what the others say the saw and then describes what he saw, “Silver helmed NGR Gladdius Armor Humans? Each with this H made from two stylized hammers 20 about.“ Yes I know you thought it was an A, but believe me it was and H"
"Then an open area with stairs leading up to this flat top large pillar thing with some column on top. Think they were looking for us so we stayed hidden and listen in for a while. One mentioned, a group that saved New Del Rio... a group with a dwarf with them.” Brody turns to Hans and continues, "He mentions greedy little dwarf Hans. Then someone mentions that Justin should focus for some protection for some ritual. They are atop a well spring.”
“Here is the big thing, well the rest seem like big things too. He mentions XY promise him revenge, something about plucking some people from a time lime. No no, line, yea timeline. Some cat, and kill them all for the ritual to work. He has magic Armor dude, your Aunt Droid, and he says he has your big friend, and he wants to get to your black companion’s end. Not sure I got everything right there. Not Judging you Hans. Well there was a lot of banging and water falling. Mercy help me with this.”
"Yes she might have heard it better. but she didn't have you buzzing around in my ear as I was trying to listen."
“What I do know we need to prioritize this and go after one at a time with all of us or maybe most of us. 6 hours is the count down.”
Re: 7.3 Catacombs of Zacatecus: The road to War
Nodding at Brody she follows him back to the others.
As Brody rambles about what they saw, Mercy looks more and more confused and gives Brody a odd look.
”You sound CRAZY. What are you on about? Did you eat the glowing green grass from that cave? We saw what?”
Looking serious and bewildered by Brody’s accounting of the cave she starts giggling and has a fit of laughter.
”Oh. Oh. Heh. Oh my. Your face. But yes. What Brody said. All true. Insane shit about The nefarious Black Company and my innocent little cutie Hans.
I need beans.
Six hours to save the world.”
As Brody rambles about what they saw, Mercy looks more and more confused and gives Brody a odd look.
”You sound CRAZY. What are you on about? Did you eat the glowing green grass from that cave? We saw what?”
Looking serious and bewildered by Brody’s accounting of the cave she starts giggling and has a fit of laughter.
”Oh. Oh. Heh. Oh my. Your face. But yes. What Brody said. All true. Insane shit about The nefarious Black Company and my innocent little cutie Hans.
I need beans.
Six hours to save the world.”
- Hans Greuber
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Re: 7.3 Catacombs of Zacatecus: The road to War
Following Penitent back, Hans agrees.
"That Demon-Child is an unwitting accomplice of ours, it seems, and it is only the threat of its master coming from a tower across the lake that keeps the Demon-Child in line. They are loading their prisoners onto the half dozen galleons to take them away, probably to that same lake. With all of those Vampires, that Vampire Destroying Bomb would come in REALLY handy to take them out. They have to repair the boats and load all the Rangers, so we do have some time to get them, though if they send out each ship as soon as it is ready, we will be in a tight race to save as many as possible."
"That Demon-Child is an unwitting accomplice of ours, it seems, and it is only the threat of its master coming from a tower across the lake that keeps the Demon-Child in line. They are loading their prisoners onto the half dozen galleons to take them away, probably to that same lake. With all of those Vampires, that Vampire Destroying Bomb would come in REALLY handy to take them out. They have to repair the boats and load all the Rangers, so we do have some time to get them, though if they send out each ship as soon as it is ready, we will be in a tight race to save as many as possible."
- Sir Ndreare
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Re: 7.3 Catacombs of Zacatecus: The road to War
Ndreare listens to the reports by the others before giving his own. "Did any of you review the data shared by Rodney?"
Once it is clear not all of them had a chance to review the information Ndreare summarizes the journey. When he is done with his report he tries to begin the conversation. "We have multiple objectives, but few resources. his ogre they have is some sort of godling and has a power they believe Xy can access or use. We will need to kill him first or save him. I would propose we rescue the rangers second as reinforcements for the final run in on the last tasks.
"The Xy we have been troubled by is currently embodied in the form of a dark elf. I do not know if that gives him our mortality and a chance of defeating him, or it is simple glamour. Something about the strange ones Hans observed, their magic is dark, like a reflection of what should be. Whatever universe they come from, it is not this one."
As Rodney plays the important parts of their Journey Ndreare waits. "Anyone have other ideas? While taking them in the order I mentioned makes sense to me, I do not know if time allows. Splitting into three attack parties could doom us to three failure, or it could be the tactic we need.
"One thing that will help us. With these bodies of water we all encountered I think the water itself would be a better way for transport. All three bodies should connect meaning if we secure one of their boats then travel will be a little safer."
Once it is clear not all of them had a chance to review the information Ndreare summarizes the journey. When he is done with his report he tries to begin the conversation. "We have multiple objectives, but few resources. his ogre they have is some sort of godling and has a power they believe Xy can access or use. We will need to kill him first or save him. I would propose we rescue the rangers second as reinforcements for the final run in on the last tasks.
"The Xy we have been troubled by is currently embodied in the form of a dark elf. I do not know if that gives him our mortality and a chance of defeating him, or it is simple glamour. Something about the strange ones Hans observed, their magic is dark, like a reflection of what should be. Whatever universe they come from, it is not this one."
As Rodney plays the important parts of their Journey Ndreare waits. "Anyone have other ideas? While taking them in the order I mentioned makes sense to me, I do not know if time allows. Splitting into three attack parties could doom us to three failure, or it could be the tactic we need.
"One thing that will help us. With these bodies of water we all encountered I think the water itself would be a better way for transport. All three bodies should connect meaning if we secure one of their boats then travel will be a little safer."
Sir Ndreare (Rob T)
- Hans Greuber
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Re: 7.3 Catacombs of Zacatecus: The road to War
Ndreare wrote: ↑Fri Jun 28, 2019 6:05 am "We have multiple objectives, but few resources. his ogre they have is some sort of godling and has a power they believe Xy can access or use. We will need to kill him first or save him. I would propose we rescue the rangers second as reinforcements for the final run in on the last tasks."
"If it is the Ogre Godling I think it is, there is NO WAY we will be able to kill it without researching for some sort of weakness or just getting lucky. His name would be Humble, and he is virtually indestructible. I have seen him get hit directly in the head by a Boom Gun and be fine a minute later. If we save him, on the other hand, he will willingly throw himself into battle against the Vampires, Demons, and weird Coalition soldiers without a second thought. I haven't ever piloted a ship, but I have a knack with vehicles, and would be the best to pilot it unless someone is experienced with boats. We have to save Humble and Sammy, as well as the Rangers. Lets get moving. Time is of the essence."
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Re: 7.3 Catacombs of Zacatecus: The road to War
Brody looks a bit confused and speaks up, "All three are connected by water but there is a large distance between them. It seems we have a portal to all that will allow us to hit all three. First the vamp boats, I think then I'm not sure which is next but we pick one and go for it and I know we, Hans and Sister Arch and I have to be at one."
- Pender Lumkiss
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Re: 7.3 Catacombs of Zacatecus: The road to War
The droid Ndreare oft referred to hovered nearby. Its propulsion system whirled softly as it kept it hovering about three feet off the ground. It beeped a couple times in different pitches, ” As Brody and Hans say... Time is of the essence. After processing numerous outcomes and quantifying the time tables each group reported it would seem if we ventured back to each point we would have 30 minutes and twenty seconds to achieve our goal before our enemy achieved theirs.”
The droid paused beeping a few high pitched tones, ” Attacking all three ensures we reach each one in time, but lowers our odds of success as we are stronger together than apart. However if we expend our psychic energy enmass on one we may be able to quickly defeat our foe and move onto the other two without letting significant time pass. It would seem, someone, perhaps Thoth himself has linked these pools of water to give us a fighting chance so to speak.”
The droid paused beeping a few high pitched tones, ” Attacking all three ensures we reach each one in time, but lowers our odds of success as we are stronger together than apart. However if we expend our psychic energy enmass on one we may be able to quickly defeat our foe and move onto the other two without letting significant time pass. It would seem, someone, perhaps Thoth himself has linked these pools of water to give us a fighting chance so to speak.”
Field Team Six Bennies
- Sir Ndreare
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Re: 7.3 Catacombs of Zacatecus: The road to War
"Excellent, then we have a plan and time is of the essence. This is no time to hold back or delay."
Sir Ndreare (Rob T)