Rolls and Stuff
Ley Line Walker
Magic & Mysticism [dice:1evu76cy]53730:0[/dice:1evu76cy]
Magic & Mysticism [dice:1evu76cy]53730:1[/dice:1evu76cy]
Magic & Mysticism [dice:1evu76cy]53730:2[/dice:1evu76cy]
Magic & Mysticism [dice:1evu76cy]53730:3[/dice:1evu76cy]
Magic & Mysticism [dice:1evu76cy]53730:4[/dice:1evu76cy]
Starting Credits [dice:1evu76cy]53730:5[/dice:1evu76cy]
Enchanted Items Table Rolls [dice:1evu76cy]53730:6[/dice:1evu76cy]
Reroll second 12 [dice:1evu76cy]53730:8[/dice:1evu76cy]
Second Reroll per gm [dice:1evu76cy]53730:9[/dice:1evu76cy]
Magic & Mysticism [dice:1evu76cy]53730:0[/dice:1evu76cy]
Magic & Mysticism [dice:1evu76cy]53730:1[/dice:1evu76cy]
Magic & Mysticism [dice:1evu76cy]53730:2[/dice:1evu76cy]
Magic & Mysticism [dice:1evu76cy]53730:3[/dice:1evu76cy]
Magic & Mysticism [dice:1evu76cy]53730:4[/dice:1evu76cy]
Starting Credits [dice:1evu76cy]53730:5[/dice:1evu76cy]
Enchanted Items Table Rolls [dice:1evu76cy]53730:6[/dice:1evu76cy]
OOC Comments
Experienced Start 5 rolls per GM Fiat: Chose all on Body Armor Table [dice:1evu76cy]53730:7[/dice:1evu76cy]3 - Traded for Combat Mage Armor
10 - Traded for Combat Mage Armor
12 –13 A cunning pair of goggles that speaks of a fashion that never goes out
of style, your character’s Magic Optic System is a favorite accessory.
18 Whether your character’s a Techno-Wizard or just wants to travel like one, the
Wingboard is a great choice for him.
9 –10 Your hero is in good shape with a TW Shard Pistol at her side.
10 - Traded for Combat Mage Armor
12 –13 A cunning pair of goggles that speaks of a fashion that never goes out
of style, your character’s Magic Optic System is a favorite accessory.
18 Whether your character’s a Techno-Wizard or just wants to travel like one, the
Wingboard is a great choice for him.
9 –10 Your hero is in good shape with a TW Shard Pistol at her side.
Reroll second 12 [dice:1evu76cy]53730:8[/dice:1evu76cy]
Second Reroll per gm [dice:1evu76cy]53730:9[/dice:1evu76cy]
OOC Comments
8 Micro exoskeleton enhancements in the upper torso and arms give your hero a +1
to all Strength checks and fighting damage rolls.
9 –10 x2 Good for all combat situations, this armor suit has +1 embedded Toughness to
handle the sharpest blades and most piercing lasers. This result may be applied
up to two times.
12 Significant environmental system improvements grant your hero +1 to Vigor checks
while wearing this suit. If your suit does not have Full Environmental Protection,
this result provides that benefit instead.
12 Significant environmental system improvements grant your hero +1 to Vigor checks
while wearing this suit. If your suit does not have Full Environmental Protection,
this result provides that benefit instead.
13 –14 Extraordinary craftsmanship and lightweight materials mean your adventurer’s
suit has its Strength Minimum reduced by one die type, while still gaining +1
Armor. This result may be applied up to two times.
to all Strength checks and fighting damage rolls.
9 –10 x2 Good for all combat situations, this armor suit has +1 embedded Toughness to
handle the sharpest blades and most piercing lasers. This result may be applied
up to two times.
12 Significant environmental system improvements grant your hero +1 to Vigor checks
while wearing this suit. If your suit does not have Full Environmental Protection,
this result provides that benefit instead.
12 Significant environmental system improvements grant your hero +1 to Vigor checks
while wearing this suit. If your suit does not have Full Environmental Protection,
this result provides that benefit instead.
13 –14 Extraordinary craftsmanship and lightweight materials mean your adventurer’s
suit has its Strength Minimum reduced by one die type, while still gaining +1
Armor. This result may be applied up to two times.