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Player Name: Michael
Google Handle: Michael Nolen
Character Name: Rinoa Cresent
Rank: Veteran 2 Advances Left: 0
Race Human
Iconic Framework: MARS: Personsal Concept Option
Attributes Agility: d8; Smarts: d8; Spirit: d8; Strength: d6; Vigor: d6
Pace: 6; Parry: 8; Toughness: 5 (0)
Skills
- Athletics(Agility): d4
- Common Knowledge(Smarts): d4
- Electronics(Smarts): d4
- Fighting(Agility): d12
- Hacking(Smarts): d4
- Language
- Trade 6(Initial)(Smarts): d8
- Notice(Smarts): d8
- Persuasion(Spirit): d4
- Piloting(Agility): d12
- Psionics(Smarts): d8
- Repair(Smarts): d4
- Research(Smarts): d4
- Shooting(Agility): d12
- Stealth(Agility): d4
- {Adaptable} Ace: Ignore two points of penalties to any Boating, Driving or Piloting Roll and may spend Bennies to Soak damage for any vehicle they control or command, using the appropriate Boating, Driving, or Piloting skill instead of Vigor. Each success and raise negates a Wound.
- {Iconic Framework} Professional (Shooting): Increases Trait one step.
- {Iconic Framework} Expert (Shooting): Increases Trait additional Step
- {Iconic Framework} Marksman:
- {Hindrance Bonus} Master (Shooting): Wild die increases to d10
- {Hindrance Bonus} Plus 1 Skill Point:
- {Hindrance Bonus} Plus 1 Skill Point:
- {Heroic Journey} Combat Ace: Integrating vehicle operation with weapon control in one fluid moment of expertise, the pilot with this Edge ignores the multi-action penalty for making a Boating, Driving, or Piloting check and firing weapons on the same round.
- {Heroic Journey} Arcane Background (Psionics): ISP: 10, 3 Initial Powers
- {Heroic Journey} Major Psionics: Double ISP; may spend 2 ISP to gain +1 bonus to Psionics Skill Roll or 4 ISP for +2.
- {Heroic Journey} Master Psionics: Can use Mega Power Modifiers. Able to take mind reading and elemental manipulation.
- {Heroic Journey} Danger Sense: When rolling surprise, add +2 to Notice roll to act in the first round. With a raise, start the encounter on Hold. In other situations not covered by the Surprise rule, danger sense gives a notice roll at -2 (or +2 if a notice roll is usually allowed) to detect the hazard and take appropriate action. if this was an attack and the hero makes her Notice roll, the foe doesn't get The Drop against her.
- {Novice 1 Advance} Spirit: plus 1 die type
- {Novice 2 Advance} Skill: Psionics and Notice
- {Novice 3 Advance} Rapid Recharge: Increases ISP recharge rate to 10 per hour.
- {Seasoned 1 Advance} Spirit: plus 1 die type
- {Seasoned 2 Advance} Skill: Psionics and Notice
- {Seasoned 3 Advance} edge: steady hands
- {Seasoned 4 Advance} edge: elan
- {Veteran 1 Advance} edge: sharpshooting
- {Veteran 2 Advance} edge: rapid fire
- {Veteran 3 Advance} strength: plus 1 die type
- {Veteran 4 Advance} :
- {Heroic 1 Advance} :
- {Heroic 2 Advance} :
- {Heroic 3 Advance} :
- {Heroic 4 Advance} :
- {Legendary 1 Advance} :
- {Legendary 2 Advance} :
- {Legendary 3 Advance} :
- {Legendary 4 Advance} :
- Impulsive(Major): The daredevil almost always leaps before she looks. She rarely thinks things through before taking action.
- Driven(Minor): She is driven to be the best pilot in the three galaxies. This goal shapes the character and pushes her decisions but either happens rarely or is fairly harmless.
- Enemy(Minor): She has a rival in the Trans Galactic Empire.