- Date: Monday, January 1, 110 PA
Time: 1115 by end of post.
Temp: 10°, Bitterly Cold outside. Just started snowing lightly.
Weather: Mostly Cloudy, Only a light dusting of snow and plenty of ice
Ley Line info: There is a ley line running through the AO and no spot is more than one half mile outside the ley line's influence. There is a ley line nexus 3 and a half miles southeast that is the presumed initial destination of the demon army.
Location: Designated AO for Operation Trainspotting, hovering over Waypoint R17CB1. Map Here
Enemies: There are 4 Brodkil with Rifles and 4 Shedim with blasters and three tougher shedim (wild cards). The Minions will be replaced each round with an additional 3 of each type showing up for as long as combat takes, minimum two rounds.
Initiative:
- Red Joker - Colton
- Colton can go whenever he wants in the round, even interrupting another character’s action if he wants. In addition, add +2 to all Trait tests this round, and +2 to damage totals as well!
- All players get a bonus Benny.
- Ace of Spades - Brodkil minions in Bone Armor: Toughness in bone armor: 19(8); Parry: 6
- Maverick and Perry are shot, but between cover the surity of their armor's construction, they are uninjured.
Steelcreek is shot by a Brodkil and is shaken.
- Maverick and Perry are shot, but between cover the surity of their armor's construction, they are uninjured.
- Queen of Diamonds - Steelcreek
- Ten of Hearts - Maverick
- Nine of Spades - Perry
- Eight of Diamonds - Bouchard
- Six of Diamonds - Frost
- Six of Clubs - Shedim Baddasses in Bone Armor: Toughness in Bone Armor: 21 (8); Parry: 8 (#3 took 2 wounds from Colton's Missile)
- Bouchard is Shaken by a Shedim Badass.
Steelcreek and Colton are hit by glancing blows but are unhurt by Shedim Badasses.
- Bouchard is Shaken by a Shedim Badass.
- Two of Diamonds - Shedim minions in Flesh Armor: Toughness in Flesh Armor: 18 (7); Parry: 6
- Frost is missed by a Shedim.
Colton is Shaken by a Shedim.
Bouchard is Shaken and Wounded by a Shedim.
- Frost is missed by a Shedim.
Rewards for Artillery and Entrenched Action: Everyone may spend a benny in the first round (in addition to any other benny spending) to gain a +4 bonus to any single roll (damage or trait). Additionally, when you spend that benny, you gain a +4 bonus to any and all soak rolls in that round, in addition to any other bonuses.