Luke - SWADE

GMs: Pender Lumkiss & Koshnek
They see trouble, they shoot it.
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Sgt 86Delta
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Luke - SWADE

Post by Sgt 86Delta »

Character Sheet

Character Name LUKE
Rank: 7 - Seasoned Advances Left:
Race: Restored In'Valian
Iconic Framework: PA Jock
Attributes: Agility d4, Smarts d4, Spirit d4, Strength d4, Vigor d4
Pace: 0; Parry: 0 (½ Fighting +2); Toughness: 0 (½ Vigor+2 plus armor); Strain: 0

Skills:
Athletics d4
Common Knowledge d4
Notice d4
Persuasion d4
Stealth d4

Hindrances
Hindrance (Major): brief description
Hindrance (Minor): brief description
Hindrance (Minor): brief description

Racial Abilities
Ability: brief description

Edges and Iconic Abilities
Edge: brief description
Edge: brief description
Sarge's Roles _

GM of a Vauxhall Knights Campaign

Player Characters - Savage Rifts Groups
  • Architect, Chaing-Ku - Vampire Hunters
  • Silverclaws, Wolfen MARS Techno-Warrior - 18th COT
  • Xero X Kalvin, Psi-Stalker Chiller (Burster Variant) - 12th AAT
  • Doc Olliday, D'Norr Cyber Doc/Weird Scientist - 24th COT
  • Luke, In'Valian MARS Rogue Scholar/Super Scientist - 77th CIT
  • Asher Black, Human Information Broker - Level 4: Shattered Dreams
  • Ozzati, Trimadore Techno-Wizard - 7th SET
  • White Castle, Human MARS Rogue Scholar/Legacy Scout - The 32nd
Player Characters - Savage Dimensions
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Sgt 86Delta
Game Master
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Re: Luke - SWADE

Post by Sgt 86Delta »

Background (post background as a reply to character sheet)
Sarge's Roles _

GM of a Vauxhall Knights Campaign

Player Characters - Savage Rifts Groups
  • Architect, Chaing-Ku - Vampire Hunters
  • Silverclaws, Wolfen MARS Techno-Warrior - 18th COT
  • Xero X Kalvin, Psi-Stalker Chiller (Burster Variant) - 12th AAT
  • Doc Olliday, D'Norr Cyber Doc/Weird Scientist - 24th COT
  • Luke, In'Valian MARS Rogue Scholar/Super Scientist - 77th CIT
  • Asher Black, Human Information Broker - Level 4: Shattered Dreams
  • Ozzati, Trimadore Techno-Wizard - 7th SET
  • White Castle, Human MARS Rogue Scholar/Legacy Scout - The 32nd
Player Characters - Savage Dimensions
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Sgt 86Delta
Game Master
Posts: 822
Joined: Sun Oct 15, 2017 4:47 pm

Re: Luke - SWADE

Post by Sgt 86Delta »

Cybernetics (post background as a reply to character sheet)
Name (how many times selected, i.e. 1 or 2) - Strain: 0
Abilities and bonuses
Sarge's Roles _

GM of a Vauxhall Knights Campaign

Player Characters - Savage Rifts Groups
  • Architect, Chaing-Ku - Vampire Hunters
  • Silverclaws, Wolfen MARS Techno-Warrior - 18th COT
  • Xero X Kalvin, Psi-Stalker Chiller (Burster Variant) - 12th AAT
  • Doc Olliday, D'Norr Cyber Doc/Weird Scientist - 24th COT
  • Luke, In'Valian MARS Rogue Scholar/Super Scientist - 77th CIT
  • Asher Black, Human Information Broker - Level 4: Shattered Dreams
  • Ozzati, Trimadore Techno-Wizard - 7th SET
  • White Castle, Human MARS Rogue Scholar/Legacy Scout - The 32nd
Player Characters - Savage Dimensions
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Sgt 86Delta
Game Master
Posts: 822
Joined: Sun Oct 15, 2017 4:47 pm

Re: Luke - SWADE

Post by Sgt 86Delta »

Gear (post gear as a reply to character sheet)
NG-S2 Survival Pack (20 lb)
• Climbing kit with cord, pitons, and hammer; +1 Athletics (climbing).
• Compass/inertial mapper with a mirrored back for signaling; +1 Survival (navigation).
• Emergency Kit with a survival knife, signal flares, and one week of sealed minimal rations.
• Fire starter kit with pocket lighter and flint sparker.
• First aid kit with three uses (each refill costs 100 credits).
• Flashlight and radio (five-mile range), crank and solar powered.
• Hunting/fishing kit +1 to Survival checks to gather food via fishing and trapping small game.
• Sanitation kit with water filter, canteen, mess kit, soap and sterile cloth.
• Two-person tent, insulated with a water collector, providing +2 versus cold or heat environmental Hazards. Paired with an insulated sleeping bag.
• Survival Knife
• Wooden Cross
• Mallet and wooden stakes
• 1 set extra clothes
Body Armor: Choose ONE Body Armor
Huntsman Medium Personal Armor
• Armor: +5 Toughness: +2
• Weight: 16 lbs (Min Str: d6)
• Rarity: +1; Cost: 24,000
OR
Plastic-Man Light EBA
• Armor: +4 Toughness: +1
• Weight: 13 lbs (Min Str: d4)
• Notes: Basic Communications (radio range five miles), air filtration systems, and five hours of emergency air
• Rarity: +1; Cost: 18,000
Sidearm: Choose ONE
NG-33 Laser Pistol
• Range: 12/24/48
• Dmg: 3d6, AP: 3
• ROF: 1
• Shots: 20
• Weight: 4 lbs. (Min Str: d4)
• Rarity: +1 Cost: 6,500
OR
Wilk’s 320 Laser Pistol 3d6 1 3 20 d4 2 +1 11,000
• Range: 15/30/60
• Dmg: 3d6, AP: 3
• ROF: 1
• Shots: 20
• Weight: 4 lbs. (Min Str: d4)
• Notes: +2 Shooting (+1 from Weapon Balance, +1 for being a Wilks)
• Rarity: +1 Cost: 11,000
Two E-clips or magazines for each weapon
Two E-clips or magazines for each weapon
Item
Info
Item
Info
Item
Info
Item
Info
Item
Info
Item
Info
Credits:
4d6 × 100 Universal Credits, and 2d4 × 500 credits worth of gear or valuables

Contacts
Sarge's Roles _

GM of a Vauxhall Knights Campaign

Player Characters - Savage Rifts Groups
  • Architect, Chaing-Ku - Vampire Hunters
  • Silverclaws, Wolfen MARS Techno-Warrior - 18th COT
  • Xero X Kalvin, Psi-Stalker Chiller (Burster Variant) - 12th AAT
  • Doc Olliday, D'Norr Cyber Doc/Weird Scientist - 24th COT
  • Luke, In'Valian MARS Rogue Scholar/Super Scientist - 77th CIT
  • Asher Black, Human Information Broker - Level 4: Shattered Dreams
  • Ozzati, Trimadore Techno-Wizard - 7th SET
  • White Castle, Human MARS Rogue Scholar/Legacy Scout - The 32nd
Player Characters - Savage Dimensions
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Sgt 86Delta
Game Master
Posts: 822
Joined: Sun Oct 15, 2017 4:47 pm

Re: Luke - SWADE

Post by Sgt 86Delta »

Advances (post Advances as a reply to character sheet)
Listed in Character Creation Order to assist in conflicts.

Choose Race (Choose a Race, apply resulting modifiers)
Racial Abilities
Benefits, table rolls, etc

Choose Iconic Framework (Choose an Iconic Framework not excluded by your Race, noting Edges, Hindrances, Skills, and other modifiers.)
  • 1. Select a MARS Package from the list below. [Power Armor Ace]
    2. Roll on the MARS Fortune & Glory Table (page 44) two times, possibly modified by package.
    3. MARS heroes begin with three rolls on any Hero’s Journey tables you like (though some make more sense than others).
    4. Build your character as normal, and when finished, give her four Advances. This means she begins play as a Seasoned Rank character.
Iconic Framework
  • Begin with Electronics d6, Piloting d6, plus the Combat Ace and Power Armor Jock Edges.
  • Evasive Maneuvers: While piloting power armor the ace gains the Nimble ability, or Uncanny Reflexes if the armor is already Nimble.
  • Select any one suit of Power Armor, excepting the USA G-10 Glitter Boy.
  • Begin with standard Starting Gear, a tool kit, and one weapon of choice from Close Combat Weapons or Personal
    Ranged Weapons.
Hero’s Journey (If playing a MARS character, roll on the MARS Fortune & Glory Table, page 46. Roll on the Hero’s Journey tables as listed for your Iconic Framework. Roll for Narrative Hook to determine how your character ties to the story.)
Hero’s Journey
Table (roll): Result
Table (roll): Result

MARS Fortune & Glory (delete if not applicable)
Fortune and Glory
(Roll): Result
(Roll): Result

Hindrances (Select up to 4 points of Hindrances (Major Hindrances are worth 2, Minor are worth 1). For 2 Hindrance points you can raise an attribute one die type or choose an Edge. For 1 Hindrance point you can gain another skill point or gain additional Starting Funds equal to twice your Iconic Framework’s starting amount.)
Hindrance:
Hindrance:
Hindrance:

Attributes (You have 5 points to distribute among them for 1 point each step. Attributes may not be raised beyond d12 unless your hero’s racial bonus or Iconic Framework states otherwise. Increasing attributes reduces the cost of buying linked skills and allows a character to obtain more powerful Edges.)
Agility: d4
Smarts: d4
Spirit: d4
Strength: d4
Vigor: d4

Skills (Athletics, Common Knowledge,Notice, Persuasion, and Stealth are core skills and start at d4 for free—see Expanded Skill Applications starting on page 71. More Skill Points is a Setting Rule, you have 15 points to put into skills. Each die type costs 1 point up to and equal to the linked attribute; then 2 points per step after that.)
Skills:
Academics (Sm)
Athletics (Ag) - d4 (Core)
Battle (Sm)
Boating (Ag)
Common Knowledge (Sm) - d4 (Core)
Driving (Ag)
Electronics (Sm)
Faith (Sp)
Fighting (Ag)
Focus (Sp)
Gambling (Sm)
Hacking (Sm)
Healing (Sm)
Intimidation (Sp)
Language (Sm)
Notice (Sm) - d4 (Core)
Occult (Sm)
Persuasion (Sp) - d4 (Core)
Piloting (Ag)
Psionics (Sm)
Repair (Sm)
Research (Sm)
Riding (Ag)
Science (Sm)
Shooting (Ag)
Spellcasting (Sm)
Stealth (Ag) - d4 (Core)
Survival (Sm)
Swimming (St)
Taunt (Sp)
Thievery (Ag)
Weird Science (Sm)

Derived Statistics
Strain maximum (see page 71) is the lower of Spirit or Vigor die type.
Pace is 6″ but may be changed by racial abilities, Edges, or Hindrances.
Parry is 2 plus half of Fighting.
Toughness is 2 plus half of Vigor, plus any Armor.

Edges (Born a Hero is a Setting Rule; ignore Rank Requirements during character creation. Use any leftover Hindrance points to take Edges if you like. Each Edge costs 2 Hindrance points, Humans begin with an Edge as usual. Born a Hero applies to this edge)
Edge
Edge

Advances
If playing a MARS character, take five Advances per the rules in Savage Worlds. All other Iconic Frameworks take one Advance instead, per site rules. Record Advances below.

Initial Advances: (Bonus from Hindrances):
Edge(s) granted by Racial Features:
Cybernetic Modifications:
Novice 1 Advance:
Novice 2 Advance:
Novice 3 Advance:
Seasoned 1 Advance:
Seasoned 2 Advance:
Seasoned 3 Advance:
Seasoned 4 Advance:
Veteran 1 Advance:
Veteran 2 Advance:
Veteran 3 Advance:
Veteran 4 Advance:
Heroic 1 Advance:
Heroic 2 Advance:
Heroic 3 Advance:
Heroic 4 Advance:
Legendary 1 Advance:
Legendary 2 Advance:
Legendary 3 Advance:
Legendary 4 Advance:
Sarge's Roles _

GM of a Vauxhall Knights Campaign

Player Characters - Savage Rifts Groups
  • Architect, Chaing-Ku - Vampire Hunters
  • Silverclaws, Wolfen MARS Techno-Warrior - 18th COT
  • Xero X Kalvin, Psi-Stalker Chiller (Burster Variant) - 12th AAT
  • Doc Olliday, D'Norr Cyber Doc/Weird Scientist - 24th COT
  • Luke, In'Valian MARS Rogue Scholar/Super Scientist - 77th CIT
  • Asher Black, Human Information Broker - Level 4: Shattered Dreams
  • Ozzati, Trimadore Techno-Wizard - 7th SET
  • White Castle, Human MARS Rogue Scholar/Legacy Scout - The 32nd
Player Characters - Savage Dimensions
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Sgt 86Delta
Game Master
Posts: 822
Joined: Sun Oct 15, 2017 4:47 pm

Re: Luke - SWADE

Post by Sgt 86Delta »

Powers (post background as a reply to character sheet)
Arcane Background: Magic, Miracles, Psionics, Weird Science
PPE/ISP: 0 - Recovery: 1/hour/30 minutes/15 minutes/5 minutes

Trapped Power Name [Base Power Name] (PPE/ISP Cost) [Power Rank]
Range: Range
Duration: Duration
Trapping: Chosen Trapping
Effect: Summary of power
Modifiers: [modifier](cost); [modifier](cost)

Trapped Power Name [Base Power Name] (PPE/ISP Cost) [Power Rank]
Range: Range
Duration: Duration
Trapping: Chosen Trapping
Effect: Summary of power
Modifiers: [modifier](cost); [modifier](cost)

Trapped Power Name [Base Power Name] (PPE/ISP Cost) [Power Rank]
Range: Range
Duration: Duration
Trapping: Chosen Trapping
Effect: Summary of power
Modifiers: [modifier](cost); [modifier](cost)
Sarge's Roles _

GM of a Vauxhall Knights Campaign

Player Characters - Savage Rifts Groups
  • Architect, Chaing-Ku - Vampire Hunters
  • Silverclaws, Wolfen MARS Techno-Warrior - 18th COT
  • Xero X Kalvin, Psi-Stalker Chiller (Burster Variant) - 12th AAT
  • Doc Olliday, D'Norr Cyber Doc/Weird Scientist - 24th COT
  • Luke, In'Valian MARS Rogue Scholar/Super Scientist - 77th CIT
  • Asher Black, Human Information Broker - Level 4: Shattered Dreams
  • Ozzati, Trimadore Techno-Wizard - 7th SET
  • White Castle, Human MARS Rogue Scholar/Legacy Scout - The 32nd
Player Characters - Savage Dimensions
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