You emerge from the darkness of the tunnel into the pale blue light of a ley line (Notice and related penalties reduced to -2 before any offset). Energy crackles through the air and the lines continue to be unstable (attempts to draw from the line are made at -2). Waist-high water makes everything count as difficult ground. The sky has cleared, giving you a direct view of the stars and the night sky.
Castle Siege
The tunnel emerges near the rear of the Jungle Castle (approximately 50 feet away), an ancient-looking structure with parapets reaching high into the night sky, as if grasping for the moon. The water sploshes around your feet and vehicles, but is otherwise unnaturally still.
In the distance, you hear the growls and roars of angry dinosaurs, and you can see that the area between where your team went into the tunnels and the castle itself is populated by patrols of dinosaurs and barbarians.
Ahead of you, perhaps 20 feet away, a lone man in armor faces you. “Knew it,” he says, “these idiots can’t even guard their own back door.”
He holds out his hands to either side, spread-eagle, and the air around them shimmers blue as two psi-swords appear and fall into his palms. He lets out a high-pitched whistle, and the water around you begins to move a bit.
Unbelievably, many humanoid figures begin to rise from the murky water, drawing up to approximately the height of a man. Their features are all wrong, though: they are gaunt parodies of humanity, with pale, stretched skin and dramatically sunken eyes. Of course, the 32nd has seen these creatures before… vampires! As quick as a thought, [dice:t46kacmb]62611:0[/dice:t46kacmb] wild-looking vampires appear from the water around you and start in on the 32nd.
As the undead creatures eye the party hungrily, the strange man in armor stands still as if lost temporarily in thought.
Take the Initiative!
- Norona: QD
- Toshiro: 4H
- Deezy: KD
- Conrad/Jameson: 9C
- Sierra: 8D
- White Castle: 7S
- Kuikku: Black Joker
- Miguel: 10S (also drew a 2S)
- Mysterious Guy with Psi-Swords: JackD
- Mooks: 6H
Norona, Deezy, and Kuikku are up first, in any order. And Kuikku drew a Joker, so his rolls and damage this round will be at +2, and everyone gets a Benny for his good draw!
Once Norona, Deezy and Kuikku have posted, I will post for the bad guys, and then it will be everyone else’s turn. Because I am railroading you guys a little bit, anyone with the Danger Sense Edge who makes a Notice roll (at -2, per the Edge) will get a +1 to their first action of the turn.
Also, anyone who chooses to may make a Notice roll as a free action at -2 to see if they can spot the thing under the ooc tag, above.